可用
FrontLine Versus Silent aim
脚本代码
Lua
local Services = loadstring(game:HttpGet("https://raw.githubusercontent.com/AccountBurner/Utility/refs/heads/main/Services"))();
local Players, Workspace = Services:Get('Players', 'Workspace');
local CurrentCamera = Workspace.CurrentCamera;
do
local _G = getrenv()._G;
local globals = _G.globals;
local exe_map = debug.getupvalues(_G.append_exe_set)[1];
local cli_state = globals.cli_state;
local sol_teams = globals.sol_teams;
local soldiers_spawned = globals.soldiers_spawned;
local soldiers_alive = globals.soldiers_alive;
local soldier_models = globals.soldier_models;
local function get_closest_player()
local closest_player;
local closest_distance = math.huge;
local fpv_id = cli_state.fpv_sol_id;
local team = sol_teams[fpv_id];
for player_id, spawned in pairs(soldiers_spawned) do
if spawned and soldiers_alive[player_id] and player_id ~= fpv_id and sol_teams[player_id] ~= team then
local character = soldier_models[player_id];
if character and character.PrimaryPart then
local head = character:FindFirstChild("Head") or character.PrimaryPart;
local distance = (head.Position - CurrentCamera.CFrame.Position).Magnitude;
if distance < closest_distance then
closest_distance = distance;
closest_player = head;
end;
end;
end;
end;
return closest_player;
end;
local old_spawn = exe_map[_G.exe_func_t.SPAWN_FPV_SOL_BULLET];
exe_map[_G.exe_func_t.SPAWN_FPV_SOL_BULLET] = function(bullet_id, bullet_type, spawn_pos, velocity)
local target = get_closest_player();
if target then
velocity = (target.Position - spawn_pos).Unit * velocity.Magnitude;
end;
return old_spawn(bullet_id, bullet_type, spawn_pos, velocity);
end;
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常见问题
- 如何使用 FrontLine Versus Silent aim 脚本?
- 复制上方的脚本代码,打开你的 Roblox 执行器,粘贴代码,然后在游戏中点击执行。脚本运行后功能会立即激活。
- FrontLine Versus Silent aim 脚本免费吗?
- 是的。此脚本免费复制和使用。如果使用密钥系统,请通过「获取密钥」链接免费解锁。
- 使用 FrontLine Versus Silent aim 脚本安全吗?
- 完整源代码显示在此页面上,让你在运行前准确了解其功能。请始终使用可信的执行器,并记住使用脚本违反 Roblox 服务条款,风险自负。
- 哪个执行器兼容 FrontLine Versus Silent aim?
- 此脚本兼容大多数热门 Roblox 执行器。查看我们的执行器页面,为你的设备找到可信的免费或付费执行器。