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FrontLine Versus Silent aim

CLclarkdevlinorg0 次浏览Frontlines2026年7月26日
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FrontLine Versus Silent aim

脚本代码

Lua
local Services = loadstring(game:HttpGet("https://raw.githubusercontent.com/AccountBurner/Utility/refs/heads/main/Services"))();
local Players, Workspace = Services:Get('Players', 'Workspace');
local CurrentCamera = Workspace.CurrentCamera;

do
    local _G = getrenv()._G;
    local globals = _G.globals;
    local exe_map = debug.getupvalues(_G.append_exe_set)[1];
    
    local cli_state = globals.cli_state;
    local sol_teams = globals.sol_teams;
    local soldiers_spawned = globals.soldiers_spawned;
    local soldiers_alive = globals.soldiers_alive;
    local soldier_models = globals.soldier_models;
    
    local function get_closest_player()
        local closest_player;
        local closest_distance = math.huge;
        local fpv_id = cli_state.fpv_sol_id;
        local team = sol_teams[fpv_id];
        
        for player_id, spawned in pairs(soldiers_spawned) do
            if spawned and soldiers_alive[player_id] and player_id ~= fpv_id and sol_teams[player_id] ~= team then
                local character = soldier_models[player_id];
                if character and character.PrimaryPart then
                    local head = character:FindFirstChild("Head") or character.PrimaryPart;
                    local distance = (head.Position - CurrentCamera.CFrame.Position).Magnitude;
                    if distance < closest_distance then
                        closest_distance = distance;
                        closest_player = head;
                    end;
                end;
            end;
        end;
        
        return closest_player;
    end;
    
    local old_spawn = exe_map[_G.exe_func_t.SPAWN_FPV_SOL_BULLET];
    exe_map[_G.exe_func_t.SPAWN_FPV_SOL_BULLET] = function(bullet_id, bullet_type, spawn_pos, velocity)
        local target = get_closest_player();
        if target then
            velocity = (target.Position - spawn_pos).Unit * velocity.Magnitude;
        end;
        return old_spawn(bullet_id, bullet_type, spawn_pos, velocity);
    end;
end;

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常见问题

如何使用 FrontLine Versus Silent aim 脚本?
复制上方的脚本代码,打开你的 Roblox 执行器,粘贴代码,然后在游戏中点击执行。脚本运行后功能会立即激活。
FrontLine Versus Silent aim 脚本免费吗?
是的。此脚本免费复制和使用。如果使用密钥系统,请通过「获取密钥」链接免费解锁。
使用 FrontLine Versus Silent aim 脚本安全吗?
完整源代码显示在此页面上,让你在运行前准确了解其功能。请始终使用可信的执行器,并记住使用脚本违反 Roblox 服务条款,风险自负。
哪个执行器兼容 FrontLine Versus Silent aim?
此脚本兼容大多数热门 Roblox 执行器。查看我们的执行器页面,为你的设备找到可信的免费或付费执行器。
FrontLine Versus Silent aim | BloxScripter