跳转到内容
可用

Universal Aimbot Works 2026

CLclarkdevlinorg0 次浏览Frontlines2026年7月26日
分享
Universal Aimbot Works 2026

脚本代码

Lua
local uis = game:GetService("UserInputService")
local plr = game.Players.LocalPlayer
local cam = workspace.CurrentCamera
local rs = game:GetService("RunService")

local aiming = false
local fovRadius = 100

-- FOV Circle
local fovCircle = Drawing.new("Circle")
fovCircle.Position = Vector2.new(cam.ViewportSize.X / 2, cam.ViewportSize.Y / 2)
fovCircle.Radius = fovRadius
fovCircle.Color = Color3.fromRGB(255, 255, 0)
fovCircle.Thickness = 1
fovCircle.Transparency = 0.6
fovCircle.Visible = true
fovCircle.Filled = false

-- Find closest head (fully compatible with R6 and R15 - Head exists in both)
local function getClosest()
    local closest = nil
    local shortest = math.huge
    
    for _, v in pairs(game.Players:GetPlayers()) do
        if v ~= plr and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health > 0 then
            local head = v.Character:FindFirstChild("Head")
            if head then
                local screenPos, onScreen = cam:WorldToViewportPoint(head.Position)
                if onScreen then
                    local distFromCenter = (Vector2.new(screenPos.X, screenPos.Y) - fovCircle.Position).Magnitude
                    
                    -- Find our own head (compatible with R6 and R15)
                    local myHead = plr.Character and plr.Character:FindFirstChild("Head")
                    local dist3D = myHead and (head.Position - myHead.Position).Magnitude or math.huge
                    
                    if distFromCenter <= fovRadius and dist3D < shortest then
                        shortest = dist3D
                        closest = head
                    end
                end
            end
        end
    end
    return closest
end

-- Activate on Q key press (hold)
uis.InputBegan:Connect(function(input, gpe)
    if gpe then return end
    if input.KeyCode == Enum.KeyCode.Q then
        aiming = true
    end
end)

-- Deactivate on Q key release
uis.InputEnded:Connect(function(input)
    if input.KeyCode == Enum.KeyCode.Q then
        aiming = false
    end
end)

-- Main loop
rs.RenderStepped:Connect(function()
    fovCircle.Position = Vector2.new(cam.ViewportSize.X / 2, cam.ViewportSize.Y / 2)
    
    if aiming then
        local target = getClosest()
        if target then
            cam.CFrame = CFrame.new(cam.CFrame.Position, target.Position)
        end
    end
end)

评论 (0)

登录以参与讨论

  • 成为第一个评论的人。

常见问题

如何使用 Universal Aimbot Works 2026 脚本?
复制上方的脚本代码,打开你的 Roblox 执行器,粘贴代码,然后在游戏中点击执行。脚本运行后功能会立即激活。
Universal Aimbot Works 2026 脚本免费吗?
是的。此脚本免费复制和使用。如果使用密钥系统,请通过「获取密钥」链接免费解锁。
使用 Universal Aimbot Works 2026 脚本安全吗?
完整源代码显示在此页面上,让你在运行前准确了解其功能。请始终使用可信的执行器,并记住使用脚本违反 Roblox 服务条款,风险自负。
哪个执行器兼容 Universal Aimbot Works 2026?
此脚本兼容大多数热门 Roblox 执行器。查看我们的执行器页面,为你的设备找到可信的免费或付费执行器。
Universal Aimbot Works 2026 | BloxScripter