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Spawn Notifier

CLclarkdevlinorg0 次浏览DOORS2026年7月26日
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Spawn Notifier

脚本代码

Lua
local CoreGui = game:GetService("CoreGui")
if CoreGui:FindFirstChild("QXNzZXRz") then
  CoreGui["QXNzZXRz"]:Destroy()
end
local AssetsFolder = Instance.new("Folder")
AssetsFolder.Name = "QXNzZXRz"
AssetsFolder.Parent = CoreGui
local AlertSound = Instance.new("Sound")
AlertSound.Name = "Alert"
AlertSound.SoundId = "rbxassetid://139302680939651"
AlertSound.PlaybackSpeed = 1.5
AlertSound.Volume = 1
AlertSound.Parent = AssetsFolder
local Reverb = Instance.new("ReverbSoundEffect")
Reverb.DecayTime = 1
Reverb.Density = 1
Reverb.Diffusion = 1
Reverb.DryLevel = -6
Reverb.WetLevel = 0
Reverb.Parent = AlertSound
EntityNames = {
  "A60",
  "monster2", -- A-200
  "AmbushMoving",
  "RushCounterpart", -- Cease
  "Deer God",
  "Frostbite",
  "ReboundMoving",
  "Death", -- Ripper
  "RushMoving",
  "Silence",
  "Eyes",
  "BackdoorRush" -- Blitz
}
local StarterGui = game:GetService("StarterGui")
function SendAlert(Title, Content, PlaySound)
  StarterGui:SetCore("SendNotification", {
    ["Title"] = Title,
    ["Text"] = Content
  })
  if PlaySound then
    AlertSound.TimePosition = 0
    AlertSound:Play()
  end
end
SendAlert("Entity Notifier Loaded", "Successfully loaded and executed script version 1.12042026", false)
workspace.ChildAdded:Connect(function(Added)
  if table.find(EntityNames, Added.Name) then
    if Added.Name == "A60" then
      SendAlert("A-60 spawned!", "", true)
    elseif Added.Name == "monster2" then
      SendAlert("A-200 spawned!", "", true)
    elseif Added.Name == "AmbushMoving" then
      SendAlert("Ambush spawned!", "", true)
    elseif Added.Name == "RushCounterpart" then
      SendAlert("Cease spawned!", "", true)
    elseif Added.Name == "Deer God" then
      SendAlert("Deer God spawned!", "", true)
    elseif Added.Name == "Frostbite" then
      SendAlert("Frostbite spawned!", "", true)
    elseif Added.Name == "ReboundMoving" then
      SendAlert("Rebound spawned!", "", true)
    elseif Added.Name == "Death" then
      SendAlert("Ripper spawned!", "", true)
    elseif Added.Name == "RushMoving" then
      SendAlert("Rush spawned!", "", true)
    elseif Added.Name == "Silence" then
      SendAlert("Silence spawned!", "", true)
    elseif Added.Name == "Eyes" then
      SendAlert("Eyes spawned!", "", true)
    elseif Added.Name == "BackdoorRush" then
      SendAlert("Blitz spawned!", "", true)
    end
  end
end)

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常见问题

如何使用 Spawn Notifier 脚本?
复制上方的脚本代码,打开你的 Roblox 执行器,粘贴代码,然后在游戏中点击执行。脚本运行后功能会立即激活。
Spawn Notifier 脚本免费吗?
是的。此脚本免费复制和使用。如果使用密钥系统,请通过「获取密钥」链接免费解锁。
使用 Spawn Notifier 脚本安全吗?
完整源代码显示在此页面上,让你在运行前准确了解其功能。请始终使用可信的执行器,并记住使用脚本违反 Roblox 服务条款,风险自负。
哪个执行器兼容 Spawn Notifier?
此脚本兼容大多数热门 Roblox 执行器。查看我们的执行器页面,为你的设备找到可信的免费或付费执行器。
Spawn Notifier | BloxScripter