Funktioniert
Matcha BABFT Script
Script-Code
Lua
local loaderSource = game:HttpGet("https://raw.githubusercontent.com/shystemcito/ForMatcha/refs/heads/main/Libs/Loader.luau")
local fn, loaderErr = loadstring("MatchaLib = (function()\n" .. loaderSource .. "\nend)()")
if not fn then error("COMPILE ERROR (Loader): " .. tostring(loaderErr)) end
fn()
local Loader = MatchaLib
local TweenService = Loader.load("TweenService")
local CharacterService = Loader.load("CharacterService")
local MatchaUI = Loader.load("MatchaUI")
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local localPlayer = Players.LocalPlayer
local charService = CharacterService.new(localPlayer)
local BaseSpeed = 600
local START_POS = Vector3.new(-50, 60, 700)
local MIDDLE_POS = Vector3.new(-50, 60, 8775)
local autoFarmEnabled = false
local antiAfkEnabled = false
local currentToken = nil
local cashAtStart = (function()
local ok, gold = pcall(function() return localPlayer.Data.Gold.Value end)
return ok and gold or 0
end)()
local startTime = os.clock()
local function newToken()
return { alive = true }
end
local function cancelCurrent()
if currentToken then
currentToken.alive = false
currentToken = nil
end
end
local function getEndPos()
local boatStages = Workspace:FindFirstChild("BoatStages")
if not boatStages then warn("[AutoFarm] BoatStages not found.") return nil end
local normalStages = boatStages:FindFirstChild("NormalStages")
if not normalStages then warn("[AutoFarm] NormalStages not found.") return nil end
local theEnd = normalStages:FindFirstChild("TheEnd")
if not theEnd then warn("[AutoFarm] TheEnd not found.") return nil end
local goldenChest = theEnd:FindFirstChild("GoldenChest")
if not goldenChest then warn("[AutoFarm] GoldenChest not found.") return nil end
local trigger = goldenChest:FindFirstChild("Trigger")
if not trigger then warn("[AutoFarm] Trigger not found.") return nil end
return trigger.Position + Vector3.new(0, 5, -5)
end
local function tweenTo(root, targetPos, speed, style, direction, token)
style = style or "Linear"
direction = direction or "In"
local done = false
local tween = TweenService.new(root, {
position = targetPos,
speed = speed,
style = style,
direction = direction,
freezePhysics = true,
onComplete = function() done = true end,
})
tween:Play()
while not done do
task.wait()
if token and not token.alive then
tween:Stop()
return false
end
end
return true
end
local function waitForChild(instance, childName, timeout)
timeout = timeout or 10
local elapsed, STEP = 0, 0.05
while elapsed < timeout do
local child = instance:FindFirstChild(childName)
if child then return child end
task.wait(STEP)
elapsed = elapsed + STEP
end
return nil
end
local function hasReachedEnd()
local ok, result = pcall(function()
return localPlayer.OtherData.End.Value
end)
if not ok then return false end
return result == "EndReached"
end
local function isStageComplete(stageIndex)
local otherData = localPlayer:FindFirstChild("OtherData")
local stageValue = otherData and otherData:FindFirstChild("Stage" .. stageIndex)
return stageValue and stageValue.Value ~= ""
end
local function doStages(root, token)
local normalStages = Workspace:FindFirstChild("BoatStages")
and Workspace.BoatStages:FindFirstChild("NormalStages")
for i = 9, 0, -1 do
if not token.alive then return end
if not isStageComplete(i) then
local caveIndex = i + 1
local cave = normalStages and normalStages:FindFirstChild("CaveStage" .. caveIndex)
local part = cave and cave:FindFirstChild("DarknessPart")
while not isStageComplete(i) do
if not token.alive then return end
if part then
local target = part.Position + Vector3.new(0, 0, -75)
local ok = tweenTo(root, target, BaseSpeed + 7400, "Linear", "In", token)
if not ok then return end
end
task.wait(0.1)
end
end
end
end
local function runMovementSequence(token)
local root = charService:GetRoot()
if not root then
local char = charService:GetCharacter()
if char then root = waitForChild(char, "HumanoidRootPart", 10) end
end
if not root then
warn("[AutoFarm] HumanoidRootPart not available. Aborting.")
return
end
while token.alive and autoFarmEnabled do
if not tweenTo(root, START_POS, BaseSpeed + 900, "Linear", "In", token) then return end
if not tweenTo(root, MIDDLE_POS, BaseSpeed, "Linear", "In", token) then return end
while token.alive and not hasReachedEnd() do
local endPos = getEndPos()
if endPos then
local ok = tweenTo(root, endPos, BaseSpeed, "Linear", "In", token)
if not ok then return end
else
warn("[AutoFarm] EndPos not available. Retrying in 1s...")
task.wait(1)
end
if hasReachedEnd() then break end
task.wait(0.25)
end
if not token.alive then return end
if not tweenTo(root, MIDDLE_POS, BaseSpeed + 900, "Linear", "In", token) then return end
doStages(root, token)
end
end
local function startFarm()
cancelCurrent()
local token = newToken()
currentToken = token
task.spawn(function()
runMovementSequence(token)
end)
end
charService:OnCharacterAdded(function(_character)
if not autoFarmEnabled then return end
startFarm()
end)
task.spawn(function()
while true do
task.wait(60)
if not antiAfkEnabled then continue end
if not isrbxactive() then continue end
mousemoverel(-10, 0)
task.wait(0.1)
mousemoverel(10, 0)
end
end)
local Window = MatchaUI.CreateWindow({
Title = "Build a Boat | shystemmm",
X = 120,
Y = 80,
Width = 480,
Height = 380,
})
local catFarm = Window.AddCategory("AutoFarm")
Window.AddSection(catFarm, "Controls")
Window.AddToggle(catFarm, "AutoFarm", false, function(state)
autoFarmEnabled = state
if state then
startFarm()
else
cancelCurrent()
end
end)
Window.AddToggle(catFarm, "Anti-AFK", false, function(state)
antiAfkEnabled = state
end)
Window.AddSlider(catFarm, "Base Speed", 100, 2000, BaseSpeed, function(val)
BaseSpeed = math.floor(val)
end)
Window.AddSection(catFarm, "Stats")
local labelCash = Window.AddValueLabel(catFarm, "Current Cash", "0")
local labelCph = Window.AddValueLabel(catFarm, "Cash / Hour", "0")
task.spawn(function()
while true do
task.wait(1)
local ok, gold = pcall(function() return localPlayer.Data.Gold.Value end)
local currentGold = ok and gold or 0
labelCash:SetValue(tostring(currentGold))
local elapsed = os.clock() - startTime
if elapsed > 0 then
local earned = math.max(0, currentGold - cashAtStart)
local cph = math.floor(earned / elapsed * 3600)
labelCph:SetValue(tostring(cph))
end
end
end)
notify("Ready - By shystemmm", "Build a Boat AutoFarm", 5)
MatchaUI.Run()Beschreibung
autofarms gold blocks and gold
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Häufig gestellte Fragen
- Wie verwende ich den Matcha BABFT Script-Script?
- Kopiere den obigen Code, öffne deinen Roblox-Executor, füge den Code ein und drücke Ausführen, während du im Spiel bist. Die Funktionen werden sofort aktiviert, sobald der Script läuft.
- Ist der Matcha BABFT Script-Script kostenlos?
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- Ist der Matcha BABFT Script-Script sicher zu verwenden?
- Der vollständige Quellcode wird auf dieser Seite angezeigt, damit du genau lesen kannst, was er tut, bevor du ihn ausführst. Verwende immer einen vertrauenswürdigen Executor, und denke daran, dass die Verwendung von Scripts gegen die Nutzungsbedingungen von Roblox verstößt — verwende sie auf eigene Gefahr.
- Welcher Executor funktioniert mit Matcha BABFT Script?
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