可用Misc
Reload Textures

腳本程式碼
Lua
local Players = game:GetService("Players")
local ContentProvider = game:GetService("ContentProvider")
local RunService = game:GetService("RunService")
local Reloading = false
local function forceProperty(obj, prop)
pcall(function()
local original = obj[prop]
if typeof(original) == "string" and original ~= "" then
obj[prop] = ""
RunService.RenderStepped:Wait()
obj[prop] = original
end
end)
end
local function reloadObject(obj)
if obj:IsA("Decal") then
forceProperty(obj, "Texture")
elseif obj:IsA("Texture") then
forceProperty(obj, "Texture")
elseif obj:IsA("MeshPart") then
forceProperty(obj, "TextureID")
elseif obj:IsA("SpecialMesh") then
forceProperty(obj, "TextureId")
forceProperty(obj, "MeshId")
elseif obj:IsA("ImageLabel") then
forceProperty(obj, "Image")
elseif obj:IsA("ImageButton") then
forceProperty(obj, "Image")
elseif obj:IsA("Sky") then
forceProperty(obj, "SkyboxBk")
forceProperty(obj, "SkyboxDn")
forceProperty(obj, "SkyboxFt")
forceProperty(obj, "SkyboxLf")
forceProperty(obj, "SkyboxRt")
forceProperty(obj, "SkyboxUp")
forceProperty(obj, "SunTextureId")
forceProperty(obj, "MoonTextureId")
elseif obj:IsA("ParticleEmitter") then
forceProperty(obj, "Texture")
elseif obj:IsA("Trail") then
forceProperty(obj, "Texture")
elseif obj:IsA("Beam") then
forceProperty(obj, "Texture")
elseif obj:IsA("VideoFrame") then
forceProperty(obj, "Video")
end
end
local function fullReload()
if Reloading then return end
Reloading = true
local all = game:GetDescendants()
local total = 0
for _, obj in ipairs(all) do
reloadObject(obj)
total = total + 1
if total % 50 == 0 then
RunService.RenderStepped:Wait()
end
end
pcall(function()
ContentProvider:PreloadAsync(all)
end)
Reloading = false
warn("[Texture Reloader] Reloaded visual assets:", total)
end
fullReload()
game.DescendantAdded:Connect(function(obj)
task.wait(0.2)
reloadObject(obj)
end)
warn("[Texture Reloader] Loaded. All current and new textures will be force refreshed.")
描述
**Texture Reloader** Reloads all Textures incase they are blurry not loading or just bugged. The game might freeze for a second or two but otherwise it works fine for me at least.
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常見問題
- 如何使用 Reload Textures 腳本?
- 複製上方的腳本代碼,在 Roblox 中進入 Universal,然後將代碼貼到你的執行器中並執行。腳本運行後功能會立即生效。
- Reload Textures 還能用嗎?
- 可以 — Reload Textures 目前標記為可用(最近更新:2026年11月1日)。如果在 Roblox 更新後失效,請稍後回來查看修復版本。
- 哪個執行器相容 Reload Textures?
- 此腳本相容大多數熱門 Roblox 執行器。查看我們的執行器頁面,為你的裝置找到可信的免費或付費執行器。







