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Spawn Notifier

CLclarkdevlinorg0 次瀏覽DOORS2026年7月26日
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Spawn Notifier

腳本程式碼

Lua
local CoreGui = game:GetService("CoreGui")
if CoreGui:FindFirstChild("QXNzZXRz") then
  CoreGui["QXNzZXRz"]:Destroy()
end
local AssetsFolder = Instance.new("Folder")
AssetsFolder.Name = "QXNzZXRz"
AssetsFolder.Parent = CoreGui
local AlertSound = Instance.new("Sound")
AlertSound.Name = "Alert"
AlertSound.SoundId = "rbxassetid://139302680939651"
AlertSound.PlaybackSpeed = 1.5
AlertSound.Volume = 1
AlertSound.Parent = AssetsFolder
local Reverb = Instance.new("ReverbSoundEffect")
Reverb.DecayTime = 1
Reverb.Density = 1
Reverb.Diffusion = 1
Reverb.DryLevel = -6
Reverb.WetLevel = 0
Reverb.Parent = AlertSound
EntityNames = {
  "A60",
  "monster2", -- A-200
  "AmbushMoving",
  "RushCounterpart", -- Cease
  "Deer God",
  "Frostbite",
  "ReboundMoving",
  "Death", -- Ripper
  "RushMoving",
  "Silence",
  "Eyes",
  "BackdoorRush" -- Blitz
}
local StarterGui = game:GetService("StarterGui")
function SendAlert(Title, Content, PlaySound)
  StarterGui:SetCore("SendNotification", {
    ["Title"] = Title,
    ["Text"] = Content
  })
  if PlaySound then
    AlertSound.TimePosition = 0
    AlertSound:Play()
  end
end
SendAlert("Entity Notifier Loaded", "Successfully loaded and executed script version 1.12042026", false)
workspace.ChildAdded:Connect(function(Added)
  if table.find(EntityNames, Added.Name) then
    if Added.Name == "A60" then
      SendAlert("A-60 spawned!", "", true)
    elseif Added.Name == "monster2" then
      SendAlert("A-200 spawned!", "", true)
    elseif Added.Name == "AmbushMoving" then
      SendAlert("Ambush spawned!", "", true)
    elseif Added.Name == "RushCounterpart" then
      SendAlert("Cease spawned!", "", true)
    elseif Added.Name == "Deer God" then
      SendAlert("Deer God spawned!", "", true)
    elseif Added.Name == "Frostbite" then
      SendAlert("Frostbite spawned!", "", true)
    elseif Added.Name == "ReboundMoving" then
      SendAlert("Rebound spawned!", "", true)
    elseif Added.Name == "Death" then
      SendAlert("Ripper spawned!", "", true)
    elseif Added.Name == "RushMoving" then
      SendAlert("Rush spawned!", "", true)
    elseif Added.Name == "Silence" then
      SendAlert("Silence spawned!", "", true)
    elseif Added.Name == "Eyes" then
      SendAlert("Eyes spawned!", "", true)
    elseif Added.Name == "BackdoorRush" then
      SendAlert("Blitz spawned!", "", true)
    end
  end
end)

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常見問題

如何使用 Spawn Notifier 腳本?
複製上方的腳本程式碼,開啟你的 Roblox 執行器,貼上程式碼,然後在遊戲中點擊執行。腳本執行後功能會立即啟用。
Spawn Notifier 腳本免費嗎?
是的。此腳本免費複製和使用。如果使用金鑰系統,請透過「獲取金鑰」連結免費解鎖。
使用 Spawn Notifier 腳本安全嗎?
完整原始碼顯示在此頁面上,讓你在執行前準確了解其功能。請始終使用可信的執行器,並記住使用腳本違反 Roblox 服務條款,風險自負。
哪個執行器相容 Spawn Notifier?
此腳本相容大多數熱門 Roblox 執行器。查看我們的執行器頁面,為你的裝置找到可信的免費或付費執行器。
Spawn Notifier | BloxScripter