可用
Bedwars script SOURCE

腳本程式碼
Lua
-- Pro Hacker le goat
shared.AlSploitUnInjected = false
local ReplicatedStorageService = game:GetService("ReplicatedStorage")
local CollectionService = game:GetService("CollectionService")
local UserInputService = game:GetService("UserInputService")
local TextChatService = game:GetService("TextChatService")
local LightingService = game:GetService("Lighting")
local TeleportService = game:GetService("TeleportService")
local PlayerService = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local HttpService = game:GetService("HttpService")
local TextService = game:GetService("TextService")
local RunService = game:GetService("RunService")
local WorkSpace = game:GetService("Workspace")
local CoreGui = game:GetService("CoreGui")
local LocalPlayer = PlayerService.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local Camera = WorkSpace.CurrentCamera
local AlSploitScreenGui = Instance.new("ScreenGui")
local ContainerFrame = Instance.new("Frame")
local ContainerUIListLayout = Instance.new("UIListLayout")
local NotificationContainer = Instance.new("Frame")
local NotificationContainerUIListLayout = Instance.new("UIListLayout")
local OpenGui = Instance.new("ImageButton")
local OpenGuiUICorner = Instance.new("UICorner")
local ChangeGuiToggleColorEvent = Instance.new("BindableEvent")
local ChangeGuiTitleColorEvent = Instance.new("BindableEvent")
local UnInjectEvent = Instance.new("BindableEvent")
local NotificationInstances = {}
local NotificationEvent = Instance.new("BindableEvent")
local NotificationCount = 0
local NotificationY = 0.88
local AlSploitConnections = {}
local AlSploitInjected = true
task.spawn(function()
AlSploitConnections["NotificationRemoved"] = NotificationEvent.Event:Connect(function(Arguments)
if Arguments.Name == "NotificationRemoved" then
for i, v in next, NotificationInstances do
if v.Position.Y.Scale < Arguments.Position.Y.Scale then
local DesiredPosition = UDim2.new(v.Position.X.Scale, 0, (v.Position.Y.Scale + 0.105), 0)
local TweenInformation = TweenInfo.new(0.24, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
local PositionTween = TweenService:Create(v, TweenInformation, {Position = DesiredPosition})
PositionTween:Play()
end
end
end
end)
end)
task.spawn(function()
AlSploitScreenGui.Parent = LocalPlayer.PlayerGui
AlSploitScreenGui.Name = "AlSploit"
AlSploitScreenGui.OnTopOfCoreBlur = true
AlSploitScreenGui.IgnoreGuiInset = true
AlSploitScreenGui.ResetOnSpawn = false
ContainerFrame.Parent = AlSploitScreenGui
ContainerFrame.Name = "ContainerFrame"
ContainerFrame.BackgroundTransparency = 1
ContainerFrame.Position = UDim2.new(0, 0, 0.05, 0)
ContainerFrame.Visible = false
ContainerFrame.Size = UDim2.new(1, 0, 1, 0)
ContainerUIListLayout.Parent = ContainerFrame
ContainerUIListLayout.Name = "ContainerUIListLayout"
ContainerUIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
ContainerUIListLayout.FillDirection = Enum.FillDirection.Horizontal
ContainerUIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
ContainerUIListLayout.Padding = UDim.new(0, 50)
NotificationContainer.Parent = AlSploitScreenGui
NotificationContainer.Name = "NotificationContainer"
NotificationContainer.BackgroundTransparency = 1
NotificationContainer.BorderSizePixel = 0
NotificationContainer.Position = UDim2.new(0.8, 0, 0, 0)
NotificationContainer.Size = UDim2.new(0.2, 0, 0.980, 0)
NotificationContainerUIListLayout.Parent = NotificationContainer
NotificationContainerUIListLayout.Name = "NotificationContainerUIListLayout"
NotificationContainerUIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Right
NotificationContainerUIListLayout.VerticalAlignment = Enum.VerticalAlignment.Bottom
NotificationContainerUIListLayout.FillDirection = Enum.FillDirection.Vertical
NotificationContainerUIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
NotificationContainerUIListLayout.Padding = UDim.new(0, 10)
OpenGui.Parent = AlSploitScreenGui
OpenGui.Name = "OpenGui"
OpenGui.BackgroundTransparency = 1
OpenGui.AutoButtonColor = false
OpenGui.BorderSizePixel = 0
OpenGui.Position = UDim2.new(0.958, 0, 0.098, 0)
OpenGui.Image = "rbxassetid://102141261324485"
OpenGui.Size = UDim2.new(0.040, 0, 0.024, 0)
OpenGuiUICorner.Parent = OpenGui
OpenGuiUICorner.Name = "OpenGuiUICorner"
OpenGuiUICorner.CornerRadius = UDim.new(0.2, 0)
ChangeGuiToggleColorEvent.Parent = ReplicatedStorageService
ChangeGuiToggleColorEvent.Name = "ChangeGuiToggleColorEvent"
ChangeGuiTitleColorEvent.Parent = ReplicatedStorageService
ChangeGuiTitleColorEvent.Name = "ChangeColorEvent"
UnInjectEvent.Parent = ReplicatedStorageService
UnInjectEvent.Name = "UnInjectEvent"
task.spawn(function()
OpenGui.Activated:Connect(function()
ContainerFrame.Visible = not ContainerFrame.Visible
end)
end)
end)
local AlSploitSettings = {}
local CurrentAlSploitToggleColor = Color3.new(1, 1, 1)
local CurrentAlSploitTitleColor = Color3.new(1, 1, 1)
local DefaultLayoutOrder = 0
local AlSploitLibrary = {}
local WriteFile = writefile or function() CreateNotification(3, "Error, unable to use WriteFile") return nil end
local IsFile = isfile or function() CreateNotification(3, "Error, unable to use IsFile") return nil end
local ReadFile = readfile or function() CreateNotification(3, "Error, unable to use ReadFile") return nil end
local DeleteFile = delfile or function() CreateNotification(3, "Error, unable to use DeleteFile") return nil end
local QueueOnTeleport = queue_on_teleport or function() CreateNotification(3, "Error, unable to use QueueOnTeleport") return nil end
local SetFpsCap = setfpscap or function() CreateNotification(3, "Error, unable to use SetFpsCap") return nil end
local HookMetaMethod = hookmetamethod or function() CreateNotification(3, "Error, unable to use HookMetaMethod") return nil end
task.spawn(function()
if IsFile and not IsFile("AlSploitConfiguration.json") and WriteFile then
local EncodedSettings = HttpService:JSONEncode(AlSploitSettings)
WriteFile("AlSploitConfiguration.json", EncodedSettings)
end
if not IsFile or not IsFile("AlSploitConfiguration.json") then
CreateNotification(3, "Saving Folder Not Found")
end
end)
task.spawn(function()
if WriteFile and IsFile("AlSploitConfiguration.json") and ReadFile then
local DecodedSettings = HttpService:JSONDecode(ReadFile("AlSploitConfiguration.json"))
AlSploitSettings = DecodedSettings
end
if not ReadFile then
CreateNotification(3, "Unable To Load Settings")
end
task.spawn(function()
repeat
if IsFile and IsFile("AlSploitConfiguration.json") and WriteFile then
local EncodedSettings = HttpService:JSONEncode(AlSploitSettings)
WriteFile("AlSploitConfiguration.json", EncodedSettings)
end
task.wait(0.5)
until shared.AlSploitUnInjected == true
end)
end)
function AlSploitLibrary:CreateTab(Name)
local Tab = Instance.new("Frame")
local UICorner = Instance.new("UICorner")
local CornerFix = Instance.new("Frame")
local ModuleContainer = Instance.new("ScrollingFrame")
local UIListLayout = Instance.new("UIListLayout")
local Title = Instance.new("TextLabel")
local UITextSizeConstraint = Instance.new("UITextSizeConstraint")
Tab.Parent = ContainerFrame
Tab.Name = "Tab"
Tab.BackgroundColor3 = Color3.new(0, 0, 0)
Tab.BorderSizePixel = 0
Tab.Position = UDim2.new(0.434, 0, 0, 0)
Tab.Size = UDim2.new(0.142, 0, 0.049, 0)
UICorner.CornerRadius = UDim.new(0.2, 0)
UICorner.Parent = Tab
CornerFix.Parent = Tab
CornerFix.Name = "CornerFix"
CornerFix.BackgroundColor3 = Color3.new(0, 0, 0)
CornerFix.BorderSizePixel = 0
CornerFix.Position = UDim2.new(0, 0, 0.371, 0)
CornerFix.Size = UDim2.new(1, 0, 0.629, 0)
ModuleContainer.Parent = Tab
ModuleContainer.Name = "ModuleContainer"
ModuleContainer.BackgroundTransparency = 1
ModuleContainer.ScrollBarThickness = (UserInputService.KeyboardEnabled and 0 or 3)
ModuleContainer.BorderSizePixel = 0
ModuleContainer.AutomaticSize = Enum.AutomaticSize.Y
ModuleContainer.CanvasSize = UDim2.new(0, 0, 45, 0)
ModuleContainer.Position = UDim2.new(0, 0, 1, 0)
ModuleContainer.Size = UDim2.new(1, 0, 21.429, 0)
UIListLayout.Parent = ModuleContainer
UIListLayout.Name = "UIListLayout"
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.FillDirection = Enum.FillDirection.Vertical
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
Title.Parent = Tab
Title.Name = "Title"
Title.BackgroundTransparency = 1
Title.BorderSizePixel = 0
Title.TextColor3 = Color3.new(0, 0.6, 1)
Title.TextScaled = true
Title.TextWrapped = true
Title.TextSize = 20
Title.Position = UDim2.new(0, 0, 0.124, 0)
Title.Size = UDim2.new(1, 0, 0.743, 0)
Title.Font = Enum.Font.GothamBold
Title.Text = Name
UITextSizeConstraint.Parent = Title
UITextSizeConstraint.Name = "UITextSizeConstraint2"
UITextSizeConstraint.MaxTextSize = 20
task.spawn(function()
ChangeGuiTitleColorEvent.Event:Connect(function()
Title.TextColor3 = CurrentAlSploitTitleColor
end)
end)
local TabTable = {}
function TabTable:CreateToggle(Information)
local Name = Information.Name
local Function = Information.Function
local HoverText = Information.HoverText
local Toggle = Instance.new("TextButton")
local UITextSizeConstraint_2 = Instance.new("UITextSizeConstraint")
local UIPadding = Instance.new("UIPadding")
local DropdownButton = Instance.new("ImageButton")
local ModuleInformation = Instance.new("TextLabel")
local UICorner_2 = Instance.new("UICorner")
local UITextSizeConstraint_3 = Instance.new("UITextSizeConstraint")
local CurrentLayoutOrder = 0
if AlSploitSettings[Name] == nil then
AlSploitSettings[Name] = {Value = false}
end
local function ToggleValue(Start)
if Start == false then
AlSploitSettings[Name].Value = not AlSploitSettings[Name].Value
end
if AlSploitSettings[Name].Value == true then
Toggle.TextColor3 = CurrentAlSploitToggleColor
task.spawn(function()
if Start == true then
task.wait(0.5)
Function()
end
end)
task.spawn(function()
if Start == false then
Function()
end
end)
end
if AlSploitSettings[Name].Value == false then
Toggle.TextColor3 = Color3.new(1, 1, 1)
task.spawn(function()
if Start == true then
task.wait(0.5)
Function()
end
end)
task.spawn(function()
if Start == false then
Function()
end
end)
end
end
Toggle.Parent = ModuleContainer
Toggle.Name = "Toggle"
Toggle.BackgroundTransparency = 0.15
Toggle.BackgroundColor3 = Color3.new(0, 0, 0)
Toggle.AutoButtonColor = false
Toggle.BorderSizePixel = 0
Toggle.TextXAlignment = Enum.TextXAlignment.Left
Toggle.TextColor3 = Color3.new(1, 1, 1)
Toggle.TextScaled = true
Toggle.TextSize = 14
Toggle.Size = UDim2.new(1, 0, 0.039, 0)
Toggle.Font = Enum.Font.GothamBold
Toggle.Text = Name
Toggle.LayoutOrder = DefaultLayoutOrder
DefaultLayoutOrder = (DefaultLayoutOrder + 50)
CurrentLayoutOrder = (DefaultLayoutOrder - 49)
UIPadding.Parent = Toggle
UIPadding.Name = "UIPadding"
UIPadding.PaddingLeft = UDim.new(0, 15)
UITextSizeConstraint_2.Parent = Toggle
UITextSizeConstraint_2.Name = "UITextSizeConstraint_2"
UITextSizeConstraint_2.MaxTextSize = 14
DropdownButton.Parent = Toggle
DropdownButton.Name = "DropdownButton"
DropdownButton.BackgroundTransparency = 1
DropdownButton.BorderSizePixel = 0
DropdownButton.Position = UDim2.new(0.822, 0, 0.176, 0)
DropdownButton.Rotation = 0
DropdownButton.Image = "rbxassetid://6026663699"
DropdownButton.Size = UDim2.new(0.076, 0, 0.447, 0)
task.spawn(function()
local ToggleValue = false
local ActiveTween
DropdownButton.Activated:Connect(function()
ToggleValue = not ToggleValue
if ActiveTween then
ActiveTween:Destroy()
end
if ToggleValue == true then
local TweenInformation = TweenInfo.new(0.2, Enum.EasingStyle.Linear, Enum.EasingDirection.In, 0, false, 0)
local RotationTween = TweenService:Create(DropdownButton, TweenInformation, {Rotation = 90})
ActiveTween = RotationTween:Play()
end
if ToggleValue == false then
local TweenInformation = TweenInfo.new(0.2, Enum.EasingStyle.Linear, Enum.EasingDirection.In, 0, false, 0)
local RotationTween = TweenService:Create(DropdownButton, TweenInformation, {Rotation = 0})
ActiveTween = RotationTween:Play()
end
end)
end)
ModuleInformation.Parent = AlSploitScreenGui
ModuleInformation.Name = "ModuleInformation"
ModuleInformation.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961)
ModuleInformation.BorderSizePixel = 0
ModuleInformation.TextColor3 = Color3.new(1, 1, 1)
ModuleInformation.TextScaled = true
ModuleInformation.TextSize = 11
ModuleInformation.Visible = false
ModuleInformation.ZIndex = 5
ModuleInformation.Size = UDim2.new(1.199, 0, 0.32, 0 )
ModuleInformation.Font = Enum.Font.GothamBold
ModuleInformation.Text = HoverText
local TextSize = TextService:GetTextSize(HoverText, 11, Enum.Font.GothamBold, Vector2.new(100000, 100000))
ModuleInformation.Size = UDim2.new(0, (TextSize.X + 15), 0, (TextSize.Y + 4))
UICorner_2.Parent = ModuleInformation
UICorner_2.Name = "UICorner_2"
UICorner_2.CornerRadius = UDim.new(0.4, 0)
UITextSizeConstraint_3.Parent = ModuleInformation
UITextSizeConstraint_3.Name = "UITextSizeConstraint_3"
UITextSizeConstraint_3.MaxTextSize = 11
task.spawn(function()
ToggleValue(true)
end)
task.spawn(function()
ChangeGuiToggleColorEvent.Event:Connect(function()
if AlSploitSettings[Name].Value == true then
Toggle.TextColor3 = CurrentAlSploitToggleColor
end
end)
end)
task.spawn(function()
Toggle.Activated:Connect(function()
ToggleValue(false)
end)
end)
task.spawn(function()
local FollowMouseValue = false
task.spawn(function()
Toggle.MouseLeave:Connect(function()
ModuleInformation.Visible = false
FollowMouseValue = false
end)
end)
task.spawn(function()
Toggle.MouseEnter:Connect(function()
ModuleInformation.Visible = true
FollowMouseValue = true
end)
end)
task.spawn(function()
Mouse.Move:Connect(function()
if FollowMouseValue == true then
local MousePosition = UserInputService:GetMouseLocation()
ModuleInformation.Position = UDim2.new(0, MousePosition.X , 0, MousePosition.Y - 10)
end
end)
end)
end)
local ToggleTable = {}
function ToggleTable:CreateToggle(Arguments)
local DefaultValue = Arguments.DefaultValue
local Function_2 = Arguments.Function
local Parent = Name
local Name = Arguments.Name
local MiniToggle = Instance.new("TextLabel")
local UIPadding_2 = Instance.new("UIPadding")
local UITextSizeConstraint_4 = Instance.new("UITextSizeConstraint")
local ToggleContainer = Instance.new("Frame")
local UICorner_3 = Instance.new("UICorner")
local UIGradient = Instance.new("UIGradient")
local Toggle = Instance.new("TextButton")
local UICorner_4 = Instance.new("UICorner")
local UITextSizeConstraint_5 = Instance.new("UITextSizeConstraint")
if AlSploitSettings[Parent][Name] == nil then
AlSploitSettings[Parent][Name] = {Value = DefaultValue}
end
local function ToggleValue(Start)
if Start == false then
AlSploitSettings[Parent][Name].Value = not AlSploitSettings[Parent][Name].Value
end
if AlSploitSettings[Parent][Name].Value == true then
UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.new(0.564706, 0.0313725, 1)), ColorSequenceKeypoint.new(1.00, Color3.new(0.392157, 0.0431373, 1))}
local TweenInformation = TweenInfo.new(0.35, Enum.EasingStyle.Quart, Enum.EasingDirection.InOut, 0, false, 0)
local ToggleTween = TweenService:Create(Toggle, TweenInformation, {Position = UDim2.new(0.06, 0, 0.1, 0)})
ToggleTween:Play()
Function_2()
end
if AlSploitSettings[Parent][Name].Value == false then
UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.new(0.133333, 0.133333, 0.1333337)), ColorSequenceKeypoint.new(1.00, Color3.new(0.133333, 0.133333, 0.1333337))}
local TweenInformation = TweenInfo.new(0.35, Enum.EasingStyle.Quart, Enum.EasingDirection.InOut, 0, false, 0)
local ToggleTween = TweenService:Create(Toggle, TweenInformation, {Position = UDim2.new(0.46, 0, 0.1, 0)})
ToggleTween:Play()
Function_2()
end
end
MiniToggle.Parent = ModuleContainer
MiniToggle.Name = "MiniToggle"
MiniToggle.BackgroundTransparency = 0.15
MiniToggle.BackgroundColor3 = Color3.new(0, 0, 0)
MiniToggle.BorderSizePixel = 0
MiniToggle.TextXAlignment = Enum.TextXAlignment.Left
MiniToggle.TextColor3 = Color3.new(1, 1, 1)
MiniToggle.TextScaled = true
MiniToggle.TextSize = 11
MiniToggle.Visible = false
MiniToggle.Size = UDim2.new(1, 0, 0.041, 0)
MiniToggle.Font = Enum.Font.GothamBold
MiniToggle.Text = Name
MiniToggle.LayoutOrder = CurrentLayoutOrder
CurrentLayoutOrder = (CurrentLayoutOrder + 1)
UIPadding_2.Parent = MiniToggle
UIPadding_2.Name = "UIPadding_2"
UIPadding_2.PaddingLeft = UDim.new(0, 15)
UITextSizeConstraint_4.Parent = MiniToggle
UITextSizeConstraint_4.Name = "UITextSizeConstraint_4"
UITextSizeConstraint_4.MaxTextSize = 11
ToggleContainer.Parent = MiniToggle
ToggleContainer.Name = "ToggleContainer"
ToggleContainer.BackgroundColor3 = Color3.new(1, 1, 1)
ToggleContainer.BorderSizePixel = 0
ToggleContainer.BorderColor3 = Color3.new(0, 0, 0)
ToggleContainer.Position = UDim2.new(0.785, 0, 0.232, 0)
ToggleContainer.Size = UDim2.new(0.163, 0, 0.497, 0)
UICorner_3.Parent = ToggleContainer
UICorner_3.Name = "UICorner_3"
UICorner_3.CornerRadius = UDim.new(1, 0)
UIGradient.Parent = ToggleContainer
UIGradient.Name = "UIGradient"
UIGradient.Rotation = 45
UIGradient.Color = (AlSploitSettings[Parent][Name].Value == true and ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.new(0.564706, 0.0313725, 1)), ColorSequenceKeypoint.new(1.00, Color3.new(0.392157, 0.0431373, 1))} or ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.new(0.133333, 0.133333, 0.1333337)), ColorSequenceKeypoint.new(1.00, Color3.new(0.133333, 0.133333, 0.1333337))})
Toggle.Parent = ToggleContainer
Toggle.Name = "Toggle"
Toggle.BackgroundColor3 = Color3.new(0, 0, 0)
Toggle.AutoButtonColor = false
Toggle.BorderSizePixel = 0
Toggle.TextScaled = true
Toggle.TextSize = 14
Toggle.Position = UDim2.new(0.040, 0, 0.100, 0)
Toggle.Size = UDim2.new(0.500, 0, 0.800, 0)
Toggle.Font = Enum.Font.GothamBold
Toggle.Text = ""
UICorner_4.Parent = Toggle
UICorner_4.Name = "UICorner_4"
UICorner_4.CornerRadius = UDim.new(1, 0)
UITextSizeConstraint_5.Parent = Toggle
UITextSizeConstraint_5.MaxTextSize = 14
task.spawn(function()
ToggleValue(true)
end)
task.spawn(function()
Toggle.Activated:Connect(function()
ToggleValue(false)
end)
end)
task.spawn(function()
DropdownButton.Activated:Connect(function()
MiniToggle.Visible = not MiniToggle.Visible
end)
end)
end
function ToggleTable:CreateKeybind()
local KeyBind = Instance.new("TextButton")
local UITextSizeConstraint_4 = Instance.new("UITextSizeConstraint")
local UIPadding_2 = Instance.new("UIPadding")
local CanInputKeybind = false
local InputWanted = false
if not AlSploitSettings[Name].Keybind then
AlSploitSettings[Name].Keybind = "..."
end
local function ToggleValue(Keybind)
AlSploitSettings[Name].Keybind = Keybind
KeyBind.Text = "KeyBind: " .. Keybind
end
KeyBind.Parent = ModuleContainer
KeyBind.Name = "KeyBind"
KeyBind.BackgroundTransparency = 0.15
KeyBind.BackgroundColor3 = Color3.new(0, 0, 0)
KeyBind.AutoButtonColor = false
KeyBind.BorderSizePixel = 0
KeyBind.TextXAlignment = Enum.TextXAlignment.Left
KeyBind.TextColor3 = Color3.new(255, 255, 255)
KeyBind.TextScaled = true
KeyBind.TextSize = 11
KeyBind.Position = UDim2.new(0, 0, 0.082, 0)
KeyBind.Visible = false
KeyBind.Size = UDim2.new(1, 0, 0.035, 0)
KeyBind.Font = Enum.Font.GothamBold
KeyBind.Text = (AlSploitSettings[Name].Keybind == "..." and "KeyBind: " or "KeyBind: " .. AlSploitSettings[Name].Keybind)
KeyBind.LayoutOrder = CurrentLayoutOrder
CurrentLayoutOrder = (CurrentLayoutOrder + 1)
UITextSizeConstraint_4.Parent = KeyBind
UITextSizeConstraint_4.Name = "ITextSizeConstraint_4"
UITextSizeConstraint_4.MaxTextSize = 11
UIPadding_2.Parent = KeyBind
UIPadding_2.Name = "UIPadding_2"
UIPadding_2.PaddingLeft = UDim.new(0, 15)
task.spawn(function()
KeyBind.Activated:Connect(function()
InputWanted = not InputWanted
if CanInputKeybind == false and InputWanted == true then
KeyBind.Text = "KeyBind: ..."
CanInputKeybind = true
end
if InputWanted == false then
AlSploitSettings[Name].Keybind = "..."
KeyBind.Text = "KeyBind: "
CanInputKeybind = false
end
end)
end)
task.spawn(function()
UserInputService.InputBegan:Connect(function(Input)
if CanInputKeybind == false and not UserInputService:GetFocusedTextBox() and AlSploitSettings[Name].Keybind == Input.KeyCode.Name then
if AlSploitSettings[Name].Value == true then
Toggle.TextColor3 = Color3.new(1, 1, 1)
CreateNotification(3, Name .. " Has Been Toggled Off")
end
if AlSploitSettings[Name].Value == false then
Toggle.TextColor3 = CurrentAlSploitToggleColor
CreateNotification(3, Name .. " Has Been Toggled On")
end
AlSploitSettings[Name].Value = not AlSploitSettings[Name].Value
Function()
end
if CanInputKeybind == true then
if Input.UserInputType == Enum.UserInputType.Keyboard then
CanInputKeybind = false
InputWanted = false
ToggleValue(Input.KeyCode.Name)
end
end
end)
end)
task.spawn(function()
DropdownButton.Activated:Connect(function()
KeyBind.Visible = not KeyBind.Visible
end)
end)
end
function ToggleTable:CreateSlider(Arguments)
local DefaultValue = Arguments.DefaultValue
local MaximumValue = Arguments.MaximumValue
local Function_2 = Arguments.Function
local Parent = Name
local Name = Arguments.Name
local Slider = Instance.new("Frame")
local SliderFrame = Instance.new("Frame")
local Fill = Instance.new("Frame")
local UIGradient = Instance.new("UIGradient")
local Bar = Instance.new("TextButton")
local UICorner_3 = Instance.new("UICorner")
local UIStroke = Instance.new("UIStroke")
local UITextSizeConstraint_4 = Instance.new("UITextSizeConstraint")
local NameDisplay = Instance.new("TextLabel")
local UITextSizeConstraint_5 = Instance.new("UITextSizeConstraint")
local ValueDisplay = Instance.new("TextLabel")
local UITextSizeConstraint_6 = Instance.new("UITextSizeConstraint")
if AlSploitSettings[Parent][Name] == nil then
AlSploitSettings[Parent][Name] = {Value = DefaultValue}
end
Slider.Parent = ModuleContainer
Slider.Name = "Slider"
Slider.BackgroundTransparency = 0.15
Slider.BackgroundColor3 = Color3.new(0, 0, 0)
Slider.BorderSizePixel = 0
Slider.Position = UDim2.new(0, 0, 0.117, 0)
Slider.Visible = false
Slider.Size = UDim2.new(1, 0, 0.064, 0)
Slider.LayoutOrder = CurrentLayoutOrder
CurrentLayoutOrder = (CurrentLayoutOrder + 1)
SliderFrame.Parent = Slider
SliderFrame.Name = "SliderFrame"
SliderFrame.BackgroundTransparency = 1
SliderFrame.BorderSizePixel = 0
SliderFrame.Position = UDim2.new(0.150, 0, 0.654, 0)
SliderFrame.Size = UDim2.new(0.700, 0, 0.060, 0)
Fill.Parent = SliderFrame
Fill.Name = "Fill"
Fill.BackgroundColor3 = Color3.new(1, 1, 1)
Fill.BorderSizePixel = 0
Fill.Position = UDim2.new(0, 0, -0.329, 0)
Fill.Size = UDim2.new(1, 0, 1, 0)
UIGradient.Parent = Fill
UIGradient.Name = "UIGradient"
UIGradient.Rotation = 180
UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.new(0.564706, 0.0313725, 1)), ColorSequenceKeypoint.new(1.00, Color3.new(0.392157, 0.0431373, 1))}
Bar.Parent = SliderFrame
Bar.Name = "Bar"
Bar.BackgroundColor3 = Color3.new(0.564706, 0.0313725, 1)
Bar.AutoButtonColor = false
Bar.BorderSizePixel = 0
Bar.TextScaled = true
Bar.TextSize = 14
Bar.Position = UDim2.new(0.135, 0, -1.500, 0)
Bar.ZIndex = 2
Bar.Size = UDim2.new(0.070, 0, 3.090, 0)
Bar.Font = Enum.Font.GothamBold
Bar.Text = ""
UICorner_3.Parent = Bar
UICorner_3.Name = "UICorner_3"
UICorner_3.CornerRadius = UDim.new(1, 0)
UIStroke.Parent = Bar
UIStroke.Name = "UIStroke"
UIStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
UIStroke.Thickness = 1
UIStroke.Color = Color3.new(0, 0, 0)
UITextSizeConstraint_4.Parent = Bar
UITextSizeConstraint_4.Name = "UITextSizeConstraint_6"
UITextSizeConstraint_4.MaxTextSize = 14
NameDisplay.Parent = Slider
NameDisplay.Name = "NameDisplay"
NameDisplay.BackgroundTransparency = 1
NameDisplay.BorderSizePixel = 0
NameDisplay.TextColor3 = Color3.new(1, 1, 1)
NameDisplay.TextScaled = true
NameDisplay.TextSize = 10
NameDisplay.Position = UDim2.new(0.145, 0, 0.08, 0)
NameDisplay.Size = UDim2.new(0.250, 0, 0.543, 0)
NameDisplay.Font = Enum.Font.GothamBold
NameDisplay.Text = Name
UITextSizeConstraint_5.Parent = NameDisplay
UITextSizeConstraint_5.MaxTextSize = 10
ValueDisplay.Parent = Slider
ValueDisplay.Name = "ValueDisplay"
ValueDisplay.BackgroundTransparency = 1
ValueDisplay.BorderSizePixel = 0
ValueDisplay.TextColor3 = Color3.new(1, 1, 1)
ValueDisplay.TextScaled = true
ValueDisplay.TextSize = 10
ValueDisplay.Position = UDim2.new(0.635, 0, 0.08, 0)
ValueDisplay.Size = UDim2.new(0.250, 0, 0.543, 0)
ValueDisplay.Font = Enum.Font.GothamBold
ValueDisplay.Text = AlSploitSettings[Parent][Name].Value
UITextSizeConstraint_6.Parent = ValueDisplay
UITextSizeConstraint_6.MaxTextSize = 10
local CanUseSlider = false
local function Snap(Number, Factor)
return (Factor == 0 and Number or (math.floor(Number / Factor) * Factor))
end
task.spawn(function()
Fill.Size = UDim2.new((AlSploitSettings[Parent][Name].Value / MaximumValue), 0, 1, 0)
Bar.Position = UDim2.new((AlSploitSettings[Parent][Name].Value / MaximumValue), 0, Bar.Position.Y.Scale, 0)
Function_2()
end)
task.spawn(function()
Bar.MouseButton1Down:Connect(function()
CanUseSlider = true
end)
end)
task.spawn(function()
UserInputService.InputEnded:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton1 or Enum.UserInputType.Touch then
CanUseSlider = false
end
end)
end)
task.spawn(function()
DropdownButton.Activated:Connect(function()
Slider.Visible = not Slider.Visible
task.spawn(function()
repeat
task.wait()
if CanUseSlider == true then
local MousePosition = UserInputService:GetMouseLocation().X
local FramePosition = Slider.AbsolutePosition.X
local BarPosition = Bar.Position
local FrameSize = Slider.AbsoluteSize.X
local Position = ((MousePosition - FramePosition) / FrameSize)
local Percentage = math.clamp(Position, 0, 1)
local TweenInformation = TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 0, false, 0)
local PositionTween = TweenService:Create(Bar, TweenInformation, {Position = UDim2.new(Percentage, 0, BarPosition.Y.Scale, 0)})
PositionTween:Play()
local TweenInformation = TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 0, false, 0)
local SizeTween = TweenService:Create(Fill, TweenInformation, {Size = UDim2.new(Percentage, 0, 1, 0)})
SizeTween:Play()
ValueDisplay.Text = math.round(Percentage * MaximumValue)
AlSploitSettings[Parent][Name].Value = math.round(Percentage * MaximumValue)
Function_2()
end
until shared.AlSploitUnInjected == true or Slider.Visible == false
end)
end)
end)
end
local DropdownTable = {}
function ToggleTable:CreateDropdown(Arguments)
local HoverText_2 = Arguments.HoverText
local Parent = Name
local Name = Arguments.Name
if AlSploitSettings[Parent][Name] == nil then
AlSploitSettings[Parent][Name] = {}
end
local Dropdown = Instance.new("Frame")
local OptionsContainer = Instance.new("ScrollingFrame")
local UIListLayout_2 = Instance.new("UIListLayout")
local DropdownText = Instance.new("TextLabel")
local UIPadding_2 = Instance.new("UIPadding")
local UITextSizeConstraint_4 = Instance.new("UITextSizeConstraint")
local ModuleInformation_2 = Instance.new("TextLabel")
local UICorner_3 = Instance.new("UICorner")
local UITextSizeConstraint_5 = Instance.new("UITextSizeConstraint")
Dropdown.Parent = ModuleContainer
Dropdown.Name = "Dropdown"
Dropdown.BackgroundTransparency = 0.15
Dropdown.BackgroundColor3 = Color3.new(0, 0, 0)
Dropdown.BorderSizePixel = 0
Dropdown.Visible = false
Dropdown.Position = UDim2.new(0.085, 0, 0.181, 0)
Dropdown.Size = UDim2.new(1, 0, 0.106, 0)
Dropdown.LayoutOrder = CurrentLayoutOrder
CurrentLayoutOrder = (CurrentLayoutOrder + 1)
OptionsContainer.Parent = Dropdown
OptionsContainer.Name = "OptionsContainer"
OptionsContainer.BackgroundTransparency = 1
OptionsContainer.ScrollBarThickness = 0
OptionsContainer.BorderSizePixel = 0
OptionsContainer.CanvasSize = UDim2.new(0, 0, 1.5, 0)
OptionsContainer.Position = UDim2.new(0, 0, 0.290, 0)
OptionsContainer.Size = UDim2.new(1, 0, 0.710, 0)
UIListLayout_2.Parent = OptionsContainer
UIListLayout_2.Name = "UIListLayout_2"
UIListLayout_2.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout_2.FillDirection = Enum.FillDirection.Vertical
UIListLayout_2.SortOrder = Enum.SortOrder.LayoutOrder
DropdownText.Parent = Dropdown
DropdownText.Name = "DropdownText"
DropdownText.BackgroundTransparency = 1
DropdownText.BorderSizePixel = 0
DropdownText.TextXAlignment = Enum.TextXAlignment.Left
DropdownText.TextColor3 = Color3.new(1, 1, 1)
DropdownText.TextScaled = true
DropdownText.TextSize = 12
DropdownText.Size = UDim2.new(1, 0, 0.290, 0)
DropdownText.Font = Enum.Font.GothamBold
DropdownText.Text = Name
UITextSizeConstraint_4.Parent = DropdownText
UITextSizeConstraint_4.Name = "UITextSizeConstraint_4"
UITextSizeConstraint_4.MaxTextSize = 12
UIPadding_2.Parent = DropdownText
UIPadding_2.Name = "UIPadding_2"
UIPadding_2.PaddingLeft = UDim.new(0, 15)
ModuleInformation_2.Parent = AlSploitScreenGui
ModuleInformation_2.Name = "ModuleInformation"
ModuleInformation_2.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961)
ModuleInformation_2.BorderSizePixel = 0
ModuleInformation_2.AnchorPoint = Vector2.new(0, 0.3)
ModuleInformation_2.TextColor3 = Color3.new(1, 1, 1)
ModuleInformation_2.TextScaled = true
ModuleInformation_2.TextSize = 11
ModuleInformation_2.Visible = false
ModuleInformation_2.ZIndex = 5
ModuleInformation_2.Size = UDim2.new(1.11, 0, 0.131, 0)
ModuleInformation_2.Font = Enum.Font.GothamBold
ModuleInformation_2.Text = HoverText_2
local TextSize = TextService:GetTextSize(HoverText_2, 11, Enum.Font.GothamBold, Vector2.new(100000, 100000))
ModuleInformation_2.Size = UDim2.new(0, (TextSize.X + 15), 0, (TextSize.Y + 4))
UICorner_3.Parent = ModuleInformation_2
UICorner_3.Name = "UICorner_2"
UICorner_3.CornerRadius = UDim.new(0.4, 0)
UITextSizeConstraint_5.Parent = ModuleInformation_2
UITextSizeConstraint_5.Name = "UITextSizeConstraint_3"
UITextSizeConstraint_5.MaxTextSize = 11
task.spawn(function()
local FollowMouseValue = false
task.spawn(function()
Dropdown.MouseLeave:Connect(function()
ModuleInformation_2.Visible = false
FollowMouseValue = false
end)
end)
task.spawn(function()
Dropdown.MouseEnter:Connect(function()
ModuleInformation_2.Visible = true
FollowMouseValue = true
end)
end)
task.spawn(function()
Mouse.Move:Connect(function()
if FollowMouseValue == true then
local MousePosition = UserInputService:GetMouseLocation()
ModuleInformation_2.Position = UDim2.new(0, MousePosition.X , 0, MousePosition.Y - 10)
end
end)
end)
end)
task.spawn(function()
DropdownButton.Activated:Connect(function()
Dropdown.Visible = not Dropdown.Visible
end)
end)
function DropdownTable:CreateToggle(Arguments)
local DefaultValue = Arguments.DefaultValue
local Function_2 = Arguments.Function
local Parent_2 = Name
local Name = Arguments.Name
local Button = Instance.new("TextButton")
local UITextSizeConstraint_6 = Instance.new("UITextSizeConstraint")
if AlSploitSettings[Parent][Parent_2][Name] == nil then
AlSploitSettings[Parent][Parent_2][Name] = {Value = DefaultValue}
end
local function ToggleValue(Start)
if Start == false then
AlSploitSettings[Parent][Parent_2][Name].Value = not AlSploitSettings[Parent][Parent_2][Name].Value
end
if AlSploitSettings[Parent][Parent_2][Name].Value == true then
Button.BackgroundTransparency = 0
Function_2()
end
if AlSploitSettings[Parent][Parent_2][Name].Value == false then
Button.BackgroundTransparency = 1
Function_2()
end
end
Button.Parent = OptionsContainer
Button.Name = "Button"
Button.BackgroundTransparency = (AlSploitSettings[Parent][Parent_2][Name].Value == true and 0 or 1)
Button.BackgroundColor3 = Color3.new(0.564706, 0.0313725, 1)
Button.AutoButtonColor = false
Button.BorderSizePixel = 0
Button.TextColor3 = Color3.new(1, 1, 1)
Button.TextScaled = true
Button.TextSize = 11
Button.Position = UDim2.new(3.039, 0, -2.333, 0)
Button.Size = UDim2.new(1, 0, 0.172, 0)
Button.Font = Enum.Font.GothamBold
Button.Text = Name
UITextSizeConstraint_6.Parent = Button
UITextSizeConstraint_6.Name = "UITextSizeConstraint_5"
UITextSizeConstraint_6.MaxTextSize = 11
task.spawn(function()
ToggleValue(true)
end)
task.spawn(function()
Button.Activated:Connect(function()
ToggleValue(false)
end)
end)
end
return DropdownTable
end
function ToggleTable:CreateColorSlider(Arguments)
local DefaultValue = Arguments.DefaultValue
local Function = Arguments.Function
local Parent = Name
local Name = Arguments.Name
if AlSploitSettings[Parent][Name] == nil then
AlSploitSettings[Parent][Name] = {Value = tostring(DefaultValue.R .. "," .. DefaultValue.G .. "," .. DefaultValue.B), Percentage = 0}
end
local ColorSplit = string.split(AlSploitSettings[Parent][Name].Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
local ColorPicker = Instance.new("Frame")
local SliderFrame = Instance.new("Frame")
local Bar = Instance.new("TextButton")
local UICorner_3 = Instance.new("UICorner")
local UIStroke = Instance.new("UIStroke")
local UITextSizeConstraint_4 = Instance.new("UITextSizeConstraint")
local ColorDisplay = Instance.new("Frame")
local UICorner_4 = Instance.new("UICorner")
local Fill = Instance.new("Frame")
local UIGradient = Instance.new("UIGradient")
local NameDisplay = Instance.new("TextLabel")
local UITextSizeConstraint_5 = Instance.new("UITextSizeConstraint")
local UIPadding_2 = Instance.new("UIPadding")
ColorPicker.Parent = ModuleContainer
ColorPicker.Name = "ColorPicker"
ColorPicker.BackgroundTransparency = 0.15
ColorPicker.BackgroundColor3 = Color3.new(0, 0, 0)
ColorPicker.BorderSizePixel = 0
ColorPicker.Position = UDim2.new(0, 0, 0.287, 0)
ColorPicker.Visible = false
ColorPicker.Size = UDim2.new(1, 0, 0.099, 0)
ColorPicker.LayoutOrder = CurrentLayoutOrder
ColorPicker.LayoutOrder = (CurrentLayoutOrder + 1)
SliderFrame.Parent = ColorPicker
SliderFrame.Name = "SliderFrame"
SliderFrame.BackgroundTransparency = 1
SliderFrame.BorderSizePixel = 0
SliderFrame.Position = UDim2.new(0.150, 0, 0.654, 0)
SliderFrame.Size = UDim2.new(0.700, 0, 0.060, 0)
Bar.Parent = SliderFrame
Bar.Name = "Bar"
Bar.BackgroundColor3 = Color3.new(0, 0.6, 1)
Bar.AutoButtonColor = false
Bar.BorderSizePixel = 0
Bar.TextScaled = true
Bar.TextSize = 14
Bar.Position = UDim2.new(AlSploitSettings[Parent][Name].Percentage, 0, -1.111, 0)
Bar.ZIndex = 2
Bar.Size = UDim2.new(0.070, 0, 1.915, 0)
Bar.Font = Enum.Font.GothamBold
Bar.Text = ""
UICorner_3.Parent = Bar
UICorner_3.Name = "UICorner_3"
UICorner_3.CornerRadius = UDim.new(1, 0)
UIStroke.Parent = Bar
UIStroke.Name = "UIStroke"
UIStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
UIStroke.Thickness = 1
UIStroke.Color = Color3.new(0, 0, 0)
UITextSizeConstraint_4.Parent = Bar
UITextSizeConstraint_4.Name = "UITextSizeConstraint_4"
UITextSizeConstraint_4.MaxTextSize = 14
ColorDisplay.Parent = SliderFrame
ColorDisplay.Name = "ColorDisplay"
ColorDisplay.BackgroundColor3 = Color3.new(R, G, B)
ColorDisplay.BorderSizePixel = 0
ColorDisplay.Position = UDim2.new(0.889, 0, -5, 0)
ColorDisplay.Size = UDim2.new(0, 15, 0, 15)
UICorner_4.Parent = ColorDisplay
UICorner_4.Name = "UICorner_4"
UICorner_4.CornerRadius = UDim.new(0.200, 0)
Fill.Parent = SliderFrame
Fill.Name = "Fill"
Fill.BackgroundColor3 = Color3.new(1, 1, 1)
Fill.BorderSizePixel = 0
Fill.Position = UDim2.new(0, 0, -0.329, 0)
Fill.Size = UDim2.new(1, 0, 0.650, 0)
UIGradient.Parent = Fill
UIGradient.Name = "UIGradient_3"
UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.new(1, 0, 0)), ColorSequenceKeypoint.new(0.20, Color3.new(1, 1, 0)), ColorSequenceKeypoint.new(0.40, Color3.new(0, 1, 0)), ColorSequenceKeypoint.new(0.60, Color3.new(0, 1, 1)), ColorSequenceKeypoint.new(0.80, Color3.new(0, 0, 1)), ColorSequenceKeypoint.new(1.00, Color3.new(1, 0, 1))}
NameDisplay.Parent = ColorPicker
NameDisplay.Name = "NameDisplay"
NameDisplay.BackgroundTransparency = 1
NameDisplay.BorderSizePixel = 0
NameDisplay.TextXAlignment = Enum.TextXAlignment.Left
NameDisplay.TextColor3 = Color3.new(1, 1, 1)
NameDisplay.TextScaled = true
NameDisplay.TextSize = 10
NameDisplay.Position = UDim2.new(-0.005, 0, 0.198, 0)
NameDisplay.Size = UDim2.new(1.005, 0, 0.470, 0)
NameDisplay.Font = Enum.Font.GothamBold
NameDisplay.Text = Name
UITextSizeConstraint_5.Parent = NameDisplay
UITextSizeConstraint_5.Name = "UITextSizeConstraint_5"
UITextSizeConstraint_5.MaxTextSize = 11
UIPadding_2.Parent = NameDisplay
UIPadding_2.Name = "UIPadding_2"
UIPadding_2.PaddingLeft = UDim.new(0, 30)
local function GetColor(Percentage)
local UIGradientKeyPoints = UIGradient.Color.Keypoints
local ClosestToRight = UIGradientKeyPoints[# UIGradientKeyPoints]
local ClosestToLeft = UIGradientKeyPoints[1]
local Color
for i = 1, (# UIGradientKeyPoints - 1) do
if (UIGradientKeyPoints[i].Time <= Percentage) and (UIGradientKeyPoints[i + 1].Time >= Percentage) then
ClosestToRight = UIGradientKeyPoints[i + 1]
ClosestToLeft = UIGradientKeyPoints[i]
Percentage = ((Percentage - ClosestToLeft.Time) / (ClosestToRight.Time - ClosestToLeft.Time))
Color = ClosestToLeft.Value:lerp(ClosestToRight.Value, Percentage)
return Color
end
end
end
local CanUseSlider = false
task.spawn(function()
Bar.MouseButton1Down:Connect(function()
CanUseSlider = true
end)
end)
task.spawn(function()
UserInputService.InputEnded:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton1 then
CanUseSlider = false
end
end)
end)
task.spawn(function()
Function(R, G, B)
end)
task.spawn(function()
DropdownButton.Activated:Connect(function()
ColorPicker.Visible = not ColorPicker.Visible
task.spawn(function()
repeat
task.wait()
if CanUseSlider == true then
local MousePosition = UserInputService:GetMouseLocation().X
local FramePosition = ColorPicker.AbsolutePosition.X
local BarPosition = Bar.Position
local FrameSize = ColorPicker.AbsoluteSize.X
local Position = ((MousePosition - FramePosition) / FrameSize)
local Percentage = math.clamp(Position, 0, 1)
local TweenInformation = TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 0, false, 0)
local PositionTween = TweenService:Create(Bar, TweenInformation, {Position = UDim2.new(Percentage, 0, BarPosition.Y.Scale, 0)})
PositionTween:Play()
local Color = GetColor(Percentage)
ColorDisplay.BackgroundColor3 = Color
AlSploitSettings[Parent][Name].Percentage = Percentage
AlSploitSettings[Parent][Name].Value = tostring(Color.R .. "," .. Color.G .. "," .. Color.B)
Function()
end
until shared.AlSploitUnInjected == true or ColorPicker.Visible == false
end)
end)
end)
end
task.spawn(function()
ToggleTable:CreateKeybind()
end)
return ToggleTable, Toggle
end
return TabTable
end
function CreateNotification(NotificationTime, NotificationText)
NotificationCount = NotificationCount + 1
local Notification = Instance.new("Frame")
Notification.Parent = AlSploitScreenGui
Notification.Name = "Notification"
Notification.BackgroundTransparency = 0.15
Notification.BackgroundColor3 = Color3.new(0, 0, 0)
Notification.Position = UDim2.new(1, 0, NotificationY, 0)
Notification.Size = UDim2.new(0.178, 0, 0.084, 0)
table.insert(NotificationInstances, Notification)
local UICorner = Instance.new("UICorner")
UICorner.Parent = Notification
UICorner.CornerRadius = UDim.new(0.06, 0)
local UIStroke = Instance.new("UIStroke")
UIStroke.Parent = Notification
UIStroke.Transparency = 0.5
local Slider = Instance.new("Frame")
Slider.Parent = Notification
Slider.Name = "Slider"
Slider.BackgroundColor3 = Color3.new(0, 0, 0)
Slider.BorderSizePixel = 0
Slider.Position = UDim2.new(0.219, 0, 0.734, 0)
Slider.Size = UDim2.new(0.631, 0, 0.058, 0)
local UICorner2 = Instance.new("UICorner")
UICorner2.Parent = Slider
UICorner2.Name = "UICorner2"
UICorner2.CornerRadius = UDim.new(1, 0)
local Fill = Instance.new("Frame")
Fill.Parent = Slider
Fill.Name = "Fill"
Fill.BackgroundColor3 = Color3.new(0.45098, 0, 1)
Fill.BorderSizePixel = 0
Fill.Size = UDim2.new(1, 0, 1, 0)
local Text = Instance.new("TextLabel")
Text.Parent = Notification
Text.Name = "Text"
Text.BackgroundTransparency = 1
Text.TextColor3 = Color3.new(1, 1, 1)
Text.TextScaled = true
Text.Position = UDim2.new(0, 0, 0.1, 0)
Text.Font = Enum.Font.GothamBold
Text.Size = UDim2.new(1, 0, 0.47, 0)
Text.Text = NotificationText
local UITextSizeConstraint = Instance.new("UITextSizeConstraint")
UITextSizeConstraint.Parent = Text
UITextSizeConstraint.MaxTextSize = 14
local TimeLeft = Instance.new("TextLabel")
TimeLeft.Parent = Notification
TimeLeft.Name = "TimeLeft"
TimeLeft.BackgroundTransparency = 1
TimeLeft.TextColor3 = Color3.new(1, 1, 1)
TimeLeft.TextScaled = true
TimeLeft.Position = UDim2.new(0, 0, 0.53, 0)
TimeLeft.Font = Enum.Font.GothamBold
TimeLeft.Size = UDim2.new(0.221, 0, 0.47, 0)
TimeLeft.Text = tostring(NotificationTime)
local UITextSizeConstraint2 = Instance.new("UITextSizeConstraint")
UITextSizeConstraint2.Parent = TimeLeft
UITextSizeConstraint2.Name = "UITextSizeConstraint2"
UITextSizeConstraint2.MaxTextSize = 14
task.spawn(function()
local DesiredPosition = UDim2.new(0.81, 0, NotificationY, 0)
NotificationY = NotificationY - 0.105
local TweenInformation = TweenInfo.new(0.3, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out, 0, false, 0)
local PositionTween = TweenService:Create(Notification, TweenInformation, {Position = DesiredPosition})
PositionTween:Play()
task.wait(NotificationTime)
DesiredPosition = UDim2.new(1, 0, Notification.Position.Y.Scale, 0)
TweenInformation = TweenInfo.new(0.3, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0)
PositionTween = TweenService:Create(Notification, TweenInformation, {Position = DesiredPosition})
NotificationY = NotificationY + 0.105
PositionTween:Play()
NotificationEvent:Fire({Name = "NotificationRemoved", Position = DesiredPosition})
NotificationCount = NotificationCount - 1
task.wait(TweenInformation.Time)
for i, v in next, NotificationInstances do
if v == Notification then
table.remove(NotificationInstances, i)
Notification:Destroy()
break
end
end
end)
task.spawn(function()
local TimeleftTick = tick()
repeat
task.wait()
TimeLeft.Text = string.format("%.1f", (NotificationTime - (tick() - TimeleftTick)))
until (tick() - TimeleftTick) >= NotificationTime
TimeLeft.Text = "0.0"
end)
local TweenInformation = TweenInfo.new(NotificationTime, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0)
local SizeTween = TweenService:Create(Fill, TweenInformation, {Size = UDim2.new(0, 0, 1, 0)})
SizeTween:Play()
end
local function CreateProgressHud(MaximumValue)
local Background = Instance.new("Frame")
local UICorner = Instance.new("UICorner")
local UIStroke = Instance.new("UIStroke")
local Text = Instance.new("TextLabel")
local UITextSizeConstraint = Instance.new("UITextSizeConstraint")
local DisplayBackground = Instance.new("Frame")
local UICorner_2 = Instance.new("UICorner")
local Display = Instance.new("Frame")
local UICorner_3 = Instance.new("UICorner")
Background.Parent = AlSploitScreenGui
Background.Name = "Background"
Background.BackgroundTransparency = 0.25
Background.BackgroundColor3 = Color3.new(0, 0, 0)
Background.BorderSizePixel = 0
Background.Position = UDim2.new(0.410, 0, 0.698, 0)
Background.Size = UDim2.new(0.178, 0, 0.085, 0)
UICorner.Parent = Background
UICorner.Name = "UICorner"
UICorner.CornerRadius = UDim.new(0.1, 0)
UIStroke.Parent = Background
UIStroke.Name = "UIStroke"
UIStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
UIStroke.Thickness = 2
UIStroke.Color = Color3.new(0, 0.6, 1)
Text.Parent = Background
Text.Name = "Text"
Text.BackgroundTransparency = 1
Text.BorderSizePixel = 0
Text.Position = UDim2.new(0, 0, 0.510, 0)
Text.TextColor3 = Color3.new(0, 0.6, 1)
Text.TextScaled = true
Text.TextSize = 20
Text.Size = UDim2.new(1, 0, 0.489, 0)
Text.Font = Enum.Font.GothamBold
Text.Text = MaximumValue
UITextSizeConstraint.Parent = Text
UITextSizeConstraint.Name = "UITextSizeConstraint"
UITextSizeConstraint.MaxTextSize = 20
DisplayBackground.Parent = Background
DisplayBackground.Name = "DisplayBackground"
DisplayBackground.BackgroundColor3 = Color3.new(0, 0, 0)
DisplayBackground.BorderSizePixel = 0
DisplayBackground.Position = UDim2.new(0.229, 0, 0.267, 0)
DisplayBackground.Size = UDim2.new(0.545, 0, 0.150, 0)
UICorner_2.Parent = DisplayBackground
UICorner_2.Name = "UICorner_2"
UICorner_2.CornerRadius = UDim.new(0.4, 0)
Display.Parent = DisplayBackground
Display.Name = "Display"
Display.BackgroundColor3 = Color3.new(0, 0.6, 1)
Display.BorderSizePixel = 0
Display.Position = UDim2.new(0, 0, 0, 0)
Display.ZIndex = 2
Display.Size = UDim2.new(1, 0, 1, 0)
UICorner_3.Parent = Display
UICorner_3.Name = "UICorner_3"
UICorner_3.CornerRadius = UDim.new(0.4, 0)
task.spawn(function()
local TweenInformation = TweenInfo.new(MaximumValue, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0)
local SizeTween = TweenService:Create(Display, TweenInformation, {Size = UDim2.new(0, 0, 1, 0)})
SizeTween:Play()
SizeTween.Completed:Connect(function()
Background:Destroy()
end)
end)
task.spawn(function()
repeat
task.wait()
local Percentage = math.clamp(Display.Size.X.Scale, 0, 1)
local RoundedValue = DecimalRound((Percentage * MaximumValue), 1)
Text.Text = RoundedValue
until shared.AlSploitUnInjected == true or not Background
end)
return Background
end
local function CreateTargetHud()
local Background = Instance.new("Frame")
local UICorner = Instance.new("UICorner")
local UIStroke = Instance.new("UIStroke")
local DisplayBackground = Instance.new("Frame")
local UICorner_2 = Instance.new("UICorner")
local Display = Instance.new("Frame")
local UICorner_3 = Instance.new("UICorner")
local PlayerName = Instance.new("TextLabel")
local Health = Instance.new("TextLabel")
local _100HP = Instance.new("TextLabel")
local Status = Instance.new("TextLabel")
Background.Parent = AlSploitScreenGui
Background.Name = "Background"
Background.BackgroundTransparency = 0.15
Background.BackgroundColor3 = Color3.new(0, 0, 0)
Background.BorderSizePixel = 0
Background.AnchorPoint = Vector2.new(0.5, 0)
Background.Position = UDim2.new(0.5, 0, 0.65, 0)
Background.Size = UDim2.new(0.219, 0, 0.116, 0)
UICorner.Parent = Background
UICorner.Name = "UICorner"
UICorner.CornerRadius = UDim.new(0.09, 0)
UIStroke.Parent = Background
UIStroke.Name = "UIStroke"
UIStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
UIStroke.Thickness = 1
DisplayBackground.Parent = Background
DisplayBackground.Name = "DisplayBackground"
DisplayBackground.BackgroundColor3 = Color3.new(0, 0, 0)
DisplayBackground.BorderSizePixel = 0
DisplayBackground.Position = UDim2.new(0.226, 0, 0.825, 0)
DisplayBackground.Size = UDim2.new(0.545, 0, 0.0729, 0)
UICorner_2.Parent = DisplayBackground
UICorner_2.Name = "UICorner_2"
UICorner_2.CornerRadius = UDim.new(0.015, 0)
Display.Parent = DisplayBackground
Display.Name = "Display"
Display.BorderSizePixel = 0
Display.Position = UDim2.new(0, 0, 0, 0)
Display.Size = UDim2.new(1, 0, 1, 0)
Display.ZIndex = 2
UICorner_3.Parent = Display
UICorner_3.Name = "UICorner3"
UICorner_3.CornerRadius = UDim.new(0, 6)
PlayerName.Parent = Background
PlayerName.Name = "PlayerName"
PlayerName.BackgroundTransparency = 1
PlayerName.BorderSizePixel = 0
PlayerName.TextColor3 = Color3.new(1, 1, 1)
PlayerName.Position = UDim2.new(0, 0, 0, 0)
PlayerName.TextSize = 18
PlayerName.Size = UDim2.new(1, 0, 0.480, 0)
PlayerName.Font = Enum.Font.GothamBold
PlayerName.Text = ""
Health.Parent = Background
Health.Name = "Health"
Health.BackgroundTransparency = 1
Health.BorderSizePixel = 0
Health.Position = UDim2.new(0, 0, 0.471, 0)
Health.TextColor3 = Color3.new(1, 1, 1)
Health.TextSize = 15
Health.Size = UDim2.new(1, 0, 0.354, 0)
Health.Font = Enum.Font.GothamBold
Health.Text = "Health: 100"
_100HP.Parent = Background
_100HP.Name = "100HP"
_100HP.BackgroundTransparency = 1
_100HP.BorderSizePixel = 0
_100HP.Position = UDim2.new(0.770, 0, 0.725, 0)
_100HP.TextColor3 = Color3.new(1, 1, 1)
_100HP.TextSize = 15
_100HP.Size = UDim2.new(0.230, 0, 0.249, 0)
_100HP.Font = Enum.Font.GothamBold
_100HP.Text = "100 HP"
Status.Parent = Background
Status.Name = "Status"
Status.BackgroundTransparency = 1
Status.BorderSizePixel = 0
Status.Position = UDim2.new(0, 0, 0.725, 0)
Status.TextColor3 = Color3.new(0, 1, 0)
Status.TextSize = 15
Status.Size = UDim2.new(0.228, 0, 0.249, 0)
Status.Font = Enum.Font.GothamBold
Status.Text = "Win"
return Background, UIStroke, PlayerName, Display, Health, _100HP, Status
end
local function CreateFlyHud()
local Background = Instance.new("Frame")
local UICorner = Instance.new("UICorner")
local UIStroke = Instance.new("UIStroke")
local Text = Instance.new("TextLabel")
local UITextSizeConstraint = Instance.new("UITextSizeConstraint")
local DisplayBackground = Instance.new("Frame")
local UICorner_2 = Instance.new("UICorner")
local Display = Instance.new("Frame")
local UICorner_3 = Instance.new("UICorner")
Background.Parent = AlSploitScreenGui
Background.Name = "Background"
Background.BackgroundTransparency = 0.25
Background.BackgroundColor3 = Color3.new(0, 0, 0)
Background.BorderSizePixel = 0
Background.AnchorPoint = Vector2.new(0.5, 0)
Background.Position = UDim2.new(0.5, 0, 0.7, 0)
Background.Visible = false
Background.Size = UDim2.new(0.178, 0, 0.085, 0)
UICorner.Parent = Background
UIStroke.Name = "UICorner"
UICorner.CornerRadius = UDim.new(0.1, 0)
UIStroke.Parent = Background
UIStroke.Name = "UIStroke"
UIStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
UIStroke.Thickness = 2
Text.Parent = Background
Text.Name = "Text"
Text.BackgroundTransparency = 1
Text.BackgroundColor3 = Color3.new(1, 1, 1)
Text.TextColor3 = Color3.new(0, 0.6, 1)
Text.TextScaled = true
Text.Position = UDim2.new(0, 0, 0.511, 0)
Text.TextSize = 20
Text.Size = UDim2.new(1, 0, 0.489, 0)
Text.Font = Enum.Font.GothamBold
UITextSizeConstraint.Parent = Text
UITextSizeConstraint.Name = "UITextSizeConstraint"
UITextSizeConstraint.MaxTextSize = 20
DisplayBackground.Parent = Background
DisplayBackground.Name = "DisplayBackground"
DisplayBackground.BackgroundColor3 = Color3.new(0, 0, 0)
DisplayBackground.BorderSizePixel = 0
DisplayBackground.Position = UDim2.new(0.229, 0, 0.267, 0)
DisplayBackground.Size = UDim2.new(0.545, 0, 0.150, 0)
UICorner_2.Parent = DisplayBackground
UICorner_2.Name = "UICorner_2"
UICorner_2.CornerRadius = UDim.new(0.1, 6)
Display.Parent = DisplayBackground
Display.Name = "Display"
Display.BackgroundColor3 = Color3.new(0, 0.6, 1)
Display.BorderColor3 = Color3.new(0, 0, 0)
Display.Position = UDim2.new(0, 0, 0, 0)
Display.Size = UDim2.new(0, 0, 1, 0)
UICorner_3.Parent = Display
UICorner_3.Name = "UICorner_3"
UICorner_3.CornerRadius = UDim.new(0.1, 6)
return Background, Text, Display, UIStroke
end
local function CreateCoordinatesDisplay()
local Text = Instance.new("TextLabel")
Text.Parent = AlSploitScreenGui
Text.Name = "Text"
Text.BackgroundTransparency = 1
Text.TextTransparency = 1
Text.BorderSizePixel = 0
Text.TextColor3 = Color3.new(1, 1, 1)
Text.TextSize = 20
Text.Position = UDim2.new(0.038, 0, 0.818, 0)
Text.Size = UDim2.new(0.135, 0, 0.061, 0)
Text.Font = Enum.Font.GothamBold
Text.Text = "XYZ: (Nan, Nan, Nan)"
task.spawn(function()
repeat
task.wait()
if AlSploitSettings.AirtimeDisplay.Value == true then
Text.Position = UDim2.new(0.038, 0, 0.818, 0)
end
if AlSploitSettings.AirtimeDisplay.Value == false then
Text.Position = UDim2.new(0.038, 0, 0.857, 0)
end
until shared.AlSploitUnInjected == true
end)
return Text
end
local function CreateAirtimeDisplay()
local Text = Instance.new("TextLabel")
Text.Parent = AlSploitScreenGui
Text.Name = "Text"
Text.BackgroundTransparency = 1
Text.TextTransparency = 1
Text.BorderSizePixel = 0
Text.TextColor3 = Color3.new(1, 1, 1)
Text.TextSize = 20
Text.Position = UDim2.new(0.038, 0, 0.857, 0)
Text.Size = UDim2.new(0.135, 0, 0.061, 0)
Text.Font = Enum.Font.GothamBold
Text.Text = "Airtime: 0"
return Text
end
local function CreateSpeedDisplay()
local Text = Instance.new("TextLabel")
Text.Parent = AlSploitScreenGui
Text.Name = "Text"
Text.BackgroundTransparency = 1
Text.TextTransparency = 1
Text.BorderSizePixel = 0
Text.TextColor3 = Color3.new(1, 1, 1)
Text.TextSize = 20
Text.Position = UDim2.new(0.038, 0, 0.896, 0)
Text.Size = UDim2.new(0.135, 0, 0.061, 0)
Text.Font = Enum.Font.GothamBold
Text.Text = "Speed: Nan"
return Text
end
local ViewModel = Camera:WaitForChild("Viewmodel", 3)
local C1 = ViewModel:WaitForChild("RightHand"):WaitForChild("RightWrist").C1
local C0 = ViewModel:WaitForChild("RightHand"):WaitForChild("RightWrist").C0
local CollectionServiceBlocks = CollectionService:GetTagged("block")
task.spawn(function()
for i, v in next, WorkSpace:GetDescendants() do
if v.Size == Vector3.new(3, 3, 3) then
table.insert(CollectionServiceBlocks, v)
end
end
task.spawn(function()
for i, v in next, game:GetService("Workspace"):WaitForChild("Map"):WaitForChild("Wolds")[1]:FindFirstChild("Blocks") do
if v.Size == Vector3.new(3, 3, 3) then
table.insert(CollectionServiceBlocks, v)
end
end
end)
end)
local AnticheatBypassing = false
local DamageBoostValue = false
local JadeHammerTick = 0
local ZephyrOrb = 0
local Sides = {
Enum.NormalId.Top,
Enum.NormalId.Left,
Enum.NormalId.Right,
Enum.NormalId.Back,
Enum.NormalId.Front
}
local KnitGotten, Knit
task.spawn(function()
repeat
task.wait()
pcall(function()
KnitGotten, Knit = pcall(function()
return debug.getupvalue(require(LocalPlayer.PlayerScripts.TS.knit).setup, 9)
end)
end)
until KnitGotten or shared.AlSploitUnInjected == true
end)
local DefaultRemotePath = ReplicatedStorageService:WaitForChild("rbxts_include"):WaitForChild("node_modules"):WaitForChild("@rbxts"):WaitForChild("net"):WaitForChild("out"):WaitForChild("_NetManaged")
task.wait(1)
local BedwarsKnitControllers = {
WindWalkerController = (KnitGotten and Knit.Controllers.WindWalkerController or nil),
ViewModelController = (KnitGotten and Knit.Controllers.ViewmodelController or nil),
SprintController = (KnitGotten and Knit.Controllers.SprintController or nil),
SwordController = (KnitGotten and Knit.Controllers.SwordController or nil),
FovController = (KnitGotten and Knit.Controllers.FovController or nil)
}
local BedwarsControllers = {
ViewModelController = LocalPlayer.PlayerScripts.TS.controllers.global.viewmodel["viewmodel-controller"],
}
local BedwarsUtilities = {
KnockbackUtil = {
ogvals = {
dirStrength = 11750,
upwardStrength = 10000
},
applyKnockback = function(horizontal, vertical)
ReplicatedStorageService.TS.damage["knockback-util"]:SetAttribute('ConstantManager_kbDirectionStrength', horizontal)
ReplicatedStorageService.TS.damage["knockback-util"]:SetAttribute('ConstantManager_kbUpwardStrength', vertical)
end
}
}
local BedwarsConstants = {
CombatConstant = require(ReplicatedStorageService.TS.combat["combat-constant"]).CombatConstant,
CPSConstants = require(ReplicatedStorageService.TS["shared-constants"]).CpsConstants
}
local BedwarsMetas = {
ProjectileMeta = HttpService:JSONDecode(game:HttpGet("https://github.com/jewjew123/ALSPLOIT/raw/refs/heads/main/IS/SHIT/USE/CATVAPE/OR/ProjectileMeta")),
ItemMeta = HttpService:JSONDecode(game:HttpGet("https://raw.githubusercontent.com/jewjew123/ALSPLOIT/refs/heads/main/IS/SHIT/USE/CATVAPE/OR/ItemMeta")),
}
local BedwarsFunctions = {
GetItemMeta = function(Item)
return BedwarsMetas.ItemMeta["items"][Item]
end,
}
local BedwarsRemotes = {
SummonerClawAttackRequestRemote = DefaultRemotePath:WaitForChild("SummonerClawAttackRequest"),
CollectCollectableEntityRemote = DefaultRemotePath:WaitForChild("CollectCollectableEntity"),
DestroyPetrifiedPlayerRemote = DefaultRemotePath:WaitForChild("DestroyPetrifiedPlayer"),
BedwarsPurchaseItemRemote = DefaultRemotePath:WaitForChild("BedwarsPurchaseItem"),
HannahPromptTriggerRemote = DefaultRemotePath:WaitForChild("HannahPromptTrigger"),
TrinitySetAngelTypeRemote = DefaultRemotePath:WaitForChild("SetAngelType"),
SetObservedChestRemote = DefaultRemotePath:WaitForChild("Inventory/SetObservedChest"),
HellBladeReleaseRemote = DefaultRemotePath:WaitForChild("HellBladeRelease"),
AttemptCardThrowRemote = DefaultRemotePath:WaitForChild("AttemptCardThrow"),
ConsumeTreeOrbRemote = DefaultRemotePath:WaitForChild("ConsumeTreeOrb"),
ProjectileFireRemote = DefaultRemotePath:WaitForChild("ProjectileFire"),
PickupItemDropRemote = DefaultRemotePath:WaitForChild("PickupItemDrop"),
SkyScytheSpinRemote = DefaultRemotePath:WaitForChild("SkyScytheSpin"),
ChestGetItemRemote = DefaultRemotePath:WaitForChild("Inventory/ChestGetItem"),
BlockPlacingRemote = ReplicatedStorageService:WaitForChild("rbxts_include"):WaitForChild("node_modules"):WaitForChild("@easy-games"):WaitForChild("block-engine"):WaitForChild("node_modules"):WaitForChild("@rbxts"):WaitForChild("net"):WaitForChild("out"):WaitForChild("_NetManaged"):WaitForChild("PlaceBlock"),
ReportPlayerRemote = DefaultRemotePath:WaitForChild("ReportPlayer"),
DamageBlockRemote = ReplicatedStorageService:WaitForChild("rbxts_include"):WaitForChild("node_modules"):WaitForChild("@easy-games"):WaitForChild("block-engine"):WaitForChild("node_modules"):WaitForChild("@rbxts"):WaitForChild("net"):WaitForChild("out"):WaitForChild("_NetManaged"):WaitForChild("DamageBlock"),
SetInvItemRemote = DefaultRemotePath:WaitForChild("SetInvItem"),
JoinQueueRemote = ReplicatedStorageService:WaitForChild("events-@easy-games/lobby:shared/event/lobby-events@getEvents.Events"):WaitForChild("joinQueue"),
GroundHitRemote = DefaultRemotePath:WaitForChild("GroundHit"),
SwordHitRemote = DefaultRemotePath:WaitForChild("SwordHit"),
AfkInfoRemote = DefaultRemotePath:WaitForChild("AfkInfo")
}
local function GetBestProjectileLauncher(Player)
local BestProjectileGgravitationalAcceleration, BestProjectileLaunchersDPS, BestProjectileLauncherCooldown, BestProjectileLaunchVelocity, BestProjectileLauncher, BestProjectileDamage, BestProjectileType, BestProjectile = 0, 0, 0, 0, nil, 0, nil, nil
for i, v in next, GetInventory(Player) do
local ProjectileLauncher = BedwarsFunctions.GetItemMeta(v.itemType)
if ProjectileLauncher and ProjectileLauncher.projectileSource and ProjectileLauncher.projectileSource.ammoItemTypes then
local InventoryProjectile, InventoryProjectileDamage, InventoryProjectileLaunchVelocity, InventoryProjectileGgravitationalAcceleration = GetBestProjectile(ProjectileLauncher.projectileSource, Player)
local ProjectileCooldown = ProjectileLauncher.projectileSource.fireDelaySec
if InventoryProjectile and InventoryProjectileDamage > 0 and ProjectileCooldown then
local ProjectileLaunchersDPS = (InventoryProjectileDamage / ProjectileCooldown)
if ProjectileLaunchersDPS > BestProjectileLaunchersDPS then
InventoryProjectileGgravitationalAcceleration = InventoryProjectileGgravitationalAcceleration
BestProjectileLauncherCooldown = ProjectileCooldown
BestProjectileLaunchVelocity = InventoryProjectileLaunchVelocity
BestProjectileLaunchersDPS = ProjectileLaunchersDPS
BestProjectileLauncher = v
BestProjectileDamage = InventoryProjectileDamage
BestProjectileType = ProjectileLauncher.projectileSource.projectileType(InventoryProjectile.itemType)
BestProjectile = InventoryProjectile
end
end
end
end
return BestProjectileGgravitationalAcceleration, BestProjectileLauncherCooldown, BestProjectileLaunchVelocity, BestProjectileLauncher, BestProjectileType, BestProjectile
end
local function FindNearestLuckyBlock(MaxDistance)
local MinDistance = MaxDistance or math.huge
local NearestLuckyBlock = nil
for i, v in next, CollectionServiceBlocks do
if v.Name:lower():find("lucky") then
local Distance = (v.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < MinDistance then
MinDistance = Distance
NearestLuckyBlock= v
end
end
end
return NearestLuckyBlock
end
local function GetDevidedPosition(Position)
local X = math.round(Position.X / 3)
local Y = math.round(Position.Y / 3)
local Z = math.round(Position.Z / 3)
return Vector3.new(X, Y, Z)
end
local function FindNearestTreeOrb(MaxDistance)
local NearestTreeOrbDistance = MaxDistance or math.huge
local NearestTreeOrb
for i, v in next, game:GetService("CollectionService"):GetTagged("treeOrb") do
if v:FindFirstChild("Spirit") then
local Distance = (v.Spirit.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestTreeOrbDistance then
NearestTreeOrbDistance = Distance
NearestTreeOrb = v
end
end
end
return NearestTreeOrb, NearestTreeOrbDistance
end
function FindNearestPlayer(MaxDistance, RaycastCheck)
RaycastCheck = RaycastCheck or false
local NearestPlayerDistance = MaxDistance or math.huge
local NearestPlayer
for i, v in next, PlayerService:GetPlayers() do
if IsAlive(v) == true and v ~= LocalPlayer and IsAlive(LocalPlayer) == true and v.Team ~= LocalPlayer.Team then
local Distance = (v.Character.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if RaycastCheck == true then
local RaycastParameters = RaycastParams.new()
RaycastParameters.FilterDescendantsInstances = {LocalPlayer.Character:GetDescendants(), v.Character:GetDescendants()}
RaycastParameters.FilterType = Enum.RaycastFilterType.Exclude
local Raycast = WorkSpace:Raycast(LocalPlayer.Character.PrimaryPart.Position, (v.Character.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position), RaycastParameters)
if Raycast and Raycast.Position then
if not Raycast.Instance then
if Distance < NearestPlayerDistance then
NearestPlayerDistance = Distance
NearestPlayer = v
end
end
end
if not Raycast or not Raycast.Position then
if Distance < NearestPlayerDistance then
NearestPlayerDistance = Distance
NearestPlayer = v
end
end
end
if RaycastCheck == false then
if Distance < NearestPlayerDistance then
NearestPlayerDistance = Distance
NearestPlayer = v
end
end
end
end
return NearestPlayer, NearestPlayerDistance
end
local function FindNearestEntity(MaxDistance, FindAPlayer)
local NearestEntityDistance, NearestEntity = (MaxDistance and MaxDistance or math.huge), nil
local IsNotAPlayer = true
FindAPlayer = FindAPlayer and FindAPlayer or false
task.spawn(function()
for i, v in next, CollectionService:GetTagged("Titan") do
if v.PrimaryPart and v:GetAttribute("Team") ~= LocalPlayer:GetAttribute("Team") then
local Distance = (v.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestEntityDistance then
NearestEntityDistance = Distance
NearestEntity = v
end
end
end
end)
task.spawn(function()
local Titan = WorkSpace:FindFirstChild("Titan")
if Titan and Titan.PrimaryPart then
local Distance = (Titan.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestEntityDistance then
NearestEntityDistance = Distance
NearestEntity = Titan
end
end
end)
task.spawn(function()
for i, v in next, CollectionService:GetTagged("GuardianOfDream") do
if v.PrimaryPart then
local Distance = (v.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestEntityDistance then
NearestEntityDistance = Distance
NearestEntity = v
end
end
end
end)
task.spawn(function()
for i, v in next, CollectionService:GetTagged("GolemBoss") do
if v.PrimaryPart then
local Distance = (v.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestEntityDistance then
NearestEntityDistance = Distance
NearestEntity = v
end
end
end
end)
task.spawn(function()
for i, v in next, CollectionService:GetTagged("jellyfish") do
if v.PrimaryPart then
local Distance = (v.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestEntityDistance then
NearestEntityDistance = Distance
NearestEntity = v
end
end
end
end)
task.spawn(function()
for i, v in next, CollectionService:GetTagged("DiamondGuardian") do
if v.PrimaryPart then
local Distance = (v.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestEntityDistance then
NearestEntityDistance = Distance
NearestEntity = v
end
end
end
end)
task.spawn(function()
for i, v in next, CollectionService:GetTagged("Monster") do
if v.PrimaryPart and v:GetAttribute("Team") ~= LocalPlayer:GetAttribute("Team") then
local Distance = (v.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestEntityDistance then
NearestEntityDistance = Distance
NearestEntity = v
end
end
end
end)
task.spawn(function()
if FindAPlayer == true then
for i, v in next, PlayerService:GetPlayers() do
if IsAlive(v) == true and v ~= LocalPlayer and v.Team ~= LocalPlayer.Team then
local Distance = (v.Character.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestEntityDistance then
NearestEntityDistance = Distance
NearestEntity= v
IsNotAPlayer = false
end
end
end
end
end)
if NearestEntity then
return (IsNotAPlayer == true and NearestEntity or NearestEntity.Character), NearestEntityDistance
end
return nil
end
function GetBestProjectile(Projectile, Player)
local BestProjectileGgravitationalAcceleration, BestProjectileDamage, BestProjectileLaunchVelocity, BestProjectile = 0, 0, nil
for i, v in GetInventory(Player) do
if table.find(Projectile.ammoItemTypes, v.itemType) then
local ProjectileMeta = BedwarsMetas.ProjectileMeta[v.itemType]
local GgravitationalAcceleration = (ProjectileMeta.gravitationalAcceleration and ProjectileMeta.gravitationalAcceleration or WorkSpace.Gravity)
local LaunchVelocity = (ProjectileMeta.launchVelocity and ProjectileMeta.launchVelocity or 100)
if ProjectileMeta then
local ProjectileDamage = -1
pcall(function()
if ProjectileMeta.combat.damage then
ProjectileDamage = (ProjectileMeta.combat.damage and ProjectileMeta.combat.damage or -1)
end
end)
if ProjectileDamage > BestProjectileDamage then
BestProjectileGgravitationalAcceleration = GgravitationalAcceleration
BestProjectileLaunchVelocity = LaunchVelocity
BestProjectileDamage = ProjectileDamage
BestProjectile = v
end
end
end
end
return BestProjectile, BestProjectileDamage, BestProjectileLaunchVelocity, BestProjectileGgravitationalAcceleration
end
local function FindNearestChest(MaxDistance)
local NearestChest = nil
local MaxDistance = MaxDistance or math.huge
for i, v in next, CollectionService:GetTagged("chest") do
if v:FindFirstChild("ChestFolderValue") and #v:FindFirstChild("ChestFolderValue").Value:GetChildren() >= 1 then
local Distance = (v.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < MaxDistance then
NearestChest = v
MaxDistance = Distance
end
end
end
return NearestChest
end
local function FindNearestGhost(MaxDistance)
local NearestGhost = nil
local MaxDistance = MaxDistance or math.huge
for i, v in next, CollectionService:GetTagged("ghost") do
if v:GetAttribute("Id") then
local Distance = (v.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < MaxDistance then
NearestGhost = v:GetAttribute("Id")
MaxDistance = Distance
end
end
end
return NearestGhost
end
local function IsTouchingGround(Player, RayDown)
RayDown = RayDown or -3.5
Player = Player or LocalPlayer
local IsTouchingFloor = false
local RaycastParameters = RaycastParams.new()
RaycastParameters.FilterDescendantsInstances = {Player.Character:GetDescendants()}
RaycastParameters.FilterType = Enum.RaycastFilterType.Exclude
local Origin = Player.Character.PrimaryPart.Position
local Raycast = WorkSpace:Raycast(Origin, Vector3.new(0, RayDown, 0), RaycastParameters)
local Raycast2 = WorkSpace:Raycast(Origin + Vector3.new(1, 0, 0), Vector3.new(0, RayDown, 0), RaycastParameters)
local Raycast3 = WorkSpace:Raycast(Origin + Vector3.new(-1, 0, 0), Vector3.new(0, RayDown, 0), RaycastParameters)
local Raycast4 = WorkSpace:Raycast(Origin + Vector3.new(0, 0, 1), Vector3.new(0, RayDown, 0), RaycastParameters)
local Raycast5 = WorkSpace:Raycast(Origin + Vector3.new(0, 0, -1), Vector3.new(0, RayDown, 0), RaycastParameters)
pcall(function()
if Raycast and Raycast.Position and Raycast.Instance and Raycast.Instance.CanCollide == true then
IsTouchingFloor = true
end
end)
pcall(function()
if Raycast2 and Raycast2.Position and Raycast.Instance and Raycast.Instance.CanCollide == true then
IsTouchingFloor = true
end
end)
pcall(function()
if Raycast3 and Raycast3.Position and Raycast.Instance and Raycast.Instance.CanCollide == true then
IsTouchingFloor = true
end
end)
pcall(function()
if Raycast4 and Raycast4.Position and Raycast.Instance and Raycast.Instance.CanCollide == true then
IsTouchingFloor = true
end
end)
pcall(function()
if Raycast5 and Raycast5.Position and Raycast.Instance and Raycast.Instance.CanCollide == true then
IsTouchingFloor = true
end
end)
return IsTouchingFloor
end
local function HasItemEquipped(Item)
if LocalPlayer.Character.HandInvItem.Value and LocalPlayer.Character.HandInvItem.Value == Item then
return true
end
return false
end
local function FindNearestBlock(MaxDistance)
local NearestBlockDistance= MaxDistance or math.huge
local NearestBlock = nil
for i, v in next, game:GetService("CollectionService"):GetTagged("block") do
if IsAlive(LocalPlayer) == true then
local Magnitude = (LocalPlayer.Character.PrimaryPart.Position - v.Position).Magnitude
if Magnitude < NearestBlockDistance then
NearestBlockDistance = Magnitude
NearestBlock = v
end
end
end
return NearestBlock, NearestBlockDistance
end
function FindNearestBed(IgnoreBedSheildEndTime, MaxDistance)
local NearestBedDistance = MaxDistance or math.huge
local NearestBed = nil
local AmountOfBeds = 0
if IsAlive(LocalPlayer) == true then
for i, v in next, CollectionService:GetTagged("bed") do
local BedColor = (v:FindFirstChild("Bed") and v:FindFirstChild("Bed").BrickColor or v:FindFirstChild("bed"):FindFirstChild("Bed") and v:FindFirstChild("bed"):FindFirstChild("Bed").BrickColor or nil)
if BedColor and BedColor ~= LocalPlayer.Team.TeamColor then
AmountOfBeds = (AmountOfBeds + 1)
end
end
if IgnoreBedSheildEndTime == false then
for i, v in next, CollectionService:GetTagged("bed") do
local BedColor = (v:FindFirstChild("Bed") and v:FindFirstChild("Bed").BrickColor or v:FindFirstChild("bed"):FindFirstChild("Bed") and v:FindFirstChild("bed"):FindFirstChild("Bed").BrickColor or nil)
if BedColor and BedColor ~= LocalPlayer.Team.TeamColor then
if v:GetAttribute("BedShieldEndTime") and (v:GetAttribute("BedShieldEndTime") > WorkSpace:GetServerTimeNow() and AmountOfBeds == 1 or v:GetAttribute("BedShieldEndTime") < WorkSpace:GetServerTimeNow()) then
local Distance = (v.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestBedDistance then
NearestBedDistance = Distance
NearestBed = v
end
end
if not v:GetAttribute("BedShieldEndTime") then
local Distance = (v.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestBedDistance then
NearestBedDistance = Distance
NearestBed = v
end
end
end
end
end
if IgnoreBedSheildEndTime == true then
for i, v in next, CollectionService:GetTagged("bed") do
local BedColor = (v:FindFirstChild("Bed") and v:FindFirstChild("Bed").BrickColor or v:FindFirstChild("bed"):FindFirstChild("Bed") and v:FindFirstChild("bed"):FindFirstChild("Bed").BrickColor or nil)
if BedColor and BedColor ~= LocalPlayer.Team.TeamColor then
local Distance = (v.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestBedDistance then
NearestBedDistance = Distance
NearestBed = v
end
end
end
end
end
return NearestBed, NearestBedDistance
end
local function FindNearestNpc(MaxDistance)
local MaxDistance = MaxDistance or math.huge
local NearestNpc = nil
task.spawn(function()
for i, v in next, CollectionService:GetTagged("BedwarsTeamUpgrader") do
local Distance = (v.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < MaxDistance then
MaxDistance = Distance
NearestNpc = v
end
end
end)
task.spawn(function()
for i, v in next, CollectionService:GetTagged("BedwarsItemShop") do
local Distance = (v.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < MaxDistance then
MaxDistance = Distance
NearestNpc = v
end
end
end)
return NearestNpc
end
local function FindNearestOre(MaxDistance)
local MinDistance = MaxDistance or math.huge
local NearestOre = nil
for i, v in next, CollectionServiceBlocks do
if v.Name:lower():find("ore") then
local Distance = (v.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < MinDistance then
MinDistance = Distance
NearestOre = v
end
end
end
return NearestOre
end
local function PlayAnimation(Animation)
if ViewModel and C0 then
for i, v in next, Animation do
local TweenInformation = TweenInfo.new(v.Time, Enum.EasingStyle.Linear, Enum.EasingDirection.In, 0, false, 0)
local AnimationTween = TweenService:Create(ViewModel.RightHand.RightWrist, TweenInformation, {C0 = (C0 * v.CFrame)})
AnimationTween:Play()
task.wait(v.Time)
end
end
end
local function GetMatchState()
return (WorkSpace:WaitForChild("SpectatorPlatform").Root.Transparency == 1 and 1 or 0)
end
local function PurchaseItem(Arguments, Inventory)
local Inventory = (Inventory and Inventory or GetInventory(LocalPlayer))
for i, v in next, Inventory do
if v.itemType == Arguments[1]["shopItem"]["currency"] and v.amount >= Arguments[1]["shopItem"]["price"] then
BedwarsRemotes.BedwarsPurchaseItemRemote:InvokeServer(unpack(Arguments))
end
end
end
local function GetQueueType()
local State = ClientStore:getState()
return State.Game.queueType or "bedwars_test"
end
function GetInventory(Player)
local Player = Player or LocalPlayer
local Inventory1 = (IsAlive(Player) == true and LocalPlayer.Character:FindFirstChild("InventoryFolder").Value:GetChildren() or {})
local Inventory = {}
for i, v in next, Inventory1 do
Inventory[v] = {tool = v, itemType = tostring(v), amount = v:GetAttribute("Amount")}
end
return Inventory
end
local function CreateClone(KeepCape)
LocalPlayer.Character.Archivable = true
local Clone = LocalPlayer.Character:Clone()
Clone.Parent = WorkSpace
Clone.Name = "Clone"
Clone.PrimaryPart.CFrame = LocalPlayer.Character.PrimaryPart.CFrame
Camera.CameraSubject = Clone.Humanoid
task.spawn(function()
for i, v in next, Clone:FindFirstChild("Head"):GetDescendants() do
v:Destroy()
end
for i, v in next, Clone:GetChildren() do
if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
v.Transparency = 1
end
if v:IsA("Accessory") then
v:FindFirstChild("Handle").Transparency = 1
end
end
if KeepCape == false then
for i, v in next, Clone:GetDescendants() do
if v:IsA("BasePart") and v.Name == "Cape" then
v:Destroy()
end
end
end
end)
return Clone
end
local function DamageBlock(Position, Bed)
if Bed == true then
BedwarsRemotes.DamageBlockRemote:InvokeServer({
blockRef = {
blockPosition = GetDevidedPosition(Position),
},
hitPosition = GetDevidedPosition(Position),
hitNormal = Vector3.yAxis
})
end
if Bed == false then
BedwarsRemotes.DamageBlockRemote:InvokeServer({
blockRef = {
blockPosition = Position,
},
hitPosition = Position,
hitNormal = Vector3.FromNormalId(Sides[3])
})
end
end
function DecimalRound(Number, DigitsPast0)
DigitsPast0 = math.pow(10, DigitsPast0)
Number = (Number * DigitsPast0)
if Number >= 0 then
Number = math.floor(Number + 0.5)
end
if Number < 0 then
Number = math.ceil(Number - 0.5)
end
return (Number / DigitsPast0)
end
local function GetBestSword(Player)
local HighestDamage, Sword = -math.huge, nil
for i, v in next, GetInventory(Player) do
local SwordMetaGame = BedwarsFunctions.GetItemMeta(v.itemType).sword
if SwordMetaGame then
local SwordDamage = (SwordMetaGame.damage / SwordMetaGame.attackSpeed)
if SwordDamage > HighestDamage then
HighestDamage = SwordDamage
Sword = v
end
end
end
return HighestDamage, Sword
end
local function GetSnowball(Player)
for i, v in next, GetInventory(Player) do
if v.itemType:find("snowball") then
local SnowballMeta = BedwarsMetas.ProjectileMeta[v.itemType]
local GgravitationalAcceleration = (SnowballMeta.gravitationalAcceleration and SnowballMeta.gravitationalAcceleration or WorkSpace.Gravity)
local LaunchVelocity = (SnowballMeta.launchVelocity and SnowballMeta.launchVelocity or 100)
return v, GgravitationalAcceleration, LaunchVelocity
end
end
return nil, 0, nil
end
local function GetFireball(Player)
for i, v in next, GetInventory(Player) do
if v.itemType == "fireball" then
local FireballMeta = BedwarsMetas.ProjectileMeta[v.itemType]
local GgravitationalAcceleration = (FireballMeta.gravitationalAcceleration and FireballMeta.gravitationalAcceleration or WorkSpace.Gravity)
local LaunchVelocity = (FireballMeta.launchVelocity and FireballMeta.launchVelocity or 100)
return v, GgravitationalAcceleration, LaunchVelocity
end
end
return nil, 0, nil
end
local function SwitchItem(Item)
BedwarsRemotes.SetInvItemRemote:InvokeServer({hand = Item})
end
function GetSpeed()
local Speed = 0
local SpeedBoost = LocalPlayer.Character:GetAttribute("SpeedBoost")
if SpeedBoost and SpeedBoost > 1 then
Speed = (Speed + (8 * (SpeedBoost - 1)))
end
if LocalPlayer.Character:GetAttribute("GrimReaperChannel") then
Speed = (Speed + 20)
end
if type(ZephyrOrb) == "number" and ZephyrOrb > 0 then
Speed = Speed + 19
end
if (tick() - JadeHammerTick) <= 1.4 then
Speed = (Speed + 30)
end
if DamageBoostValue == true then
Speed = (Speed + 20)
end
Speed = ((Speed + AlSploitSettings.Speed.Speed.Value) - 20) --Speed = (((Speed + PacketDisablerSpeed) + AlSploitSettings.Speed.Speed.Value) - 20)
return Speed
end
local function GetBlock()
for i, v in next, GetInventory(LocalPlayer) do
local ItemMeta = BedwarsFunctions.GetItemMeta(v.itemType)
if ItemMeta and ItemMeta.block and v.itemType:find("wool") then
return v.itemType
end
end
end
local function GetArmor(Player)
if IsAlive(Player) == true then
local ArmorHelmetExists = pcall(function()
return WorkSpace[Player.Name].ArmorInvItem_0.Value.Name
end)
local ArmorHelmet
if ArmorHelmetExists then
ArmorHelmet = WorkSpace[Player.Name].ArmorInvItem_0.Value.Name
end
local ArmorHelmetDamageReductionMultiplier = 0
local ArmorChestplateExists = pcall(function()
return WorkSpace[Player.Name].ArmorInvItem_1.Value.Name
end)
local ArmorChestplate
if ArmorChestplateExists then
ArmorChestplate = WorkSpace[Player.Name].ArmorInvItem_1.Value.Name
end
local ArmorChestplateDamageReductionMultiplier = 0
local ArmorBootsExists = pcall(function()
return WorkSpace[Player.Name].ArmorInvItem_2.Value.Name
end)
local ArmorBoots
if ArmorBootsExists then
ArmorBoots = WorkSpace[Player.Name].ArmorInvItem_2.Value.Name
end
local ArmorBootsDamageReductionMultiplier = 0
if ArmorHelmet then
ArmorHelmetDamageReductionMultiplier = BedwarsFunctions.GetItemMeta(ArmorHelmet).armor.damageReductionMultiplier
end
if ArmorChestplate then
ArmorChestplateDamageReductionMultiplier = BedwarsFunctions.GetItemMeta(ArmorChestplate).armor.damageReductionMultiplier
end
if ArmorBoots then
ArmorBootsDamageReductionMultiplier = BedwarsFunctions.GetItemMeta(ArmorBoots).armor.damageReductionMultiplier
end
local TotalReductionMultiplier = (ArmorHelmetDamageReductionMultiplier + ArmorChestplateDamageReductionMultiplier + ArmorBootsDamageReductionMultiplier)
return TotalReductionMultiplier, ArmorHelmet, ArmorChestplate, ArmorBoots
end
end
function HasItem(Name)
for i, v in next, GetInventory(LocalPlayer) do
if v.itemType == Name then
return v
end
end
return nil
end
function IsAlive(Player)
if not Player.Character then return false end
if not Player.Character:FindFirstChildOfClass("Humanoid") then return false end
if Player.Character:GetAttribute("Health") <= 0 then return false end
if not Player.Character.PrimaryPart then return false end
return true
end
local CombatTab = AlSploitLibrary:CreateTab("Combat")
local BlatantTab = AlSploitLibrary:CreateTab("Blatant")
local UtilityTab = AlSploitLibrary:CreateTab("Utility")
local WorldTab = AlSploitLibrary:CreateTab("World")
local OtherTab = AlSploitLibrary:CreateTab("Other")
--[[ task.spawn(function()
local DirectionSwitchTick = tick()
local ScytheDisabler = CombatTab:CreateToggle({
Name = "ScytheDisabler",
Function = function()
repeat
task.wait()
local Scythe = GetScythe()
if Scythe and IsAlive(LocalPlayer) == true and GetMatchState() ~= 0 then
task.spawn(function()
local MoveDirection = LocalPlayer.Character.Humanoid.MoveDirection
task.wait(0.1)
local NewMoveDirection = LocalPlayer.Character.Humanoid.MoveDirection
if (MoveDirection - NewMoveDirection).Magnitude >= 1 then
DirectionSwitchTick = tick()
end
end)
local HasItemEquipped = HasItemEquipped(Scythe.tool)
if HasItemEquipped == true then
ScytheAnticheatDisabled = true
local MoveDirection = LocalPlayer.Character.Humanoid.MoveDirection
local Vector = LocalPlayer.Character.PrimaryPart.CFrame.lookVector
if (MoveDirection - Vector).Magnitude > 1.9 then
Vector = MoveDirection
end
if (tick() - DirectionSwitchTick) < 0.7 then
ScytheAnticheatDisabledSpeed = math.random(0, 20)
end
if (tick() - DirectionSwitchTick) > 1 then
ScytheAnticheatDisabledSpeed = math.random(0, AlSploitSettings.ScytheDisabler.Speed.Value)
end
BedwarsRemotes.ScytheDashRemote:FireServer({direction = Vector})
if Scythe.itemType == "sky_scythe" then
BedwarsRemotes.SkyScytheSpinRemote:FireServer()
ScytheAnticheatDisabled = false
end
end
if HasItemEquipped == false then
ScytheAnticheatDisabled = false
end
end
if not Scythe or IsAlive(LocalPlayer) == false then
ScytheAnticheatDisabled = false
end
until shared.AlSploitUnInjected == true or AlSploitSettings.ScytheDisabler.Value == false
ScytheAnticheatDisabled = false
end,
HoverText = "Gives The Anticheat Brain Damage (Scythe Needed) "
})
ScytheDisabler:CreateSlider({
Name = "Speed",
Function = function() end,
MaximumValue = 100,
DefaultValue = 100
})
end) --]]
task.spawn(function()
local FireDelays = {
Snowballs = tick(),
Fireballs = tick(),
Arrows = tick()
}
local function PredictMovement(GravitationalAcceleration, LaunchSpeed, TargetPosition, TargetVelocity, TargetHipHeight, TargetJump)
local PredictedEnemyPosition = TargetPosition
local VerticalOffset = Vector3.new(0, (TargetHipHeight + TargetJump), 0)
local Gravity = Vector3.new(0, -math.abs(GravitationalAcceleration), 0)
local Origin = (Camera and Camera.CFrame.Position or Vector3.zero)
local Distance = (TargetPosition - Origin).Magnitude
local Time = (Distance / math.max(LaunchSpeed, 1))
for i = 1, 40 do
task.spawn(function()
local FutureTargetPosition = (TargetPosition + VerticalOffset + (TargetVelocity * Time))
local Displacement = (FutureTargetPosition - Origin - (0.5 * Gravity * Time * Time))
local RequiredVelocity = (Displacement / Time)
local RequiredSpeed = RequiredVelocity.Magnitude
Time = (Time * (RequiredSpeed / math.max(LaunchSpeed, 0.001)))
end)
end
PredictedEnemyPosition = (TargetPosition + VerticalOffset + (TargetVelocity * Time))
return PredictedEnemyPosition
end
local function CreateProjectileGUID()
local GUID = HttpService:GenerateGUID(false)
return string.upper((GUID:split("-"))[1])
end
local ProjectileAura = CombatTab:CreateToggle({
Name = "ProjectileAura",
Function = function()
repeat
task.wait(0)
local TargetEntity
if AlSploitSettings.ProjectileAura.Targets.Entities.Value == true then
local NearestEntity = FindNearestEntity(AlSploitSettings.ProjectileAura.Range.Value, false)
if NearestEntity then
TargetEntity = {
PrimaryPart = NearestEntity.PrimaryPart,
Humanoid = {
HipHeight = (NearestEntity.Humanoid and NearestEntity.Humanoid.HipHeight or 0),
Jump = (NearestEntity.Humanoid and NearestEntity.Humanoid.Jump or false)
}
}
end
end
if AlSploitSettings.ProjectileAura.Targets.Players.Value == true then
local NearestPlayer = FindNearestPlayer(AlSploitSettings.ProjectileAura.Range.Value, true)
if NearestPlayer then
TargetEntity = NearestPlayer.Character
end
end
if TargetEntity then
task.spawn(function()
if AlSploitSettings.ProjectileAura.Projectiles.Snowballs.Value == true then
local Snowball, GgravitationalAcceleration, LaunchVelocity = GetSnowball(LocalPlayer)
if Snowball and (tick() - FireDelays.Snowballs) > 0.1 then
FireDelays.Snowballs = tick()
task.spawn(function()
if AlSploitSettings.ProjectileAura.SwitchToItem.Value == true then
SwitchItem(Snowball.tool)
end
end)
local Prediciton = PredictMovement(
GgravitationalAcceleration,
LaunchVelocity,
TargetEntity.PrimaryPart.Position,
TargetEntity.PrimaryPart.Velocity,
TargetEntity.Humanoid.HipHeight,
(TargetEntity.Humanoid.Jump and 0.5 or 0)
)
local Direction = CFrame.lookAt(LocalPlayer.Character.PrimaryPart.Position, (Prediciton - Vector3.new(0, 4, 0))).LookVector * LaunchVelocity
BedwarsRemotes.ProjectileFireRemote:InvokeServer(
Snowball.tool,
Snowball.itemType,
Snowball.itemType,
LocalPlayer.Character.Head.Position,
LocalPlayer.Character.PrimaryPart.Position,
Direction,
CreateProjectileGUID(),
{
shotId = CreateProjectileGUID(),
drawDurationSec = 0
},
WorkSpace:GetServerTimeNow() - 0.045
)
end
end
end)
task.spawn(function()
if AlSploitSettings.ProjectileAura.Projectiles.Fireballs.Value == true then
local Fireball, GgravitationalAcceleration, LaunchVelocity = GetFireball(LocalPlayer)
if Fireball and (tick() - FireDelays.Fireballs) > 0.1 then
FireDelays.Fireballs = tick()
task.spawn(function()
if AlSploitSettings.ProjectileAura.SwitchToItem.Value == true then
SwitchItem(Fireball.tool)
end
end)
local Prediciton = PredictMovement(
GgravitationalAcceleration,
LaunchVelocity,
TargetEntity.PrimaryPart.Position,
TargetEntity.PrimaryPart.Velocity,
TargetEntity.Humanoid.HipHeight,
(TargetEntity.Humanoid.Jump and 0.5 or 0)
)
local Direction = CFrame.lookAt(LocalPlayer.Character.PrimaryPart.Position, (Prediciton - Vector3.new(0, 4, 0))).LookVector * LaunchVelocity
BedwarsRemotes.ProjectileFireRemote:InvokeServer(
Fireball.tool,
Fireball.itemType,
Fireball.itemType,
LocalPlayer.Character.Head.Position,
LocalPlayer.Character.PrimaryPart.Position,
Direction,
CreateProjectileGUID(),
{
shotId = CreateProjectileGUID(),
drawDurationSec = 0
},
WorkSpace:GetServerTimeNow() - 0.045
)
end
end
end)
task.spawn(function()
if AlSploitSettings.ProjectileAura.Projectiles.Arrows.Value == true then
local BestProjectileGgravitationalAcceleration, BestProjectileLauncherCooldown, BestProjectileLaunchVelocity, BestProjectileLauncher, BestProjectileType, BestProjectile = GetBestProjectileLauncher(LocalPlayer)
if BestProjectileLauncherCooldown and BestProjectileLauncher and BestProjectile and (tick() - FireDelays.Arrows) > BestProjectileLauncherCooldown then
FireDelays.Arrows = tick()
task.spawn(function()
if AlSploitSettings.ProjectileAura.SwitchToItem.Value == true then
SwitchItem(BestProjectileLauncher.tool)
end
end)
local Prediciton = PredictMovement(
BestProjectileGgravitationalAcceleration,
BestProjectileLaunchVelocity,
TargetEntity.PrimaryPart.Position,
TargetEntity.PrimaryPart.Velocity,
TargetEntity.Humanoid.HipHeight,
(TargetEntity.Humanoid.Jump and -6 or 0)
)
local Magnitude = (LocalPlayer.Character.PrimaryPart.Position - TargetEntity.PrimaryPart.Position).Magnitude
local MagnitudeAmplification = (TargetEntity.Humanoid.Jump and (Magnitude > 50 and Magnitude / 150 or Magnitude > 100 and Magnitude / 65 or Magnitude > 150 and Magnitude / 30) or 0)
local Direction = CFrame.lookAt(LocalPlayer.Character.PrimaryPart.Position, (Prediciton + Vector3.new(0, MagnitudeAmplification, 0))).LookVector * BestProjectileLaunchVelocity
BedwarsRemotes.ProjectileFireRemote:InvokeServer(
BestProjectileLauncher.tool,
BestProjectile.itemType,
BestProjectileType,
LocalPlayer.Character.Head.Position,
LocalPlayer.Character.PrimaryPart.Position,
Direction,
CreateProjectileGUID(),
{
shotId = CreateProjectileGUID(),
drawDurationSec = (BestProjectileLauncher.itemType == "wood_bow" and 0.85 or 0)
},
WorkSpace:GetServerTimeNow() - 0.045
)
end
end
end)
end
until AlSploitSettings.ProjectileAura.Value == false or shared.AlSploitUnInjected == true
end,
HoverText = "Automatically Shoots Players "
})
ProjectileAura:CreateToggle({
Name = "SwitchToItem",
Function = function() end,
DefaultValue = true
})
ProjectileAura:CreateSlider({
Name = 'Range',
Function = function() end,
MaximumValue = 200,
DefaultValue = 150
})
local Projectiles = ProjectileAura:CreateDropdown({
Name = "Projectiles",
HoverText = "Which Projectiles Will Be Thrown While Using ProjectileAura"
})
Projectiles:CreateToggle({
Name = "Snowballs",
Function = function() end,
DefaultValue = true
})
Projectiles:CreateToggle({
Name = "Fireballs",
Function = function() end,
DefaultValue = true
})
Projectiles:CreateToggle({
Name = "Arrows",
Function = function() end,
DefaultValue = true
})
local Targets = ProjectileAura:CreateDropdown({
Name = "Targets",
HoverText = "Which Entities Will Be Targetted While Using ProjectileAura"
})
Targets:CreateToggle({
Name = "Entities",
Function = function() end,
DefaultValue = false
})
Targets:CreateToggle({
Name = "Players",
Function = function() end,
DefaultValue = true
})
end)
task.spawn(function()
if BedwarsKnitControllers.SwordController then
local OldIsClickingTooFast
local NoClickDelay = CombatTab:CreateToggle({
Name = "NoClickDelay",
Function = function()
if AlSploitSettings.NoClickDelay.Value == true then
OldIsClickingTooFast = BedwarsKnitControllers.SwordController.isClickingTooFast
BedwarsKnitControllers.SwordController.isClickingTooFast = function(self)
self.lastSwing = tick()
return false
end
end
if AlSploitSettings.NoClickDelay.Value == false then
BedwarsKnitControllers.SwordController.isClickingTooFast = OldIsClickingTooFast
end
end,
HoverText = "Removes The Delay While Clicking "
})
end
end)
task.spawn(function()
if BedwarsKnitControllers.SwordController then
local Autoclicker = CombatTab:CreateToggle({
Name = "Autoclicker",
Function = function()
repeat
task.wait(1 / AlSploitSettings.Autoclicker.Cps.Value)
BedwarsKnitControllers.SwordController:swingSwordAtMouse((1 / AlSploitSettings.Autoclicker.Cps.Value) + 0.01)
until shared.AlSploitUnInjected == true or AlSploitSettings.Autoclicker.Value == false
end,
HoverText = "Clicks At The Desired Speed "
})
local Cps = Autoclicker:CreateSlider({
Name = "Cps",
Function = function() end,
MaximumValue = 100,
DefaultValue = 20
})
end
end)
task.spawn(function()
local InstantKill = CombatTab:CreateToggle({
Name = "InstantKill",
Function = function()
repeat
task.wait(1 / AlSploitSettings.InstantKill.Speed.Value)
if IsAlive(LocalPlayer) == true then
local NearestEntity = FindNearestEntity(18, true)
if GetMatchState() ~= 0 and NearestEntity then
if AlSploitSettings.InstantKill.Method.InfernalSaber.Value == true then
local InfernalSaber = HasItem("infernal_saber")
if InfernalSaber then
BedwarsRemotes.HellBladeReleaseRemote:FireServer({chargeTime = 1.2, player = LocalPlayer, weapon = InfernalSaber})
end
end
if AlSploitSettings.InstantKill.Method.SkyScythe.Value == true then
local SkyScythe = HasItem("sky_scythe")
if SkyScythe then
BedwarsRemotes.SkyScytheSpinRemote:FireServer()
end
end
end
end
until AlSploitSettings.InstantKill.Value == false or shared.AlSploitUnInjected == true
end,
HoverText = "Kills The Enemies Instantly (Infernal Saber / Sky Scythe Needed)"
})
InstantKill:CreateSlider({
Name = "Speed",
Function = function() end,
MaximumValue = 10,
DefaultValue = 10
})
local Method = InstantKill:CreateDropdown({
Name = "Method",
Function = function() end,
HoverText = "Pick What Method You Want The InstantKill To Be "
})
Method:CreateToggle({
Name = "InfernalSaber",
Function = function() end,
DefaultValue = true
})
Method:CreateToggle({
Name = "SkyScythe",
Function = function() end,
DefaultValue = true
})
end)
task.spawn(function()
local AimAssist = CombatTab:CreateToggle({
Name = "AimAssist",
Function = function()
repeat
task.wait()
if IsAlive(LocalPlayer) == true and GetMatchState() ~= 0 then
local NearestPlayer = FindNearestPlayer(AlSploitSettings.AimAssist.Range.Value)
local NearestEntity = FindNearestEntity(AlSploitSettings.AimAssist.Range.Value, false)
if NearestPlayer or NearestEntity then
local NearestEntityPrimaryPart = (AlSploitSettings.AimAssist.FaceMobs.Value == true and (NearestEntity and NearestEntity.PrimaryPart or nil) or (NearestPlayer and NearestPlayer.Character.PrimaryPart or nil))
if not NearestEntityPrimaryPart then
return
end
local LookVector = (NearestEntityPrimaryPart.Position - Camera.CFrame.Position).Unit
Camera.CFrame = CFrame.new(Camera.CFrame.Position, (Camera.CFrame.Position + LookVector))
end
end
until shared.AlSploitUnInjected == true or AlSploitSettings.AimAssist.Value == false
end,
HoverText = "Makes Your Camera Face The Disered Entity "
})
AimAssist:CreateToggle({
Name = "FaceMobs",
Function = function() end,
DefaultValue = false
})
AimAssist:CreateSlider({
Name = "Range",
Function = function() end,
MaximumValue = 19,
DefaultValue = 19
})
end)
task.spawn(function()
local Velocity = CombatTab:CreateToggle({
Name = "Velocity",
Function = function()
if AlSploitSettings.Velocity.Value == true then
local Horizontal = BedwarsUtil
-- [truncated]描述
this isnt a good script, but its a good base to skid/paste off of, i wouldnt recommend using this as your main script, some modules are broken/glitched credits of this script go to godclutcher, he made it originally and i deobfuscated and cleaned it
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常見問題
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- Bedwars script SOURCE 腳本免費嗎?
- 是的。此腳本免費複製和使用。如果使用金鑰系統,請透過「獲取金鑰」連結免費解鎖。
- 使用 Bedwars script SOURCE 腳本安全嗎?
- 完整原始碼顯示在此頁面上,讓你在執行前準確了解其功能。請始終使用可信的執行器,並記住使用腳本違反 Roblox 服務條款,風險自負。
- 哪個執行器相容 Bedwars script SOURCE?
- 此腳本相容大多數熱門 Roblox 執行器。查看我們的執行器頁面,為你的裝置找到可信的免費或付費執行器。