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[🔥UPD] Dropper Incremental

CLclarkdevlinorg1 次浏览Universal2026年7月26日
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[🔥UPD] Dropper Incremental

脚本代码

Lua
local WindUI = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))()

local Window = WindUI:CreateWindow({
    Title = "[UPD] Dropper Incremental",
    Icon = "map-pinned",
    Author = "AspectTiber",
    Folder = "Wintp",
    Size = UDim2.fromOffset(580, 460),
    Transparent = true,
    Theme = "Dark"
})


local MainTab = Window:Tab({
    Title = "Main",
    Icon = "home"
})

MainTab:Toggle({
    Title = "Auto drop",
    Desc = "Auto clicks the dropper",
    Callback = function(state)

        if state then
            task.spawn(function()
                while state do
                    local Event = game:GetService("ReplicatedStorage").Remotes.DropperClick
                    Event:FireServer()

                    task.wait(0.09)
                end
            end)
        end
    end
})

local autoBuy = false

MainTab:Toggle({
    Title = "Auto buy Skill Tree",
    Desc = "Auto buys all the skills in the skill tree",
    Callback = function(state)
        autoBuy = state

        if not state then
            return
        end

        task.spawn(function()
            local player = game.Players.LocalPlayer
            local folder = workspace.MapEssentials.UpgradeTree

            local holders = {}

            for _, v in ipairs(folder:GetDescendants()) do
                if v:IsA("BasePart") and v.Name == "Holder" then
                    table.insert(holders, v)
                end
            end

            while autoBuy do
                local char = player.Character or player.CharacterAdded:Wait()
                local hrp = char:WaitForChild("HumanoidRootPart")

                for _, v in ipairs(holders) do
                    if not autoBuy then
                        break
                    end

                    if v.Parent and v.Color == Color3.fromRGB(255,255,78) and v:FindFirstChild("TouchInterest") then
                        firetouchinterest(hrp, v, 0)
                        task.wait(0.05)
                        firetouchinterest(hrp, v, 1)
                        task.wait(0.05)
                    end
                end

                task.wait(0.2)
            end
        end)
    end
})

local Event = game:GetService("ReplicatedStorage").Remotes.CollectPart
workspace:WaitForChild("MapEssentials"):WaitForChild("Spawned")

MainTab:Toggle({
    Title = "Auto Collet Coins",
    Desc = "Collects Coins",
    Value = false,

    Callback = function(state)
        AutoCoin = state

        if state then
            task.spawn(function()
                while AutoCoin do
                    local folder = workspace:WaitForChild("MapEssentials"):WaitForChild("Spawned")

                    for _, obj in ipairs(folder:GetChildren()) do
                        task.wait(0.25)
                        if not AutoCoin then
                            break
                        end

                        Event:FireServer(obj.Name)

                        task.wait(0.1)
                    end

                    task.wait(0.3)
                end
            end)
        end
    end
})

MainTab:Button({
    Title = "Rebirth",
    Desc = "buys rebrith",
    Callback = function()
        local Event = game:GetService("ReplicatedStorage").Remotes.Rebirth
        Event:FireServer()
    end
})



local UpgradeTab = Window:Tab({
    Title = "Upgrades",
    Icon = "home"
})

UpgradeTab:Button({
    Title = "More Cash",
    Desc = "Max upgrades More Cash",
    Callback = function()
        local Event = game:GetService("ReplicatedStorage").Remotes.Upgrade
        Event:FireServer(
            "Cash",
            "CashMoreCash",
            true
        )
    end
})

UpgradeTab:Button({
    Title = "More XP",
    Desc = "Max upgrades More XP",
    Callback = function()
        local Event = game:GetService("ReplicatedStorage").Remotes.Upgrade
        Event:FireServer(
            "Cash",
            "CashMoreXP",
            true
        )
    end
})

UpgradeTab:Button({
    Title = "Faster Button",
    Desc = "Max upgrades Faster Button",
    Callback = function()
        local Event = game:GetService("ReplicatedStorage").Remotes.Upgrade
        Event:FireServer(
            "Cash",
            "CashFasterButton",
            true
        )
    end
})

UpgradeTab:Divider()

UpgradeTab:Button({
    Title = "[Rebirth] More Cash",
    Desc = "buys the max upgrade for More Cash rebirth upgrade",
    Callback = function()
        local Event = game:GetService("ReplicatedStorage").Remotes.Upgrade
        Event:FireServer(
            "RebirthPoints",
            "RebirthMoreCash",
            true
        )
    end
})


UpgradeTab:Button({
    Title = "[Rebirth] More XP",
    Desc = "buys the max upgrade for More XP rebirth upgrade",
    Callback = function()
        local Event = game:GetService("ReplicatedStorage").Remotes.Upgrade
        Event:FireServer(
            "RebirthPoints",
            "RebirthMoreXP",
            true
        )
    end
})


UpgradeTab:Button({
    Title = "[Rebirth] More RP",
    Desc = "buys the max upgrade for More RP rebirth upgrade",
    Callback = function()
        local Event = game:GetService("ReplicatedStorage").Remotes.Upgrade
        Event:FireServer(
            "RebirthPoints",
            "RebirthMoreRebirthPoints",
            true
        )
    end
})

描述

a script made by me aspecteo, It's made for a game called [🔥UPD] Dropper Incremental, with features like auto coin, auto shoot and much more.

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常见问题

如何使用 [🔥UPD] Dropper Incremental 脚本?
复制上方的脚本代码,打开你的 Roblox 执行器,粘贴代码,然后在游戏中点击执行。脚本运行后功能会立即激活。
[🔥UPD] Dropper Incremental 脚本免费吗?
是的。此脚本免费复制和使用。如果使用密钥系统,请通过「获取密钥」链接免费解锁。
使用 [🔥UPD] Dropper Incremental 脚本安全吗?
完整源代码显示在此页面上,让你在运行前准确了解其功能。请始终使用可信的执行器,并记住使用脚本违反 Roblox 服务条款,风险自负。
哪个执行器兼容 [🔥UPD] Dropper Incremental?
此脚本兼容大多数热门 Roblox 执行器。查看我们的执行器页面,为你的设备找到可信的免费或付费执行器。
[🔥UPD] Dropper Incremental | BloxScripter