Snap Tap Movement

脚本代码
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
-- Wait for character and humanoid
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
humanoid = newCharacter:WaitForChild("Humanoid")
end)
-- Disable default controls
local PlayerModule = require(player:WaitForChild("PlayerScripts"):WaitForChild("PlayerModule"))
local controls = PlayerModule:GetControls()
controls:Disable()
-- Input tracking
local keys = {
[Enum.KeyCode.W] = false,
[Enum.KeyCode.S] = false,
[Enum.KeyCode.A] = false,
[Enum.KeyCode.D] = false,
[Enum.KeyCode.Space] = false
}
-- Last pressed stacks for opposing directions
local verticalStack = {} -- W, S
local horizontalStack = {} -- A, D
local function removeFromStack(stack, key)
for i = #stack, 1, -1 do
if stack[i] == key then
table.remove(stack, i)
end
end
end
local function updateStack(stack, key, isPressed)
removeFromStack(stack, key)
if isPressed then
table.insert(stack, key)
end
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if keys[input.KeyCode] ~= nil then
keys[input.KeyCode] = true
if input.KeyCode == Enum.KeyCode.W or input.KeyCode == Enum.KeyCode.S then
updateStack(verticalStack, input.KeyCode, true)
elseif input.KeyCode == Enum.KeyCode.A or input.KeyCode == Enum.KeyCode.D then
updateStack(horizontalStack, input.KeyCode, true)
end
end
end)
UserInputService.InputEnded:Connect(function(input)
if keys[input.KeyCode] ~= nil then
keys[input.KeyCode] = false
if input.KeyCode == Enum.KeyCode.W or input.KeyCode == Enum.KeyCode.S then
updateStack(verticalStack, input.KeyCode, false)
elseif input.KeyCode == Enum.KeyCode.A or input.KeyCode == Enum.KeyCode.D then
updateStack(horizontalStack, input.KeyCode, false)
end
end
end)
RunService.RenderStepped:Connect(function()
if not humanoid or not character:IsDescendantOf(workspace) then return end
-- Handle jumping
if keys[Enum.KeyCode.Space] then
humanoid.Jump = true
end
local moveDir = Vector3.new(0, 0, 0)
-- Vertical movement (Snap Tap)
if #verticalStack > 0 then
local activeKey = verticalStack[#verticalStack]
if activeKey == Enum.KeyCode.W then
moveDir += Vector3.new(0, 0, -1)
elseif activeKey == Enum.KeyCode.S then
moveDir += Vector3.new(0, 0, 1)
end
end
-- Horizontal movement (Snap Tap)
if #horizontalStack > 0 then
local activeKey = horizontalStack[#horizontalStack]
if activeKey == Enum.KeyCode.A then
moveDir += Vector3.new(-1, 0, 0)
elseif activeKey == Enum.KeyCode.D then
moveDir += Vector3.new(1, 0, 0)
end
end
if moveDir.Magnitude > 0 then
humanoid:Move(moveDir.Unit, true)
else
humanoid:Move(Vector3.new(0, 0, 0), true)
end
end)
描述
Snap Tap is an advanced movement feature that gives instant priority to the most recently pressed movement key. When two opposite movement keys (such as A and D, or W and S) are held at the same time, the latest key pressed automatically becomes active without requiring the other key to be released. This allows for faster direction changes, smoother movement, and more responsive controls during gameplay. Once the active key is released, control instantly returns to the previously held key.
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常见问题
- 如何使用 Snap Tap Movement 脚本?
- 复制上方的脚本代码,在 Roblox 中进入 Tap Simulator,然后将代码粘贴到你的执行器中并执行。脚本运行后功能会立即生效。
- Snap Tap Movement 还能用吗?
- 可以 — Snap Tap Movement 目前标记为可用(最近更新:2026年10月13日)。如果在 Roblox 更新后失效,请稍后回来查看修复版本。
- 哪个执行器兼容 Snap Tap Movement?
- 此脚本兼容大多数热门 Roblox 执行器。查看我们的执行器页面,为你的设备找到可信的免费或付费执行器。