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Bubble Shooting Incremental 🔫

CLclarkdevlinorg0 次浏览Universal2026年7月26日
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Bubble Shooting Incremental 🔫

脚本代码

Lua
local WindUI = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))()

local Window = WindUI:CreateWindow({
    Title = "Bubble Shooting Incremental ",
    Icon = "map-pinned",
    Author = "AspectTiber",
    Folder = "Wintp",
    Size = UDim2.fromOffset(580, 460),
    Transparent = true,
    Theme = "Dark"
})

local MainTab = Window:Tab({
    Title = "Main",
    Icon = "home"
})


MainTab:Toggle({
    Title = "Auto bubble pop",
    Desc = "Auto pops the bubbles",
    Value = false,

    Callback = function(state)
        autoclick = state

        if state then
            task.spawn(function()
                while autoclick do
                   local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.BubbleDome.RemoteEvent
                    Event:FireServer(
                        "CollectBubbles",
                        {
                            Bubble = 10,
                            SilverBubble = 10,
		                    GoldBubble = 10,
                            EmeraldBubble = 10,
                            CursedBubble = 10,
                            RainbowBubble = 10
                        }
                    )

                    task.wait(0.09)
                end
            end)
        end
    end
})

MainTab:Toggle({
    Title = "Auto hover",
    Desc = "Auto hovers the thing in world 2",
    Value = false,

    Callback = function(state)
        autoclick = state

        if state then
            task.spawn(function()
                while autoclick do
                   local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.PearlEarningService.RemoteEvent
                    Event:FireServer(
                        "HoverPearlCollected",
                        "MainPearl"
                    )

                    local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.PearlEarningService.RemoteEvent
                    Event:FireServer(
                        "HoverPearlCollected",
                        "Pearl1"
                    )

                    local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.PearlEarningService.RemoteEvent
                    Event:FireServer(
                        "HoverPearlCollected",
                        "Pearl2"
                    )

                    local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.PearlEarningService.RemoteEvent
                    Event:FireServer(
                        "HoverPearlCollected",
                        "Pearl3"
                    )

                    task.wait(0.09)
                end
            end)
        end
    end
})

MainTab:Button({
    Title = "Convert Gem",
    Desc = "Converts pearls to gems",
    Locked = false,
    Callback = function()
        local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.PearlConversionService.RemoteEvent
        Event:FireServer(
            "DepositPearlConversion",
            "Convert"
        )
    end
})

local UpgradesTab = Window:Tab({
	Title = "Upgrades",
	Icon = "home",
})

UpgradesTab:Button({
    Title = "Max Bubble Value",
    Desc = "Upgrades Bubble Value to max",
    Locked = false,
    Callback = function()
        local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.UpgradeService.RemoteEvent
        Event:FireServer(
            "PurchaseUpgrade",
            "Bubble",
            "BubbleValue",
            "Max"
        )
    end
})

UpgradesTab:Button({
    Title = "Max Bubble Amount",
    Desc = "Upgrades Bubble Amount to max",
    Locked = false,
    Callback = function()
        local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.UpgradeService.RemoteEvent
        Event:FireServer(
            "PurchaseUpgrade",
            "Bubble",
            "BubbleAmount",
            "Max"
        )
    end
})

UpgradesTab:Button({
    Title = "Max Bubble Spawn Rate",
    Desc = "Upgrades Bubble Spawn Rate to max",
    Locked = false,
    Callback = function()
        local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.UpgradeService.RemoteEvent
        Event:FireServer(
            "PurchaseUpgrade",
            "Bubble",
            "BubbleSpawnRate",
            "Max"
        )
    end
})

UpgradesTab:Button({
    Title = "Max Bubble Luck",
    Desc = "Upgrades Bubble Luck to max",
    Locked = false,
    Callback = function()
        local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.UpgradeService.RemoteEvent
        Event:FireServer(
            "PurchaseUpgrade",
            "Bubble",
            "BubbleLuck",
            "Max"
        )
    end
})

UpgradesTab:Divider()

UpgradesTab:Button({
    Title = "Max Pearl Value",
    Desc = "Upgrades Bubble Luck to max",
    Locked = false,
    Callback = function()
        local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.UpgradeService.RemoteEvent
        Event:FireServer(
            "PurchaseUpgrade",
            "Pearl",
            "PearlValue",
            "Max"
        )
    end
})

UpgradesTab:Button({
    Title = "Max Pearl auto clicker",
    Desc = "Upgrades Pearl Auto Clicker to max",
    Locked = false,
    Callback = function()
       local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.UpgradeService.RemoteEvent
        Event:FireServer(
            "PurchaseUpgrade",
            "Pearl",
            "AutoPearl",
            "Max"
        )
    end
})

UpgradesTab:Button({
    Title = "Max Robirth Multi",
    Desc = "Upgrades Rebirth Multi to max",
    Locked = false,
    Callback = function()
        local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.UpgradeService.RemoteEvent
        Event:FireServer(
            "PurchaseUpgrade",
            "Pearl",
            "RebirthMultiplier",
            "Max"
        )
    end
})

UpgradesTab:Button({
    Title = "Max Pearl Multi",
    Desc = "Upgrades Pearl Multi to max",
    Locked = false,
    Callback = function()
        local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.UpgradeService.RemoteEvent
        Event:FireServer(
            "PurchaseUpgrade",
            "Pearl",
            "BubbleMultiplier",
            "Max"
        )
    end
})

描述

## **a script made by me aspecteo, It's made for a game called Bubble Shooting Incremental 🔫, with features like auto hover, auto shoot and much more.** ##

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常见问题

如何使用 Bubble Shooting Incremental 🔫 脚本?
复制上方的脚本代码,打开你的 Roblox 执行器,粘贴代码,然后在游戏中点击执行。脚本运行后功能会立即激活。
Bubble Shooting Incremental 🔫 脚本免费吗?
是的。此脚本免费复制和使用。如果使用密钥系统,请通过「获取密钥」链接免费解锁。
使用 Bubble Shooting Incremental 🔫 脚本安全吗?
完整源代码显示在此页面上,让你在运行前准确了解其功能。请始终使用可信的执行器,并记住使用脚本违反 Roblox 服务条款,风险自负。
哪个执行器兼容 Bubble Shooting Incremental 🔫?
此脚本兼容大多数热门 Roblox 执行器。查看我们的执行器页面,为你的设备找到可信的免费或付费执行器。
Bubble Shooting Incremental 🔫 | BloxScripter