可用General
R15->R6 using new UGC anim packs

脚本代码
Lua
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local ANIMATIONS = {
idle1 = "rbxassetid://85735421117197",
idle2 = "rbxassetid://136463789054516",
walk = "rbxassetid://140409718187215",
run = "rbxassetid://118375157537412",
jump = "rbxassetid://132381016103721",
fall = "rbxassetid://77496925287217",
climb = "rbxassetid://86318575131600",
swim = "rbxassetid://95599821412670",
swimidle = "rbxassetid://132170981486619",
}
local function setWeight(anim, weight)
local weightValue = anim:FindFirstChild("Weight")
if not weightValue then
weightValue = Instance.new("NumberValue")
weightValue.Name = "Weight"
weightValue.Parent = anim
end
weightValue.Value = weight
end
local function applyAnimations(character)
local animate = character:WaitForChild("Animate", 10)
if not animate then
warn("Animate script not found.")
return
end
-- IDLE
local idleFolder = animate:FindFirstChild("idle")
if idleFolder then
local idleAnimations = {}
for _, child in ipairs(idleFolder:GetChildren()) do
if child:IsA("Animation") then
table.insert(idleAnimations, child)
end
end
if idleAnimations[1] then
idleAnimations[1].AnimationId = ANIMATIONS.idle1
setWeight(idleAnimations[1], 7) -- primary idle
end
if idleAnimations[2] then
idleAnimations[2].AnimationId = ANIMATIONS.idle2
setWeight(idleAnimations[2], 3) -- occasional idle
end
end
-- WALK
if animate:FindFirstChild("walk") and animate.walk:FindFirstChild("WalkAnim") then
animate.walk.WalkAnim.AnimationId = ANIMATIONS.walk
end
-- RUN
if animate:FindFirstChild("run") and animate.run:FindFirstChild("RunAnim") then
animate.run.RunAnim.AnimationId = ANIMATIONS.run
end
-- JUMP
if animate:FindFirstChild("jump") and animate.jump:FindFirstChild("JumpAnim") then
animate.jump.JumpAnim.AnimationId = ANIMATIONS.jump
end
-- FALL
if animate:FindFirstChild("fall") and animate.fall:FindFirstChild("FallAnim") then
animate.fall.FallAnim.AnimationId = ANIMATIONS.fall
end
-- CLIMB
if animate:FindFirstChild("climb") and animate.climb:FindFirstChild("ClimbAnim") then
animate.climb.ClimbAnim.AnimationId = ANIMATIONS.climb
end
-- SWIM MOVING
if animate:FindFirstChild("swim") and animate.swim:FindFirstChild("Swim") then
animate.swim.Swim.AnimationId = ANIMATIONS.swim
end
-- SWIM IDLE
if animate:FindFirstChild("swimidle") and animate.swimidle:FindFirstChild("SwimIdle") then
animate.swimidle.SwimIdle.AnimationId = ANIMATIONS.swimidle
end
print("Animations applied.")
end
local function onCharacter(character)
task.wait(1)
applyAnimations(character)
end
if player.Character then
onCharacter(player.Character)
end
player.CharacterAdded:Connect(onCharacter)描述
can also do /e dance & 1,2 and 3
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常见问题
- 如何使用 R15->R6 using new UGC anim packs 脚本?
- 复制上方的脚本代码,在 Roblox 中进入 Universal,然后将代码粘贴到你的执行器中并执行。脚本运行后功能会立即生效。
- R15->R6 using new UGC anim packs 还能用吗?
- 可以 — R15->R6 using new UGC anim packs 目前标记为可用(最近更新:2026年9月18日)。如果在 Roblox 更新后失效,请稍后回来查看修复版本。
- 哪个执行器兼容 R15->R6 using new UGC anim packs?
- 此脚本兼容大多数热门 Roblox 执行器。查看我们的执行器页面,为你的设备找到可信的免费或付费执行器。







