可用
[🔥]Ore Incremental
![[🔥]Ore Incremental](https://cdn.bloxscripter.com/uploads/2026-07-26/a3007978.png)
脚本代码
Lua
local WindUI = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))()
local Window = WindUI:CreateWindow({
Title = "[🔥]Ore Incremental",
Icon = "map-pinned",
Author = "AspectTiber",
Folder = "Wintp",
Size = UDim2.fromOffset(580, 460),
Transparent = true,
Theme = "Dark"
})
local MainTab = Window:Tab({
Title = "Main",
Icon = "home"
})
local AutoTp = false
MainTab:Toggle({
Title = "Auto Teleport Ores",
Desc = "Teleports to the ores",
Value = false,
Callback = function(state)
AutoTp = state
if state then
task.spawn(function()
local player = game.Players.LocalPlayer
while AutoTp do
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local folder = workspace:WaitForChild("SpawnedOres")
for _, obj in ipairs(folder:GetChildren()) do
if not AutoTp then break end
local part
if obj:IsA("BasePart") then
part = obj
elseif obj:IsA("Model") then
part = obj.PrimaryPart or obj:FindFirstChildWhichIsA("BasePart")
end
if part then
hrp.CFrame = CFrame.new(part.Position + Vector3.new(0, 8, 0))
task.wait(0.3)
end
end
task.wait(1)
end
end)
end
end
})
local autoclick = false
MainTab:Toggle({
Title = "Auto Clicker",
Desc = "Auto clicks for you in beach map",
Value = false,
Callback = function(state)
autoclick = state
if state then
task.spawn(function()
while autoclick do
game:GetService("ReplicatedStorage").ByteNetReliable:FireServer(
buffer.fromstring("+"),
nil
)
task.wait(0.1)
end
end)
end
end
})
MainTab:Toggle({
Title = "Auto Dropper",
Desc = "Auto clicks the dropper in cave",
Value = false,
Callback = function(state)
autoclick = state
if state then
task.spawn(function()
while autoclick do
local Event = game:GetService("ReplicatedStorage").ByteNetReliable
Event:FireServer(
buffer.fromstring("\x1F\f\x00ClickDropper"),
nil
)
task.wait(0.1)
end
end)
end
end
})
MainTab:Toggle({
Title = "Auto FireStone",
Desc = "Auto clicks Firestone in underworld",
Value = false,
Callback = function(state)
autoclick = state
if state then
task.spawn(function()
while autoclick do
local Event = game:GetService("ReplicatedStorage").ByteNetReliable
Event:FireServer(
buffer.fromstring("-\v\x00Fire Stones"),
nil
)
task.wait(0.1)
end
end)
end
end
})
local TeleportTab = Window:Tab({
Title = "Teleports",
Icon = "home"
})
TeleportTab:Button({
Title = "Basic Rune",
Desc = "Teleports you to Basic rune",
Locked = false,
Callback = function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local targetPos = Vector3.new(-88, 9, 405)
hrp.CFrame = CFrame.new(targetPos)
end
})
TeleportTab:Button({
Title = "Rebirth Rune",
Desc = "Teleports you to Rebirth rune",
Locked = false,
Callback = function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local targetPos = Vector3.new(-167, 9, 445)
hrp.CFrame = CFrame.new(targetPos)
end
})
TeleportTab:Button({
Title = "Core Rune",
Desc = "Teleports you to Core rune",
Locked = false,
Callback = function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local targetPos = Vector3.new(-306, 7, -261)
hrp.CFrame = CFrame.new(targetPos)
end
})
TeleportTab:Button({
Title = "Prestige Rune",
Desc = "Teleports you to Prestige rune",
Locked = false,
Callback = function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local targetPos = Vector3.new(-273, 7, -138)
hrp.CFrame = CFrame.new(targetPos)
end
})
TeleportTab:Button({
Title = "Clicker Rune",
Desc = "Teleports you to Clicker Rune",
Locked = false,
Callback = function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local targetPos = Vector3.new(51, 9, -53)
hrp.CFrame = CFrame.new(targetPos)
end
})
TeleportTab:Button({
Title = "Asension Rune",
Desc = "Teleports you to Asension Rune",
Locked = false,
Callback = function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local targetPos = Vector3.new(-51, 9, 78)
hrp.CFrame = CFrame.new(targetPos)
end
})
TeleportTab:Button({
Title = "Gem Rune",
Desc = "Teleports you to Gem Rune",
Locked = false,
Callback = function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local targetPos = Vector3.new(323, -100, 272)
hrp.CFrame = CFrame.new(targetPos)
end
})
TeleportTab:Button({
Title = "Sacrifice Rune",
Desc = "Teleports you to Sacrifice Rune",
Locked = false,
Callback = function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local targetPos = Vector3.new(394, -100, 366)
hrp.CFrame = CFrame.new(targetPos)
end
})
local UpgradesTab = Window:Tab({
Title = "Upgrades",
Icon = "home"
})
UpgradesTab:Button({
Title = "Max Ores Multiplier",
Desc = "Upgrades Ore Multiplier to max",
Locked = false,
Callback = function()
local Event = game:GetService("ReplicatedStorage").Packages._Index["sleitnick_knit@1.7.0"].knit.Services.UpgradeService.RE.BuyMaxUpgrade
Event:FireServer("Cubes Multiplier")
end
})
UpgradesTab:Button({
Title = "Max Faster Spawning",
Desc = "Upgrades Faster Spawning to max",
Locked = false,
Callback = function()
local Event = game:GetService("ReplicatedStorage").Packages._Index["sleitnick_knit@1.7.0"].knit.Services.UpgradeService.RE.BuyMaxUpgrade
Event:FireServer("Faster Spawning")
end
})
UpgradesTab:Button({
Title = "Max Ore Capacity",
Desc = "Upgrades Ore Capacity to max",
Locked = false,
Callback = function()
local Event = game:GetService("ReplicatedStorage").Packages._Index["sleitnick_knit@1.7.0"].knit.Services.UpgradeService.RE.BuyMaxUpgrade
Event:FireServer("Cubes Capacity")
end
})
UpgradesTab:Divider()
UpgradesTab:Button({
Title = "Max Clicks Amount",
Desc = "Upgrades Clicks Amount to max",
Locked = false,
Callback = function()
local Event = game:GetService("ReplicatedStorage").Packages._Index["sleitnick_knit@1.7.0"].knit.Services.UpgradeService.RE.BuyMaxUpgrade
Event:FireServer("Clicks Amount")
end
})
UpgradesTab:Button({
Title = "Max Crit Click Chance",
Desc = "Upgrades Max Crit Click Chance to max",
Locked = false,
Callback = function()
local Event = game:GetService("ReplicatedStorage").Packages._Index["sleitnick_knit@1.7.0"].knit.Services.UpgradeService.RE.BuyMaxUpgrade
Event:FireServer("Critical Click Chance")
end
})
UpgradesTab:Button({
Title = "Max Crit Click Multiplier",
Desc = "Upgrades Max Crit Click Multiplier to max",
Locked = false,
Callback = function()
local Event = game:GetService("ReplicatedStorage").Packages._Index["sleitnick_knit@1.7.0"].knit.Services.UpgradeService.RE.BuyMaxUpgrade
Event:FireServer("Critical Click Multiplier")
end
})
UpgradesTab:Button({
Title = "Max Auto Clicker",
Desc = "Upgrades Auto Clicker to max",
Locked = false,
Callback = function()
local Event = game:GetService("ReplicatedStorage").Packages._Index["sleitnick_knit@1.7.0"].knit.Services.UpgradeService.RE.BuyMaxUpgrade
Event:FireServer("Auto Clicker")
end
})
描述
This lovely script was made by Aspecteo and v1 with 1 WHOLE CONTRIBUTION!!!! This script is made for the game [🔥]Ore Incremental We have auto ore collect, Teleports that include a lot of teleport locations, and we have an upgrade tab where there are buttons to max upgrade!
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常见问题
- 如何使用 [🔥]Ore Incremental 脚本?
- 复制上方的脚本代码,打开你的 Roblox 执行器,粘贴代码,然后在游戏中点击执行。脚本运行后功能会立即激活。
- [🔥]Ore Incremental 脚本免费吗?
- 是的。此脚本免费复制和使用。如果使用密钥系统,请通过「获取密钥」链接免费解锁。
- 使用 [🔥]Ore Incremental 脚本安全吗?
- 完整源代码显示在此页面上,让你在运行前准确了解其功能。请始终使用可信的执行器,并记住使用脚本违反 Roblox 服务条款,风险自负。
- 哪个执行器兼容 [🔥]Ore Incremental?
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