可用
Open source auto farm

脚本代码
Lua
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local SpeedEvent = ReplicatedStorage.Modules.Shared.RemoteEventService.AddSpeedRemoteEvent
local EvoEvent = ReplicatedStorage.Modules.Shared.RemoteEventService.EvolutionRemoteEvent
local RebirthEvent = ReplicatedStorage.Modules.Shared.RemoteEventService.RebirthRemoteEvent
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local TRANSPARENCY = 0.4
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "ToggleGui"
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.Parent = playerGui
local loadFrame = Instance.new("Frame")
loadFrame.Size = UDim2.new(1, 0, 1, 0)
loadFrame.Position = UDim2.new(0, 0, 0, 0)
loadFrame.BackgroundColor3 = Color3.fromRGB(10, 10, 18)
loadFrame.BackgroundTransparency = TRANSPARENCY
loadFrame.BorderSizePixel = 0
loadFrame.ZIndex = 20
loadFrame.Parent = screenGui
local loadTitle = Instance.new("TextLabel")
loadTitle.Size = UDim2.new(0, 500, 0, 90)
loadTitle.Position = UDim2.new(0.5, -250, 0.36, 0)
loadTitle.BackgroundTransparency = 1
loadTitle.Text = "C R Y N O X"
loadTitle.TextColor3 = Color3.fromRGB(220, 220, 255)
loadTitle.Font = Enum.Font.GothamBold
loadTitle.TextSize = 54
loadTitle.TextTransparency = 0
loadTitle.ZIndex = 21
loadTitle.Parent = loadFrame
local titleLine = Instance.new("Frame")
titleLine.Size = UDim2.new(0, 0, 0, 1)
titleLine.Position = UDim2.new(0.5, 0, 0.5, 0)
titleLine.AnchorPoint = Vector2.new(0.5, 0.5)
titleLine.BackgroundColor3 = Color3.fromRGB(160, 140, 255)
titleLine.BackgroundTransparency = 0
titleLine.BorderSizePixel = 0
titleLine.ZIndex = 21
titleLine.Parent = loadFrame
local loadSub = Instance.new("TextLabel")
loadSub.Size = UDim2.new(0, 500, 0, 28)
loadSub.Position = UDim2.new(0.5, -250, 0.52, 0)
loadSub.BackgroundTransparency = 1
loadSub.Text = "L O A D I N G"
loadSub.TextColor3 = Color3.fromRGB(140, 130, 200)
loadSub.Font = Enum.Font.Gotham
loadSub.TextSize = 13
loadSub.TextTransparency = 0
loadSub.ZIndex = 21
loadSub.Parent = loadFrame
local barTrack = Instance.new("Frame")
barTrack.Size = UDim2.new(0, 300, 0, 3)
barTrack.Position = UDim2.new(0.5, -150, 0.63, 0)
barTrack.BackgroundColor3 = Color3.fromRGB(35, 35, 55)
barTrack.BackgroundTransparency = 0
barTrack.BorderSizePixel = 0
barTrack.ZIndex = 21
barTrack.Parent = loadFrame
local barTrackCorner = Instance.new("UICorner")
barTrackCorner.CornerRadius = UDim.new(1, 0)
barTrackCorner.Parent = barTrack
local barFill = Instance.new("Frame")
barFill.Size = UDim2.new(0, 0, 1, 0)
barFill.BackgroundColor3 = Color3.fromRGB(180, 160, 255)
barFill.BackgroundTransparency = 0
barFill.BorderSizePixel = 0
barFill.ZIndex = 22
barFill.Parent = barTrack
local barFillCorner = Instance.new("UICorner")
barFillCorner.CornerRadius = UDim.new(1, 0)
barFillCorner.Parent = barFill
local barFillGrad = Instance.new("UIGradient")
barFillGrad.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(130, 110, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(210, 200, 255))
})
barFillGrad.Parent = barFill
local barPercent = Instance.new("TextLabel")
barPercent.Size = UDim2.new(0, 300, 0, 24)
barPercent.Position = UDim2.new(0.5, -150, 0.66, 0)
barPercent.BackgroundTransparency = 1
barPercent.Text = "0%"
barPercent.TextColor3 = Color3.fromRGB(140, 130, 200)
barPercent.Font = Enum.Font.Gotham
barPercent.TextSize = 12
barPercent.TextTransparency = 0
barPercent.TextXAlignment = Enum.TextXAlignment.Center
barPercent.ZIndex = 22
barPercent.Parent = loadFrame
TweenService:Create(titleLine, TweenInfo.new(0.8, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
Size = UDim2.new(0, 300, 0, 1)
}):Play()
local LOAD_TIME = 2.5
local startTime = tick()
task.spawn(function()
while loadFrame.Parent and tick() - startTime < LOAD_TIME do
local pct = math.clamp((tick() - startTime) / LOAD_TIME, 0, 1)
barPercent.Text = math.floor(pct * 100) .. "%"
task.wait()
end
barPercent.Text = "100%"
end)
TweenService:Create(barFill, TweenInfo.new(LOAD_TIME, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), {
Size = UDim2.new(1, 0, 1, 0)
}):Play()
local panel = Instance.new("Frame")
panel.Size = UDim2.new(0, 200, 0, 345)
panel.Position = UDim2.new(0, 20, 0, 20)
panel.BackgroundColor3 = Color3.fromRGB(18, 18, 24)
panel.BackgroundTransparency = TRANSPARENCY
panel.BorderSizePixel = 0
panel.Active = true
panel.Draggable = true
panel.Visible = false
panel.Parent = screenGui
local panelCorner = Instance.new("UICorner")
panelCorner.CornerRadius = UDim.new(0, 12)
panelCorner.Parent = panel
local panelStroke = Instance.new("UIStroke")
panelStroke.Color = Color3.fromRGB(80, 80, 120)
panelStroke.Thickness = 1.5
panelStroke.Transparency = TRANSPARENCY
panelStroke.Parent = panel
local titleBar = Instance.new("Frame")
titleBar.Size = UDim2.new(1, 0, 0, 40)
titleBar.BackgroundColor3 = Color3.fromRGB(30, 30, 45)
titleBar.BackgroundTransparency = TRANSPARENCY
titleBar.BorderSizePixel = 0
titleBar.Parent = panel
local titleCorner = Instance.new("UICorner")
titleCorner.CornerRadius = UDim.new(0, 12)
titleCorner.Parent = titleBar
local titleFix = Instance.new("Frame")
titleFix.Size = UDim2.new(1, 0, 0.5, 0)
titleFix.Position = UDim2.new(0, 0, 0.5, 0)
titleFix.BackgroundColor3 = Color3.fromRGB(30, 30, 45)
titleFix.BackgroundTransparency = TRANSPARENCY
titleFix.BorderSizePixel = 0
titleFix.Parent = titleBar
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, 0, 1, 0)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "Crynox"
titleLabel.TextColor3 = Color3.fromRGB(200, 200, 255)
titleLabel.TextTransparency = 0
titleLabel.Font = Enum.Font.GothamBold
titleLabel.TextSize = 16
titleLabel.Parent = titleBar
local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(0, 28, 0, 28)
closeBtn.Position = UDim2.new(1, -34, 0.5, -14)
closeBtn.BackgroundColor3 = Color3.fromRGB(180, 50, 50)
closeBtn.BackgroundTransparency = TRANSPARENCY
closeBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
closeBtn.TextTransparency = 0
closeBtn.Text = "X"
closeBtn.Font = Enum.Font.GothamBold
closeBtn.TextSize = 14
closeBtn.BorderSizePixel = 0
closeBtn.Parent = titleBar
local closeBtnCorner = Instance.new("UICorner")
closeBtnCorner.CornerRadius = UDim.new(0, 6)
closeBtnCorner.Parent = closeBtn
local divider = Instance.new("Frame")
divider.Size = UDim2.new(0.85, 0, 0, 1)
divider.Position = UDim2.new(0.075, 0, 0, 44)
divider.BackgroundColor3 = Color3.fromRGB(80, 80, 120)
divider.BackgroundTransparency = TRANSPARENCY
divider.BorderSizePixel = 0
divider.Parent = panel
local function makeButton(labelText, yPos)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 168, 0, 48)
btn.Position = UDim2.new(0.5, -84, 0, yPos)
btn.BackgroundColor3 = Color3.fromRGB(40, 160, 80)
btn.BackgroundTransparency = TRANSPARENCY
btn.TextColor3 = Color3.fromRGB(240, 240, 240)
btn.TextTransparency = 0
btn.Text = labelText .. ": ON"
btn.Font = Enum.Font.GothamBold
btn.TextSize = 15
btn.BorderSizePixel = 0
btn.Parent = panel
local c = Instance.new("UICorner")
c.CornerRadius = UDim.new(0, 10)
c.Parent = btn
local s = Instance.new("UIStroke")
s.Color = Color3.fromRGB(60, 220, 110)
s.Thickness = 1.2
s.Transparency = 0
s.Parent = btn
local grad = Instance.new("UIGradient")
grad.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(55, 190, 95)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(30, 130, 60))
})
grad.Rotation = 90
grad.Parent = btn
return btn, s, grad
end
local speedButton, speedStroke, speedGrad = makeButton("Speed Farm", 55)
local tpButton, tpStroke, tpGrad = makeButton("Win Farm", 115)
local evoButton, evoStroke, evoGrad = makeButton("Auto Evolve", 175)
local rebirthButton, rebirthStroke, rebirthGrad = makeButton("Auto Rebirth", 235)
local function makeDot(btn)
local dot = Instance.new("Frame")
dot.Size = UDim2.new(0, 8, 0, 8)
dot.Position = UDim2.new(0, 12, 0.5, -4)
dot.BackgroundColor3 = Color3.fromRGB(100, 255, 140)
dot.BackgroundTransparency = 0
dot.BorderSizePixel = 0
dot.Parent = btn
local dc = Instance.new("UICorner")
dc.CornerRadius = UDim.new(1, 0)
dc.Parent = dot
return dot
end
local speedDot = makeDot(speedButton)
local tpDot = makeDot(tpButton)
local evoDot = makeDot(evoButton)
local rebirthDot = makeDot(rebirthButton)
local function setOff(btn, stroke, grad, dot, label)
btn.Text = label .. ": OFF"
grad.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(160, 50, 50)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(100, 30, 30))
})
stroke.Color = Color3.fromRGB(220, 70, 70)
dot.BackgroundColor3 = Color3.fromRGB(255, 80, 80)
end
local function setOn(btn, stroke, grad, dot, label)
btn.Text = label .. ": ON"
grad.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(55, 190, 95)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(30, 130, 60))
})
stroke.Color = Color3.fromRGB(60, 220, 110)
dot.BackgroundColor3 = Color3.fromRGB(100, 255, 140)
end
local speedRunning = true
local speedThread
local tpRunning = true
local tpThread
local evoRunning = true
local evoThread
local rebirthRunning = true
local rebirthThread
local function startSpeedLoop()
speedThread = task.spawn(function()
while speedRunning do
SpeedEvent:FireServer()
task.wait()
end
end)
end
local function startTpLoop()
tpThread = task.spawn(function()
while tpRunning do
local character = player.Character or player.CharacterAdded:Wait()
character:PivotTo(CFrame.new(7980, 209, 480))
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then humanoid.Jump = true end
task.wait(2.5)
if not tpRunning then break end
character = player.Character or player.CharacterAdded:Wait()
character:PivotTo(CFrame.new(7980, 209, 480))
humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then humanoid.Jump = true end
task.wait(2.5)
end
end)
end
local function startEvoLoop()
evoThread = task.spawn(function()
while evoRunning do
EvoEvent:FireServer({ Action = "Evolve" })
task.wait()
end
end)
end
local function startRebirthLoop()
rebirthThread = task.spawn(function()
while rebirthRunning do
RebirthEvent:FireServer()
task.wait()
end
end)
end
task.delay(LOAD_TIME, function()
task.wait(0.1)
local fadeInfo = TweenInfo.new(0.6, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
TweenService:Create(loadFrame, fadeInfo, { BackgroundTransparency = 1 }):Play()
TweenService:Create(loadTitle, fadeInfo, { TextTransparency = 1 }):Play()
TweenService:Create(loadSub, fadeInfo, { TextTransparency = 1 }):Play()
TweenService:Create(titleLine, fadeInfo, { BackgroundTransparency = 1 }):Play()
TweenService:Create(barTrack, fadeInfo, { BackgroundTransparency = 1 }):Play()
TweenService:Create(barFill, fadeInfo, { BackgroundTransparency = 1 }):Play()
TweenService:Create(barPercent, fadeInfo, { TextTransparency = 1 }):Play()
task.wait(0.65)
loadFrame:Destroy()
panel.Visible = true
end)
closeBtn.MouseButton1Click:Connect(function()
speedRunning = false
tpRunning = false
evoRunning = false
rebirthRunning = false
task.wait()
if speedThread then task.cancel(speedThread) end
if tpThread then task.cancel(tpThread) end
if evoThread then task.cancel(evoThread) end
if rebirthThread then task.cancel(rebirthThread) end
screenGui:Destroy()
end)
speedButton.MouseButton1Click:Connect(function()
speedRunning = not speedRunning
if speedRunning then
setOn(speedButton, speedStroke, speedGrad, speedDot, "Speed Farm")
startSpeedLoop()
else
setOff(speedButton, speedStroke, speedGrad, speedDot, "Speed Farm")
if speedThread then task.cancel(speedThread) end
end
end)
tpButton.MouseButton1Click:Connect(function()
tpRunning = not tpRunning
if tpRunning then
setOn(tpButton, tpStroke, tpGrad, tpDot, "Win Farm")
startTpLoop()
else
setOff(tpButton, tpStroke, tpGrad, tpDot, "Win Farm")
if tpThread then task.cancel(tpThread) end
end
end)
evoButton.MouseButton1Click:Connect(function()
evoRunning = not evoRunning
if evoRunning then
setOn(evoButton, evoStroke, evoGrad, evoDot, "Auto Evolve")
startEvoLoop()
else
setOff(evoButton, evoStroke, evoGrad, evoDot, "Auto Evolve")
if evoThread then task.cancel(evoThread) end
end
end)
rebirthButton.MouseButton1Click:Connect(function()
rebirthRunning = not rebirthRunning
if rebirthRunning then
setOn(rebirthButton, rebirthStroke, rebirthGrad, rebirthDot, "Auto Rebirth")
startRebirthLoop()
else
setOff(rebirthButton, rebirthStroke, rebirthGrad, rebirthDot, "Auto Rebirth")
if rebirthThread then task.cancel(rebirthThread) end
end
end)
startSpeedLoop()
startTpLoop()
startEvoLoop()
startRebirthLoop()描述
It has auto farm for basic stuff
评论 (0)
- 成为第一个评论的人。
常见问题
- 如何使用 Open source auto farm 脚本?
- 复制上方的脚本代码,打开你的 Roblox 执行器,粘贴代码,然后在游戏中点击执行。脚本运行后功能会立即激活。
- Open source auto farm 脚本免费吗?
- 是的。此脚本免费复制和使用。如果使用密钥系统,请通过「获取密钥」链接免费解锁。
- 使用 Open source auto farm 脚本安全吗?
- 完整源代码显示在此页面上,让你在运行前准确了解其功能。请始终使用可信的执行器,并记住使用脚本违反 Roblox 服务条款,风险自负。
- 哪个执行器兼容 Open source auto farm?
- 此脚本兼容大多数热门 Roblox 执行器。查看我们的执行器页面,为你的设备找到可信的免费或付费执行器。