Snap Tap Movement

Código del script
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
-- Wait for character and humanoid
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
humanoid = newCharacter:WaitForChild("Humanoid")
end)
-- Disable default controls
local PlayerModule = require(player:WaitForChild("PlayerScripts"):WaitForChild("PlayerModule"))
local controls = PlayerModule:GetControls()
controls:Disable()
-- Input tracking
local keys = {
[Enum.KeyCode.W] = false,
[Enum.KeyCode.S] = false,
[Enum.KeyCode.A] = false,
[Enum.KeyCode.D] = false,
[Enum.KeyCode.Space] = false
}
-- Last pressed stacks for opposing directions
local verticalStack = {} -- W, S
local horizontalStack = {} -- A, D
local function removeFromStack(stack, key)
for i = #stack, 1, -1 do
if stack[i] == key then
table.remove(stack, i)
end
end
end
local function updateStack(stack, key, isPressed)
removeFromStack(stack, key)
if isPressed then
table.insert(stack, key)
end
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if keys[input.KeyCode] ~= nil then
keys[input.KeyCode] = true
if input.KeyCode == Enum.KeyCode.W or input.KeyCode == Enum.KeyCode.S then
updateStack(verticalStack, input.KeyCode, true)
elseif input.KeyCode == Enum.KeyCode.A or input.KeyCode == Enum.KeyCode.D then
updateStack(horizontalStack, input.KeyCode, true)
end
end
end)
UserInputService.InputEnded:Connect(function(input)
if keys[input.KeyCode] ~= nil then
keys[input.KeyCode] = false
if input.KeyCode == Enum.KeyCode.W or input.KeyCode == Enum.KeyCode.S then
updateStack(verticalStack, input.KeyCode, false)
elseif input.KeyCode == Enum.KeyCode.A or input.KeyCode == Enum.KeyCode.D then
updateStack(horizontalStack, input.KeyCode, false)
end
end
end)
RunService.RenderStepped:Connect(function()
if not humanoid or not character:IsDescendantOf(workspace) then return end
-- Handle jumping
if keys[Enum.KeyCode.Space] then
humanoid.Jump = true
end
local moveDir = Vector3.new(0, 0, 0)
-- Vertical movement (Snap Tap)
if #verticalStack > 0 then
local activeKey = verticalStack[#verticalStack]
if activeKey == Enum.KeyCode.W then
moveDir += Vector3.new(0, 0, -1)
elseif activeKey == Enum.KeyCode.S then
moveDir += Vector3.new(0, 0, 1)
end
end
-- Horizontal movement (Snap Tap)
if #horizontalStack > 0 then
local activeKey = horizontalStack[#horizontalStack]
if activeKey == Enum.KeyCode.A then
moveDir += Vector3.new(-1, 0, 0)
elseif activeKey == Enum.KeyCode.D then
moveDir += Vector3.new(1, 0, 0)
end
end
if moveDir.Magnitude > 0 then
humanoid:Move(moveDir.Unit, true)
else
humanoid:Move(Vector3.new(0, 0, 0), true)
end
end)
Descripción
Snap Tap is an advanced movement feature that gives instant priority to the most recently pressed movement key. When two opposite movement keys (such as A and D, or W and S) are held at the same time, the latest key pressed automatically becomes active without requiring the other key to be released. This allows for faster direction changes, smoother movement, and more responsive controls during gameplay. Once the active key is released, control instantly returns to the previously held key.
Comentarios (0)
Inicia sesión para unirte a la conversación
- Sé el primero en comentar.
Preguntas frecuentes
- ¿Cómo uso el script Snap Tap Movement?
- Copia el código del script de arriba, únete a Tap Simulator en Roblox y luego pega y ejecuta el código en tu executor. Las funciones se activan en cuanto el script se ejecuta.
- ¿Snap Tap Movement sigue funcionando?
- Sí — Snap Tap Movement está marcado actualmente como funcional (última actualización: 13 oct 2026). Si deja de funcionar tras una actualización de Roblox, vuelve pronto para una versión corregida.
- ¿Qué executor funciona con Snap Tap Movement?
- Este script funciona con la mayoría de los executores populares de Roblox. Consulta nuestra página de executores para encontrar un executor gratuito o de pago confiable para tu dispositivo.