Skip to content
WorkingMisc

open source counterblox unlock all + my loadout

POPooPoo470 viewsCounter BloxJul 16, 2026
Share
open source counterblox unlock all + my loadout

Script Code

Lua
local LocalPlayer = game:GetService("Players").LocalPlayer
local Client = getsenv(LocalPlayer.PlayerGui.Client)

local HttpService = game:GetService("HttpService")
local Data = require(game:GetService("ReplicatedFirst").Data)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local InventoryController = require(ReplicatedStorage.Controllers.InventoryController)

local SkinsTable, CTLoadout, TLoadout = (function()
	local Skins = {}
	for Index, Value in ReplicatedStorage.Skins:GetChildren() do
		if Value:IsA("Folder") then
			local GunName = Value.Name
			for _, Skin in Value:GetChildren() do
				local SkinName = Skin.Name
				if SkinName ~= "Stock" then
					Skins[HttpService:GenerateGUID(false)] = {
						GunName .. "_" .. SkinName
					}
				end
			end
		end
	end

	for Index, Value in ReplicatedStorage.Gloves:GetChildren() do
		if Value:IsA("Folder") and Value.Name ~= "Model" then
			local GloveName = Value.Name
			for _, Skin in Value:GetChildren() do
				local SkinName = Skin.Name
				Skins[HttpService:GenerateGUID(false)] = {
					GloveName .. "_" .. SkinName
				}
			end
		end
	end

	local TWeapons = {
		"Glock", "DualBerettas", "P250", "Tec9", "CZ", "DesertEagle", "R8",
		"Nova", "XM", "SawedOff", "M249", "Negev",
		"MAC10", "MP7", "MP7-SD", "UMP", "P90", "Bizon",
		"Galil", "AK47", "Scout", "SG", "AWP", "G3SG1",
		"Kevlar Vest", "Kevlar + Helmet",
		"Molotov", "Decoy Grenade", "Flashbang", "HE Grenade", "Smoke Grenade"
	}

	local CTWeapons = {
		"P2000", "USP", "DualBerettas", "P250", "FiveSeven", "CZ", "DesertEagle", "R8",
		"Nova", "XM", "MAG7", "M249", "Negev",
		"MP9", "MP7", "MP7-SD", "UMP", "P90", "Bizon",
		"Famas", "M4A4", "M4A1", "Scout", "AUG", "AWP", "G3SG1",
		"Kevlar Vest", "Kevlar + Helmet", "Defuse Kit",
		"Incendiary Grenade", "Decoy Grenade", "Flashbang", "HE Grenade", "Smoke Grenade"
	}

	local IsWeaponFundedInThisTeam = function(Team, Gun)
		if Team == "T" then
			if table.find(TWeapons, Gun) then
				return true
			end
		elseif Team == "CT" then
			if table.find(CTWeapons, Gun) then
				return true
			end
		end
	end

	for Index, Value in Skins do

		local Weapon, Skin = table.unpack(string.split(Value[1], "_"))[1]
		if IsWeaponFundedInThisTeam("CT", Weapon) then
			Client.CTLoadout[Index] = Value
		end
		if IsWeaponFundedInThisTeam("T", Weapon) then
			Client.TLoadout[Index]	 = Value
		end
	end

	return Skins
end)()


local Old; Old = hookfunction(Data.GetData, function(Type, ...)
	if Type ~= nil then
		local ToReturn = Old(Type, ...)
		for Index, Value in SkinsTable do
			ToReturn[tostring(Index)] = Value
		end
		return ToReturn
	end
	return Old(Type, ...)
end)

for Index, Value in getconnections(ReplicatedStorage.Events.InventoryAndLoadout.OnClientEvent) do
	local Function = Value.Function
	if Function then
		local Old; Old = hookfunction(Function, function(Type, Skins, ...)
			if Type == "CTLoadout" then
				Skins = Client.CTLoadout
			elseif Type == "TLoadout" then
				Skins = Client.TLoadout
			elseif Type == "Inventory" then
				Skins = SkinsTable
			end
			return Old(Type, Skins, ...)
		end)
	end
end

local Old; Old = hookmetamethod(game, "__namecall", function(self, ...)
	local Method = getnamecallmethod()
	local Args	 = {...}
	if Method == "FireServer" then
		if self and self.Name == "DataEvent" then
			local Table = Args[1]
			if Table[1] == "EquipItem" then

				if Table[2] ~= "Both" then
					local SkinFolder = LocalPlayer.SkinFolder[Table[2] .. "Folder"]
					local Weapon, Skin = table.unpack(string.split(Table[4][1], "_")) -- wow.
					if Table[3] == "Knife" or Table[3] == "Glove" then
						SkinFolder[Table[3]].Value = Skin

						local Loadout = Client[Table[2] .. "Loadout"]
						if Loadout then
							Loadout[Table[3] .. "Over"] = true
							Loadout[Table[3]] = {
								tostring(Weapon .. "_" .. Skin) 
							}
							-- print(Loadout[Table[3]])
							-- print("nigga")
						end
					else
						SkinFolder[Weapon].Value = Skin
					end
				else
					for Index, Value in {"CT", "T"} do
						local SkinFolder = LocalPlayer.SkinFolder[Value .. "Folder"]
						local Weapon, Skin = table.unpack(string.split(Table[4][1], "_")) -- wow.
						if Table[3] == "Knife" or Table[3] == "Glove" then
							SkinFolder[Table[3]].Value = Skin
							local Loadout = Client[Value .. "Loadout"]
							if Loadout then
								Loadout[Table[3] .. "Over"] = true
								Loadout[Table[3]] = {
									tostring(Weapon .. "_" .. Skin)
								}
							end
						else
							SkinFolder[Weapon].Value = Skin
						end
					end
				end

			end
		end
	end

	return Old(self, ...)
end)

task.wait(2)

local skinFolders = {
	CT = LocalPlayer.SkinFolder.CTFolder,
	T  = LocalPlayer.SkinFolder.TFolder,
}

local function setskin(team, weaponName, skinName)
	local folder = skinFolders[team]
	if folder and folder:FindFirstChild(weaponName) then
		folder[weaponName].Value = skinName
	end
end
setskin("CT", "Karambit", "Drop-Out")
setskin("T", "Karambit", "Drop-Out")
setskin("CT", "DesertEagle", "DropX")
setskin("T",  "DesertEagle", "DropX")
setskin("T",  "AK47", "Eve")
setskin("CT", "M4A4", "Flashy Ride")
setskin("CT", "Scout", "Aurora")
setskin("T",  "Scout", "Aurora")
setskin("CT", "AWP", "Difference")
setskin("T",  "AWP", "Difference")

task.wait(2)

firesignal(ReplicatedStorage.Events.InventoryAndLoadout.OnClientEvent, "Inventory", SkinsTable)
firesignal(ReplicatedStorage.Events.InventoryAndLoadout.OnClientEvent, "CTLoadout", Client.CTLoadout)
firesignal(ReplicatedStorage.Events.InventoryAndLoadout.OnClientEvent, "TLoadout", Client.TLoadout)

Description

i made ts tuff loadout

Comments (0)

Log in to join the conversation

  • Be the first to comment.

Frequently asked questions

How do I use the open source counterblox unlock all + my loadout script?
Copy the script code above, join Counter Blox on Roblox, then paste and execute the code in your executor. The features activate as soon as the script runs.
Is open source counterblox unlock all + my loadout still working?
Yes — open source counterblox unlock all + my loadout is currently marked as working (last updated Oct 14, 2026). If it breaks after a Roblox update, check back soon for a refreshed version.
Which executor works with open source counterblox unlock all + my loadout?
This script works with most popular Roblox executors. Check our executors page to find a trusted free or paid executor for your device.