Working
Spawn Notifier
Script Code
Lua
local CoreGui = game:GetService("CoreGui")
if CoreGui:FindFirstChild("QXNzZXRz") then
CoreGui["QXNzZXRz"]:Destroy()
end
local AssetsFolder = Instance.new("Folder")
AssetsFolder.Name = "QXNzZXRz"
AssetsFolder.Parent = CoreGui
local AlertSound = Instance.new("Sound")
AlertSound.Name = "Alert"
AlertSound.SoundId = "rbxassetid://139302680939651"
AlertSound.PlaybackSpeed = 1.5
AlertSound.Volume = 1
AlertSound.Parent = AssetsFolder
local Reverb = Instance.new("ReverbSoundEffect")
Reverb.DecayTime = 1
Reverb.Density = 1
Reverb.Diffusion = 1
Reverb.DryLevel = -6
Reverb.WetLevel = 0
Reverb.Parent = AlertSound
EntityNames = {
"A60",
"monster2", -- A-200
"AmbushMoving",
"RushCounterpart", -- Cease
"Deer God",
"Frostbite",
"ReboundMoving",
"Death", -- Ripper
"RushMoving",
"Silence",
"Eyes",
"BackdoorRush" -- Blitz
}
local StarterGui = game:GetService("StarterGui")
function SendAlert(Title, Content, PlaySound)
StarterGui:SetCore("SendNotification", {
["Title"] = Title,
["Text"] = Content
})
if PlaySound then
AlertSound.TimePosition = 0
AlertSound:Play()
end
end
SendAlert("Entity Notifier Loaded", "Successfully loaded and executed script version 1.12042026", false)
workspace.ChildAdded:Connect(function(Added)
if table.find(EntityNames, Added.Name) then
if Added.Name == "A60" then
SendAlert("A-60 spawned!", "", true)
elseif Added.Name == "monster2" then
SendAlert("A-200 spawned!", "", true)
elseif Added.Name == "AmbushMoving" then
SendAlert("Ambush spawned!", "", true)
elseif Added.Name == "RushCounterpart" then
SendAlert("Cease spawned!", "", true)
elseif Added.Name == "Deer God" then
SendAlert("Deer God spawned!", "", true)
elseif Added.Name == "Frostbite" then
SendAlert("Frostbite spawned!", "", true)
elseif Added.Name == "ReboundMoving" then
SendAlert("Rebound spawned!", "", true)
elseif Added.Name == "Death" then
SendAlert("Ripper spawned!", "", true)
elseif Added.Name == "RushMoving" then
SendAlert("Rush spawned!", "", true)
elseif Added.Name == "Silence" then
SendAlert("Silence spawned!", "", true)
elseif Added.Name == "Eyes" then
SendAlert("Eyes spawned!", "", true)
elseif Added.Name == "BackdoorRush" then
SendAlert("Blitz spawned!", "", true)
end
end
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Frequently asked questions
- How do I use the Spawn Notifier script?
- Copy the script code above, open your Roblox executor, paste the code, and press execute while you're in the game. The features activate instantly once the script runs.
- Is the Spawn Notifier script free?
- Yes. This script is free to copy and use. If it uses a key system, follow the "Get key" link to unlock it at no cost.
- Is the Spawn Notifier script safe to use?
- The full source code is shown on this page so you can read exactly what it does before running it. Always use a trusted executor, and remember that using scripts is against Roblox's terms of service, so use them at your own risk.
- Which executor works with Spawn Notifier?
- This script works with most popular Roblox executors. Check our executors page to find a trusted free or paid executor for your device.