Snap Tap Movement

Код скрипта
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
-- Wait for character and humanoid
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
humanoid = newCharacter:WaitForChild("Humanoid")
end)
-- Disable default controls
local PlayerModule = require(player:WaitForChild("PlayerScripts"):WaitForChild("PlayerModule"))
local controls = PlayerModule:GetControls()
controls:Disable()
-- Input tracking
local keys = {
[Enum.KeyCode.W] = false,
[Enum.KeyCode.S] = false,
[Enum.KeyCode.A] = false,
[Enum.KeyCode.D] = false,
[Enum.KeyCode.Space] = false
}
-- Last pressed stacks for opposing directions
local verticalStack = {} -- W, S
local horizontalStack = {} -- A, D
local function removeFromStack(stack, key)
for i = #stack, 1, -1 do
if stack[i] == key then
table.remove(stack, i)
end
end
end
local function updateStack(stack, key, isPressed)
removeFromStack(stack, key)
if isPressed then
table.insert(stack, key)
end
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if keys[input.KeyCode] ~= nil then
keys[input.KeyCode] = true
if input.KeyCode == Enum.KeyCode.W or input.KeyCode == Enum.KeyCode.S then
updateStack(verticalStack, input.KeyCode, true)
elseif input.KeyCode == Enum.KeyCode.A or input.KeyCode == Enum.KeyCode.D then
updateStack(horizontalStack, input.KeyCode, true)
end
end
end)
UserInputService.InputEnded:Connect(function(input)
if keys[input.KeyCode] ~= nil then
keys[input.KeyCode] = false
if input.KeyCode == Enum.KeyCode.W or input.KeyCode == Enum.KeyCode.S then
updateStack(verticalStack, input.KeyCode, false)
elseif input.KeyCode == Enum.KeyCode.A or input.KeyCode == Enum.KeyCode.D then
updateStack(horizontalStack, input.KeyCode, false)
end
end
end)
RunService.RenderStepped:Connect(function()
if not humanoid or not character:IsDescendantOf(workspace) then return end
-- Handle jumping
if keys[Enum.KeyCode.Space] then
humanoid.Jump = true
end
local moveDir = Vector3.new(0, 0, 0)
-- Vertical movement (Snap Tap)
if #verticalStack > 0 then
local activeKey = verticalStack[#verticalStack]
if activeKey == Enum.KeyCode.W then
moveDir += Vector3.new(0, 0, -1)
elseif activeKey == Enum.KeyCode.S then
moveDir += Vector3.new(0, 0, 1)
end
end
-- Horizontal movement (Snap Tap)
if #horizontalStack > 0 then
local activeKey = horizontalStack[#horizontalStack]
if activeKey == Enum.KeyCode.A then
moveDir += Vector3.new(-1, 0, 0)
elseif activeKey == Enum.KeyCode.D then
moveDir += Vector3.new(1, 0, 0)
end
end
if moveDir.Magnitude > 0 then
humanoid:Move(moveDir.Unit, true)
else
humanoid:Move(Vector3.new(0, 0, 0), true)
end
end)
Описание
Snap Tap is an advanced movement feature that gives instant priority to the most recently pressed movement key. When two opposite movement keys (such as A and D, or W and S) are held at the same time, the latest key pressed automatically becomes active without requiring the other key to be released. This allows for faster direction changes, smoother movement, and more responsive controls during gameplay. Once the active key is released, control instantly returns to the previously held key.
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Часто задаваемые вопросы
- Как использовать скрипт Snap Tap Movement?
- Скопируйте код скрипта выше, зайдите в Tap Simulator на Roblox, затем вставьте и выполните код в экзекьюторе. Функции активируются сразу после запуска.
- Snap Tap Movement ещё работает?
- Да — Snap Tap Movement отмечен как рабочий (обновлено 16 окт. 2026 г.). Если он сломается после обновления Roblox, зайдите позже за обновлённой версией.
- Какой экзекьютор работает с Snap Tap Movement?
- Этот скрипт работает с большинством популярных экзекьюторов Roblox. Посетите нашу страницу экзекьюторов, чтобы найти подходящий для вашего устройства.