sell lemons auto farmer

Código do script
--// Services
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local VirtualUser = game:GetService("VirtualUser")
--// Runtime cleanup
local RUNTIME_KEY = "__SellLemonsRuntime"
local previousRuntime = getgenv()[RUNTIME_KEY]
if previousRuntime and previousRuntime.stop then
previousRuntime.stop()
end
local Runtime = {
alive = true,
connections = {},
lemonConnections = {},
tasks = {},
}
getgenv()[RUNTIME_KEY] = Runtime
local function isAlive()
return Runtime.alive and getgenv()[RUNTIME_KEY] == Runtime
end
local function trackConnection(connection)
table.insert(Runtime.connections, connection)
return connection
end
local function trackTask(thread)
if thread then
table.insert(Runtime.tasks, thread)
end
return thread
end
local function spawnTracked(callback, ...)
local args = { ... }
return trackTask(task.spawn(function()
if isAlive() then
callback(table.unpack(args))
end
end))
end
local function delayTracked(seconds, callback, ...)
local args = { ... }
return trackTask(task.delay(seconds, function()
if isAlive() then
callback(table.unpack(args))
end
end))
end
function Runtime.stop()
if not Runtime.alive then
return
end
Runtime.alive = false
getgenv().autobuyButtons = false
getgenv().autoUpgrade = false
getgenv().autoCashDrops = false
getgenv().autoAcceptPhoneOffers = false
getgenv().autoBigLemons = false
getgenv().antiAFK = false
getgenv().buttonsBuying = 0
getgenv().upgradesBuying = 0
for _, connection in ipairs(Runtime.connections) do
pcall(function()
connection:Disconnect()
end)
end
for _, connection in pairs(Runtime.lemonConnections) do
pcall(function()
connection:Disconnect()
end)
end
for _, thread in ipairs(Runtime.tasks) do
pcall(function()
task.cancel(thread)
end)
end
table.clear(Runtime.connections)
table.clear(Runtime.lemonConnections)
table.clear(Runtime.tasks)
end
-- UserInputService is loaded by the original script's environment.
-- Keeping the reference avoids changing executor-side assumptions.
local _UIS = UserInputService
--// Player
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
--// UI Library
local CalmLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/ICantAffordSynapse/calmlib/refs/heads/main/src.lua"))()
--// Configuration
local DEFAULTS = {
autobuyButtonsInterval = 2000,
buyButtonsThreshold = 1,
autobuyButtons = false,
autoUpgradeInterval = 2000,
upgradeThreshold = 1,
upgradeAmount = 1,
autoUpgrade = false,
autoBigLemons = false,
autoCashDrops = false,
autoAcceptPhoneOffers = false,
antiAFK = false,
maxSimulatenousPurchases = 1,
buttonsBuying = 0,
upgradesBuying = 0,
}
for key, value in pairs(DEFAULTS) do
if getgenv()[key] == nil then
getgenv()[key] = value
end
end
local function global(key)
return getgenv()[key]
end
local function setGlobal(key, value)
getgenv()[key] = value
end
--// Number parsing
local SUFFIXES = {
k = 1e3, m = 1e6, b = 1e9, t = 1e12,
qd = 1e15, qn = 1e18, sx = 1e21, sp = 1e24, oc = 1e27, no = 1e30,
dc = 1e33, ud = 1e36, dd = 1e39, td = 1e42, qtd = 1e45, qnd = 1e48,
sxd = 1e51, spd = 1e54, ocd = 1e57, nod = 1e60,
vg = 1e63, uvg = 1e66, dvg = 1e69, tvg = 1e72, qtvg = 1e75, qnvg = 1e78,
sxvg = 1e81, spvg = 1e84, ocvg = 1e87, novg = 1e90,
tg = 1e93, utg = 1e96, dtg = 1e99, ttg = 1e102, qttg = 1e105, qntg = 1e108,
sxtg = 1e111, sptg = 1e114, octg = 1e117, notg = 1e120,
qdg = 1e123, uqdg = 1e126, dqdg = 1e129, tqdg = 1e132, qtqdg = 1e135,
qnqdg = 1e138, sxqdg = 1e141, spqdg = 1e144, ocqdg = 1e147, noqdg = 1e150,
qng = 1e153, uqng = 1e156, dqng = 1e159, tqng = 1e162, qtqng = 1e165,
qnqng = 1e168, sxqng = 1e171, spqng = 1e174, ocqng = 1e177, noqng = 1e180,
sxg = 1e183, usxg = 1e186, dsxg = 1e189, tsxg = 1e192, qtsxg = 1e195,
qnsxg = 1e198, sxsxg = 1e201, spsxg = 1e204, ocsxg = 1e207, nosxg = 1e210,
spg = 1e213, uspg = 1e216, dspg = 1e219, tspg = 1e222, qtspg = 1e225,
qnspg = 1e228, sxspg = 1e231, spspg = 1e234, ocspg = 1e237, nospg = 1e240,
ocg = 1e243, uocg = 1e246, docg = 1e249, tocg = 1e252, qtocg = 1e255,
qnocg = 1e258, sxocg = 1e261, spocg = 1e264, ococg = 1e267, noocg = 1e270,
nog = 1e273, unog = 1e276, dnog = 1e279, tnog = 1e282, qtnog = 1e285,
qnnog = 1e288, sxnog = 1e291, spnog = 1e294, ocnog = 1e297, nonog = 1e300,
ce = 1e303,
}
local WORDS = {
hundred = 1e2,
thousand = 1e3,
million = 1e6,
billion = 1e9,
trillion = 1e12,
quadrillion = 1e15,
quintillion = 1e18,
sextillion = 1e21,
septillion = 1e24,
octillion = 1e27,
nonillion = 1e30,
decillion = 1e33,
undecillion = 1e36,
duodecillion = 1e39,
tredecillion = 1e42,
quattuordecillion = 1e45,
quindecillion = 1e48,
sexdecillion = 1e51,
septendecillion = 1e54,
octodecillion = 1e57,
novemdecillion = 1e60,
vigintillion = 1e63,
unvigintillion = 1e66,
duovigintillion = 1e69,
tresvigintillion = 1e72,
quattuorvigintillion = 1e75,
quinvigintillion = 1e78,
sexvigintillion = 1e81,
septenvigintillion = 1e84,
octovigintillion = 1e87,
novemvigintillion = 1e90,
trigintillion = 1e93,
untrigintillion = 1e96,
duotrigintillion = 1e99,
trestrigintillion = 1e102,
quattuortrigintillion = 1e105,
quintrigintillion = 1e108,
sextrigintillion = 1e111,
septentrigintillion = 1e114,
octotrigintillion = 1e117,
novemtrigintillion = 1e120,
quadragintillion = 1e123,
unquadragintillion = 1e126,
duoquadragintillion = 1e129,
tresquadragintillion = 1e132,
quattuorquadragintillion = 1e135,
quinquadragintillion = 1e138,
sexquadragintillion = 1e141,
septenquadragintillion = 1e144,
octoquadragintillion = 1e147,
novemquadragintillion = 1e150,
quinquagintillion = 1e153,
unquinquagintillion = 1e156,
duoquinquagintillion = 1e159,
tresquinquagintillion = 1e162,
quattuorquinquagintillion = 1e165,
quinquinquagintillion = 1e168,
sexquinquagintillion = 1e171,
septenquinquagintillion = 1e174,
octoquinquagintillion = 1e177,
novemquinquagintillion = 1e180,
sexagintillion = 1e183,
unsexagintillion = 1e186,
duosexagintillion = 1e189,
tressexagintillion = 1e192,
quattuorsexagintillion = 1e195,
quinsexagintillion = 1e198,
sexsexagintillion = 1e201,
septensexagintillion = 1e204,
octosexagintillion = 1e207,
novemsexagintillion = 1e210,
septuagintillion = 1e213,
unseptuagintillion = 1e216,
duoseptuagintillion = 1e219,
tresseptuagintillion = 1e222,
quattuorseptuagintillion = 1e225,
quinseptuagintillion = 1e228,
sexseptuagintillion = 1e231,
septenseptuagintillion = 1e234,
octoseptuagintillion = 1e237,
novemseptuagintillion = 1e240,
octogintillion = 1e243,
unoctogintillion = 1e246,
duooctogintillion = 1e249,
tresoctogintillion = 1e252,
quattuoroctogintillion = 1e255,
quinoctogintillion = 1e258,
sexoctogintillion = 1e261,
septenoctogintillion = 1e264,
octooctogintillion = 1e267,
novemoctogintillion = 1e270,
nonagintillion = 1e273,
unnonagintillion = 1e276,
duononagintillion = 1e279,
tresnonagintillion = 1e282,
quattuornonagintillion = 1e285,
quinnonagintillion = 1e288,
sexnonagintillion = 1e291,
septennonagintillion = 1e294,
octononagintillion = 1e297,
novemnonagintillion = 1e300,
centillion = 1e303
}
local function getMultiplier(token, customSuffixes)
token = token:lower()
return (customSuffixes and customSuffixes[token]) or SUFFIXES[token] or WORDS[token]
end
local function decodeValue(value, customSuffixes)
if typeof(value) ~= "string" then
return tonumber(value)
end
local cleaned = value:lower():gsub(",", ""):gsub("%s+", " "):gsub("^%s+", ""):gsub("%s+$", "")
local amount, suffix = cleaned:match("^([%d%.%-]+)%s*([%a]+)$")
if amount and suffix then
local multiplier = getMultiplier(suffix, customSuffixes)
if not multiplier then
error(suffix .. " not in suffix tables!")
end
local numericAmount = tonumber(amount)
return numericAmount and numericAmount * multiplier or nil
end
return tonumber(cleaned)
end
local function safeDecode(value)
local ok, result = pcall(decodeValue, value)
if not ok then
warn("safeDecode() was not ok: ", result)
end
return ok and result or nil
end
--// Character helpers
local function getCharacter()
return LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
end
local function getRootPart()
return getCharacter():WaitForChild("HumanoidRootPart")
end
--// Tycoon helpers
local function findTycoon()
for _, instance in ipairs(Workspace:GetChildren()) do
local owner = instance:FindFirstChild("Owner")
if owner and owner.Value == LocalPlayer then
return instance
end
end
return nil
end
local Tycoon = findTycoon()
if not Tycoon then
warn("Tycoon not found for player.")
return
end
local CashDropsFolder = Workspace:WaitForChild("CashDrops")
local TycoonRemotes = Tycoon:WaitForChild("Remotes")
local PhoneOfferEvent = TycoonRemotes:WaitForChild("PhoneOffer")
local function getPurchasesFolder()
return Tycoon:FindFirstChild("Purchases")
end
local function getIncomeSource(category)
local source = category:FindFirstChild(category.Name)
return source and source:FindFirstChild(source.Name) or nil
end
--// Interaction helpers
local primingUpgradeUis = false
local function primeUpgradeUis()
if primingUpgradeUis then
return
end
primingUpgradeUis = true
local purchases = getPurchasesFolder()
if purchases then
for _, category in ipairs(purchases:GetChildren()) do
local incomeSource = getIncomeSource(category)
if incomeSource and incomeSource:IsA("BasePart") then
local originalCFrame = incomeSource.CFrame
incomeSource.CFrame = getRootPart().CFrame
task.wait(0.21)
incomeSource.CFrame = originalCFrame
end
end
end
primingUpgradeUis = false
end
local function remoteTouchInterest(part)
local root = getRootPart()
local originalCanCollide = part.CanCollide
local originalCFrame = part.CFrame
part.CanCollide = false
part:PivotTo(root.CFrame)
task.wait()
task.wait()
if part.Parent then
part:PivotTo(originalCFrame)
part.CanCollide = originalCanCollide
end
end
--// Price helpers
local function stripCurrency(text)
return text:match("%d.*") or ""
end
local function getCurrentCash()
local leaderstats = LocalPlayer:FindFirstChild("leaderstats")
local cash = leaderstats and leaderstats:FindFirstChild("Cash")
return cash and safeDecode(stripCurrency(cash.Value)) or nil
end
local function getButtonPrice(button)
local buttonPart = button:FindFirstChild("Button")
local gui = buttonPart and buttonPart:FindFirstChild("Gui")
local priceLabel = gui and gui:FindFirstChild("Price")
local priceMagnitudeLabel = gui and gui:FindFirstChild("PriceMag")
if priceLabel and priceMagnitudeLabel then
return safeDecode(stripCurrency(priceLabel.Text) .. priceMagnitudeLabel.Text)
end
return nil
end
local function getUpgradePrice(upgradeEvent)
local source = upgradeEvent.Parent
local sourceUi = source and PlayerGui:FindFirstChild(source.Name:gsub(" ", ""))
local upgradeUi = sourceUi and sourceUi:FindFirstChild("Upgrade")
local priceLabel = upgradeUi and upgradeUi:FindFirstChild("Price")
return priceLabel and safeDecode(stripCurrency(priceLabel.Text)) or nil
end
local function canBuyButton(button)
local cash = getCurrentCash()
local price = getButtonPrice(button)
if not cash or not price then
warn(not cash and "Invalid cash (from buy button)" or ("Invalid button price for " .. button.Name))
return false
end
return (cash * global("buyButtonsThreshold") / 110) > price
end
local function canBuyUpgrade(upgradeEvent)
local cash = getCurrentCash()
local price = getUpgradePrice(upgradeEvent)
if not cash or not price then
local sourceName = upgradeEvent.Parent and (" for " .. upgradeEvent.Parent.Name) or ""
warn(not cash and "Invalid cash (from buy upgrade)" or ("Invalid upgrade price" .. sourceName))
return false
end
local adjustedCash = cash * global("upgradeThreshold") / 100
adjustedCash /= 1.2 ^ global("upgradeAmount")
return adjustedCash > price
end
--// Collection helpers
local function isValidButton(instance)
return instance:IsA("Model") and instance:FindFirstChild("Button") ~= nil
end
local function collectButtons()
local buttons = {}
local purchases = getPurchasesFolder()
if not purchases then
return buttons
end
for _, category in ipairs(purchases:GetChildren()) do
local buttonsFolder = category:FindFirstChild("Buttons")
if not buttonsFolder then
continue
end
for _, group in ipairs(buttonsFolder:GetChildren()) do
if isValidButton(group) then
table.insert(buttons, group)
continue
end
for _, button in ipairs(group:GetChildren()) do
if isValidButton(button) then
table.insert(buttons, button)
end
end
end
end
return buttons
end
local function collectUpgradeEvents()
local upgradeEvents = {}
local purchases = getPurchasesFolder()
if not purchases then
return upgradeEvents
end
for _, category in ipairs(purchases:GetChildren()) do
local incomeSource = getIncomeSource(category)
local upgrade = incomeSource and incomeSource:FindFirstChild("Upgrade")
if upgrade then
table.insert(upgradeEvents, upgrade)
end
end
return upgradeEvents
end
local function collectTrees()
local trees = {}
for _, loopTycoon in ipairs(Workspace:GetChildren()) do
if not loopTycoon.Name:find("Tycoon") then
continue
end
local empty = loopTycoon:FindFirstChild("Empty")
if empty then
for _, tree in ipairs(empty:GetChildren()) do
if tree.Name == "LemonTree" then
table.insert(trees, tree)
end
end
end
local constantTrees = loopTycoon:FindFirstChild("Constant")
constantTrees = constantTrees and constantTrees:FindFirstChild("Trees")
if constantTrees then
for _, tree in ipairs(constantTrees:GetChildren()) do
table.insert(trees, tree)
end
end
local purchases = loopTycoon:FindFirstChild("Purchases")
if purchases then
local hills = purchases:FindFirstChild("Hills")
if hills then
for i = 1, 3, 1 do
local hill = hills:FindFirstChild("Hill " .. i)
if hill then
for _, tree in ipairs(hill:GetChildren()) do
if tree.Name == "LemonTree" then
table.insert(trees, tree)
end
end
end
end
end
end
for _, tree in workspace:GetChildren() do
if tree.Name == "LemonTree" then
table.insert(trees, tree)
end
end
end
return trees
end
local function collectLemons(trees)
local lemons = {}
for _, tree in ipairs(trees or collectTrees()) do
for _, child in ipairs(tree:GetChildren()) do
if child.Name == "Fruit" then
table.insert(lemons, child)
end
end
end
return lemons
end
--// Purchase actions
local function activePurchases()
return global("buttonsBuying") + global("upgradesBuying")
end
local function waitForPurchaseSlot()
while isAlive() and activePurchases() >= global("maxSimulatenousPurchases") do
task.wait()
end
end
local function runButtonPurchase(button)
if not canBuyButton(button) then
return
end
waitForPurchaseSlot()
setGlobal("buttonsBuying", global("buttonsBuying") + 1)
local ok, err = pcall(function()
if canBuyButton(button) then
local buttonPart = button:FindFirstChild("Button")
if buttonPart and buttonPart:IsA("BasePart") then
remoteTouchInterest(buttonPart)
end
end
end)
if not ok then
warn(err)
end
setGlobal("buttonsBuying", math.max(0, global("buttonsBuying") - 1))
end
local function buyButtons()
for _, button in ipairs(collectButtons()) do
if not isAlive() then
break
end
spawnTracked(runButtonPurchase, button)
task.wait(1 / 30)
end
end
local function runUpgradePurchase(upgradeEvent)
if not canBuyUpgrade(upgradeEvent) then
return
end
waitForPurchaseSlot()
setGlobal("upgradesBuying", global("upgradesBuying") + 1)
local ok, err = pcall(function()
if canBuyUpgrade(upgradeEvent) then
upgradeEvent:InvokeServer(global("upgradeAmount"))
end
end)
if not ok then
warn(err)
end
setGlobal("upgradesBuying", math.max(0, global("upgradesBuying") - 1))
end
local function upgradeEverything()
for _, upgradeEvent in ipairs(collectUpgradeEvents()) do
if not isAlive() then
break
end
spawnTracked(runUpgradePurchase, upgradeEvent)
task.wait(1 / 30)
end
end
--// Lemon automation
local lemonConnections = Runtime.lemonConnections
local lemons = collectLemons()
local function tryClickLemon(lemon)
if not lemon then return end
lemon.CanQuery = false
lemon.CanCollide = false
lemon.CanTouch = false
lemon.Size = Vector3.new(
10,
10,
10
)
for _, descendant in ipairs(lemon:GetDescendants()) do
if descendant.Name == "ClickPart" then
descendant.Size = Vector3.new(
15,
15,
15
)
descendant.Position = lemon.Position
end
if descendant:IsA("ClickDetector") then
descendant.MaxActivationDistance = 123456
end
end
end
local function refreshLemonConnections()
for index, connection in pairs(lemonConnections) do
connection:Disconnect()
lemonConnections[index] = nil
end
lemons = collectLemons()
for _, lemon in ipairs(lemons) do
lemonConnections[lemon] = lemon.ChildAdded:Connect(function(child)
if global("autoBigLemons") and child.Name == "ClickPart" then
spawnTracked(tryClickLemon, lemon)
end
end)
end
end
spawnTracked(function()
while isAlive() and task.wait(10) do
if global("autoBigLemons") then
refreshLemonConnections()
for _, lemon in ipairs(lemons) do
tryClickLemon(lemon)
end
end
end
end)
--// UI
local window = CalmLib:win("sell lemons")
local infoTab = window:tab("info", "rbxassetid://109121102062195")
infoTab:label("// // // TIP")
infoTab:label("- Do not confuse buttons with upgrades.")
infoTab:label("- Buttons are purchase pads.")
infoTab:label("- Upgrades are for income sources, such as the lemon stand.")
infoTab:label("// // // PROBLEMS")
infoTab:label("// // Buying upgrades not working:")
infoTab:label("- You need to see the upgrade UI inside your tycoon at least once.")
infoTab:label("- The script uses that UI to read upgrade prices.")
infoTab:button("Upgrades Quick Fix", primeUpgradeUis)
local farmTab = window:tab("farm", "rbxassetid://109121102062195")
farmTab:label("// // // SETTINGS")
farmTab:slider("Autobuy Buttons Interval (ms)", 200, 2000, global("autobuyButtonsInterval"), function(value)
setGlobal("autobuyButtonsInterval", value)
end)
farmTab:slider("Auto Upgrade Interval (ms)", 200, 2000, global("autoUpgradeInterval"), function(value)
setGlobal("autoUpgradeInterval", value)
end)
farmTab:slider("Buy Buttons Threshold (%)", 1, 100, global("buyButtonsThreshold"), function(value)
setGlobal("buyButtonsThreshold", value)
end)
farmTab:slider("Upgrade Threshold (%)", 1, 100, global("upgradeThreshold"), function(value)
setGlobal("upgradeThreshold", value)
end)
farmTab:slider("Maximum Simultaneous Purchases", 1, 50, global("maxSimulatenousPurchases"), function(value)
setGlobal("maxSimulatenousPurchases", value)
end)
farmTab:slider("Upgrade Amount", 1, 100, global("upgradeAmount"), function(value)
setGlobal("upgradeAmount", value)
end)
farmTab:label("WARNING: Larger upgrade amounts can make price estimates inaccurate.")
farmTab:label("The script exaggerates prices because the exact formulas are unknown.")
farmTab:label("// // // MANUAL")
farmTab:button("Buy Buttons", buyButtons)
farmTab:button("Upgrade Everything", upgradeEverything)
farmTab:label("// // // AUTOMATIC")
farmTab:toggle("Autobuy Buttons", global("autobuyButtons"), function(enabled)
setGlobal("autobuyButtons", enabled)
if not enabled then
return
end
spawnTracked(function()
while isAlive() and global("autobuyButtons") do
task.wait(global("autobuyButtonsInterval") / 1000)
pcall(buyButtons)
end
end)
end)
farmTab:toggle("Auto Upgrade Everything", global("autoUpgrade"), function(enabled)
setGlobal("autoUpgrade", enabled)
if not enabled then
return
end
spawnTracked(function()
while isAlive() and global("autoUpgrade") do
task.wait(global("autoUpgradeInterval") / 1000)
pcall(upgradeEverything)
end
end)
end)
trackConnection(CashDropsFolder.ChildAdded:Connect(function(drop)
if global("autoCashDrops") and drop:IsA("BasePart") then
remoteTouchInterest(drop)
end
end))
farmTab:toggle("Auto Cash Drops", global("autoCashDrops"), function(enabled)
setGlobal("autoCashDrops", enabled)
if not enabled then
return
end
for _, drop in ipairs(CashDropsFolder:GetChildren()) do
if not global("autoCashDrops") then
break
end
if drop:IsA("BasePart") then
remoteTouchInterest(drop)
end
end
end)
trackConnection(PhoneOfferEvent.OnClientEvent:Connect(function()
if global("autoAcceptPhoneOffers") then
PhoneOfferEvent:FireServer("Accept")
end
end))
farmTab:toggle("Auto Accept Phone Offers", global("autoAcceptPhoneOffers"), function(enabled)
setGlobal("autoAcceptPhoneOffers", enabled)
end)
farmTab:toggle("Auto Big Lemons", global("autoBigLemons"), function(enabled)
setGlobal("autoBigLemons", enabled)
if not enabled then
return
end
refreshLemonConnections()
for _, lemon in ipairs(lemons) do
if not global("autoBigLemons") then
break
end
spawnTracked(tryClickLemon, lemon)
task.wait()
end
end)
local miscTab = window:tab("misc", "rbxassetid://109121102062195")
trackConnection(LocalPlayer.Idled:Connect(function()
if not global("antiAFK") then
return
end
VirtualUser:Button2Down(Vector2.new(0, 0), Workspace.CurrentCamera.CFrame)
task.wait()
VirtualUser:Button2Up(Vector2.new(0, 0), Workspace.CurrentCamera.CFrame)
end))
miscTab:toggle("Anti AFK", global("antiAFK"), function(enabled)
setGlobal("antiAFK", enabled)
end)
Descrição
if you see an error/warning in F9 (console) talking about suffixes not being found, then you have to update them because i did not make the suffix table very carefully. if you didn't understand: the script uses a suffix table that i completely guessed. if it's wrong, when you reach that amount of cash most auto farmer functions wont work. you can copy the code and edit it instead of using the script i gave you and hoping I update it. if its a couple letters long, you need to change it in SUFFIXES if its an entire word, you need to change it in WORDS also, i'm not sure if it works for scientific notation yet. here is the full code: https://github.com/NutellaProMax/experiments/blob/main/sellLemons.lua also it uses a library made by Vaehz. heres a link to his socials: https://wearentdevs.net
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