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sell lemons auto farmer

CLclarkdevlinorg1 visualizaçõesUniversal26 de jul. de 2026
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sell lemons auto farmer

Código do script

Lua
--// Services
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local VirtualUser = game:GetService("VirtualUser")

--// Runtime cleanup
local RUNTIME_KEY = "__SellLemonsRuntime"
local previousRuntime = getgenv()[RUNTIME_KEY]

if previousRuntime and previousRuntime.stop then
	previousRuntime.stop()
end

local Runtime = {
	alive = true,
	connections = {},
	lemonConnections = {},
	tasks = {},
}

getgenv()[RUNTIME_KEY] = Runtime

local function isAlive()
	return Runtime.alive and getgenv()[RUNTIME_KEY] == Runtime
end

local function trackConnection(connection)
	table.insert(Runtime.connections, connection)
	return connection
end

local function trackTask(thread)
	if thread then
		table.insert(Runtime.tasks, thread)
	end

	return thread
end

local function spawnTracked(callback, ...)
	local args = { ... }

	return trackTask(task.spawn(function()
		if isAlive() then
			callback(table.unpack(args))
		end
	end))
end

local function delayTracked(seconds, callback, ...)
	local args = { ... }

	return trackTask(task.delay(seconds, function()
		if isAlive() then
			callback(table.unpack(args))
		end
	end))
end

function Runtime.stop()
	if not Runtime.alive then
		return
	end

	Runtime.alive = false

	getgenv().autobuyButtons = false
	getgenv().autoUpgrade = false
	getgenv().autoCashDrops = false
	getgenv().autoAcceptPhoneOffers = false
	getgenv().autoBigLemons = false
	getgenv().antiAFK = false
	getgenv().buttonsBuying = 0
	getgenv().upgradesBuying = 0

	for _, connection in ipairs(Runtime.connections) do
		pcall(function()
			connection:Disconnect()
		end)
	end

	for _, connection in pairs(Runtime.lemonConnections) do
		pcall(function()
			connection:Disconnect()
		end)
	end

	for _, thread in ipairs(Runtime.tasks) do
		pcall(function()
			task.cancel(thread)
		end)
	end

	table.clear(Runtime.connections)
	table.clear(Runtime.lemonConnections)
	table.clear(Runtime.tasks)
end

-- UserInputService is loaded by the original script's environment.
-- Keeping the reference avoids changing executor-side assumptions.
local _UIS = UserInputService

--// Player
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")

--// UI Library
local CalmLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/ICantAffordSynapse/calmlib/refs/heads/main/src.lua"))()

--// Configuration
local DEFAULTS = {
	autobuyButtonsInterval = 2000,
	buyButtonsThreshold = 1,
	autobuyButtons = false,

	autoUpgradeInterval = 2000,
	upgradeThreshold = 1,
	upgradeAmount = 1,
	autoUpgrade = false,

	autoBigLemons = false,
	autoCashDrops = false,
	autoAcceptPhoneOffers = false,
	antiAFK = false,

	maxSimulatenousPurchases = 1,
	buttonsBuying = 0,
	upgradesBuying = 0,
}

for key, value in pairs(DEFAULTS) do
	if getgenv()[key] == nil then
		getgenv()[key] = value
	end
end

local function global(key)
	return getgenv()[key]
end

local function setGlobal(key, value)
	getgenv()[key] = value
end

--// Number parsing
local SUFFIXES = {
	k = 1e3, m = 1e6, b = 1e9, t = 1e12,
	qd = 1e15, qn = 1e18, sx = 1e21, sp = 1e24, oc = 1e27, no = 1e30,
	dc = 1e33, ud = 1e36, dd = 1e39, td = 1e42, qtd = 1e45, qnd = 1e48,
	sxd = 1e51, spd = 1e54, ocd = 1e57, nod = 1e60,
	vg = 1e63, uvg = 1e66, dvg = 1e69, tvg = 1e72, qtvg = 1e75, qnvg = 1e78,
	sxvg = 1e81, spvg = 1e84, ocvg = 1e87, novg = 1e90,
	tg = 1e93, utg = 1e96, dtg = 1e99, ttg = 1e102, qttg = 1e105, qntg = 1e108,
	sxtg = 1e111, sptg = 1e114, octg = 1e117, notg = 1e120,
	qdg = 1e123, uqdg = 1e126, dqdg = 1e129, tqdg = 1e132, qtqdg = 1e135,
	qnqdg = 1e138, sxqdg = 1e141, spqdg = 1e144, ocqdg = 1e147, noqdg = 1e150,
	qng = 1e153, uqng = 1e156, dqng = 1e159, tqng = 1e162, qtqng = 1e165,
	qnqng = 1e168, sxqng = 1e171, spqng = 1e174, ocqng = 1e177, noqng = 1e180,
	sxg = 1e183, usxg = 1e186, dsxg = 1e189, tsxg = 1e192, qtsxg = 1e195,
	qnsxg = 1e198, sxsxg = 1e201, spsxg = 1e204, ocsxg = 1e207, nosxg = 1e210,
	spg = 1e213, uspg = 1e216, dspg = 1e219, tspg = 1e222, qtspg = 1e225,
	qnspg = 1e228, sxspg = 1e231, spspg = 1e234, ocspg = 1e237, nospg = 1e240,
	ocg = 1e243, uocg = 1e246, docg = 1e249, tocg = 1e252, qtocg = 1e255,
	qnocg = 1e258, sxocg = 1e261, spocg = 1e264, ococg = 1e267, noocg = 1e270,
	nog = 1e273, unog = 1e276, dnog = 1e279, tnog = 1e282, qtnog = 1e285,
	qnnog = 1e288, sxnog = 1e291, spnog = 1e294, ocnog = 1e297, nonog = 1e300,
	ce = 1e303,
}

local WORDS = {
	hundred = 1e2,
	thousand = 1e3,
	million = 1e6,
	billion = 1e9,
	trillion = 1e12,
	quadrillion = 1e15,
	quintillion = 1e18,
	sextillion = 1e21,
	septillion = 1e24,
	octillion = 1e27,
	nonillion = 1e30,

	decillion = 1e33,
	undecillion = 1e36,
	duodecillion = 1e39,
	tredecillion = 1e42,
	quattuordecillion = 1e45,
	quindecillion = 1e48,
	sexdecillion = 1e51,
	septendecillion = 1e54,
	octodecillion = 1e57,
	novemdecillion = 1e60,

	vigintillion = 1e63,
	unvigintillion = 1e66,
	duovigintillion = 1e69,
	tresvigintillion = 1e72,
	quattuorvigintillion = 1e75,
	quinvigintillion = 1e78,
	sexvigintillion = 1e81,
	septenvigintillion = 1e84,
	octovigintillion = 1e87,
	novemvigintillion = 1e90,

	trigintillion = 1e93,
	untrigintillion = 1e96,
	duotrigintillion = 1e99,
	trestrigintillion = 1e102,
	quattuortrigintillion = 1e105,
	quintrigintillion = 1e108,
	sextrigintillion = 1e111,
	septentrigintillion = 1e114,
	octotrigintillion = 1e117,
	novemtrigintillion = 1e120,

	quadragintillion = 1e123,
	unquadragintillion = 1e126,
	duoquadragintillion = 1e129,
	tresquadragintillion = 1e132,
	quattuorquadragintillion = 1e135,
	quinquadragintillion = 1e138,
	sexquadragintillion = 1e141,
	septenquadragintillion = 1e144,
	octoquadragintillion = 1e147,
	novemquadragintillion = 1e150,

	quinquagintillion = 1e153,
	unquinquagintillion = 1e156,
	duoquinquagintillion = 1e159,
	tresquinquagintillion = 1e162,
	quattuorquinquagintillion = 1e165,
	quinquinquagintillion = 1e168,
	sexquinquagintillion = 1e171,
	septenquinquagintillion = 1e174,
	octoquinquagintillion = 1e177,
	novemquinquagintillion = 1e180,

	sexagintillion = 1e183,
	unsexagintillion = 1e186,
	duosexagintillion = 1e189,
	tressexagintillion = 1e192,
	quattuorsexagintillion = 1e195,
	quinsexagintillion = 1e198,
	sexsexagintillion = 1e201,
	septensexagintillion = 1e204,
	octosexagintillion = 1e207,
	novemsexagintillion = 1e210,

	septuagintillion = 1e213,
	unseptuagintillion = 1e216,
	duoseptuagintillion = 1e219,
	tresseptuagintillion = 1e222,
	quattuorseptuagintillion = 1e225,
	quinseptuagintillion = 1e228,
	sexseptuagintillion = 1e231,
	septenseptuagintillion = 1e234,
	octoseptuagintillion = 1e237,
	novemseptuagintillion = 1e240,

	octogintillion = 1e243,
	unoctogintillion = 1e246,
	duooctogintillion = 1e249,
	tresoctogintillion = 1e252,
	quattuoroctogintillion = 1e255,
	quinoctogintillion = 1e258,
	sexoctogintillion = 1e261,
	septenoctogintillion = 1e264,
	octooctogintillion = 1e267,
	novemoctogintillion = 1e270,

	nonagintillion = 1e273,
	unnonagintillion = 1e276,
	duononagintillion = 1e279,
	tresnonagintillion = 1e282,
	quattuornonagintillion = 1e285,
	quinnonagintillion = 1e288,
	sexnonagintillion = 1e291,
	septennonagintillion = 1e294,
	octononagintillion = 1e297,
	novemnonagintillion = 1e300,
	centillion = 1e303
}

local function getMultiplier(token, customSuffixes)
	token = token:lower()
	return (customSuffixes and customSuffixes[token]) or SUFFIXES[token] or WORDS[token]
end

local function decodeValue(value, customSuffixes)
	if typeof(value) ~= "string" then
		return tonumber(value)
	end

	local cleaned = value:lower():gsub(",", ""):gsub("%s+", " "):gsub("^%s+", ""):gsub("%s+$", "")
	local amount, suffix = cleaned:match("^([%d%.%-]+)%s*([%a]+)$")

	if amount and suffix then
		local multiplier = getMultiplier(suffix, customSuffixes)
		if not multiplier then
			error(suffix .. " not in suffix tables!")
		end

		local numericAmount = tonumber(amount)
		return numericAmount and numericAmount * multiplier or nil
	end

	return tonumber(cleaned)
end

local function safeDecode(value)
	local ok, result = pcall(decodeValue, value)
	if not ok then
		warn("safeDecode() was not ok: ", result)
	end
	return ok and result or nil
end

--// Character helpers
local function getCharacter()
	return LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
end

local function getRootPart()
	return getCharacter():WaitForChild("HumanoidRootPart")
end

--// Tycoon helpers
local function findTycoon()
	for _, instance in ipairs(Workspace:GetChildren()) do
		local owner = instance:FindFirstChild("Owner")
		if owner and owner.Value == LocalPlayer then
			return instance
		end
	end

	return nil
end

local Tycoon = findTycoon()
if not Tycoon then
	warn("Tycoon not found for player.")
	return
end

local CashDropsFolder = Workspace:WaitForChild("CashDrops")
local TycoonRemotes = Tycoon:WaitForChild("Remotes")
local PhoneOfferEvent = TycoonRemotes:WaitForChild("PhoneOffer")

local function getPurchasesFolder()
	return Tycoon:FindFirstChild("Purchases")
end

local function getIncomeSource(category)
	local source = category:FindFirstChild(category.Name)
	return source and source:FindFirstChild(source.Name) or nil
end

--// Interaction helpers
local primingUpgradeUis = false

local function primeUpgradeUis()
	if primingUpgradeUis then
		return
	end

	primingUpgradeUis = true

	local purchases = getPurchasesFolder()
	if purchases then
		for _, category in ipairs(purchases:GetChildren()) do
			local incomeSource = getIncomeSource(category)
			if incomeSource and incomeSource:IsA("BasePart") then
				local originalCFrame = incomeSource.CFrame
				incomeSource.CFrame = getRootPart().CFrame
				task.wait(0.21)
				incomeSource.CFrame = originalCFrame
			end
		end
	end

	primingUpgradeUis = false
end

local function remoteTouchInterest(part)
	local root = getRootPart()
	local originalCanCollide = part.CanCollide
	local originalCFrame = part.CFrame

	part.CanCollide = false
	part:PivotTo(root.CFrame)

	task.wait()
	task.wait()

	if part.Parent then
		part:PivotTo(originalCFrame)
		part.CanCollide = originalCanCollide
	end
end

--// Price helpers
local function stripCurrency(text)
	return text:match("%d.*") or ""
end

local function getCurrentCash()
	local leaderstats = LocalPlayer:FindFirstChild("leaderstats")
	local cash = leaderstats and leaderstats:FindFirstChild("Cash")
	return cash and safeDecode(stripCurrency(cash.Value)) or nil
end

local function getButtonPrice(button)
	local buttonPart = button:FindFirstChild("Button")
	local gui = buttonPart and buttonPart:FindFirstChild("Gui")
	local priceLabel = gui and gui:FindFirstChild("Price")
	local priceMagnitudeLabel = gui and gui:FindFirstChild("PriceMag")

	if priceLabel and priceMagnitudeLabel then
		return safeDecode(stripCurrency(priceLabel.Text) .. priceMagnitudeLabel.Text)
	end

	return nil
end

local function getUpgradePrice(upgradeEvent)
	local source = upgradeEvent.Parent
	local sourceUi = source and PlayerGui:FindFirstChild(source.Name:gsub(" ", ""))
	local upgradeUi = sourceUi and sourceUi:FindFirstChild("Upgrade")
	local priceLabel = upgradeUi and upgradeUi:FindFirstChild("Price")

	return priceLabel and safeDecode(stripCurrency(priceLabel.Text)) or nil
end

local function canBuyButton(button)
	local cash = getCurrentCash()
	local price = getButtonPrice(button)

	if not cash or not price then
		warn(not cash and "Invalid cash (from buy button)" or ("Invalid button price for " .. button.Name))
		return false
	end

	return (cash * global("buyButtonsThreshold") / 110) > price
end

local function canBuyUpgrade(upgradeEvent)
	local cash = getCurrentCash()
	local price = getUpgradePrice(upgradeEvent)

	if not cash or not price then
		local sourceName = upgradeEvent.Parent and (" for " .. upgradeEvent.Parent.Name) or ""
		warn(not cash and "Invalid cash (from buy upgrade)" or ("Invalid upgrade price" .. sourceName))
		return false
	end

	local adjustedCash = cash * global("upgradeThreshold") / 100
	adjustedCash /= 1.2 ^ global("upgradeAmount")

	return adjustedCash > price
end

--// Collection helpers
local function isValidButton(instance)
	return instance:IsA("Model") and instance:FindFirstChild("Button") ~= nil
end

local function collectButtons()
	local buttons = {}
	local purchases = getPurchasesFolder()

	if not purchases then
		return buttons
	end

	for _, category in ipairs(purchases:GetChildren()) do
		local buttonsFolder = category:FindFirstChild("Buttons")
		if not buttonsFolder then
			continue
		end

		for _, group in ipairs(buttonsFolder:GetChildren()) do
			if isValidButton(group) then
				table.insert(buttons, group)
				continue
			end

			for _, button in ipairs(group:GetChildren()) do
				if isValidButton(button) then
					table.insert(buttons, button)
				end
			end
		end
	end

	return buttons
end

local function collectUpgradeEvents()
	local upgradeEvents = {}
	local purchases = getPurchasesFolder()

	if not purchases then
		return upgradeEvents
	end

	for _, category in ipairs(purchases:GetChildren()) do
		local incomeSource = getIncomeSource(category)
		local upgrade = incomeSource and incomeSource:FindFirstChild("Upgrade")
		if upgrade then
			table.insert(upgradeEvents, upgrade)
		end
	end

	return upgradeEvents
end

local function collectTrees()
	local trees = {}

	for _, loopTycoon in ipairs(Workspace:GetChildren()) do
		if not loopTycoon.Name:find("Tycoon") then
			continue
		end

		local empty = loopTycoon:FindFirstChild("Empty")
		if empty then
			for _, tree in ipairs(empty:GetChildren()) do
				if tree.Name == "LemonTree" then
					table.insert(trees, tree)
				end
			end
		end

		local constantTrees = loopTycoon:FindFirstChild("Constant")
		constantTrees = constantTrees and constantTrees:FindFirstChild("Trees")
		if constantTrees then
			for _, tree in ipairs(constantTrees:GetChildren()) do
				table.insert(trees, tree)
			end
		end

		local purchases = loopTycoon:FindFirstChild("Purchases")
		if purchases then
			local hills = purchases:FindFirstChild("Hills")
			if hills then
				for i = 1, 3, 1 do
					local hill = hills:FindFirstChild("Hill " .. i)
					if hill then
						for _, tree in ipairs(hill:GetChildren()) do
							if tree.Name == "LemonTree" then
								table.insert(trees, tree)
							end
						end
					end
				end
			end
		end

		for _, tree in workspace:GetChildren() do
			if tree.Name == "LemonTree" then
				table.insert(trees, tree)
			end
		end
	end

	return trees
end

local function collectLemons(trees)
	local lemons = {}

	for _, tree in ipairs(trees or collectTrees()) do
		for _, child in ipairs(tree:GetChildren()) do
			if child.Name == "Fruit" then
				table.insert(lemons, child)
			end
		end
	end

	return lemons
end

--// Purchase actions
local function activePurchases()
	return global("buttonsBuying") + global("upgradesBuying")
end

local function waitForPurchaseSlot()
	while isAlive() and activePurchases() >= global("maxSimulatenousPurchases") do
		task.wait()
	end
end

local function runButtonPurchase(button)
	if not canBuyButton(button) then
		return
	end

	waitForPurchaseSlot()
	setGlobal("buttonsBuying", global("buttonsBuying") + 1)

	local ok, err = pcall(function()
		if canBuyButton(button) then
			local buttonPart = button:FindFirstChild("Button")
			if buttonPart and buttonPart:IsA("BasePart") then
				remoteTouchInterest(buttonPart)
			end
		end
	end)

	if not ok then
		warn(err)
	end

	setGlobal("buttonsBuying", math.max(0, global("buttonsBuying") - 1))
end

local function buyButtons()
	for _, button in ipairs(collectButtons()) do
		if not isAlive() then
			break
		end

		spawnTracked(runButtonPurchase, button)
		task.wait(1 / 30)
	end
end

local function runUpgradePurchase(upgradeEvent)
	if not canBuyUpgrade(upgradeEvent) then
		return
	end

	waitForPurchaseSlot()
	setGlobal("upgradesBuying", global("upgradesBuying") + 1)

	local ok, err = pcall(function()
		if canBuyUpgrade(upgradeEvent) then
			upgradeEvent:InvokeServer(global("upgradeAmount"))
		end
	end)

	if not ok then
		warn(err)
	end

	setGlobal("upgradesBuying", math.max(0, global("upgradesBuying") - 1))
end

local function upgradeEverything()
	for _, upgradeEvent in ipairs(collectUpgradeEvents()) do
		if not isAlive() then
			break
		end

		spawnTracked(runUpgradePurchase, upgradeEvent)
		task.wait(1 / 30)
	end
end

--// Lemon automation
local lemonConnections = Runtime.lemonConnections
local lemons = collectLemons()

local function tryClickLemon(lemon)
	if not lemon then return end

    lemon.CanQuery = false
    lemon.CanCollide = false
    lemon.CanTouch = false

	lemon.Size = Vector3.new(
		10,
		10,
		10
	)

	for _, descendant in ipairs(lemon:GetDescendants()) do
		if descendant.Name == "ClickPart" then
			descendant.Size = Vector3.new(
				15,
				15,
				15
			)

			descendant.Position = lemon.Position
		end

		if descendant:IsA("ClickDetector") then
			descendant.MaxActivationDistance = 123456
		end
	end
end

local function refreshLemonConnections()
	for index, connection in pairs(lemonConnections) do
		connection:Disconnect()
		lemonConnections[index] = nil
	end

	lemons = collectLemons()

	for _, lemon in ipairs(lemons) do
		lemonConnections[lemon] = lemon.ChildAdded:Connect(function(child)
			if global("autoBigLemons") and child.Name == "ClickPart" then
				spawnTracked(tryClickLemon, lemon)
			end
		end)
	end
end

spawnTracked(function()
	while isAlive() and task.wait(10) do
		if global("autoBigLemons") then
			refreshLemonConnections()

			for _, lemon in ipairs(lemons) do
				tryClickLemon(lemon)
			end
		end
	end
end)

--// UI
local window = CalmLib:win("sell lemons")

local infoTab = window:tab("info", "rbxassetid://109121102062195")
infoTab:label("// // // TIP")
infoTab:label("- Do not confuse buttons with upgrades.")
infoTab:label("- Buttons are purchase pads.")
infoTab:label("- Upgrades are for income sources, such as the lemon stand.")
infoTab:label("// // // PROBLEMS")
infoTab:label("// // Buying upgrades not working:")
infoTab:label("- You need to see the upgrade UI inside your tycoon at least once.")
infoTab:label("- The script uses that UI to read upgrade prices.")
infoTab:button("Upgrades Quick Fix", primeUpgradeUis)

local farmTab = window:tab("farm", "rbxassetid://109121102062195")
farmTab:label("// // // SETTINGS")

farmTab:slider("Autobuy Buttons Interval (ms)", 200, 2000, global("autobuyButtonsInterval"), function(value)
	setGlobal("autobuyButtonsInterval", value)
end)

farmTab:slider("Auto Upgrade Interval (ms)", 200, 2000, global("autoUpgradeInterval"), function(value)
	setGlobal("autoUpgradeInterval", value)
end)

farmTab:slider("Buy Buttons Threshold (%)", 1, 100, global("buyButtonsThreshold"), function(value)
	setGlobal("buyButtonsThreshold", value)
end)

farmTab:slider("Upgrade Threshold (%)", 1, 100, global("upgradeThreshold"), function(value)
	setGlobal("upgradeThreshold", value)
end)

farmTab:slider("Maximum Simultaneous Purchases", 1, 50, global("maxSimulatenousPurchases"), function(value)
	setGlobal("maxSimulatenousPurchases", value)
end)

farmTab:slider("Upgrade Amount", 1, 100, global("upgradeAmount"), function(value)
	setGlobal("upgradeAmount", value)
end)

farmTab:label("WARNING: Larger upgrade amounts can make price estimates inaccurate.")
farmTab:label("The script exaggerates prices because the exact formulas are unknown.")

farmTab:label("// // // MANUAL")
farmTab:button("Buy Buttons", buyButtons)
farmTab:button("Upgrade Everything", upgradeEverything)

farmTab:label("// // // AUTOMATIC")
farmTab:toggle("Autobuy Buttons", global("autobuyButtons"), function(enabled)
	setGlobal("autobuyButtons", enabled)
	if not enabled then
		return
	end

	spawnTracked(function()
		while isAlive() and global("autobuyButtons") do
			task.wait(global("autobuyButtonsInterval") / 1000)
			pcall(buyButtons)
		end
	end)
end)

farmTab:toggle("Auto Upgrade Everything", global("autoUpgrade"), function(enabled)
	setGlobal("autoUpgrade", enabled)
	if not enabled then
		return
	end

	spawnTracked(function()
		while isAlive() and global("autoUpgrade") do
			task.wait(global("autoUpgradeInterval") / 1000)
			pcall(upgradeEverything)
		end
	end)
end)

trackConnection(CashDropsFolder.ChildAdded:Connect(function(drop)
	if global("autoCashDrops") and drop:IsA("BasePart") then
		remoteTouchInterest(drop)
	end
end))

farmTab:toggle("Auto Cash Drops", global("autoCashDrops"), function(enabled)
	setGlobal("autoCashDrops", enabled)
	if not enabled then
		return
	end

	for _, drop in ipairs(CashDropsFolder:GetChildren()) do
		if not global("autoCashDrops") then
			break
		end

		if drop:IsA("BasePart") then
			remoteTouchInterest(drop)
		end
	end
end)

trackConnection(PhoneOfferEvent.OnClientEvent:Connect(function()
	if global("autoAcceptPhoneOffers") then
		PhoneOfferEvent:FireServer("Accept")
	end
end))

farmTab:toggle("Auto Accept Phone Offers", global("autoAcceptPhoneOffers"), function(enabled)
	setGlobal("autoAcceptPhoneOffers", enabled)
end)

farmTab:toggle("Auto Big Lemons", global("autoBigLemons"), function(enabled)
	setGlobal("autoBigLemons", enabled)
	if not enabled then
		return
	end

	refreshLemonConnections()

	for _, lemon in ipairs(lemons) do
		if not global("autoBigLemons") then
			break
		end

		spawnTracked(tryClickLemon, lemon)
		task.wait()
	end
end)

local miscTab = window:tab("misc", "rbxassetid://109121102062195")

trackConnection(LocalPlayer.Idled:Connect(function()
	if not global("antiAFK") then
		return
	end

	VirtualUser:Button2Down(Vector2.new(0, 0), Workspace.CurrentCamera.CFrame)
	task.wait()
	VirtualUser:Button2Up(Vector2.new(0, 0), Workspace.CurrentCamera.CFrame)
end))

miscTab:toggle("Anti AFK", global("antiAFK"), function(enabled)
	setGlobal("antiAFK", enabled)
end)

Descrição

if you see an error/warning in F9 (console) talking about suffixes not being found, then you have to update them because i did not make the suffix table very carefully. if you didn't understand: the script uses a suffix table that i completely guessed. if it's wrong, when you reach that amount of cash most auto farmer functions wont work. you can copy the code and edit it instead of using the script i gave you and hoping I update it. if its a couple letters long, you need to change it in SUFFIXES if its an entire word, you need to change it in WORDS also, i'm not sure if it works for scientific notation yet. here is the full code: https://github.com/NutellaProMax/experiments/blob/main/sellLemons.lua also it uses a library made by Vaehz. heres a link to his socials: https://wearentdevs.net

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Como uso o script sell lemons auto farmer?
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sell lemons auto farmer | BloxScripter