FuncionalGeneral
Bubble Shooting Incremental 🔫
Código do script
Lua
local WindUI = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))()
local Window = WindUI:CreateWindow({
Title = "Bubble Shooting Incremental 🔫",
Icon = "map-pinned",
Author = "AspectTiber",
Folder = "Wintp",
Size = UDim2.fromOffset(580, 460),
Transparent = true,
Theme = "Dark"
})
local MainTab = Window:Tab({
Title = "Main",
Icon = "home"
})
MainTab:Toggle({
Title = "Auto bubble pop",
Desc = "Auto pops the bubbles",
Value = false,
Callback = function(state)
autoclick = state
if state then
task.spawn(function()
while autoclick do
local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.BubbleDome.RemoteEvent
Event:FireServer(
"CollectBubbles",
{
Bubble = 10,
SilverBubble = 10,
GoldBubble = 10,
EmeraldBubble = 10,
CursedBubble = 10,
RainbowBubble = 10
}
)
task.wait(0.09)
end
end)
end
end
})
MainTab:Toggle({
Title = "Auto hover",
Desc = "Auto hovers the thing in world 2",
Value = false,
Callback = function(state)
autoclick = state
if state then
task.spawn(function()
while autoclick do
local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.PearlEarningService.RemoteEvent
Event:FireServer(
"HoverPearlCollected",
"MainPearl"
)
local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.PearlEarningService.RemoteEvent
Event:FireServer(
"HoverPearlCollected",
"Pearl1"
)
local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.PearlEarningService.RemoteEvent
Event:FireServer(
"HoverPearlCollected",
"Pearl2"
)
local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.PearlEarningService.RemoteEvent
Event:FireServer(
"HoverPearlCollected",
"Pearl3"
)
task.wait(0.09)
end
end)
end
end
})
MainTab:Button({
Title = "Convert Gem",
Desc = "Converts pearls to gems",
Locked = false,
Callback = function()
local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.PearlConversionService.RemoteEvent
Event:FireServer(
"DepositPearlConversion",
"Convert"
)
end
})
local UpgradesTab = Window:Tab({
Title = "Upgrades",
Icon = "home",
})
UpgradesTab:Button({
Title = "Max Bubble Value",
Desc = "Upgrades Bubble Value to max",
Locked = false,
Callback = function()
local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.UpgradeService.RemoteEvent
Event:FireServer(
"PurchaseUpgrade",
"Bubble",
"BubbleValue",
"Max"
)
end
})
UpgradesTab:Button({
Title = "Max Bubble Amount",
Desc = "Upgrades Bubble Amount to max",
Locked = false,
Callback = function()
local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.UpgradeService.RemoteEvent
Event:FireServer(
"PurchaseUpgrade",
"Bubble",
"BubbleAmount",
"Max"
)
end
})
UpgradesTab:Button({
Title = "Max Bubble Spawn Rate",
Desc = "Upgrades Bubble Spawn Rate to max",
Locked = false,
Callback = function()
local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.UpgradeService.RemoteEvent
Event:FireServer(
"PurchaseUpgrade",
"Bubble",
"BubbleSpawnRate",
"Max"
)
end
})
UpgradesTab:Button({
Title = "Max Bubble Luck",
Desc = "Upgrades Bubble Luck to max",
Locked = false,
Callback = function()
local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.UpgradeService.RemoteEvent
Event:FireServer(
"PurchaseUpgrade",
"Bubble",
"BubbleLuck",
"Max"
)
end
})
UpgradesTab:Divider()
UpgradesTab:Button({
Title = "Max Pearl Value",
Desc = "Upgrades Bubble Luck to max",
Locked = false,
Callback = function()
local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.UpgradeService.RemoteEvent
Event:FireServer(
"PurchaseUpgrade",
"Pearl",
"PearlValue",
"Max"
)
end
})
UpgradesTab:Button({
Title = "Max Pearl auto clicker",
Desc = "Upgrades Pearl Auto Clicker to max",
Locked = false,
Callback = function()
local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.UpgradeService.RemoteEvent
Event:FireServer(
"PurchaseUpgrade",
"Pearl",
"AutoPearl",
"Max"
)
end
})
UpgradesTab:Button({
Title = "Max Robirth Multi",
Desc = "Upgrades Rebirth Multi to max",
Locked = false,
Callback = function()
local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.UpgradeService.RemoteEvent
Event:FireServer(
"PurchaseUpgrade",
"Pearl",
"RebirthMultiplier",
"Max"
)
end
})
UpgradesTab:Button({
Title = "Max Pearl Multi",
Desc = "Upgrades Pearl Multi to max",
Locked = false,
Callback = function()
local Event = game:GetService("ReplicatedStorage").Packages.DataService.Networker._remotes.UpgradeService.RemoteEvent
Event:FireServer(
"PurchaseUpgrade",
"Pearl",
"BubbleMultiplier",
"Max"
)
end
})Descrição
## **a script made by me aspecteo, It's made for a game called Bubble Shooting Incremental 🔫, with features like auto hover, auto shoot and much more.** ##
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Perguntas frequentes
- Como uso o script Bubble Shooting Incremental 🔫?
- Copie o código do script acima, entre em Bubble Shooting Incremental no Roblox, depois cole e execute o código no seu executor. Os recursos são ativados assim que o script roda.
- Bubble Shooting Incremental 🔫 ainda está funcionando?
- Sim — Bubble Shooting Incremental 🔫 está atualmente marcado como funcionando (última atualização: 22 de set. de 2026). Se parar de funcionar após uma atualização do Roblox, volte em breve para uma versão corrigida.
- Qual executor funciona com Bubble Shooting Incremental 🔫?
- Este script funciona com a maioria dos executores populares do Roblox. Consulte nossa página de executores para encontrar um executor gratuito ou pago confiável para seu dispositivo.