작동 중
Vibe code hub (Esp, Aimbot)

스크립트 코드
Lua
-- Drag red title bar to move GUI | Hold E to aim | INSERT = Show/Hide GUI | F2 = Unload
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local AimbotEnabled = true
local ESPEnabled = true
local AimKey = Enum.KeyCode.E
local AimPart = "Head"
local Smoothness = 0.28
local FOVRadius = 110
local MaxDistance = 850
local ESP = {}
local FOVCircle = nil
local ScreenGui = nil
local ScriptLoaded = true
local CurrentTarget = nil
wait(0.8)
local function SafeUnload()
ScriptLoaded = false
CurrentTarget = nil
for _, data in pairs(ESP) do
pcall(function()
data.Box:Remove()
data.Name:Remove()
end)
end
if FOVCircle then pcall(function() FOVCircle:Remove() end) end
if ScreenGui then pcall(function() ScreenGui:Destroy() end) end
print(" Unloaded")
end
local function HideAllESP()
for _, data in pairs(ESP) do
pcall(function()
if data.Box then data.Box.Visible = false end
if data.Name then data.Name.Visible = false end
end)
end
end
local function CreateFOVCircle()
if FOVCircle then pcall(FOVCircle.Remove, FOVCircle) end
FOVCircle = Drawing.new("Circle")
FOVCircle.Thickness = 1.5
FOVCircle.Filled = false
FOVCircle.Transparency = 0.75
FOVCircle.Color = Color3.fromRGB(0, 255, 100)
FOVCircle.Radius = FOVRadius
FOVCircle.Position = Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y/2)
FOVCircle.Visible = true
end
local function RemoveESP(plr)
if ESP[plr] then
pcall(function()
ESP[plr].Box:Remove()
ESP[plr].Name:Remove()
end)
ESP[plr] = nil
end
end
local function CreateESP(plr)
if plr == LocalPlayer then return end
RemoveESP(plr)
local box = Drawing.new("Square")
box.Thickness = 2
box.Filled = false
box.Transparency = 1
box.Color = Color3.fromRGB(255, 0, 0)
local name = Drawing.new("Text")
name.Size = 15
name.Center = true
name.Outline = true
name.Color = Color3.fromRGB(255, 255, 0)
ESP[plr] = {Box = box, Name = name}
end
local function UpdateESP()
if not ESPEnabled or not ScriptLoaded then
HideAllESP()
return
end
for plr, data in pairs(ESP) do
pcall(function()
local char = plr.Character
if char and char:FindFirstChild("HumanoidRootPart") then
local hum = char:FindFirstChild("Humanoid")
if hum and hum.Health > 0 then
local root = char.HumanoidRootPart
local head = char:FindFirstChild("Head") or root
local _, onScreen = Camera:WorldToViewportPoint(root.Position)
if onScreen then
local top = Camera:WorldToViewportPoint(head.Position + Vector3.new(0,2.5,0))
local bottom = Camera:WorldToViewportPoint(root.Position - Vector3.new(0,3,0))
local h = bottom.Y - top.Y
data.Box.Size = Vector2.new(h*0.6, h)
data.Box.Position = Vector2.new(top.X - h*0.3, top.Y)
data.Box.Visible = true
data.Name.Text = plr.Name
data.Name.Position = Vector2.new(top.X, top.Y - 20)
data.Name.Visible = true
else
data.Box.Visible = false
data.Name.Visible = false
end
else
data.Box.Visible = false
data.Name.Visible = false
end
else
data.Box.Visible = false
data.Name.Visible = false
end
end)
end
end
local function IsInFOV(target)
if not target or not target.Character then return false end
local screenPos, onScreen = Camera:WorldToViewportPoint(target.Character[AimPart].Position)
if not onScreen then return false end
local center = Camera.ViewportSize / 2
return (Vector2.new(screenPos.X, screenPos.Y) - center).Magnitude <= FOVRadius
end
local function GetBestTarget()
local best, minDist = nil, math.huge
for _, plr in ipairs(Players:GetPlayers()) do
if plr ~= LocalPlayer and plr.Character then
local hum = plr.Character:FindFirstChild("Humanoid")
if hum and hum.Health > 0 and plr.Character:FindFirstChild(AimPart) and IsInFOV(plr) then
local dist = (Camera.CFrame.Position - plr.Character[AimPart].Position).Magnitude
if dist < minDist then
minDist = dist
best = plr
end
end
end
end
return best
end
local function Aimbot()
if not AimbotEnabled or not UserInputService:IsKeyDown(AimKey) then
CurrentTarget = nil
return
end
if not CurrentTarget or not CurrentTarget.Character or not CurrentTarget.Character:FindFirstChild("Humanoid") or CurrentTarget.Character.Humanoid.Health <= 0 or not IsInFOV(CurrentTarget) then
CurrentTarget = GetBestTarget()
end
if CurrentTarget and CurrentTarget.Character and CurrentTarget.Character:FindFirstChild(AimPart) then
local targetPos = CurrentTarget.Character[AimPart].Position
local current = Camera.CFrame
local targetCF = CFrame.lookAt(current.Position, targetPos)
Camera.CFrame = current:Lerp(targetCF, Smoothness)
end
end
-- Draggable GUI
local function CreateGUI()
if ScreenGui then pcall(function() ScreenGui:Destroy() end) end
ScreenGui = Instance.new("ScreenGui")
ScreenGui.ResetOnSpawn = false
ScreenGui.IgnoreGuiInset = true
pcall(function() ScreenGui.Parent = game:GetService("CoreGui") end)
if not ScreenGui.Parent then
pcall(function() ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui") end)
end
local Main = Instance.new("Frame")
Main.Size = UDim2.new(0, 300, 0, 260)
Main.Position = UDim2.new(0.5, -150, 0.35, 0)
Main.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
Main.BorderSizePixel = 4
Main.BorderColor3 = Color3.fromRGB(255, 0, 0)
Main.Parent = ScreenGui
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1,0,0,50)
Title.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Title.Text = "vibe code hub by vfxlaber"
Title.TextColor3 = Color3.new(1,1,1)
Title.TextScaled = true
Title.Parent = Main
-- Draggable
local dragging = false
local dragStart, startPos
Title.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = Main.Position
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
Main.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end
end)
local aimBtn = Instance.new("TextButton")
aimBtn.Size = UDim2.new(0.9,0,0,45)
aimBtn.Position = UDim2.new(0.05,0,0,70)
aimBtn.BackgroundColor3 = Color3.fromRGB(0, 180, 0)
aimBtn.Text = "Aimbot: ON"
aimBtn.TextScaled = true
aimBtn.Parent = Main
aimBtn.MouseButton1Click:Connect(function()
AimbotEnabled = not AimbotEnabled
aimBtn.Text = "Aimbot: " .. (AimbotEnabled and "ON" or "OFF")
end)
local espBtn = Instance.new("TextButton")
espBtn.Size = UDim2.new(0.9,0,0,45)
espBtn.Position = UDim2.new(0.05,0,0,130)
espBtn.BackgroundColor3 = Color3.fromRGB(0, 180, 0)
espBtn.Text = "ESP: ON"
espBtn.TextScaled = true
espBtn.Parent = Main
espBtn.MouseButton1Click:Connect(function()
ESPEnabled = not ESPEnabled
espBtn.Text = "ESP: " .. (ESPEnabled and "ON" or "OFF")
if not ESPEnabled then HideAllESP() end
end)
end
-- Setup
CreateFOVCircle()
CreateGUI()
for _, plr in ipairs(Players:GetPlayers()) do CreateESP(plr) end
Players.PlayerAdded:Connect(CreateESP)
Players.PlayerRemoving:Connect(RemoveESP)
RunService.RenderStepped:Connect(function()
if not ScriptLoaded then return end
UpdateESP()
Aimbot()
if FOVCircle then
FOVCircle.Position = Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y/2)
end
end)
UserInputService.InputBegan:Connect(function(input, gp)
if gp then return end
if input.KeyCode == Enum.KeyCode.Insert then
if ScreenGui then ScreenGui.Enabled = not ScreenGui.Enabled end
elseif input.KeyCode == Enum.KeyCode.F2 then
SafeUnload()
end
end)설명
Basically loads a gui that has esp and aimbot, pretty sure you can change fov circle settings in code and aimbot settings. It's all open source so I don't care what people do with the code this was just for fun and a little project. HOLD E TO LOCK ON WITH AIMBOT.
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