작동 중
Fov changer Universal

스크립트 코드
Lua
local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
local gui = Instance.new("ScreenGui")
gui.Name = "NASA_Settings_UI"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
local function tween(obj, info, props)
local t = TweenService:Create(obj, info, props)
t:Play()
return t
end
local function corner(parent, r)
local c = Instance.new("UICorner")
c.CornerRadius = UDim.new(0, r)
c.Parent = parent
return c
end
local function stroke(parent, t, trans)
local s = Instance.new("UIStroke")
s.Thickness = t
s.Transparency = trans or 0.4
s.Color = Color3.fromRGB(80, 200, 255)
s.Parent = parent
return s
end
local main = Instance.new("Frame")
main.Size = UDim2.fromScale(0.35, 0.35)
main.Position = UDim2.fromScale(0.325, 0.325)
main.BackgroundColor3 = Color3.fromRGB(10, 14, 25)
main.Parent = gui
corner(main, 14)
stroke(main, 1.5)
local topBar = Instance.new("Frame")
topBar.Size = UDim2.new(1, 0, 0, 35)
topBar.BackgroundTransparency = 1
topBar.Parent = main
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, -50, 1, 0)
title.Position = UDim2.new(0, 12, 0, 0)
title.Text = "SYSTEM SETTINGS"
title.TextColor3 = Color3.fromRGB(180, 220, 255)
title.BackgroundTransparency = 1
title.Font = Enum.Font.GothamBold
title.TextXAlignment = Enum.TextXAlignment.Left
title.TextSize = 14
title.Parent = topBar
local close = Instance.new("TextButton")
close.Size = UDim2.new(0, 28, 0, 28)
close.Position = UDim2.new(1, -34, 0, 4)
close.Text = "X"
close.TextColor3 = Color3.fromRGB(255, 80, 80)
close.BackgroundColor3 = Color3.fromRGB(20, 20, 30)
close.Parent = topBar
corner(close, 8)
local sliderHolder = Instance.new("Frame")
sliderHolder.Size = UDim2.new(1, -40, 0, 70)
sliderHolder.Position = UDim2.new(0, 20, 0, 70)
sliderHolder.BackgroundTransparency = 1
sliderHolder.Parent = main
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, 0, 0, 20)
label.BackgroundTransparency = 1
label.Text = "Field of View: 70"
label.TextColor3 = Color3.fromRGB(200, 240, 255)
label.Font = Enum.Font.Gotham
label.TextSize = 13
label.TextXAlignment = Enum.TextXAlignment.Left
label.Parent = sliderHolder
local bar = Instance.new("Frame")
bar.Size = UDim2.new(1, 0, 0, 6)
bar.Position = UDim2.new(0, 0, 0, 35)
bar.BackgroundColor3 = Color3.fromRGB(25, 35, 55)
bar.Parent = sliderHolder
corner(bar, 6)
local fill = Instance.new("Frame")
fill.Size = UDim2.new(0.3, 0, 1, 0)
fill.BackgroundColor3 = Color3.fromRGB(80, 200, 255)
fill.Parent = bar
corner(fill, 6)
local minFov, maxFov = 50, 120
local currentFov = 70
camera.FieldOfView = currentFov
local draggingSlider = false
local function setFov(v)
currentFov = math.clamp(v, minFov, maxFov)
camera.FieldOfView = currentFov
label.Text = "Field of View: " .. math.floor(currentFov)
fill.Size = UDim2.new((currentFov - minFov) / (maxFov - minFov), 0, 1, 0)
end
bar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
draggingSlider = true
end
end)
UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
draggingSlider = false
end
end)
UIS.InputChanged:Connect(function(input)
if draggingSlider and input.UserInputType == Enum.UserInputType.MouseMovement then
local x = math.clamp((input.Position.X - bar.AbsolutePosition.X) / bar.AbsoluteSize.X, 0, 1)
setFov(minFov + (maxFov - minFov) * x)
end
end)
-- MAIN DRAG
do
local dragging = false
local dragStart, startPos
topBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = main.Position
end
end)
UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
UIS.InputChanged:Connect(function(input)
if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
main.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
end)
end
local miniButton
local draggingMini = false
local dragStart, startPos
local moved = false
local function showMain()
main.Visible = true
main.BackgroundTransparency = 1
tween(main, TweenInfo.new(0.25, Enum.EasingStyle.Quint, Enum.EasingDirection.Out), {
BackgroundTransparency = 0
})
end
local function hideMain()
local tw = tween(main, TweenInfo.new(0.25, Enum.EasingStyle.Quint, Enum.EasingDirection.Out), {
BackgroundTransparency = 1
})
tw.Completed:Wait()
main.Visible = false
end
local function createMiniButton()
if miniButton then
miniButton:Destroy()
end
miniButton = Instance.new("TextButton")
miniButton.Size = UDim2.new(0, 55, 0, 55)
miniButton.Position = UDim2.fromScale(0.5, 0.5)
miniButton.AnchorPoint = Vector2.new(0.5, 0.5)
miniButton.Text = ""
miniButton.BackgroundColor3 = Color3.fromRGB(15, 18, 30)
miniButton.Parent = gui
miniButton.AutoButtonColor = false
corner(miniButton, 30)
stroke(miniButton, 2, 0.2)
task.spawn(function()
while miniButton do
tween(miniButton, TweenInfo.new(0.8, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {
Size = UDim2.new(0, 60, 0, 60)
})
task.wait(0.8)
if not miniButton then break end
tween(miniButton, TweenInfo.new(0.8, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {
Size = UDim2.new(0, 55, 0, 55)
})
task.wait(0.8)
end
end)
miniButton.MouseButton1Down:Connect(function()
draggingMini = true
moved = false
dragStart = UIS:GetMouseLocation()
startPos = miniButton.Position
end)
UIS.InputChanged:Connect(function(input)
if draggingMini and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = UIS:GetMouseLocation() - dragStart
if math.abs(delta.X) > 3 or math.abs(delta.Y) > 3 then
moved = true
end
miniButton.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
end)
miniButton.MouseButton1Up:Connect(function()
if not draggingMini then return end
draggingMini = false
if moved then
return
end
miniButton:Destroy()
miniButton = nil
showMain()
end)
end
close.MouseButton1Click:Connect(function()
hideMain()
createMiniButton()
end)
setFov(70)설명
Free field-of-view changer. I made it with Grok, so it might not work for long, but I'll try to update it to improve it if it breaks. So subscribe to my channel: https://www.youtube.com/@BigBodyrock
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