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SCRIPT Medium Mode

CLclarkdevlinorg0 조회수DOORS2026년 7월 26일
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SCRIPT Medium Mode

스크립트 코드

Lua
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")

local stamina = 100
local maxStamina = 100
local staminaDrain = 20
local staminaRegen = 15
local isSprinting = false
local canSprint = true
local sprintCoroutine = nil

local screenGui = Instance.new("ScreenGui")
screenGui.Name = "SprintHUD"
screenGui.Parent = player:WaitForChild("PlayerGui")

local sprintButton = Instance.new("TextButton")
sprintButton.Size = UDim2.new(0, 80, 0, 80)
sprintButton.Position = UDim2.new(1, -100, 0.5, -40)
sprintButton.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
sprintButton.BackgroundTransparency = 0.3
sprintButton.Text = "SPRINT"
sprintButton.TextColor3 = Color3.new(1, 1, 1)
sprintButton.TextSize = 14
sprintButton.Font = Enum.Font.SourceSansBold
sprintButton.BorderSizePixel = 2
sprintButton.BorderColor3 = Color3.new(1, 1, 1)
sprintButton.Parent = screenGui

local buttonCorner = Instance.new("UICorner")
buttonCorner.CornerRadius = UDim.new(1, 0)
buttonCorner.Parent = sprintButton

local staminaFrame = Instance.new("Frame")
staminaFrame.Size = UDim2.new(0, 80, 0, 10)
staminaFrame.Position = UDim2.new(1, -100, 0.5, 45)
staminaFrame.BackgroundColor3 = Color3.new(0, 0, 0)
staminaFrame.BackgroundTransparency = 0.5
staminaFrame.BorderSizePixel = 1
staminaFrame.BorderColor3 = Color3.new(1, 1, 1)
staminaFrame.Parent = screenGui

local staminaBar = Instance.new("Frame")
staminaBar.Size = UDim2.new(1, 0, 1, 0)
staminaBar.BackgroundColor3 = Color3.new(0, 1, 0)
staminaBar.BorderSizePixel = 0
staminaBar.Parent = staminaFrame

local staminaText = Instance.new("TextLabel")
staminaText.Size = UDim2.new(1, 0, 1, 0)
staminaText.Position = UDim2.new(0, 0, 0, -12)
staminaText.BackgroundTransparency = 1
staminaText.Text = "100%"
staminaText.TextColor3 = Color3.new(1, 1, 1)
staminaText.TextSize = 10
staminaText.Font = Enum.Font.SourceSansBold
staminaText.Parent = staminaFrame

local function updateBar()
    staminaBar.Size = UDim2.new(stamina / maxStamina, 0, 1, 0)
    staminaText.Text = math.floor(stamina) .. "%"

    if stamina <= 30 then
        staminaBar.BackgroundColor3 = Color3.new(1, 0, 0)
        sprintButton.BackgroundColor3 = Color3.new(0.5, 0, 0)
    elseif stamina <= 60 then
        staminaBar.BackgroundColor3 = Color3.new(1, 1, 0)
        sprintButton.BackgroundColor3 = Color3.new(0.5, 0.5, 0)
    else
        staminaBar.BackgroundColor3 = Color3.new(0, 1, 0)
        sprintButton.BackgroundColor3 = Color3.new(0, 0.5, 0)
    end
end

spawn(function()
    while true do
        wait(0.1)
        if not isSprinting and stamina < maxStamina then
            stamina = math.min(maxStamina, stamina + staminaRegen / 10)
            updateBar()
        end
        if stamina >= maxStamina and not canSprint then
            canSprint = true
            sprintButton.BackgroundTransparency = 0.3
        end
    end
end)

local function stopSprint()
    if isSprinting then
        isSprinting = false
        humanoid.WalkSpeed = 16
        sprintButton.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
        sprintButton.BackgroundTransparency = 0.3
        sprintButton.Text = "SPRINT"
        if sprintCoroutine then
            coroutine.close(sprintCoroutine)
            sprintCoroutine = nil
        end
    end
end

local function startSprint()
    if isSprinting then return end
    if canSprint and stamina > 0 then
        isSprinting = true
        humanoid.WalkSpeed = 30
        sprintButton.BackgroundColor3 = Color3.new(0, 0.8, 0)
        sprintButton.BackgroundTransparency = 0
        sprintButton.Text = "SPRINTING"

        sprintCoroutine = coroutine.create(function()
            while isSprinting and stamina > 0 do
                wait(0.1)
                stamina = math.max(0, stamina - staminaDrain / 10)
                updateBar()
                if stamina <= 0 then
                    isSprinting = false
                    canSprint = false
                    humanoid.WalkSpeed = 16
                    sprintButton.BackgroundColor3 = Color3.new(0.3, 0, 0)
                    sprintButton.BackgroundTransparency = 0.5
                    sprintButton.Text = "RECHARGE"
                    break
                end
            end
        end)
        coroutine.resume(sprintCoroutine)
    end
end

sprintButton.MouseButton1Down:Connect(startSprint)
sprintButton.MouseButton1Up:Connect(stopSprint)
sprintButton.TouchTap:Connect(function()
    if isSprinting then stopSprint() else startSprint() end
end)

local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(function(input, gp)
    if gp then return end
    if input.KeyCode == Enum.KeyCode.LeftShift then startSprint() end
end)
UserInputService.InputEnded:Connect(function(input)
    if input.KeyCode == Enum.KeyCode.LeftShift then stopSprint() end
end)

spawn(function()
    while true do
        wait(0.5)
        pcall(function()
            for _, v in pairs(workspace:GetDescendants()) do
                if v:IsA("BasePart")
                and not v:IsDescendantOf(player.Character)
                and not v:FindFirstAncestorOfClass("Tool")
                and not v:FindFirstAncestorOfClass("Accessory") then
                    v.Material = Enum.Material.Slate
                    v.BrickColor = BrickColor.new("Dark stone grey")
                    for _, c in pairs(v:GetChildren()) do
                        if c:IsA("Texture") or c:IsA("Decal") then c:Destroy() end
                    end
                end
                if v.Name:lower():find("door") then
                    for _, child in pairs(v:GetDescendants()) do
                        if child:IsA("BillboardGui") or string.lower(child.Name):find("sign") then
                            child:Destroy()
                        end
                    end
                end
            end
        end)
    end
end)

local lighting = game:GetService("Lighting")
local normalFogStart = 0
local normalFogEnd = 100
local normalFogColor = Color3.fromRGB(10,10,10)
local normalBrightness = 1
local normalAmbient = Color3.fromRGB(5,5,5)
local normalClockTime = 0

local darkFogEnd = 15
local darkBrightness = 1
local darkAmbient = Color3.fromRGB(0,0,0)

lighting.FogStart = normalFogStart
lighting.FogEnd = normalFogEnd
lighting.FogColor = normalFogColor
lighting.Brightness = normalBrightness
lighting.ClockTime = normalClockTime
lighting.OutdoorAmbient = normalAmbient

coroutine.wrap(function()
    while true do
        task.wait(100)
        lighting.FogEnd = darkFogEnd
        lighting.Brightness = darkBrightness
        lighting.OutdoorAmbient = darkAmbient
        pcall(function()
            require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("The Light Power Has Been Turned Off ",true)
        end)
        task.wait(10)
        lighting.FogStart = normalFogStart
        lighting.FogEnd = normalFogEnd
        lighting.FogColor = normalFogColor
        lighting.Brightness = normalBrightness
        lighting.ClockTime = normalClockTime
        lighting.OutdoorAmbient = normalAmbient
    end
end)()

pcall(function()
    for _, name in pairs({"Ambience_Hotel", "Ambience_Hotel2"}) do
        local sound = workspace:FindFirstChild(name)
        if sound then sound:Destroy() end
    end
end)

workspace["The Damned"]:Play()
workspace["The Damned"].SoundId = "rbxassetid://9113731836"
workspace["The Damned"].Pitch = 1
workspace["The Damned"].Looped = true
workspace["The Damned"].Volume = 5
function ambiance()
	while true do
		local ambiencefirst = Instance.new("Sound", workspace)
		ambiencefirst.SoundId = "rbxassetid://12229501"
		ambiencefirst.Pitch = 5
		ambiencefirst:Play()
		wait(120)
	end
end

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SCRIPT Medium Mode에 호환되는 엑시큐터는?
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SCRIPT Medium Mode | BloxScripter