コンテンツへスキップ
動作中General

[🪵UPD 1] 🔩 Resource Incremental

DEDementor89408 閲覧数Resource Incremental2026年7月24日
共有
[🪵UPD 1] 🔩 Resource Incremental

スクリプトコード

Lua
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Titles = require(ReplicatedStorage.Modules.Titles)
local WindUI = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))()

local Window = WindUI:CreateWindow({
    Title = "[🪵UPD 1] 🔩 Resource Incremental",
    Icon = "map-pinned",
    Author = "AspectAquila",
    Folder = "Wintp",
    Size = UDim2.fromOffset(580, 460),
    Transparent = true,
    Theme = "Dark"
})

local MainTab = Window:Tab({
    Title = "Main",
    Icon = "home"
})

local autotp = false

MainTab:Toggle({
    Title = "AutoCollect",
    Desc = "Teleports to the items and picks it up",
    Callback = function(state)
        autotp = state

        if state then
            task.spawn(function()
                local player = game.Players.LocalPlayer

                while autotp do
                    local character = player.Character or player.CharacterAdded:Wait()
                    local hrp = character:WaitForChild("HumanoidRootPart")

                    local folder = workspace:WaitForChild("ClientScraps")

                    for _, obj in ipairs(folder:GetChildren()) do
                        if not autotp then break end

                        local part

                        if obj:IsA("BasePart") then
                            part = obj
                        elseif obj:IsA("Model") then
                            part = obj:FindFirstChildWhichIsA("BasePart", true)
                        end

                        if part then
                            hrp.CFrame = CFrame.new(part.Position + Vector3.new(0, 8, 0))
                            task.wait(0.3)
                        end
                    end

                    task.wait(1)
                end
            end)
        end
    end
})

local autoscrap = false

MainTab:Toggle({
    Title = "AutoConvert",
    Desc = "Auto converts scrap into money",
    Callback = function(state)
        autoscrap = state

        if autoscrap then 
            task.spawn(function()
                while autoscrap do
                    local Event = game:GetService("ReplicatedStorage").Remotes.Features.ConvertCash
                    Event:FireServer()
                    task.wait(2.7)
            task.wait(5)
                end
            end)
        end
    end
})

MainTab:Button({
    Title = "Redeem codes",
    Desc = "Redeems all codes",
    Callback = function()
        local Event = game:GetService("ReplicatedStorage").Remotes.Others.Codes
        Event:FireServer(
            "dontlookatmebro"
        )
        local Event = game:GetService("ReplicatedStorage").Remotes.Others.Codes
        Event:FireServer(
            "easyredstarslol"
        )
        local Event = game:GetService("ReplicatedStorage").Remotes.Others.Codes
        Event:FireServer(
            "freecashpot23"
        )
        local Event = game:GetService("ReplicatedStorage").Remotes.Others.Codes
        Event:FireServer(
            "hahayoufoundpotions"
        )
        local Event = game:GetService("ReplicatedStorage").Remotes.Others.Codes
        Event:FireServer(
            "moreshrineluck321"
        )
        local Event = game:GetService("ReplicatedStorage").Remotes.Others.Codes
        Event:FireServer(
            "nooyoufoundme"
        )
        local Event = game:GetService("ReplicatedStorage").Remotes.Others.Codes
        Event:FireServer(
            "woodmulti67"
        )
        local Event = game:GetService("ReplicatedStorage").Remotes.Others.Codes
        Event:FireServer(
            "wowmegaboostcash"
        )
    end
})

local UpgradesTab = Window:Tab({
    Title = "Upgrades",
    Icon = "home"
})

UpgradesTab:Button({
    Title = "Max More Cash",
    Desc = "Max Upgrades More Cash",
    Callback = function()
        local Event = game:GetService("ReplicatedStorage").Remotes.Others.Upgrades
        Event:FireServer(
            "CashUpgrade1",
            "Max"
        )
    end
})
UpgradesTab:Button({
    Title = "Max Scrap Capacity",
    Desc = "Max Upgrades Scrap Capacity",
    Callback = function()
        local Event = game:GetService("ReplicatedStorage").Remotes.Others.Upgrades
        Event:FireServer(
            "CashUpgrade2",
            "Max"
        )
    end
})
UpgradesTab:Button({
    Title = "Max Scrap Respawn",
    Desc = "Max Upgrades Scrap Respawn",
    Callback = function()
        local Event = game:GetService("ReplicatedStorage").Remotes.Others.Upgrades
        Event:FireServer(
            "CashUpgrade3",
            "Max"
        )
    end
})

説明

**A script made by me aspectAquila, for a game called [🪵UPD 1] 🔩 Resource Incremental, It's quite simple but works out, It has Auto collect upgrades and Redeem all codes.**

コメント (0)

会話に参加するにはログインしてください

  • 最初のコメントを投稿しましょう。

よくある質問

[🪵UPD 1] 🔩 Resource Incrementalスクリプトはどう使いますか?
上のスクリプトコードをコピーし、RobloxでResource Incrementalに参加して、エグゼキューターに貼り付けて実行してください。スクリプトが動くとすぐに機能が有効になります。
[🪵UPD 1] 🔩 Resource Incrementalはまだ動作しますか?
はい。[🪵UPD 1] 🔩 Resource Incrementalは現在「動作中」とマークされています(最終更新: 2026年9月21日)。Robloxのアップデートで動かなくなった場合は、更新版をお待ちください。
[🪵UPD 1] 🔩 Resource Incrementalに対応するエグゼキューターは?
このスクリプトはほとんどの人気Robloxエグゼキューターで動作します。お使いのデバイス向けの信頼できる無料または有料エグゼキューターを見つけるには、エグゼキューターページをご覧ください。