Berfungsi
item spawner, free
Kode Script
Lua
local player = game.Players.LocalPlayer
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local COLORS = {
BG = Color3.fromRGB(10, 8, 18),
Panel = Color3.fromRGB(16, 12, 28),
Card = Color3.fromRGB(26, 18, 44),
CardHover = Color3.fromRGB(42, 30, 68),
CardSel = Color3.fromRGB(55, 38, 88),
Purple = Color3.fromRGB(168, 120, 255),
PurpleBrt = Color3.fromRGB(210, 180, 255),
PurpleDark = Color3.fromRGB(110, 72, 195),
PurpleDeep = Color3.fromRGB(80, 44, 160),
PurpleMid = Color3.fromRGB(140, 90, 230),
Success = Color3.fromRGB(100, 220, 160),
Error = Color3.fromRGB(255, 80, 100),
Text = Color3.fromRGB(240, 230, 255),
TextSub = Color3.fromRGB(170, 145, 210),
TextDim = Color3.fromRGB(100, 80, 140),
Border = Color3.fromRGB(80, 55, 130),
}
local function tween(obj, t, props, style, dir)
style = style or Enum.EasingStyle.Quart
dir = dir or Enum.EasingDirection.Out
return TweenService:Create(obj, TweenInfo.new(t, style, dir), props)
end
local outerGlow
local function makeDraggable(handle, frame)
local dragging, dragStart, startPos = false, nil, nil
handle.InputBegan:Connect(function(inp)
if inp.UserInputType == Enum.UserInputType.MouseButton1 or inp.UserInputType == Enum.UserInputType.Touch then
dragging = true; dragStart = inp.Position; startPos = frame.Position
inp.Changed:Connect(function()
if inp.UserInputState == Enum.UserInputState.End then dragging = false end
end)
end
end)
UserInputService.InputChanged:Connect(function(inp)
if dragging and (inp.UserInputType == Enum.UserInputType.MouseMovement or inp.UserInputType == Enum.UserInputType.Touch) then
local d = inp.Position - dragStart
local newX = startPos.X.Offset + d.X
local newY = startPos.Y.Offset + d.Y
frame.Position = UDim2.new(startPos.X.Scale, newX, startPos.Y.Scale, newY)
if outerGlow then
outerGlow.Position = UDim2.new(startPos.X.Scale, newX - 24, startPos.Y.Scale, newY - 24)
end
end
end)
end
local function addRipple(button)
button.MouseButton1Click:Connect(function()
local ripple = Instance.new("Frame")
ripple.Size = UDim2.new(0, 0, 0, 0)
ripple.Position = UDim2.new(0.5, 0, 0.5, 0)
ripple.AnchorPoint = Vector2.new(0.5, 0.5)
ripple.BackgroundColor3 = Color3.fromRGB(200, 160, 255)
ripple.BackgroundTransparency = 0.65
ripple.ZIndex = button.ZIndex + 1
ripple.Parent = button
Instance.new("UICorner", ripple).CornerRadius = UDim.new(1, 0)
tween(ripple, 0.55, {Size = UDim2.new(2.5, 0, 2.5, 0), BackgroundTransparency = 1}, Enum.EasingStyle.Quad):Play()
game:GetService("Debris"):AddItem(ripple, 0.6)
end)
end
local loaderGui = Instance.new("ScreenGui")
loaderGui.Name = "MM2Loader"
loaderGui.ResetOnSpawn = false
loaderGui.IgnoreGuiInset = true
loaderGui.DisplayOrder = 9999
loaderGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
loaderGui.Parent = player:WaitForChild("PlayerGui")
local loaderFrame = Instance.new("Frame")
loaderFrame.Size = UDim2.new(1, 0, 1, 0)
loaderFrame.Position = UDim2.new(0, 0, 0, 0)
loaderFrame.BackgroundColor3 = Color3.fromRGB(6, 4, 14)
loaderFrame.BorderSizePixel = 0
loaderFrame.ZIndex = 1
loaderFrame.Parent = loaderGui
local gridLines = Instance.new("Frame")
gridLines.Size = UDim2.new(1, 0, 1, 0)
gridLines.BackgroundTransparency = 1
gridLines.ZIndex = 2
gridLines.Parent = loaderFrame
for col = 0, 16 do
local line = Instance.new("Frame")
line.Size = UDim2.new(0, 1, 1, 0)
line.Position = UDim2.new(col / 16, 0, 0, 0)
line.BackgroundColor3 = Color3.fromRGB(120, 80, 200)
line.BackgroundTransparency = 0.88
line.BorderSizePixel = 0
line.ZIndex = 2
line.Parent = gridLines
end
for row = 0, 12 do
local line = Instance.new("Frame")
line.Size = UDim2.new(1, 0, 0, 1)
line.Position = UDim2.new(0, 0, row / 12, 0)
line.BackgroundColor3 = Color3.fromRGB(120, 80, 200)
line.BackgroundTransparency = 0.88
line.BorderSizePixel = 0
line.ZIndex = 2
line.Parent = gridLines
end
local bgGlow1 = Instance.new("Frame")
bgGlow1.Size = UDim2.new(0, 600, 0, 600)
bgGlow1.Position = UDim2.new(0.5, -300, 0.5, -300)
bgGlow1.BackgroundColor3 = Color3.fromRGB(140, 80, 255)
bgGlow1.BackgroundTransparency = 0.93
bgGlow1.BorderSizePixel = 0
bgGlow1.ZIndex = 2
bgGlow1.Parent = loaderFrame
Instance.new("UICorner", bgGlow1).CornerRadius = UDim.new(1, 0)
local bgGlow2 = Instance.new("Frame")
bgGlow2.Size = UDim2.new(0, 300, 0, 300)
bgGlow2.Position = UDim2.new(0.25, -150, 0.7, -150)
bgGlow2.BackgroundColor3 = Color3.fromRGB(100, 40, 200)
bgGlow2.BackgroundTransparency = 0.95
bgGlow2.BorderSizePixel = 0
bgGlow2.ZIndex = 2
bgGlow2.Parent = loaderFrame
Instance.new("UICorner", bgGlow2).CornerRadius = UDim.new(1, 0)
local loaderCenter = Instance.new("Frame")
loaderCenter.Size = UDim2.new(0, 340, 0, 270)
loaderCenter.Position = UDim2.new(0.5, -170, 0.5, -135)
loaderCenter.BackgroundColor3 = Color3.fromRGB(14, 10, 28)
loaderCenter.BorderSizePixel = 0
loaderCenter.ZIndex = 3
loaderCenter.Parent = loaderFrame
Instance.new("UICorner", loaderCenter).CornerRadius = UDim.new(0, 22)
local loaderStroke = Instance.new("UIStroke", loaderCenter)
loaderStroke.Color = Color3.fromRGB(160, 110, 255)
loaderStroke.Thickness = 1.5
loaderStroke.Transparency = 0.25
local loaderTopLine = Instance.new("Frame")
loaderTopLine.Size = UDim2.new(0.6, 0, 0, 2)
loaderTopLine.Position = UDim2.new(0.2, 0, 0, 0)
loaderTopLine.BackgroundColor3 = Color3.fromRGB(180, 130, 255)
loaderTopLine.BorderSizePixel = 0
loaderTopLine.ZIndex = 4
loaderTopLine.Parent = loaderCenter
Instance.new("UICorner", loaderTopLine).CornerRadius = UDim.new(0, 2)
local loaderLineGrad = Instance.new("UIGradient", loaderTopLine)
loaderLineGrad.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(80, 40, 180)),
ColorSequenceKeypoint.new(0.5, Color3.fromRGB(200, 150, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(80, 40, 180)),
})
local cardGlow = Instance.new("Frame")
cardGlow.Size = UDim2.new(0, 390, 0, 320)
cardGlow.Position = UDim2.new(0.5, -195, 0.5, -160)
cardGlow.BackgroundColor3 = Color3.fromRGB(140, 80, 255)
cardGlow.BackgroundTransparency = 0.9
cardGlow.BorderSizePixel = 0
cardGlow.ZIndex = 2
cardGlow.Parent = loaderFrame
Instance.new("UICorner", cardGlow).CornerRadius = UDim.new(0, 30)
local loaderIconBG = Instance.new("Frame")
loaderIconBG.Size = UDim2.new(0, 80, 0, 80)
loaderIconBG.Position = UDim2.new(0.5, -40, 0, 28)
loaderIconBG.BackgroundColor3 = Color3.fromRGB(120, 70, 220)
loaderIconBG.BackgroundTransparency = 0
loaderIconBG.BorderSizePixel = 0
loaderIconBG.ZIndex = 4
loaderIconBG.Parent = loaderCenter
Instance.new("UICorner", loaderIconBG).CornerRadius = UDim.new(0, 20)
local loaderIconStroke = Instance.new("UIStroke", loaderIconBG)
loaderIconStroke.Color = Color3.fromRGB(200, 160, 255)
loaderIconStroke.Thickness = 2
loaderIconStroke.Transparency = 0.2
local iconGrad = Instance.new("UIGradient", loaderIconBG)
iconGrad.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(200, 150, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(80, 40, 180)),
})
iconGrad.Rotation = 135
local loaderIconLabel = Instance.new("TextLabel")
loaderIconLabel.Size = UDim2.new(1, 0, 1, 0)
loaderIconLabel.BackgroundTransparency = 1
loaderIconLabel.Text = "MM2"
loaderIconLabel.TextColor3 = Color3.fromRGB(240, 220, 255)
loaderIconLabel.Font = Enum.Font.GothamBold
loaderIconLabel.TextSize = 22
loaderIconLabel.ZIndex = 5
loaderIconLabel.Parent = loaderIconBG
local loaderTitle = Instance.new("TextLabel")
loaderTitle.Size = UDim2.new(1, -20, 0, 30)
loaderTitle.Position = UDim2.new(0, 10, 0, 122)
loaderTitle.BackgroundTransparency = 1
loaderTitle.Text = "ITEM SPAWNER"
loaderTitle.TextColor3 = Color3.fromRGB(230, 210, 255)
loaderTitle.Font = Enum.Font.GothamBold
loaderTitle.TextSize = 23
loaderTitle.ZIndex = 4
loaderTitle.Parent = loaderCenter
local loaderSub = Instance.new("TextLabel")
loaderSub.Size = UDim2.new(1, -20, 0, 18)
loaderSub.Position = UDim2.new(0, 10, 0, 154)
loaderSub.BackgroundTransparency = 1
loaderSub.Text = "Murder Mystery 2"
loaderSub.TextColor3 = COLORS.TextDim
loaderSub.Font = Enum.Font.Gotham
loaderSub.TextSize = 12
loaderSub.ZIndex = 4
loaderSub.Parent = loaderCenter
local loaderTrackBG = Instance.new("Frame")
loaderTrackBG.Size = UDim2.new(1, -44, 0, 6)
loaderTrackBG.Position = UDim2.new(0, 22, 0, 198)
loaderTrackBG.BackgroundColor3 = Color3.fromRGB(30, 20, 55)
loaderTrackBG.BorderSizePixel = 0
loaderTrackBG.ZIndex = 4
loaderTrackBG.Parent = loaderCenter
Instance.new("UICorner", loaderTrackBG).CornerRadius = UDim.new(1, 0)
local loaderFill = Instance.new("Frame")
loaderFill.Size = UDim2.new(0, 0, 1, 0)
loaderFill.BackgroundColor3 = Color3.fromRGB(160, 100, 255)
loaderFill.BorderSizePixel = 0
loaderFill.ZIndex = 5
loaderFill.Parent = loaderTrackBG
Instance.new("UICorner", loaderFill).CornerRadius = UDim.new(1, 0)
local fillGrad = Instance.new("UIGradient", loaderFill)
fillGrad.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(180, 130, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(120, 60, 220)),
})
local glider = Instance.new("Frame")
glider.Size = UDim2.new(0, 12, 0, 12)
glider.AnchorPoint = Vector2.new(0.5, 0.5)
glider.Position = UDim2.new(1, 0, 0.5, 0)
glider.BackgroundColor3 = Color3.fromRGB(220, 190, 255)
glider.BorderSizePixel = 0
glider.ZIndex = 6
glider.Parent = loaderFill
Instance.new("UICorner", glider).CornerRadius = UDim.new(1, 0)
local loaderStatus = Instance.new("TextLabel")
loaderStatus.Size = UDim2.new(1, -80, 0, 16)
loaderStatus.Position = UDim2.new(0, 22, 0, 220)
loaderStatus.BackgroundTransparency = 1
loaderStatus.Text = "Initializing..."
loaderStatus.TextColor3 = COLORS.TextDim
loaderStatus.Font = Enum.Font.Gotham
loaderStatus.TextSize = 11
loaderStatus.TextXAlignment = Enum.TextXAlignment.Left
loaderStatus.ZIndex = 4
loaderStatus.Parent = loaderCenter
local loaderPct = Instance.new("TextLabel")
loaderPct.Size = UDim2.new(0, 55, 0, 16)
loaderPct.Position = UDim2.new(1, -68, 0, 220)
loaderPct.BackgroundTransparency = 1
loaderPct.Text = "0%"
loaderPct.TextColor3 = Color3.fromRGB(190, 150, 255)
loaderPct.Font = Enum.Font.GothamBold
loaderPct.TextSize = 11
loaderPct.TextXAlignment = Enum.TextXAlignment.Right
loaderPct.ZIndex = 4
loaderPct.Parent = loaderCenter
task.spawn(function()
while loaderGui.Parent and loaderFrame.Visible do
tween(loaderIconBG, 1.1, {BackgroundTransparency = 0}, Enum.EasingStyle.Sine):Play()
task.wait(1.1)
tween(loaderIconBG, 1.1, {BackgroundTransparency = 0.2}, Enum.EasingStyle.Sine):Play()
task.wait(1.1)
end
end)
task.spawn(function()
while loaderGui.Parent and loaderFrame.Visible do
iconGrad.Rotation = (iconGrad.Rotation + 1.2) % 360
task.wait(0.03)
end
end)
task.spawn(function()
local t = 0
while loaderGui.Parent and loaderFrame.Visible do
t += 0.04
bgGlow1.BackgroundTransparency = 0.93 + math.sin(t * 0.8) * 0.03
bgGlow2.BackgroundTransparency = 0.95 + math.cos(t * 1.1) * 0.02
cardGlow.BackgroundTransparency = 0.90 + math.sin(t * 1.3) * 0.04
task.wait(0.05)
end
end)
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "MM2Spawner"
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.DisplayOrder = 100
screenGui.Parent = player:WaitForChild("PlayerGui")
outerGlow = Instance.new("Frame")
outerGlow.Size = UDim2.new(0, 416, 0, 546)
outerGlow.Position = UDim2.new(0.5, -208, 0.5, -273)
outerGlow.BackgroundColor3 = Color3.fromRGB(140, 80, 255)
outerGlow.BackgroundTransparency = 0.88
outerGlow.BorderSizePixel = 0
outerGlow.ZIndex = 1
outerGlow.Visible = false
outerGlow.Parent = screenGui
Instance.new("UICorner", outerGlow).CornerRadius = UDim.new(0, 30)
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 370, 0, 498)
mainFrame.Position = UDim2.new(0.5, -185, 0.5, -249)
mainFrame.BackgroundColor3 = COLORS.BG
mainFrame.BorderSizePixel = 0
mainFrame.ClipsDescendants = true
mainFrame.Visible = false
mainFrame.ZIndex = 2
mainFrame.Parent = screenGui
Instance.new("UICorner", mainFrame).CornerRadius = UDim.new(0, 20)
local mainBorder = Instance.new("UIStroke", mainFrame)
mainBorder.Color = Color3.fromRGB(140, 90, 230)
mainBorder.Thickness = 1.5
mainBorder.Transparency = 0.35
local function makeOrb(parent, x, y, size, color, transp)
local orb = Instance.new("Frame")
orb.Size = UDim2.new(0, size, 0, size)
orb.Position = UDim2.new(0, x, 0, y)
orb.BackgroundColor3 = color
orb.BackgroundTransparency = transp
orb.BorderSizePixel = 0
orb.ZIndex = 2
orb.Parent = parent
Instance.new("UICorner", orb).CornerRadius = UDim.new(1, 0)
return orb
end
local orb1 = makeOrb(mainFrame, -80, -80, 220, Color3.fromRGB(120, 60, 220), 0.92)
local orb2 = makeOrb(mainFrame, 230, 330, 160, Color3.fromRGB(80, 30, 180), 0.93)
local orb3 = makeOrb(mainFrame, 300, -60, 120, Color3.fromRGB(160, 80, 255), 0.95)
local orb4 = makeOrb(mainFrame, 100, 400, 100, Color3.fromRGB(100, 50, 200), 0.96)
local header = Instance.new("Frame")
header.Size = UDim2.new(1, 0, 0, 76)
header.BackgroundColor3 = Color3.fromRGB(16, 10, 32)
header.BorderSizePixel = 0
header.ZIndex = 5
header.Parent = mainFrame
Instance.new("UICorner", header).CornerRadius = UDim.new(0, 20)
local headerGrad = Instance.new("UIGradient", header)
headerGrad.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(28, 18, 52)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(12, 8, 24)),
})
local headerFix = Instance.new("Frame")
headerFix.Size = UDim2.new(1, 0, 0, 20)
headerFix.Position = UDim2.new(0, 0, 1, -20)
headerFix.BackgroundColor3 = Color3.fromRGB(14, 10, 28)
headerFix.BorderSizePixel = 0
headerFix.ZIndex = 5
headerFix.Parent = header
local topAccent = Instance.new("Frame")
topAccent.Size = UDim2.new(0.55, 0, 0, 2)
topAccent.Position = UDim2.new(0, 16, 0, 0)
topAccent.BackgroundColor3 = Color3.fromRGB(160, 100, 255)
topAccent.BorderSizePixel = 0
topAccent.ZIndex = 6
topAccent.Parent = header
Instance.new("UICorner", topAccent).CornerRadius = UDim.new(0, 2)
local topAccentGrad = Instance.new("UIGradient", topAccent)
topAccentGrad.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(120, 60, 220)),
ColorSequenceKeypoint.new(0.45, Color3.fromRGB(200, 150, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(10, 8, 18)),
})
local iconBox = Instance.new("Frame")
iconBox.Size = UDim2.new(0, 46, 0, 46)
iconBox.Position = UDim2.new(0, 15, 0.5, -23)
iconBox.BackgroundColor3 = Color3.fromRGB(110, 60, 210)
iconBox.BorderSizePixel = 0
iconBox.ZIndex = 6
iconBox.Parent = header
Instance.new("UICorner", iconBox).CornerRadius = UDim.new(0, 12)
local iconBoxGrad = Instance.new("UIGradient", iconBox)
iconBoxGrad.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(190, 140, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(80, 36, 170)),
})
iconBoxGrad.Rotation = 135
local iconBoxStroke = Instance.new("UIStroke", iconBox)
iconBoxStroke.Color = Color3.fromRGB(180, 130, 255)
iconBoxStroke.Thickness = 1.5
iconBoxStroke.Transparency = 0.3
local iconLabel = Instance.new("TextLabel")
iconLabel.Size = UDim2.new(1, 0, 1, 0)
iconLabel.BackgroundTransparency = 1
iconLabel.Text = "MM2"
iconLabel.TextColor3 = Color3.fromRGB(240, 220, 255)
iconLabel.Font = Enum.Font.GothamBold
iconLabel.TextSize = 13
iconLabel.ZIndex = 7
iconLabel.Parent = iconBox
local title = Instance.new("TextLabel")
title.Size = UDim2.new(0, 220, 0, 26)
title.Position = UDim2.new(0, 72, 0, 13)
title.BackgroundTransparency = 1
title.Text = "ITEM SPAWNER"
title.TextColor3 = Color3.fromRGB(235, 215, 255)
title.Font = Enum.Font.GothamBold
title.TextSize = 18
title.TextXAlignment = Enum.TextXAlignment.Left
title.ZIndex = 6
title.Parent = header
local subtitle = Instance.new("TextLabel")
subtitle.Size = UDim2.new(0, 220, 0, 16)
subtitle.Position = UDim2.new(0, 72, 0, 41)
subtitle.BackgroundTransparency = 1
subtitle.Text = "Murder Mystery 2"
subtitle.TextColor3 = COLORS.TextSub
subtitle.Font = Enum.Font.Gotham
subtitle.TextSize = 12
subtitle.TextXAlignment = Enum.TextXAlignment.Left
subtitle.ZIndex = 6
subtitle.Parent = header
local credits = Instance.new("TextLabel")
credits.Size = UDim2.new(0, 220, 0, 13)
credits.Position = UDim2.new(0, 72, 0, 58)
credits.BackgroundTransparency = 1
credits.Text = "made by 60d8 on discord"
credits.TextColor3 = Color3.fromRGB(150, 110, 210)
credits.Font = Enum.Font.GothamBold
credits.TextSize = 9
credits.TextXAlignment = Enum.TextXAlignment.Left
credits.ZIndex = 7
credits.Parent = header
local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(0, 32, 0, 32)
closeBtn.Position = UDim2.new(1, -46, 0.5, -16)
closeBtn.BackgroundColor3 = Color3.fromRGB(100, 20, 40)
closeBtn.BackgroundTransparency = 0.15
closeBtn.Text = "X"
closeBtn.TextColor3 = Color3.fromRGB(255, 130, 150)
closeBtn.Font = Enum.Font.GothamBold
closeBtn.TextSize = 13
closeBtn.BorderSizePixel = 0
closeBtn.AutoButtonColor = false
closeBtn.ZIndex = 7
closeBtn.Parent = header
Instance.new("UICorner", closeBtn).CornerRadius = UDim.new(0, 9)
local closeBtnStroke = Instance.new("UIStroke", closeBtn)
closeBtnStroke.Color = COLORS.Error
closeBtnStroke.Thickness = 1
closeBtnStroke.Transparency = 0.5
closeBtn.MouseEnter:Connect(function()
tween(closeBtn, 0.15, {BackgroundTransparency = 0, TextColor3 = Color3.fromRGB(255, 180, 190)}):Play()
tween(closeBtnStroke, 0.15, {Transparency = 0}):Play()
end)
closeBtn.MouseLeave:Connect(function()
tween(closeBtn, 0.15, {BackgroundTransparency = 0.15, TextColor3 = Color3.fromRGB(255, 130, 150)}):Play()
tween(closeBtnStroke, 0.15, {Transparency = 0.5}):Play()
end)
addRipple(closeBtn)
makeDraggable(header, mainFrame)
local searchOuter = Instance.new("Frame")
searchOuter.Size = UDim2.new(1, -28, 0, 44)
searchOuter.Position = UDim2.new(0, 14, 0, 88)
searchOuter.BackgroundColor3 = Color3.fromRGB(130, 80, 220)
searchOuter.BackgroundTransparency = 0.82
searchOuter.BorderSizePixel = 0
searchOuter.ZIndex = 4
searchOuter.Parent = mainFrame
Instance.new("UICorner", searchOuter).CornerRadius = UDim.new(0, 13)
local searchOuterStroke = Instance.new("UIStroke", searchOuter)
searchOuterStroke.Color = Color3.fromRGB(130, 80, 210)
searchOuterStroke.Thickness = 1
searchOuterStroke.Transparency = 0.55
local searchInner = Instance.new("Frame")
searchInner.Size = UDim2.new(1, -2, 1, -2)
searchInner.Position = UDim2.new(0, 1, 0, 1)
searchInner.BackgroundColor3 = Color3.fromRGB(22, 15, 40)
searchInner.BorderSizePixel = 0
searchInner.ZIndex = 4
searchInner.Parent = searchOuter
Instance.new("UICorner", searchInner).CornerRadius = UDim.new(0, 12)
local searchIconLbl = Instance.new("TextLabel")
searchIconLbl.Size = UDim2.new(0, 36, 1, 0)
searchIconLbl.Position = UDim2.new(0, 2, 0, 0)
searchIconLbl.BackgroundTransparency = 1
searchIconLbl.Text = ""
searchIconLbl.TextColor3 = COLORS.TextDim
searchIconLbl.Font = Enum.Font.GothamBold
searchIconLbl.TextSize = 13
searchIconLbl.ZIndex = 5
searchIconLbl.Parent = searchInner
local searchBox = Instance.new("TextBox")
searchBox.Size = UDim2.new(1, -42, 1, 0)
searchBox.Position = UDim2.new(0, 36, 0, 0)
searchBox.BackgroundTransparency = 1
searchBox.Text = ""
searchBox.PlaceholderText = "Search weapons..."
searchBox.PlaceholderColor3 = COLORS.TextDim
searchBox.TextColor3 = COLORS.Text
searchBox.Font = Enum.Font.Gotham
searchBox.TextSize = 13
searchBox.TextXAlignment = Enum.TextXAlignment.Left
searchBox.ClearTextOnFocus = false
searchBox.ZIndex = 5
searchBox.Parent = searchInner
searchBox.Focused:Connect(function()
tween(searchOuter, 0.2, {BackgroundTransparency = 0.6}):Play()
tween(searchOuterStroke, 0.2, {Transparency = 0.2}):Play()
tween(searchIconLbl, 0.2, {TextColor3 = Color3.fromRGB(190, 150, 255)}):Play()
end)
searchBox.FocusLost:Connect(function()
tween(searchOuter, 0.2, {BackgroundTransparency = 0.82}):Play()
tween(searchOuterStroke, 0.2, {Transparency = 0.55}):Play()
tween(searchIconLbl, 0.2, {TextColor3 = COLORS.TextDim}):Play()
end)
local countLabel = Instance.new("TextLabel")
countLabel.Size = UDim2.new(1, -28, 0, 18)
countLabel.Position = UDim2.new(0, 14, 0, 140)
countLabel.BackgroundTransparency = 1
countLabel.Text = "All items"
countLabel.TextColor3 = COLORS.TextDim
countLabel.Font = Enum.Font.Gotham
countLabel.TextSize = 11
countLabel.TextXAlignment = Enum.TextXAlignment.Left
countLabel.ZIndex = 4
countLabel.Parent = mainFrame
local scrollFrame = Instance.new("ScrollingFrame")
scrollFrame.Size = UDim2.new(1, -28, 0, 218)
scrollFrame.Position = UDim2.new(0, 14, 0, 160)
scrollFrame.BackgroundColor3 = Color3.fromRGB(14, 10, 28)
scrollFrame.BorderSizePixel = 0
scrollFrame.ScrollBarThickness = 3
scrollFrame.ScrollBarImageColor3 = Color3.fromRGB(140, 90, 220)
scrollFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
scrollFrame.ClipsDescendants = true
scrollFrame.ZIndex = 4
scrollFrame.Parent = mainFrame
Instance.new("UICorner", scrollFrame).CornerRadius = UDim.new(0, 14)
local scrollStroke = Instance.new("UIStroke", scrollFrame)
scrollStroke.Color = Color3.fromRGB(80, 50, 130)
scrollStroke.Thickness = 1
scrollStroke.Transparency = 0.5
local listLayout = Instance.new("UIListLayout", scrollFrame)
listLayout.Padding = UDim.new(0, 4)
listLayout.SortOrder = Enum.SortOrder.LayoutOrder
local listPad = Instance.new("UIPadding", scrollFrame)
listPad.PaddingTop = UDim.new(0, 6)
listPad.PaddingBottom = UDim.new(0, 6)
listPad.PaddingLeft = UDim.new(0, 6)
listPad.PaddingRight = UDim.new(0, 10)
local spawnBtn = Instance.new("TextButton")
spawnBtn.Size = UDim2.new(1, -28, 0, 44)
spawnBtn.Position = UDim2.new(0, 14, 0, 388)
spawnBtn.BackgroundColor3 = Color3.fromRGB(120, 70, 220)
spawnBtn.Text = ""
spawnBtn.AutoButtonColor = false
spawnBtn.BorderSizePixel = 0
spawnBtn.ClipsDescendants = true
spawnBtn.ZIndex = 5
spawnBtn.Parent = mainFrame
Instance.new("UICorner", spawnBtn).CornerRadius = UDim.new(0, 14)
local spawnGrad = Instance.new("UIGradient", spawnBtn)
spawnGrad.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(200, 150, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(90, 40, 190)),
})
spawnGrad.Rotation = 135
local spawnBtnStroke = Instance.new("UIStroke", spawnBtn)
spawnBtnStroke.Color = Color3.fromRGB(200, 160, 255)
spawnBtnStroke.Thickness = 1.5
spawnBtnStroke.Transparency = 0.35
local shimmer = Instance.new("Frame")
shimmer.Size = UDim2.new(0.3, 0, 2, 0)
shimmer.Position = UDim2.new(-0.5, 0, -0.5, 0)
shimmer.BackgroundColor3 = Color3.fromRGB(220, 200, 255)
shimmer.BackgroundTransparency = 0.78
shimmer.Rotation = 20
shimmer.BorderSizePixel = 0
shimmer.ZIndex = 6
shimmer.Parent = spawnBtn
local spawnTextLbl = Instance.new("TextLabel")
spawnTextLbl.Size = UDim2.new(0, 130, 1, 0)
spawnTextLbl.Position = UDim2.new(0.5, -24, 0, 0)
spawnTextLbl.BackgroundTransparency = 1
spawnTextLbl.Text = "SPAWN ITEMS"
spawnTextLbl.TextColor3 = Color3.fromRGB(240, 220, 255)
spawnTextLbl.Font = Enum.Font.GothamBold
spawnTextLbl.TextSize = 14
spawnTextLbl.TextXAlignment = Enum.TextXAlignment.Left
spawnTextLbl.ZIndex = 7
spawnTextLbl.Parent = spawnBtn
addRipple(spawnBtn)
task.spawn(function()
while screenGui.Parent do
tween(shimmer, 0, {Position = UDim2.new(-0.5, 0, -0.5, 0)}):Play()
task.wait(3.2)
tween(shimmer, 0.65, {Position = UDim2.new(1.4, 0, -0.5, 0)}, Enum.EasingStyle.Quad):Play()
task.wait(0.7)
end
end)
spawnBtn.MouseEnter:Connect(function()
tween(spawnBtn, 0.2, {Size = UDim2.new(1, -24, 0, 46), Position = UDim2.new(0, 12, 0, 387)}):Play()
tween(spawnGrad, 0.2, {Rotation = 115}):Play()
tween(spawnBtnStroke, 0.2, {Transparency = 0}):Play()
end)
spawnBtn.MouseLeave:Connect(function()
tween(spawnBtn, 0.2, {Size = UDim2.new(1, -28, 0, 44), Position = UDim2.new(0, 14, 0, 388)}):Play()
tween(spawnGrad, 0.2, {Rotation = 135}):Play()
tween(spawnBtnStroke, 0.2, {Transparency = 0.35}):Play()
end)
local progressBG = Instance.new("Frame")
progressBG.Size = UDim2.new(1, -28, 0, 44)
progressBG.Position = UDim2.new(0, 14, 0, 388)
progressBG.BackgroundColor3 = Color3.fromRGB(20, 14, 38)
progressBG.BorderSizePixel = 0
progressBG.Visible = false
progressBG.ZIndex = 5
progressBG.Parent = mainFrame
Instance.new("UICorner", progressBG).CornerRadius = UDim.new(0, 14)
local progStroke = Instance.new("UIStroke", progressBG)
progStroke.Color = COLORS.Border
progStroke.Thickness = 1
progStroke.Transparency = 0.4
local progressLabel = Instance.new("TextLabel")
progressLabel.Size = UDim2.new(1, -16, 0, 20)
progressLabel.Position = UDim2.new(0, 12, 0, 4)
progressLabel.BackgroundTransparency = 1
progressLabel.Text = "Spawning..."
progressLabel.TextColor3 = COLORS.Text
progressLabel.Font = Enum.Font.Gotham
progressLabel.TextSize = 12
progressLabel.TextXAlignment = Enum.TextXAlignment.Left
progressLabel.ZIndex = 6
progressLabel.Parent = progressBG
local progressTrack = Instance.new("Frame")
progressTrack.Size = UDim2.new(1, -24, 0, 6)
progressTrack.Position = UDim2.new(0, 12, 0, 30)
progressTrack.BackgroundColor3 = Color3.fromRGB(30, 20, 55)
progressTrack.BorderSizePixel = 0
progressTrack.ZIndex = 6
progressTrack.Parent = progressBG
Instance.new("UICorner", progressTrack).CornerRadius = UDim.new(1, 0)
local progressFill = Instance.new("Frame")
progressFill.Size = UDim2.new(0, 0, 1, 0)
progressFill.BackgroundColor3 = Color3.fromRGB(150, 90, 240)
progressFill.BorderSizePixel = 0
progressFill.ZIndex = 7
progressFill.Parent = progressTrack
Instance.new("UICorner", progressFill).CornerRadius = UDim.new(1, 0)
local progFillGrad = Instance.new("UIGradient", progressFill)
progFillGrad.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(200, 160, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(100, 50, 210)),
})
local toast = Instance.new("Frame")
toast.Size = UDim2.new(0, 270, 0, 46)
toast.Position = UDim2.new(0.5, -135, 1, 10)
toast.BackgroundColor3 = Color3.fromRGB(16, 10, 34)
toast.BorderSizePixel = 0
toast.ZIndex = 50
toast.Parent = screenGui
Instance.new("UICorner", toast).CornerRadius = UDim.new(0, 13)
local toastStroke = Instance.new("UIStroke", toast)
toastStroke.Color = Color3.fromRGB(150, 100, 240)
toastStroke.Thickness = 1.5
toastStroke.Transparency = 0.2
local toastAccent = Instance.new("Frame")
toastAccent.Size = UDim2.new(0, 3, 0.7, 0)
toastAccent.Position = UDim2.new(0, 0, 0.15, 0)
toastAccent.BackgroundColor3 = Color3.fromRGB(170, 120, 255)
toastAccent.BorderSizePixel = 0
toastAccent.ZIndex = 51
toastAccent.Parent = toast
Instance.new("UICorner", toastAccent).CornerRadius = UDim.new(0, 2)
local toastText = Instance.new("TextLabel")
toastText.Size = UDim2.new(1, -22, 1, 0)
toastText.Position = UDim2.new(0, 16, 0, 0)
toastText.BackgroundTransparency = 1
toastText.Text = "Item added!"
toastText.TextColor3 = COLORS.Text
toastText.Font = Enum.Font.GothamBold
toastText.TextSize = 13
toastText.TextXAlignment = Enum.TextXAlignment.Left
toastText.ZIndex = 51
toastText.Parent = toast
local function showToast(msg, isError)
toastText.Text = msg
local col = isError and COLORS.Error or Color3.fromRGB(160, 110, 255)
toastStroke.Color = col
toastAccent.BackgroundColor3 = col
tween(toast, 0.4, {Position = UDim2.new(0.5, -135, 1, -62)}, Enum.EasingStyle.Back):Play()
task.delay(2.4, function()
tween(toast, 0.3, {Position = UDim2.new(0.5, -135, 1, 10)}):Play()
end)
end
local items = {}
local m_Sync = require(game:GetService("ReplicatedStorage"):WaitForChild("Database"):WaitForChild("Sync"))
for weaponID, weaponData in pairs(m_Sync.Weapons) do
if weaponData.Rarity ~= "Unique" then
table.insert(items, {
original = weaponID,
custom = weaponData.ItemName or weaponID
})
end
end
table.sort(items, function(a, b) return a.custom < b.custom end)
local function getItemTypeInfo(name)
if name:find("Chroma") then
return "CHR", Color3.fromRGB(210, 170, 255), Color3.fromRGB(60, 30, 100)
end
local lower = name:lower()
if lower:find("gun") or lower:find("cannon") or lower:find("scope") or lower:find("shot") then
return "GUN", Color3.fromRGB(140, 200, 255), Color3.fromRGB(20, 50, 90)
end
return "KNF", Color3.fromRGB(160, 240, 190), Color3.fromRGB(20, 60, 40)
end
local selectedItems = {}
local itemButtons = {}
local function setItemSelected(item, selected)
local data = itemButtons[item]
if not data then return end
local row = data.row
local label = data.label
local indicator = data.indicator
local selTag = data.selTag
local selStroke = data.selStroke
local selTagText = data.selTagText
local stroke = data.stroke
if selected then
tween(row, 0.2, {BackgroundColor3 = Color3.fromRGB(50, 28, 88)}):Play()
tween(stroke, 0.2, {Transparency = 0.45}):Play()
tween(label, 0.2, {TextColor3 = Color3.fromRGB(230, 210, 255)}):Play()
tween(indicator, 0.2, {BackgroundTransparency = 0}):Play()
tween(selTag, 0.2, {BackgroundTransparency = 0.65}):Play()
tween(selStroke, 0.2, {Transparency = 0.2}):Play()
tween(selTagText, 0.2, {TextTransparency = 0}):Play()
else
tween(row, 0.2, {BackgroundColor3 = Color3.fromRGB(24, 16, 44)}):Play()
tween(stroke, 0.2, {Transparency = 1}):Play()
tween(label, 0.2, {TextColor3 = COLORS.TextSub}):Play()
tween(indicator, 0.2, {BackgroundTransparency = 1}):Play()
tween(selTag, 0.2, {BackgroundTransparency = 1}):Play()
tween(selStroke, 0.2, {Transparency = 1}):Play()
tween(selTagText, 0.2, {TextTransparency = 1}):Play()
end
end
for i, item in ipairs(items) do
local row = Instance.new("TextButton")
row.Size = UDim2.new(1, 0, 0, 38)
row.BackgroundColor3 = Color3.fromRGB(24, 16, 44)
row.Text = ""
row.AutoButtonColor = false
row.BorderSizePixel = 0
row.LayoutOrder = i
row.ClipsDescendants = true
row.ZIndex = 5
row.Parent = scrollFrame
Instance.new("UICorner", row).CornerRadius = UDim.new(0, 9)
local rowStroke = Instance.new("UIStroke", row)
rowStroke.Color = Color3.fromRGB(130, 80, 210)
rowStroke.Thickness = 1
rowStroke.Transparency = 1
local indicator = Instance.new("Frame")
indicator.Size = UDim2.new(0, 3, 0.6, 0)
indicator.Position = UDim2.new(0, 0, 0.2, 0)
indicator.BackgroundColor3 = Color3.fromRGB(170, 120, 255)
indicator.BackgroundTransparency = 1
indicator.BorderSizePixel = 0
indicator.ZIndex = 6
indicator.Parent = row
Instance.new("UICorner", indicator).CornerRadius = UDim.new(0, 2)
local typeLabel, typeColor, typeBG = getItemTypeInfo(item.custom)
local badge = Instance.new("TextLabel")
badge.Size = UDim2.new(0, 34, 0, 20)
badge.Position = UDim2.new(0, 8, 0.5, -10)
badge.BackgroundColor3 = typeBG
badge.BackgroundTransparency = 0.1
badge.Text = typeLabel
badge.TextColor3 = typeColor
badge.Font = Enum.Font.GothamBold
badge.TextSize = 9
badge.ZIndex = 6
badge.Parent = row
Instance.new("UICorner", badge).CornerRadius = UDim.new(0, 5)
local badgeStroke = Instance.new("UIStroke", badge)
badgeStroke.Color = typeColor
badgeStroke.Thickness = 1
badgeStroke.Transparency = 0.55
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, -130, 1, 0)
label.Position = UDim2.new(0, 50, 0, 0)
label.BackgroundTransparency = 1
label.Text = item.custom
label.TextColor3 = COLORS.TextSub
label.Font = Enum.Font.Gotham
label.TextSize = 13
label.TextXAlignment = Enum.TextXAlignment.Left
label.ZIndex = 6
label.Parent = row
local selTag = Instance.new("Frame")
selTag.Size = UDim2.new(0, 64, 0, 22)
selTag.Position = UDim2.new(1, -70, 0.5, -11)
selTag.BackgroundColor3 = Color3.fromRGB(110, 60, 200)
selTag.BackgroundTransparency = 1
selTag.BorderSizePixel = 0
selTag.ZIndex = 6
selTag.Parent = row
Instance.new("UICorner", selTag).CornerRadius = UDim.new(0, 6)
local selTagStroke = Instance.new("UIStroke", selTag)
selTagStroke.Color = Color3.fromRGB(180, 130, 255)
selTagStroke.Thickness = 1
selTagStroke.Transparency = 1
local selTagText = Instance.new("TextLabel")
selTagText.Size = UDim2.new(1, 0, 1, 0)
selTagText.BackgroundTransparency = 1
selTagText.Text = "ACTIVE"
selTagText.TextColor3 = Color3.fromRGB(210, 175, 255)
selTagText.Font = Enum.Font.GothamBold
selTagText.TextSize = 9
selTagText.TextTransparency = 1
selTagText.ZIndex = 7
selTagText.Parent = selTag
local data = {
row = row,
label = label,
badge = badge,
indicator = indicator,
selTag = selTag,
selStroke = selTagStroke,
selTagText = selTagText,
stroke = rowStroke,
item = item
}
itemButtons[item] = data
table.insert(itemButtons, data)
row.MouseEnter:Connect(function()
if not table.find(selectedItems, item) then
tween(row, 0.14, {BackgroundColor3 = Color3.fromRGB(38, 24, 64)}):Play()
tween(label, 0.14, {TextColor3 = Color3.fromRGB(220, 200, 255)}):Play()
tween(indicator, 0.14, {BackgroundTransparency = 0.5}):Play()
end
end)
row.MouseLeave:Connect(function()
if not table.find(selectedItems, item) then
tween(row, 0.14, {BackgroundColor3 = Color3.fromRGB(24, 16, 44)}):Play()
tween(label, 0.14, {TextColor3 = COLORS.TextSub}):Play()
tween(indicator, 0.14, {BackgroundTransparency = 1}):Play()
end
end)
row.MouseButton1Click:Connect(function()
local idx = table.find(selectedItems, item)
if idx then
table.remove(selectedItems, idx)
setItemSelected(item, false)
else
table.insert(selectedItems, item)
setItemSelected(item, true)
end
updateCountLabel()
end)
setItemSelected(item, false)
end
local function updateCountLabel()
local total = #items
local sel = #selectedItems
if sel == 0 then
countLabel.Text = "All items " .. total .. " total"
else
countLabel.Text = sel .. " item" .. (sel > 1 and "s" or "") .. " selected " .. total .. " total"
end
end
scrollFrame.CanvasSize = UDim2.new(0, 0, 0, #items * 42 + 12)
local function filterItems(text)
text = text:lower()
local visible = 0
for _, data in ipairs(itemButtons) do
local show = text == "" or data.item.custom:lower():find(text, 1, true)
data.row.Visible = show
if show then
visible += 1
data.row.LayoutOrder = visible
end
end
scrollFrame.CanvasSize = UDim2.new(0, 0, 0, visible * 42 + 12)
countLabel.Text = visible == #items
and ("All items " .. #items .. " total")
or (visible .. " of " .. #items .. " found")
end
searchBox:GetPropertyChangedSignal("Text"):Connect(function()
filterItems(searchBox.Text)
end)
local sliderFrame = Instance.new("Frame")
sliderFrame.Size = UDim2.new(1, -28, 0, 30)
sliderFrame.Position = UDim2.new(0, 14, 0, 440)
sliderFrame.BackgroundTransparency = 1
sliderFrame.ZIndex = 5
sliderFrame.Parent = mainFrame
local qtyLabel = Instance.new("TextLabel")
qtyLabel.Size = UDim2.new(0, 36, 1, 0)
qtyLabel.BackgroundTransparency = 1
qtyLabel.Text = "Qty:"
qtyLabel.TextColor3 = COLORS.TextDim
qtyLabel.Font = Enum.Font.Gotham
qtyLabel.TextSize = 13
qtyLabel.TextXAlignment = Enum.TextXAlignment.Left
qtyLabel.ZIndex = 5
qtyLabel.Parent = sliderFrame
local qtyValue = Instance.new("TextLabel")
qtyValue.Size = UDim2.new(0, 30, 1, 0)
qtyValue.Position = UDim2.new(1, -30, 0, 0)
qtyValue.BackgroundTransparency = 1
qtyValue.Text = "1"
qtyValue.TextColor3 = COLORS.Text
qtyValue.Font = Enum.Font.GothamBold
qtyValue.TextSize = 13
qtyValue.TextXAlignment = Enum.TextXAlignment.Right
qtyValue.ZIndex = 5
qtyValue.Parent = sliderFrame
local sliderTrack = Instance.new("Frame")
sliderTrack.Size = UDim2.new(1, -80, 0, 4)
sliderTrack.Position = UDim2.new(0, 40, 0.5, -2)
sliderTrack.BackgroundColor3 = Color3.fromRGB(40, 30, 60)
sliderTrack.BorderSizePixel = 0
sliderTrack.ZIndex = 5
sliderTrack.Parent = sliderFrame
Instance.new("UICorner", sliderTrack).CornerRadius = UDim.new(1, 0)
local sliderFill = Instance.new("Frame")
sliderFill.Size = UDim2.new(0, 0, 1, 0)
sliderFill.BackgroundColor3 = Color3.fromRGB(150, 90, 240)
sliderFill.BorderSizePixel = 0
sliderFill.ZIndex = 6
sliderFill.Parent = sliderTrack
Instance.new("UICorner", sliderFill).CornerRadius = UDim.new(1, 0)
local sliderThumb = Instance.new("Frame")
sliderThumb.Size = UDim2.new(0, 16, 0, 16)
sliderThumb.Position = UDim2.new(0, -8, 0.5, -8)
sliderThumb.BackgroundColor3 = Color3.fromRGB(200, 160, 255)
sliderThumb.BorderSizePixel = 0
sliderThumb.ZIndex = 7
sliderThumb.Parent = sliderTrack
Instance.new("UICorner", sliderThumb).CornerRadius = UDim.new(1, 0)
local currentQuantity = 1
local isDragging = false
local function setQuantityFromRatio(ratio)
ratio = math.clamp(ratio, 0, 1)
local val = math.floor(ratio * 29) + 1
currentQuantity = val
qtyValue.Text = tostring(val)
local fillSize = (val - 1) / 29
sliderFill.Size = UDim2.new(fillSize, 0, 1, 0)
sliderThumb.Position = UDim2.new(fillSize, -8, 0.5, -8)
end
setQuantityFromRatio(0)
sliderThumb.InputBegan:Connect(function(inp)
if inp.UserInputType == Enum.UserInputType.MouseButton1 or inp.UserInputType == Enum.UserInputType.Touch then
isDragging = true
end
end)
sliderThumb.InputEnded:Connect(function(inp)
if inp.UserInputType == Enum.UserInputType.MouseButton1 or inp.UserInputType == Enum.UserInputType.Touch then
isDragging = false
end
end)
sliderTrack.InputBegan:Connect(function(inp)
if inp.UserInputType == Enum.UserInputType.MouseButton1 or inp.UserInputType == Enum.UserInputType.Touch then
local pos = inp.Position.X - sliderTrack.AbsolutePosition.X
local ratio = math.clamp(pos / sliderTrack.AbsoluteSize.X, 0, 1)
setQuantityFromRatio(ratio)
end
end)
UserInputService.InputChanged:Connect(function(inp)
if isDragging and (inp.UserInputType == Enum.UserInputType.MouseMovement or inp.UserInputType == Enum.UserInputType.Touch) then
local trackPos = sliderTrack.AbsolutePosition
local trackSize = sliderTrack.AbsoluteSize
local pos = inp.Position.X - trackPos.X
local ratio = math.clamp(pos / trackSize.X, 0, 1)
setQuantityFromRatio(ratio)
end
end)
local function spawnItemByName(name, quantity)
local PlayerData = require(game:GetService("ReplicatedStorage").Modules.ProfileData)
local PlayerWeapons = PlayerData.Weapons
local originalName = name
for _, item in ipairs(items) do
if item.custom == name then originalName = item.original; break end
end
if not PlayerWeapons.Owned[originalName] then
PlayerWeapons.Owned[originalName] = quantity
else
PlayerWeapons.Owned[originalName] += quantity
end
PlayerData.Weapons = PlayerWeapons
local Remotes = game:GetService("ReplicatedStorage"):FindFirstChild("Remotes")
if Remotes then
local inv = Remotes:FindFirstChild("Inventory")
if inv then
local ce = inv:FindFirstChild("ChangeInventoryItem")
if ce then pcall(function() ce:FireServer(originalName, "Add", quantity) end) end
local dc = inv:FindFirstChild("InventoryDataChanged")
if dc then pcall(function() dc:Fire() end) end
end
end
end
local function showProgressForItems(selectedList, qty)
spawnBtn.Visible = false
progressBG.Visible = true
local totalSteps = #selectedList * qty
if totalSteps == 0 then
progressBG.Visible = false
spawnBtn.Visible = true
return
end
local step = 0
local startTime = tick()
local totalTime = math.min(totalSteps * 0.3, 4)
for _, item in ipairs(selectedList) do
for i = 1, qty do
spawnItemByName(item.custom, 1)
step += 1
local p = step / totalSteps
progressLabel.Text = "Adding: " .. item.custom .. " (" .. step .. "/" .. totalSteps .. ")"
tween(progressFill, 0.08, {Size = UDim2.new(p, 0, 1, 0)}):Play()
task.wait(0.05)
end
end
tween(progressFill, 0.2, {Size = UDim2.new(1,0,1,0), BackgroundColor3 = Color3.fromRGB(180, 140, 255)}):Play()
progressLabel.Text = "Done! "
task.wait(0.9)
progressFill.BackgroundColor3 = Color3.fromRGB(150, 90, 240)
progressFill.Size = UDim2.new(0,0,1,0)
progressBG.Visible = false
spawnBtn.Visible = true
end
spawnBtn.MouseButton1Click:Connect(function()
if #selectedItems == 0 then
local orig = searchOuter.Position
for i = 1, 4 do
tween(searchOuter, 0.05, {Position = UDim2.new(orig.X.Scale, orig.X.Offset+8, orig.Y.Scale, orig.Y.Offset)}):Play()
task.wait(0.055)
tween(searchOuter, 0.05, {Position = UDim2.new(orig.X.Scale, orig.X.Offset-8, orig.Y.Scale, orig.Y.Offset)}):Play()
task.wait(0.055)
end
tween(searchOuter, 0.05, {Position = orig}):Play()
showToast("Select at least one item!", true)
return
end
local qty = currentQuantity
local totalItems = #selectedItems * qty
if totalItems > 30 then
showToast("Too many items total (max 30)", true)
return
end
spawnBtn.Visible = false
progressBG.Visible = true
progressFill.Size = UDim2.new(0,0,1,0)
progressLabel.Text = "Starting..."
task.wait(0.1)
task.spawn(function()
local step = 0
local totalSteps = totalItems
for _, item in ipairs(selectedItems) do
for i = 1, qty do
spawnItemByName(item.custom, 1)
step += 1
local p = step / totalSteps
progressLabel.Text = "Adding: " .. item.custom .. " (" .. step .. "/" .. totalSteps .. ")"
tween(progressFill, 0.08, {Size = UDim2.new(p, 0, 1, 0)}):Play()
task.wait(0.05)
end
end
tween(progressFill, 0.2, {Size = UDim2.new(1,0,1,0), BackgroundColor3 = Color3.fromRGB(180, 140, 255)}):Play()
progressLabel.Text = "Done! "
task.wait(0.9)
progressFill.BackgroundColor3 = Color3.fromRGB(150, 90, 240)
progressFill.Size = UDim2.new(0,0,1,0)
progressBG.Visible = false
spawnBtn.Visible = true
showToast("Spawned " .. totalItems .. " item" .. (totalItems > 1 and "s" or ""))
end)
end)
local isOpen = false
local function openGUI()
isOpen = true
mainFrame.Visible = true
outerGlow.Visible = true
mainFrame.Size = UDim2.new(0, 370, 0, 0)
mainFrame.Position = UDim2.new(0.5, -185, 0.5, 0)
outerGlow.BackgroundTransparency = 1
tween(mainFrame, 0.5, {Size = UDim2.new(0,370,0,498), Position = UDim2.new(0.5,-185,0.5,-249)}, Enum.EasingStyle.Back):Play()
tween(outerGlow, 0.6, {BackgroundTransparency = 0.88}):Play()
end
local function closeGUI()
isOpen = false
tween(mainFrame, 0.3, {Size = UDim2.new(0,370,0,0), Position = UDim2.new(0.5,-185,0.5,0)}, Enum.EasingStyle.Back, Enum.EasingDirection.In):Play()
tween(outerGlow, 0.3, {BackgroundTransparency = 1}):Play()
task.delay(0.35, function()
mainFrame.Visible = false
outerGlow.Visible = false
end)
end
closeBtn.MouseButton1Click:Connect(closeGUI)
local toggleBtn = Instance.new("TextButton")
toggleBtn.Size = UDim2.new(0, 50, 0, 50)
toggleBtn.Position = UDim2.new(1, -62, 1, -62)
toggleBtn.BackgroundColor3 = Color3.fromRGB(110, 60, 210)
toggleBtn.Text = "MM2"
toggleBtn.TextColor3 = Color3.fromRGB(230, 210, 255)
toggleBtn.Font = Enum.Font.GothamBold
toggleBtn.TextSize = 11
toggleBtn.BorderSizePixel = 0
toggleBtn.AutoButtonColor = false
toggleBtn.ZIndex = 10
toggleBtn.Parent = screenGui
Instance.new("UICorner", toggleBtn).CornerRadius = UDim.new(0, 14)
local toggleGrad = Instance.new("UIGradient", toggleBtn)
toggleGrad.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(195, 150, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(80, 35, 180)),
})
toggleGrad.Rotation = 135
local toggleStroke = Instance.new("UIStroke", toggleBtn)
toggleStroke.Color = Color3.fromRGB(180, 130, 255)
toggleStroke.Thickness = 1.5
toggleStroke.Transparency = 0.3
toggleBtn.MouseEnter:Connect(function()
tween(toggleBtn, 0.15, {Size = UDim2.new(0,54,0,54), Position = UDim2.new(1,-64,1,-64)}):Play()
tween(toggleGrad, 0.15, {Rotation = 115}):Play()
end)
toggleBtn.MouseLeave:Connect(function()
tween(toggleBtn, 0.15, {Size = UDim2.new(0,50,0,50), Position = UDim2.new(1,-62,1,-62)}):Play()
tween(toggleGrad, 0.15, {Rotation = 135}):Play()
end)
toggleBtn.MouseButton1Click:Connect(function()
if isOpen then closeGUI() else openGUI() end
end)
task.spawn(function()
local t = 0
while screenGui.Parent do
t += 0.03
orb1.BackgroundTransparency = 0.92 + math.sin(t * 0.7) * 0.04
orb2.BackgroundTransparency = 0.93 + math.cos(t * 0.55) * 0.04
orb3.BackgroundTransparency = 0.95 + math.sin(t * 1.0) * 0.03
orb4.BackgroundTransparency = 0.96 + math.cos(t * 1.3) * 0.02
if outerGlow.Visible then
outerGlow.BackgroundTransparency = 0.88 + math.sin(t * 1.2) * 0.04
end
iconBoxGrad.Rotation = (iconBoxGrad.Rotation + 0.35) % 360
task.wait(0.04)
end
end)
task.spawn(function()
while screenGui.Parent do
tween(topAccent, 1.5, {Size = UDim2.new(0.7, 0, 0, 2)}, Enum.EasingStyle.Sine):Play()
task.wait(1.5)
tween(topAccent, 1.5, {Size = UDim2.new(0.35, 0, 0, 2)}, Enum.EasingStyle.Sine):Play()
task.wait(1.5)
end
end)
updateCountLabel()
filterItems("")
local loadingSteps = {
{text = "Loading modules...", pct = 15},
{text = "Connecting to server...", pct = 32},
{text = "Fetching item list...", pct = 55},
{text = "Building interface...", pct = 74},
{text = "Applying purple theme...", pct = 90},
{text = "Ready!", pct = 100},
}
task.spawn(function()
task.wait(0.15)
for stepIdx, step in ipairs(loadingSteps) do
local startPct = stepIdx == 1 and 0 or loadingSteps[stepIdx-1].pct
local endPct = step.pct
local duration = stepIdx == #loadingSteps and 0.35 or 0.52
loaderStatus.Text = step.text
local t0 = tick()
while tick() - t0 < duration do
local p = (tick() - t0) / duration
p = p * p * (3 - 2 * p)
local cur = startPct + (endPct - startPct) * p
tween(loaderFill, 0.06, {Size = UDim2.new(cur/100, 0, 1, 0)}):Play()
loaderPct.Text = math.floor(cur) .. "%"
task.wait(0.04)
end
tween(loaderFill, 0.08, {Size = UDim2.new(endPct/100, 0, 1, 0)}):Play()
loaderPct.Text = endPct .. "%"
if stepIdx < #loadingSteps then task.wait(0.15) end
end
task.wait(0.3)
tween(loaderFill, 0.12, {BackgroundColor3 = Color3.fromRGB(200, 160, 255)}):Play()
task.wait(0.18)
tween(loaderCenter, 0.35, {
Size = UDim2.new(0, 340, 0, 0),
Position = UDim2.new(0.5, -170, 0.5, 0),
}, Enum.EasingStyle.Back, Enum.EasingDirection.In):Play()
tween(cardGlow, 0.35, {BackgroundTransparency = 1}):Play()
tween(bgGlow1, 0.35, {BackgroundTransparency = 1}):Play()
tween(bgGlow2, 0.35, {BackgroundTransparency = 1}):Play()
task.wait(0.38)
tween(loaderFrame, 0.3, {BackgroundTransparency = 1}):Play()
for _, child in pairs(loaderFrame:GetDescendants()) do
if child:IsA("Frame") or child:IsA("TextLabel") then
pcall(function()
tween(child, 0.2, {BackgroundTransparency = 1, TextTransparency = 1}):Play()
end)
end
end
task.wait(0.32)
loaderGui.Enabled = false
openGUI()
end)Deskripsi
weapon spawner, non equippable, client sided
Komentar (0)
- Jadilah yang pertama berkomentar.
Pertanyaan yang sering diajukan
- Bagaimana cara menggunakan script item spawner, free?
- Salin kode script di atas, buka executor Roblox Anda, tempel kodenya, lalu tekan execute saat Anda berada di dalam game. Fitur akan aktif seketika setelah script berjalan.
- Apakah script item spawner, free gratis?
- Ya. Script ini gratis untuk disalin dan digunakan. Jika menggunakan sistem kunci, ikuti tautan "Dapatkan kunci" untuk membukanya tanpa biaya.
- Apakah script item spawner, free aman digunakan?
- Kode sumber lengkap ditampilkan di halaman ini sehingga Anda bisa membaca persis apa yang dilakukannya sebelum menjalankannya. Selalu gunakan executor tepercaya, dan ingat bahwa menggunakan script melanggar ketentuan layanan Roblox, jadi gunakan dengan risiko Anda sendiri.
- Executor mana yang kompatibel dengan item spawner, free?
- Script ini bekerja dengan sebagian besar executor Roblox populer. Lihat halaman executor kami untuk menemukan executor gratis atau berbayar yang tepercaya untuk perangkat Anda.