Berfungsi
Remnant V1
Kode Script
Lua
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Remant V1 Loaded",true)
wait(2)
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Depth Loaded",true)
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Kill Depth Loaded",true)
wait(2)
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Rage Loaded",true)
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Kill Loaded",true)
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Entity Loaded",true)
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Credits To ScriptGaming ScripterGaming",true)
wait(10)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local stamina = 100
local maxStamina = 100
local staminaDrain = 25
local staminaRegen = 15
local isSprinting = false
local canSprint = true
local sprintCoroutine = nil
spawn(function()
while true do
wait(0.5)
pcall(function()
if humanoid and not isSprinting then
humanoid.WalkSpeed = 16
end
end)
end
end)
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "SprintHUD"
screenGui.Parent = player:WaitForChild("PlayerGui")
local sprintButton = Instance.new("TextButton")
sprintButton.Size = UDim2.new(0, 80, 0, 80)
sprintButton.Position = UDim2.new(1, -100, 0.5, -40)
sprintButton.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
sprintButton.BackgroundTransparency = 0.3
sprintButton.Text = "SPRINT"
sprintButton.TextColor3 = Color3.new(1, 1, 1)
sprintButton.TextSize = 14
sprintButton.Font = Enum.Font.SourceSansBold
sprintButton.BorderSizePixel = 2
sprintButton.BorderColor3 = Color3.new(1, 1, 1)
sprintButton.Parent = screenGui
local buttonCorner = Instance.new("UICorner")
buttonCorner.CornerRadius = UDim.new(1, 0)
buttonCorner.Parent = sprintButton
local staminaFrame = Instance.new("Frame")
staminaFrame.Size = UDim2.new(0, 80, 0, 10)
staminaFrame.Position = UDim2.new(1, -100, 0.5, 45)
staminaFrame.BackgroundColor3 = Color3.new(0, 0, 0)
staminaFrame.BackgroundTransparency = 0.5
staminaFrame.BorderSizePixel = 1
staminaFrame.BorderColor3 = Color3.new(1, 1, 1)
staminaFrame.Parent = screenGui
local staminaBar = Instance.new("Frame")
staminaBar.Size = UDim2.new(1, 0, 1, 0)
staminaBar.BackgroundColor3 = Color3.new(0, 1, 0)
staminaBar.BorderSizePixel = 0
staminaBar.Parent = staminaFrame
local staminaText = Instance.new("TextLabel")
staminaText.Size = UDim2.new(1, 0, 1, 0)
staminaText.Position = UDim2.new(0, 0, 0, -12)
staminaText.BackgroundTransparency = 1
staminaText.Text = "100%"
staminaText.TextColor3 = Color3.new(1, 1, 1)
staminaText.TextSize = 10
staminaText.Font = Enum.Font.SourceSansBold
staminaText.Parent = staminaFrame
local function updateBar()
staminaBar.Size = UDim2.new(stamina / maxStamina, 0, 1, 0)
staminaText.Text = math.floor(stamina) .. "%"
if stamina <= 30 then
staminaBar.BackgroundColor3 = Color3.new(1, 0, 0)
sprintButton.BackgroundColor3 = Color3.new(0.5, 0, 0)
elseif stamina <= 60 then
staminaBar.BackgroundColor3 = Color3.new(1, 1, 0)
sprintButton.BackgroundColor3 = Color3.new(0.5, 0.5, 0)
else
staminaBar.BackgroundColor3 = Color3.new(0, 1, 0)
sprintButton.BackgroundColor3 = Color3.new(0, 0.5, 0)
end
end
spawn(function()
while true do
wait(0.1)
if not isSprinting and stamina < maxStamina then
stamina = math.min(maxStamina, stamina + staminaRegen / 10)
updateBar()
end
if stamina >= maxStamina and not canSprint then
canSprint = true
sprintButton.BackgroundTransparency = 0.3
end
end
end)
local function stopSprint()
if isSprinting then
isSprinting = false
humanoid.WalkSpeed = 16
sprintButton.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
sprintButton.BackgroundTransparency = 0.3
sprintButton.Text = "SPRINT"
if sprintCoroutine then
coroutine.close(sprintCoroutine)
sprintCoroutine = nil
end
end
end
local function startSprint()
if isSprinting then
stopSprint()
wait(0.1)
end
if canSprint and stamina > 0 then
isSprinting = true
humanoid.WalkSpeed = 21
sprintButton.BackgroundColor3 = Color3.new(0, 0.8, 0)
sprintButton.BackgroundTransparency = 0
sprintButton.Text = "SPRINTING"
sprintCoroutine = coroutine.create(function()
while isSprinting and stamina > 0 do
wait(0.1)
stamina = math.max(0, stamina - staminaDrain / 10)
updateBar()
if stamina <= 0 then
isSprinting = false
canSprint = false
humanoid.WalkSpeed = 16
sprintButton.BackgroundColor3 = Color3.new(0.3, 0, 0)
sprintButton.BackgroundTransparency = 0.5
sprintButton.Text = "RECHARGE"
break
end
end
end)
coroutine.resume(sprintCoroutine)
end
end
sprintButton.MouseButton1Down:Connect(startSprint)
sprintButton.MouseButton1Up:Connect(stopSprint)
sprintButton.TouchTap:Connect(function()
if isSprinting then
stopSprint()
else
startSprint()
end
end)
player.CharacterAdded:Connect(function(newChar)
character = newChar
humanoid = character:WaitForChild("Humanoid")
stamina = maxStamina
isSprinting = false
canSprint = true
updateBar()
sprintButton.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
sprintButton.BackgroundTransparency = 0.3
sprintButton.Text = "SPRINT"
if sprintCoroutine then
coroutine.close(sprintCoroutine)
sprintCoroutine = nil
end
end)
spawn(function()
while true do
wait(0.1)
pcall(function()
local lighting = game:GetService("Lighting")
lighting.FogColor = Color3.new(0, 0, 0)
lighting.FogEnd = 100
lighting.FogStart = 5
end)
end
end)
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://108780908532387"
sound.Volume = 0.5
sound.Looped = true
sound.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
sound:Play()
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://140635119444127"
sound.Volume = 1
sound.Looped = true
sound.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
spawn(function()
while true do
wait(0.5)
pcall(function()
for _, v in pairs(workspace:GetDescendants()) do
if v.Name:find("Door") or v.Name:find("door") then
if not v:FindFirstChild("DoorTouch") then
v.Touched:Connect(function(hit)
if hit.Parent == game.Players.LocalPlayer.Character then
sound:Play()
end
end)
end
end
end
end)
end
end)
spawn(function()
while true do
wait(0.5)
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("Part") and not v:IsDescendantOf(game.Players.LocalPlayer.Character) then
v.Material = Enum.Material.Slate
v.BrickColor = BrickColor.new("Dark stone grey")
end
if v.Name:find("Door") or v.Name:find("door") then
for _, child in pairs(v:GetDescendants()) do
if child:IsA("BillboardGui") or child.Name:find("Number") or child.Name:find("Num") then
child:Destroy()
end
end
end
end
end
end)
coroutine.wrap(function()
while true do
wait(800)
loadstring(game:HttpGet("https://raw.githubusercontent.com/arkanzulfadliputra-oss/Entities-Models/refs/heads/main/Mode%20Tool/Rage.lua"))()
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Rage Spawned",true)
end
end)()
coroutine.wrap(function()
while true do
wait(1000)
loadstring(game:HttpGet("https://raw.githubusercontent.com/arkanzulfadliputra-oss/Entities-Models/refs/heads/main/Mode%20Tool/Rebound%20Old.lua"))()
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Rebound Spawned",true)
end
end)()
coroutine.wrap(function()
while true do
wait(600)
loadstring(game:HttpGet("https://raw.githubusercontent.com/arkanzulfadliputra-oss/Entities-Models/refs/heads/main/Mode%20Tool/Depth.lua"))()
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Depth Spawned",true)
end
end)()
local screech = game.ReplicatedStorage.Entities.Screech
local slimeTop = screech:FindFirstChild("Slime_Top")
if slimeTop then
slimeTop:Destroy()
print("_--_-+++++")
end
print("Spawn!")
coroutine.wrap(function()
while true do
wait(35)
local remote = game:GetService("ReplicatedStorage"):FindFirstChild("Entities")
if remote then
remote:FireServer("Screech")
print("Screech botak spawn!")
end
end
end)()
local ASSET_ID = "rbxassetid://118827851802626"
local function applyCustom(seek)
local success, err = pcall(function()
for _, part in pairs(seek:GetDescendants()) do
if (part:IsA("BasePart") or part:IsA("MeshPart")) and part.Name ~= "HumanoidRootPart" then
part:Destroy()
end
end
local custom = Instance.new("MeshPart")
custom.Name = "Custom3DAsset"
custom.MeshId = ASSET_ID
custom.Size = Vector3.new(4, 4, 4)
custom.Parent = seek
local root = seek:FindFirstChild("HumanoidRootPart")
if root then
local weld = Instance.new("Weld")
weld.Part0 = root
weld.Part1 = custom
weld.Parent = custom
end
end)
if not success then
print("?????: " .. tostring(err))
local failedCustom = seek:FindFirstChild("Custom3DAsset")
if failedCustom then failedCustom:Destroy() end
end
end
while true do
task.wait(1)
for _, seek in pairs(game:GetDescendants()) do
if seek.Name == "Seek" and seek:IsA("Model") then
if not seek:FindFirstChild("Custom3DAsset") then
applyCustom(seek)
end
end
end
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Pertanyaan yang sering diajukan
- Bagaimana cara menggunakan script Remnant V1?
- Salin kode script di atas, buka executor Roblox Anda, tempel kodenya, lalu tekan execute saat Anda berada di dalam game. Fitur akan aktif seketika setelah script berjalan.
- Apakah script Remnant V1 gratis?
- Ya. Script ini gratis untuk disalin dan digunakan. Jika menggunakan sistem kunci, ikuti tautan "Dapatkan kunci" untuk membukanya tanpa biaya.
- Apakah script Remnant V1 aman digunakan?
- Kode sumber lengkap ditampilkan di halaman ini sehingga Anda bisa membaca persis apa yang dilakukannya sebelum menjalankannya. Selalu gunakan executor tepercaya, dan ingat bahwa menggunakan script melanggar ketentuan layanan Roblox, jadi gunakan dengan risiko Anda sendiri.
- Executor mana yang kompatibel dengan Remnant V1?
- Script ini bekerja dengan sebagian besar executor Roblox populer. Lihat halaman executor kami untuk menemukan executor gratis atau berbayar yang tepercaya untuk perangkat Anda.