Berfungsi
Bedwars script SOURCE

Kode Script
Lua
-- Pro Hacker le goat
shared.AlSploitUnInjected = false
local ReplicatedStorageService = game:GetService("ReplicatedStorage")
local CollectionService = game:GetService("CollectionService")
local UserInputService = game:GetService("UserInputService")
local TextChatService = game:GetService("TextChatService")
local LightingService = game:GetService("Lighting")
local TeleportService = game:GetService("TeleportService")
local PlayerService = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local HttpService = game:GetService("HttpService")
local TextService = game:GetService("TextService")
local RunService = game:GetService("RunService")
local WorkSpace = game:GetService("Workspace")
local CoreGui = game:GetService("CoreGui")
local LocalPlayer = PlayerService.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local Camera = WorkSpace.CurrentCamera
local AlSploitScreenGui = Instance.new("ScreenGui")
local ContainerFrame = Instance.new("Frame")
local ContainerUIListLayout = Instance.new("UIListLayout")
local NotificationContainer = Instance.new("Frame")
local NotificationContainerUIListLayout = Instance.new("UIListLayout")
local OpenGui = Instance.new("ImageButton")
local OpenGuiUICorner = Instance.new("UICorner")
local ChangeGuiToggleColorEvent = Instance.new("BindableEvent")
local ChangeGuiTitleColorEvent = Instance.new("BindableEvent")
local UnInjectEvent = Instance.new("BindableEvent")
local NotificationInstances = {}
local NotificationEvent = Instance.new("BindableEvent")
local NotificationCount = 0
local NotificationY = 0.88
local AlSploitConnections = {}
local AlSploitInjected = true
task.spawn(function()
AlSploitConnections["NotificationRemoved"] = NotificationEvent.Event:Connect(function(Arguments)
if Arguments.Name == "NotificationRemoved" then
for i, v in next, NotificationInstances do
if v.Position.Y.Scale < Arguments.Position.Y.Scale then
local DesiredPosition = UDim2.new(v.Position.X.Scale, 0, (v.Position.Y.Scale + 0.105), 0)
local TweenInformation = TweenInfo.new(0.24, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
local PositionTween = TweenService:Create(v, TweenInformation, {Position = DesiredPosition})
PositionTween:Play()
end
end
end
end)
end)
task.spawn(function()
AlSploitScreenGui.Parent = LocalPlayer.PlayerGui
AlSploitScreenGui.Name = "AlSploit"
AlSploitScreenGui.OnTopOfCoreBlur = true
AlSploitScreenGui.IgnoreGuiInset = true
AlSploitScreenGui.ResetOnSpawn = false
ContainerFrame.Parent = AlSploitScreenGui
ContainerFrame.Name = "ContainerFrame"
ContainerFrame.BackgroundTransparency = 1
ContainerFrame.Position = UDim2.new(0, 0, 0.05, 0)
ContainerFrame.Visible = false
ContainerFrame.Size = UDim2.new(1, 0, 1, 0)
ContainerUIListLayout.Parent = ContainerFrame
ContainerUIListLayout.Name = "ContainerUIListLayout"
ContainerUIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
ContainerUIListLayout.FillDirection = Enum.FillDirection.Horizontal
ContainerUIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
ContainerUIListLayout.Padding = UDim.new(0, 50)
NotificationContainer.Parent = AlSploitScreenGui
NotificationContainer.Name = "NotificationContainer"
NotificationContainer.BackgroundTransparency = 1
NotificationContainer.BorderSizePixel = 0
NotificationContainer.Position = UDim2.new(0.8, 0, 0, 0)
NotificationContainer.Size = UDim2.new(0.2, 0, 0.980, 0)
NotificationContainerUIListLayout.Parent = NotificationContainer
NotificationContainerUIListLayout.Name = "NotificationContainerUIListLayout"
NotificationContainerUIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Right
NotificationContainerUIListLayout.VerticalAlignment = Enum.VerticalAlignment.Bottom
NotificationContainerUIListLayout.FillDirection = Enum.FillDirection.Vertical
NotificationContainerUIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
NotificationContainerUIListLayout.Padding = UDim.new(0, 10)
OpenGui.Parent = AlSploitScreenGui
OpenGui.Name = "OpenGui"
OpenGui.BackgroundTransparency = 1
OpenGui.AutoButtonColor = false
OpenGui.BorderSizePixel = 0
OpenGui.Position = UDim2.new(0.958, 0, 0.098, 0)
OpenGui.Image = "rbxassetid://102141261324485"
OpenGui.Size = UDim2.new(0.040, 0, 0.024, 0)
OpenGuiUICorner.Parent = OpenGui
OpenGuiUICorner.Name = "OpenGuiUICorner"
OpenGuiUICorner.CornerRadius = UDim.new(0.2, 0)
ChangeGuiToggleColorEvent.Parent = ReplicatedStorageService
ChangeGuiToggleColorEvent.Name = "ChangeGuiToggleColorEvent"
ChangeGuiTitleColorEvent.Parent = ReplicatedStorageService
ChangeGuiTitleColorEvent.Name = "ChangeColorEvent"
UnInjectEvent.Parent = ReplicatedStorageService
UnInjectEvent.Name = "UnInjectEvent"
task.spawn(function()
OpenGui.Activated:Connect(function()
ContainerFrame.Visible = not ContainerFrame.Visible
end)
end)
end)
local AlSploitSettings = {}
local CurrentAlSploitToggleColor = Color3.new(1, 1, 1)
local CurrentAlSploitTitleColor = Color3.new(1, 1, 1)
local DefaultLayoutOrder = 0
local AlSploitLibrary = {}
local WriteFile = writefile or function() CreateNotification(3, "Error, unable to use WriteFile") return nil end
local IsFile = isfile or function() CreateNotification(3, "Error, unable to use IsFile") return nil end
local ReadFile = readfile or function() CreateNotification(3, "Error, unable to use ReadFile") return nil end
local DeleteFile = delfile or function() CreateNotification(3, "Error, unable to use DeleteFile") return nil end
local QueueOnTeleport = queue_on_teleport or function() CreateNotification(3, "Error, unable to use QueueOnTeleport") return nil end
local SetFpsCap = setfpscap or function() CreateNotification(3, "Error, unable to use SetFpsCap") return nil end
local HookMetaMethod = hookmetamethod or function() CreateNotification(3, "Error, unable to use HookMetaMethod") return nil end
task.spawn(function()
if IsFile and not IsFile("AlSploitConfiguration.json") and WriteFile then
local EncodedSettings = HttpService:JSONEncode(AlSploitSettings)
WriteFile("AlSploitConfiguration.json", EncodedSettings)
end
if not IsFile or not IsFile("AlSploitConfiguration.json") then
CreateNotification(3, "Saving Folder Not Found")
end
end)
task.spawn(function()
if WriteFile and IsFile("AlSploitConfiguration.json") and ReadFile then
local DecodedSettings = HttpService:JSONDecode(ReadFile("AlSploitConfiguration.json"))
AlSploitSettings = DecodedSettings
end
if not ReadFile then
CreateNotification(3, "Unable To Load Settings")
end
task.spawn(function()
repeat
if IsFile and IsFile("AlSploitConfiguration.json") and WriteFile then
local EncodedSettings = HttpService:JSONEncode(AlSploitSettings)
WriteFile("AlSploitConfiguration.json", EncodedSettings)
end
task.wait(0.5)
until shared.AlSploitUnInjected == true
end)
end)
function AlSploitLibrary:CreateTab(Name)
local Tab = Instance.new("Frame")
local UICorner = Instance.new("UICorner")
local CornerFix = Instance.new("Frame")
local ModuleContainer = Instance.new("ScrollingFrame")
local UIListLayout = Instance.new("UIListLayout")
local Title = Instance.new("TextLabel")
local UITextSizeConstraint = Instance.new("UITextSizeConstraint")
Tab.Parent = ContainerFrame
Tab.Name = "Tab"
Tab.BackgroundColor3 = Color3.new(0, 0, 0)
Tab.BorderSizePixel = 0
Tab.Position = UDim2.new(0.434, 0, 0, 0)
Tab.Size = UDim2.new(0.142, 0, 0.049, 0)
UICorner.CornerRadius = UDim.new(0.2, 0)
UICorner.Parent = Tab
CornerFix.Parent = Tab
CornerFix.Name = "CornerFix"
CornerFix.BackgroundColor3 = Color3.new(0, 0, 0)
CornerFix.BorderSizePixel = 0
CornerFix.Position = UDim2.new(0, 0, 0.371, 0)
CornerFix.Size = UDim2.new(1, 0, 0.629, 0)
ModuleContainer.Parent = Tab
ModuleContainer.Name = "ModuleContainer"
ModuleContainer.BackgroundTransparency = 1
ModuleContainer.ScrollBarThickness = (UserInputService.KeyboardEnabled and 0 or 3)
ModuleContainer.BorderSizePixel = 0
ModuleContainer.AutomaticSize = Enum.AutomaticSize.Y
ModuleContainer.CanvasSize = UDim2.new(0, 0, 45, 0)
ModuleContainer.Position = UDim2.new(0, 0, 1, 0)
ModuleContainer.Size = UDim2.new(1, 0, 21.429, 0)
UIListLayout.Parent = ModuleContainer
UIListLayout.Name = "UIListLayout"
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.FillDirection = Enum.FillDirection.Vertical
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
Title.Parent = Tab
Title.Name = "Title"
Title.BackgroundTransparency = 1
Title.BorderSizePixel = 0
Title.TextColor3 = Color3.new(0, 0.6, 1)
Title.TextScaled = true
Title.TextWrapped = true
Title.TextSize = 20
Title.Position = UDim2.new(0, 0, 0.124, 0)
Title.Size = UDim2.new(1, 0, 0.743, 0)
Title.Font = Enum.Font.GothamBold
Title.Text = Name
UITextSizeConstraint.Parent = Title
UITextSizeConstraint.Name = "UITextSizeConstraint2"
UITextSizeConstraint.MaxTextSize = 20
task.spawn(function()
ChangeGuiTitleColorEvent.Event:Connect(function()
Title.TextColor3 = CurrentAlSploitTitleColor
end)
end)
local TabTable = {}
function TabTable:CreateToggle(Information)
local Name = Information.Name
local Function = Information.Function
local HoverText = Information.HoverText
local Toggle = Instance.new("TextButton")
local UITextSizeConstraint_2 = Instance.new("UITextSizeConstraint")
local UIPadding = Instance.new("UIPadding")
local DropdownButton = Instance.new("ImageButton")
local ModuleInformation = Instance.new("TextLabel")
local UICorner_2 = Instance.new("UICorner")
local UITextSizeConstraint_3 = Instance.new("UITextSizeConstraint")
local CurrentLayoutOrder = 0
if AlSploitSettings[Name] == nil then
AlSploitSettings[Name] = {Value = false}
end
local function ToggleValue(Start)
if Start == false then
AlSploitSettings[Name].Value = not AlSploitSettings[Name].Value
end
if AlSploitSettings[Name].Value == true then
Toggle.TextColor3 = CurrentAlSploitToggleColor
task.spawn(function()
if Start == true then
task.wait(0.5)
Function()
end
end)
task.spawn(function()
if Start == false then
Function()
end
end)
end
if AlSploitSettings[Name].Value == false then
Toggle.TextColor3 = Color3.new(1, 1, 1)
task.spawn(function()
if Start == true then
task.wait(0.5)
Function()
end
end)
task.spawn(function()
if Start == false then
Function()
end
end)
end
end
Toggle.Parent = ModuleContainer
Toggle.Name = "Toggle"
Toggle.BackgroundTransparency = 0.15
Toggle.BackgroundColor3 = Color3.new(0, 0, 0)
Toggle.AutoButtonColor = false
Toggle.BorderSizePixel = 0
Toggle.TextXAlignment = Enum.TextXAlignment.Left
Toggle.TextColor3 = Color3.new(1, 1, 1)
Toggle.TextScaled = true
Toggle.TextSize = 14
Toggle.Size = UDim2.new(1, 0, 0.039, 0)
Toggle.Font = Enum.Font.GothamBold
Toggle.Text = Name
Toggle.LayoutOrder = DefaultLayoutOrder
DefaultLayoutOrder = (DefaultLayoutOrder + 50)
CurrentLayoutOrder = (DefaultLayoutOrder - 49)
UIPadding.Parent = Toggle
UIPadding.Name = "UIPadding"
UIPadding.PaddingLeft = UDim.new(0, 15)
UITextSizeConstraint_2.Parent = Toggle
UITextSizeConstraint_2.Name = "UITextSizeConstraint_2"
UITextSizeConstraint_2.MaxTextSize = 14
DropdownButton.Parent = Toggle
DropdownButton.Name = "DropdownButton"
DropdownButton.BackgroundTransparency = 1
DropdownButton.BorderSizePixel = 0
DropdownButton.Position = UDim2.new(0.822, 0, 0.176, 0)
DropdownButton.Rotation = 0
DropdownButton.Image = "rbxassetid://6026663699"
DropdownButton.Size = UDim2.new(0.076, 0, 0.447, 0)
task.spawn(function()
local ToggleValue = false
local ActiveTween
DropdownButton.Activated:Connect(function()
ToggleValue = not ToggleValue
if ActiveTween then
ActiveTween:Destroy()
end
if ToggleValue == true then
local TweenInformation = TweenInfo.new(0.2, Enum.EasingStyle.Linear, Enum.EasingDirection.In, 0, false, 0)
local RotationTween = TweenService:Create(DropdownButton, TweenInformation, {Rotation = 90})
ActiveTween = RotationTween:Play()
end
if ToggleValue == false then
local TweenInformation = TweenInfo.new(0.2, Enum.EasingStyle.Linear, Enum.EasingDirection.In, 0, false, 0)
local RotationTween = TweenService:Create(DropdownButton, TweenInformation, {Rotation = 0})
ActiveTween = RotationTween:Play()
end
end)
end)
ModuleInformation.Parent = AlSploitScreenGui
ModuleInformation.Name = "ModuleInformation"
ModuleInformation.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961)
ModuleInformation.BorderSizePixel = 0
ModuleInformation.TextColor3 = Color3.new(1, 1, 1)
ModuleInformation.TextScaled = true
ModuleInformation.TextSize = 11
ModuleInformation.Visible = false
ModuleInformation.ZIndex = 5
ModuleInformation.Size = UDim2.new(1.199, 0, 0.32, 0 )
ModuleInformation.Font = Enum.Font.GothamBold
ModuleInformation.Text = HoverText
local TextSize = TextService:GetTextSize(HoverText, 11, Enum.Font.GothamBold, Vector2.new(100000, 100000))
ModuleInformation.Size = UDim2.new(0, (TextSize.X + 15), 0, (TextSize.Y + 4))
UICorner_2.Parent = ModuleInformation
UICorner_2.Name = "UICorner_2"
UICorner_2.CornerRadius = UDim.new(0.4, 0)
UITextSizeConstraint_3.Parent = ModuleInformation
UITextSizeConstraint_3.Name = "UITextSizeConstraint_3"
UITextSizeConstraint_3.MaxTextSize = 11
task.spawn(function()
ToggleValue(true)
end)
task.spawn(function()
ChangeGuiToggleColorEvent.Event:Connect(function()
if AlSploitSettings[Name].Value == true then
Toggle.TextColor3 = CurrentAlSploitToggleColor
end
end)
end)
task.spawn(function()
Toggle.Activated:Connect(function()
ToggleValue(false)
end)
end)
task.spawn(function()
local FollowMouseValue = false
task.spawn(function()
Toggle.MouseLeave:Connect(function()
ModuleInformation.Visible = false
FollowMouseValue = false
end)
end)
task.spawn(function()
Toggle.MouseEnter:Connect(function()
ModuleInformation.Visible = true
FollowMouseValue = true
end)
end)
task.spawn(function()
Mouse.Move:Connect(function()
if FollowMouseValue == true then
local MousePosition = UserInputService:GetMouseLocation()
ModuleInformation.Position = UDim2.new(0, MousePosition.X , 0, MousePosition.Y - 10)
end
end)
end)
end)
local ToggleTable = {}
function ToggleTable:CreateToggle(Arguments)
local DefaultValue = Arguments.DefaultValue
local Function_2 = Arguments.Function
local Parent = Name
local Name = Arguments.Name
local MiniToggle = Instance.new("TextLabel")
local UIPadding_2 = Instance.new("UIPadding")
local UITextSizeConstraint_4 = Instance.new("UITextSizeConstraint")
local ToggleContainer = Instance.new("Frame")
local UICorner_3 = Instance.new("UICorner")
local UIGradient = Instance.new("UIGradient")
local Toggle = Instance.new("TextButton")
local UICorner_4 = Instance.new("UICorner")
local UITextSizeConstraint_5 = Instance.new("UITextSizeConstraint")
if AlSploitSettings[Parent][Name] == nil then
AlSploitSettings[Parent][Name] = {Value = DefaultValue}
end
local function ToggleValue(Start)
if Start == false then
AlSploitSettings[Parent][Name].Value = not AlSploitSettings[Parent][Name].Value
end
if AlSploitSettings[Parent][Name].Value == true then
UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.new(0.564706, 0.0313725, 1)), ColorSequenceKeypoint.new(1.00, Color3.new(0.392157, 0.0431373, 1))}
local TweenInformation = TweenInfo.new(0.35, Enum.EasingStyle.Quart, Enum.EasingDirection.InOut, 0, false, 0)
local ToggleTween = TweenService:Create(Toggle, TweenInformation, {Position = UDim2.new(0.06, 0, 0.1, 0)})
ToggleTween:Play()
Function_2()
end
if AlSploitSettings[Parent][Name].Value == false then
UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.new(0.133333, 0.133333, 0.1333337)), ColorSequenceKeypoint.new(1.00, Color3.new(0.133333, 0.133333, 0.1333337))}
local TweenInformation = TweenInfo.new(0.35, Enum.EasingStyle.Quart, Enum.EasingDirection.InOut, 0, false, 0)
local ToggleTween = TweenService:Create(Toggle, TweenInformation, {Position = UDim2.new(0.46, 0, 0.1, 0)})
ToggleTween:Play()
Function_2()
end
end
MiniToggle.Parent = ModuleContainer
MiniToggle.Name = "MiniToggle"
MiniToggle.BackgroundTransparency = 0.15
MiniToggle.BackgroundColor3 = Color3.new(0, 0, 0)
MiniToggle.BorderSizePixel = 0
MiniToggle.TextXAlignment = Enum.TextXAlignment.Left
MiniToggle.TextColor3 = Color3.new(1, 1, 1)
MiniToggle.TextScaled = true
MiniToggle.TextSize = 11
MiniToggle.Visible = false
MiniToggle.Size = UDim2.new(1, 0, 0.041, 0)
MiniToggle.Font = Enum.Font.GothamBold
MiniToggle.Text = Name
MiniToggle.LayoutOrder = CurrentLayoutOrder
CurrentLayoutOrder = (CurrentLayoutOrder + 1)
UIPadding_2.Parent = MiniToggle
UIPadding_2.Name = "UIPadding_2"
UIPadding_2.PaddingLeft = UDim.new(0, 15)
UITextSizeConstraint_4.Parent = MiniToggle
UITextSizeConstraint_4.Name = "UITextSizeConstraint_4"
UITextSizeConstraint_4.MaxTextSize = 11
ToggleContainer.Parent = MiniToggle
ToggleContainer.Name = "ToggleContainer"
ToggleContainer.BackgroundColor3 = Color3.new(1, 1, 1)
ToggleContainer.BorderSizePixel = 0
ToggleContainer.BorderColor3 = Color3.new(0, 0, 0)
ToggleContainer.Position = UDim2.new(0.785, 0, 0.232, 0)
ToggleContainer.Size = UDim2.new(0.163, 0, 0.497, 0)
UICorner_3.Parent = ToggleContainer
UICorner_3.Name = "UICorner_3"
UICorner_3.CornerRadius = UDim.new(1, 0)
UIGradient.Parent = ToggleContainer
UIGradient.Name = "UIGradient"
UIGradient.Rotation = 45
UIGradient.Color = (AlSploitSettings[Parent][Name].Value == true and ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.new(0.564706, 0.0313725, 1)), ColorSequenceKeypoint.new(1.00, Color3.new(0.392157, 0.0431373, 1))} or ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.new(0.133333, 0.133333, 0.1333337)), ColorSequenceKeypoint.new(1.00, Color3.new(0.133333, 0.133333, 0.1333337))})
Toggle.Parent = ToggleContainer
Toggle.Name = "Toggle"
Toggle.BackgroundColor3 = Color3.new(0, 0, 0)
Toggle.AutoButtonColor = false
Toggle.BorderSizePixel = 0
Toggle.TextScaled = true
Toggle.TextSize = 14
Toggle.Position = UDim2.new(0.040, 0, 0.100, 0)
Toggle.Size = UDim2.new(0.500, 0, 0.800, 0)
Toggle.Font = Enum.Font.GothamBold
Toggle.Text = ""
UICorner_4.Parent = Toggle
UICorner_4.Name = "UICorner_4"
UICorner_4.CornerRadius = UDim.new(1, 0)
UITextSizeConstraint_5.Parent = Toggle
UITextSizeConstraint_5.MaxTextSize = 14
task.spawn(function()
ToggleValue(true)
end)
task.spawn(function()
Toggle.Activated:Connect(function()
ToggleValue(false)
end)
end)
task.spawn(function()
DropdownButton.Activated:Connect(function()
MiniToggle.Visible = not MiniToggle.Visible
end)
end)
end
function ToggleTable:CreateKeybind()
local KeyBind = Instance.new("TextButton")
local UITextSizeConstraint_4 = Instance.new("UITextSizeConstraint")
local UIPadding_2 = Instance.new("UIPadding")
local CanInputKeybind = false
local InputWanted = false
if not AlSploitSettings[Name].Keybind then
AlSploitSettings[Name].Keybind = "..."
end
local function ToggleValue(Keybind)
AlSploitSettings[Name].Keybind = Keybind
KeyBind.Text = "KeyBind: " .. Keybind
end
KeyBind.Parent = ModuleContainer
KeyBind.Name = "KeyBind"
KeyBind.BackgroundTransparency = 0.15
KeyBind.BackgroundColor3 = Color3.new(0, 0, 0)
KeyBind.AutoButtonColor = false
KeyBind.BorderSizePixel = 0
KeyBind.TextXAlignment = Enum.TextXAlignment.Left
KeyBind.TextColor3 = Color3.new(255, 255, 255)
KeyBind.TextScaled = true
KeyBind.TextSize = 11
KeyBind.Position = UDim2.new(0, 0, 0.082, 0)
KeyBind.Visible = false
KeyBind.Size = UDim2.new(1, 0, 0.035, 0)
KeyBind.Font = Enum.Font.GothamBold
KeyBind.Text = (AlSploitSettings[Name].Keybind == "..." and "KeyBind: " or "KeyBind: " .. AlSploitSettings[Name].Keybind)
KeyBind.LayoutOrder = CurrentLayoutOrder
CurrentLayoutOrder = (CurrentLayoutOrder + 1)
UITextSizeConstraint_4.Parent = KeyBind
UITextSizeConstraint_4.Name = "ITextSizeConstraint_4"
UITextSizeConstraint_4.MaxTextSize = 11
UIPadding_2.Parent = KeyBind
UIPadding_2.Name = "UIPadding_2"
UIPadding_2.PaddingLeft = UDim.new(0, 15)
task.spawn(function()
KeyBind.Activated:Connect(function()
InputWanted = not InputWanted
if CanInputKeybind == false and InputWanted == true then
KeyBind.Text = "KeyBind: ..."
CanInputKeybind = true
end
if InputWanted == false then
AlSploitSettings[Name].Keybind = "..."
KeyBind.Text = "KeyBind: "
CanInputKeybind = false
end
end)
end)
task.spawn(function()
UserInputService.InputBegan:Connect(function(Input)
if CanInputKeybind == false and not UserInputService:GetFocusedTextBox() and AlSploitSettings[Name].Keybind == Input.KeyCode.Name then
if AlSploitSettings[Name].Value == true then
Toggle.TextColor3 = Color3.new(1, 1, 1)
CreateNotification(3, Name .. " Has Been Toggled Off")
end
if AlSploitSettings[Name].Value == false then
Toggle.TextColor3 = CurrentAlSploitToggleColor
CreateNotification(3, Name .. " Has Been Toggled On")
end
AlSploitSettings[Name].Value = not AlSploitSettings[Name].Value
Function()
end
if CanInputKeybind == true then
if Input.UserInputType == Enum.UserInputType.Keyboard then
CanInputKeybind = false
InputWanted = false
ToggleValue(Input.KeyCode.Name)
end
end
end)
end)
task.spawn(function()
DropdownButton.Activated:Connect(function()
KeyBind.Visible = not KeyBind.Visible
end)
end)
end
function ToggleTable:CreateSlider(Arguments)
local DefaultValue = Arguments.DefaultValue
local MaximumValue = Arguments.MaximumValue
local Function_2 = Arguments.Function
local Parent = Name
local Name = Arguments.Name
local Slider = Instance.new("Frame")
local SliderFrame = Instance.new("Frame")
local Fill = Instance.new("Frame")
local UIGradient = Instance.new("UIGradient")
local Bar = Instance.new("TextButton")
local UICorner_3 = Instance.new("UICorner")
local UIStroke = Instance.new("UIStroke")
local UITextSizeConstraint_4 = Instance.new("UITextSizeConstraint")
local NameDisplay = Instance.new("TextLabel")
local UITextSizeConstraint_5 = Instance.new("UITextSizeConstraint")
local ValueDisplay = Instance.new("TextLabel")
local UITextSizeConstraint_6 = Instance.new("UITextSizeConstraint")
if AlSploitSettings[Parent][Name] == nil then
AlSploitSettings[Parent][Name] = {Value = DefaultValue}
end
Slider.Parent = ModuleContainer
Slider.Name = "Slider"
Slider.BackgroundTransparency = 0.15
Slider.BackgroundColor3 = Color3.new(0, 0, 0)
Slider.BorderSizePixel = 0
Slider.Position = UDim2.new(0, 0, 0.117, 0)
Slider.Visible = false
Slider.Size = UDim2.new(1, 0, 0.064, 0)
Slider.LayoutOrder = CurrentLayoutOrder
CurrentLayoutOrder = (CurrentLayoutOrder + 1)
SliderFrame.Parent = Slider
SliderFrame.Name = "SliderFrame"
SliderFrame.BackgroundTransparency = 1
SliderFrame.BorderSizePixel = 0
SliderFrame.Position = UDim2.new(0.150, 0, 0.654, 0)
SliderFrame.Size = UDim2.new(0.700, 0, 0.060, 0)
Fill.Parent = SliderFrame
Fill.Name = "Fill"
Fill.BackgroundColor3 = Color3.new(1, 1, 1)
Fill.BorderSizePixel = 0
Fill.Position = UDim2.new(0, 0, -0.329, 0)
Fill.Size = UDim2.new(1, 0, 1, 0)
UIGradient.Parent = Fill
UIGradient.Name = "UIGradient"
UIGradient.Rotation = 180
UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.new(0.564706, 0.0313725, 1)), ColorSequenceKeypoint.new(1.00, Color3.new(0.392157, 0.0431373, 1))}
Bar.Parent = SliderFrame
Bar.Name = "Bar"
Bar.BackgroundColor3 = Color3.new(0.564706, 0.0313725, 1)
Bar.AutoButtonColor = false
Bar.BorderSizePixel = 0
Bar.TextScaled = true
Bar.TextSize = 14
Bar.Position = UDim2.new(0.135, 0, -1.500, 0)
Bar.ZIndex = 2
Bar.Size = UDim2.new(0.070, 0, 3.090, 0)
Bar.Font = Enum.Font.GothamBold
Bar.Text = ""
UICorner_3.Parent = Bar
UICorner_3.Name = "UICorner_3"
UICorner_3.CornerRadius = UDim.new(1, 0)
UIStroke.Parent = Bar
UIStroke.Name = "UIStroke"
UIStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
UIStroke.Thickness = 1
UIStroke.Color = Color3.new(0, 0, 0)
UITextSizeConstraint_4.Parent = Bar
UITextSizeConstraint_4.Name = "UITextSizeConstraint_6"
UITextSizeConstraint_4.MaxTextSize = 14
NameDisplay.Parent = Slider
NameDisplay.Name = "NameDisplay"
NameDisplay.BackgroundTransparency = 1
NameDisplay.BorderSizePixel = 0
NameDisplay.TextColor3 = Color3.new(1, 1, 1)
NameDisplay.TextScaled = true
NameDisplay.TextSize = 10
NameDisplay.Position = UDim2.new(0.145, 0, 0.08, 0)
NameDisplay.Size = UDim2.new(0.250, 0, 0.543, 0)
NameDisplay.Font = Enum.Font.GothamBold
NameDisplay.Text = Name
UITextSizeConstraint_5.Parent = NameDisplay
UITextSizeConstraint_5.MaxTextSize = 10
ValueDisplay.Parent = Slider
ValueDisplay.Name = "ValueDisplay"
ValueDisplay.BackgroundTransparency = 1
ValueDisplay.BorderSizePixel = 0
ValueDisplay.TextColor3 = Color3.new(1, 1, 1)
ValueDisplay.TextScaled = true
ValueDisplay.TextSize = 10
ValueDisplay.Position = UDim2.new(0.635, 0, 0.08, 0)
ValueDisplay.Size = UDim2.new(0.250, 0, 0.543, 0)
ValueDisplay.Font = Enum.Font.GothamBold
ValueDisplay.Text = AlSploitSettings[Parent][Name].Value
UITextSizeConstraint_6.Parent = ValueDisplay
UITextSizeConstraint_6.MaxTextSize = 10
local CanUseSlider = false
local function Snap(Number, Factor)
return (Factor == 0 and Number or (math.floor(Number / Factor) * Factor))
end
task.spawn(function()
Fill.Size = UDim2.new((AlSploitSettings[Parent][Name].Value / MaximumValue), 0, 1, 0)
Bar.Position = UDim2.new((AlSploitSettings[Parent][Name].Value / MaximumValue), 0, Bar.Position.Y.Scale, 0)
Function_2()
end)
task.spawn(function()
Bar.MouseButton1Down:Connect(function()
CanUseSlider = true
end)
end)
task.spawn(function()
UserInputService.InputEnded:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton1 or Enum.UserInputType.Touch then
CanUseSlider = false
end
end)
end)
task.spawn(function()
DropdownButton.Activated:Connect(function()
Slider.Visible = not Slider.Visible
task.spawn(function()
repeat
task.wait()
if CanUseSlider == true then
local MousePosition = UserInputService:GetMouseLocation().X
local FramePosition = Slider.AbsolutePosition.X
local BarPosition = Bar.Position
local FrameSize = Slider.AbsoluteSize.X
local Position = ((MousePosition - FramePosition) / FrameSize)
local Percentage = math.clamp(Position, 0, 1)
local TweenInformation = TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 0, false, 0)
local PositionTween = TweenService:Create(Bar, TweenInformation, {Position = UDim2.new(Percentage, 0, BarPosition.Y.Scale, 0)})
PositionTween:Play()
local TweenInformation = TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 0, false, 0)
local SizeTween = TweenService:Create(Fill, TweenInformation, {Size = UDim2.new(Percentage, 0, 1, 0)})
SizeTween:Play()
ValueDisplay.Text = math.round(Percentage * MaximumValue)
AlSploitSettings[Parent][Name].Value = math.round(Percentage * MaximumValue)
Function_2()
end
until shared.AlSploitUnInjected == true or Slider.Visible == false
end)
end)
end)
end
local DropdownTable = {}
function ToggleTable:CreateDropdown(Arguments)
local HoverText_2 = Arguments.HoverText
local Parent = Name
local Name = Arguments.Name
if AlSploitSettings[Parent][Name] == nil then
AlSploitSettings[Parent][Name] = {}
end
local Dropdown = Instance.new("Frame")
local OptionsContainer = Instance.new("ScrollingFrame")
local UIListLayout_2 = Instance.new("UIListLayout")
local DropdownText = Instance.new("TextLabel")
local UIPadding_2 = Instance.new("UIPadding")
local UITextSizeConstraint_4 = Instance.new("UITextSizeConstraint")
local ModuleInformation_2 = Instance.new("TextLabel")
local UICorner_3 = Instance.new("UICorner")
local UITextSizeConstraint_5 = Instance.new("UITextSizeConstraint")
Dropdown.Parent = ModuleContainer
Dropdown.Name = "Dropdown"
Dropdown.BackgroundTransparency = 0.15
Dropdown.BackgroundColor3 = Color3.new(0, 0, 0)
Dropdown.BorderSizePixel = 0
Dropdown.Visible = false
Dropdown.Position = UDim2.new(0.085, 0, 0.181, 0)
Dropdown.Size = UDim2.new(1, 0, 0.106, 0)
Dropdown.LayoutOrder = CurrentLayoutOrder
CurrentLayoutOrder = (CurrentLayoutOrder + 1)
OptionsContainer.Parent = Dropdown
OptionsContainer.Name = "OptionsContainer"
OptionsContainer.BackgroundTransparency = 1
OptionsContainer.ScrollBarThickness = 0
OptionsContainer.BorderSizePixel = 0
OptionsContainer.CanvasSize = UDim2.new(0, 0, 1.5, 0)
OptionsContainer.Position = UDim2.new(0, 0, 0.290, 0)
OptionsContainer.Size = UDim2.new(1, 0, 0.710, 0)
UIListLayout_2.Parent = OptionsContainer
UIListLayout_2.Name = "UIListLayout_2"
UIListLayout_2.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout_2.FillDirection = Enum.FillDirection.Vertical
UIListLayout_2.SortOrder = Enum.SortOrder.LayoutOrder
DropdownText.Parent = Dropdown
DropdownText.Name = "DropdownText"
DropdownText.BackgroundTransparency = 1
DropdownText.BorderSizePixel = 0
DropdownText.TextXAlignment = Enum.TextXAlignment.Left
DropdownText.TextColor3 = Color3.new(1, 1, 1)
DropdownText.TextScaled = true
DropdownText.TextSize = 12
DropdownText.Size = UDim2.new(1, 0, 0.290, 0)
DropdownText.Font = Enum.Font.GothamBold
DropdownText.Text = Name
UITextSizeConstraint_4.Parent = DropdownText
UITextSizeConstraint_4.Name = "UITextSizeConstraint_4"
UITextSizeConstraint_4.MaxTextSize = 12
UIPadding_2.Parent = DropdownText
UIPadding_2.Name = "UIPadding_2"
UIPadding_2.PaddingLeft = UDim.new(0, 15)
ModuleInformation_2.Parent = AlSploitScreenGui
ModuleInformation_2.Name = "ModuleInformation"
ModuleInformation_2.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961)
ModuleInformation_2.BorderSizePixel = 0
ModuleInformation_2.AnchorPoint = Vector2.new(0, 0.3)
ModuleInformation_2.TextColor3 = Color3.new(1, 1, 1)
ModuleInformation_2.TextScaled = true
ModuleInformation_2.TextSize = 11
ModuleInformation_2.Visible = false
ModuleInformation_2.ZIndex = 5
ModuleInformation_2.Size = UDim2.new(1.11, 0, 0.131, 0)
ModuleInformation_2.Font = Enum.Font.GothamBold
ModuleInformation_2.Text = HoverText_2
local TextSize = TextService:GetTextSize(HoverText_2, 11, Enum.Font.GothamBold, Vector2.new(100000, 100000))
ModuleInformation_2.Size = UDim2.new(0, (TextSize.X + 15), 0, (TextSize.Y + 4))
UICorner_3.Parent = ModuleInformation_2
UICorner_3.Name = "UICorner_2"
UICorner_3.CornerRadius = UDim.new(0.4, 0)
UITextSizeConstraint_5.Parent = ModuleInformation_2
UITextSizeConstraint_5.Name = "UITextSizeConstraint_3"
UITextSizeConstraint_5.MaxTextSize = 11
task.spawn(function()
local FollowMouseValue = false
task.spawn(function()
Dropdown.MouseLeave:Connect(function()
ModuleInformation_2.Visible = false
FollowMouseValue = false
end)
end)
task.spawn(function()
Dropdown.MouseEnter:Connect(function()
ModuleInformation_2.Visible = true
FollowMouseValue = true
end)
end)
task.spawn(function()
Mouse.Move:Connect(function()
if FollowMouseValue == true then
local MousePosition = UserInputService:GetMouseLocation()
ModuleInformation_2.Position = UDim2.new(0, MousePosition.X , 0, MousePosition.Y - 10)
end
end)
end)
end)
task.spawn(function()
DropdownButton.Activated:Connect(function()
Dropdown.Visible = not Dropdown.Visible
end)
end)
function DropdownTable:CreateToggle(Arguments)
local DefaultValue = Arguments.DefaultValue
local Function_2 = Arguments.Function
local Parent_2 = Name
local Name = Arguments.Name
local Button = Instance.new("TextButton")
local UITextSizeConstraint_6 = Instance.new("UITextSizeConstraint")
if AlSploitSettings[Parent][Parent_2][Name] == nil then
AlSploitSettings[Parent][Parent_2][Name] = {Value = DefaultValue}
end
local function ToggleValue(Start)
if Start == false then
AlSploitSettings[Parent][Parent_2][Name].Value = not AlSploitSettings[Parent][Parent_2][Name].Value
end
if AlSploitSettings[Parent][Parent_2][Name].Value == true then
Button.BackgroundTransparency = 0
Function_2()
end
if AlSploitSettings[Parent][Parent_2][Name].Value == false then
Button.BackgroundTransparency = 1
Function_2()
end
end
Button.Parent = OptionsContainer
Button.Name = "Button"
Button.BackgroundTransparency = (AlSploitSettings[Parent][Parent_2][Name].Value == true and 0 or 1)
Button.BackgroundColor3 = Color3.new(0.564706, 0.0313725, 1)
Button.AutoButtonColor = false
Button.BorderSizePixel = 0
Button.TextColor3 = Color3.new(1, 1, 1)
Button.TextScaled = true
Button.TextSize = 11
Button.Position = UDim2.new(3.039, 0, -2.333, 0)
Button.Size = UDim2.new(1, 0, 0.172, 0)
Button.Font = Enum.Font.GothamBold
Button.Text = Name
UITextSizeConstraint_6.Parent = Button
UITextSizeConstraint_6.Name = "UITextSizeConstraint_5"
UITextSizeConstraint_6.MaxTextSize = 11
task.spawn(function()
ToggleValue(true)
end)
task.spawn(function()
Button.Activated:Connect(function()
ToggleValue(false)
end)
end)
end
return DropdownTable
end
function ToggleTable:CreateColorSlider(Arguments)
local DefaultValue = Arguments.DefaultValue
local Function = Arguments.Function
local Parent = Name
local Name = Arguments.Name
if AlSploitSettings[Parent][Name] == nil then
AlSploitSettings[Parent][Name] = {Value = tostring(DefaultValue.R .. "," .. DefaultValue.G .. "," .. DefaultValue.B), Percentage = 0}
end
local ColorSplit = string.split(AlSploitSettings[Parent][Name].Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
local ColorPicker = Instance.new("Frame")
local SliderFrame = Instance.new("Frame")
local Bar = Instance.new("TextButton")
local UICorner_3 = Instance.new("UICorner")
local UIStroke = Instance.new("UIStroke")
local UITextSizeConstraint_4 = Instance.new("UITextSizeConstraint")
local ColorDisplay = Instance.new("Frame")
local UICorner_4 = Instance.new("UICorner")
local Fill = Instance.new("Frame")
local UIGradient = Instance.new("UIGradient")
local NameDisplay = Instance.new("TextLabel")
local UITextSizeConstraint_5 = Instance.new("UITextSizeConstraint")
local UIPadding_2 = Instance.new("UIPadding")
ColorPicker.Parent = ModuleContainer
ColorPicker.Name = "ColorPicker"
ColorPicker.BackgroundTransparency = 0.15
ColorPicker.BackgroundColor3 = Color3.new(0, 0, 0)
ColorPicker.BorderSizePixel = 0
ColorPicker.Position = UDim2.new(0, 0, 0.287, 0)
ColorPicker.Visible = false
ColorPicker.Size = UDim2.new(1, 0, 0.099, 0)
ColorPicker.LayoutOrder = CurrentLayoutOrder
ColorPicker.LayoutOrder = (CurrentLayoutOrder + 1)
SliderFrame.Parent = ColorPicker
SliderFrame.Name = "SliderFrame"
SliderFrame.BackgroundTransparency = 1
SliderFrame.BorderSizePixel = 0
SliderFrame.Position = UDim2.new(0.150, 0, 0.654, 0)
SliderFrame.Size = UDim2.new(0.700, 0, 0.060, 0)
Bar.Parent = SliderFrame
Bar.Name = "Bar"
Bar.BackgroundColor3 = Color3.new(0, 0.6, 1)
Bar.AutoButtonColor = false
Bar.BorderSizePixel = 0
Bar.TextScaled = true
Bar.TextSize = 14
Bar.Position = UDim2.new(AlSploitSettings[Parent][Name].Percentage, 0, -1.111, 0)
Bar.ZIndex = 2
Bar.Size = UDim2.new(0.070, 0, 1.915, 0)
Bar.Font = Enum.Font.GothamBold
Bar.Text = ""
UICorner_3.Parent = Bar
UICorner_3.Name = "UICorner_3"
UICorner_3.CornerRadius = UDim.new(1, 0)
UIStroke.Parent = Bar
UIStroke.Name = "UIStroke"
UIStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
UIStroke.Thickness = 1
UIStroke.Color = Color3.new(0, 0, 0)
UITextSizeConstraint_4.Parent = Bar
UITextSizeConstraint_4.Name = "UITextSizeConstraint_4"
UITextSizeConstraint_4.MaxTextSize = 14
ColorDisplay.Parent = SliderFrame
ColorDisplay.Name = "ColorDisplay"
ColorDisplay.BackgroundColor3 = Color3.new(R, G, B)
ColorDisplay.BorderSizePixel = 0
ColorDisplay.Position = UDim2.new(0.889, 0, -5, 0)
ColorDisplay.Size = UDim2.new(0, 15, 0, 15)
UICorner_4.Parent = ColorDisplay
UICorner_4.Name = "UICorner_4"
UICorner_4.CornerRadius = UDim.new(0.200, 0)
Fill.Parent = SliderFrame
Fill.Name = "Fill"
Fill.BackgroundColor3 = Color3.new(1, 1, 1)
Fill.BorderSizePixel = 0
Fill.Position = UDim2.new(0, 0, -0.329, 0)
Fill.Size = UDim2.new(1, 0, 0.650, 0)
UIGradient.Parent = Fill
UIGradient.Name = "UIGradient_3"
UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.new(1, 0, 0)), ColorSequenceKeypoint.new(0.20, Color3.new(1, 1, 0)), ColorSequenceKeypoint.new(0.40, Color3.new(0, 1, 0)), ColorSequenceKeypoint.new(0.60, Color3.new(0, 1, 1)), ColorSequenceKeypoint.new(0.80, Color3.new(0, 0, 1)), ColorSequenceKeypoint.new(1.00, Color3.new(1, 0, 1))}
NameDisplay.Parent = ColorPicker
NameDisplay.Name = "NameDisplay"
NameDisplay.BackgroundTransparency = 1
NameDisplay.BorderSizePixel = 0
NameDisplay.TextXAlignment = Enum.TextXAlignment.Left
NameDisplay.TextColor3 = Color3.new(1, 1, 1)
NameDisplay.TextScaled = true
NameDisplay.TextSize = 10
NameDisplay.Position = UDim2.new(-0.005, 0, 0.198, 0)
NameDisplay.Size = UDim2.new(1.005, 0, 0.470, 0)
NameDisplay.Font = Enum.Font.GothamBold
NameDisplay.Text = Name
UITextSizeConstraint_5.Parent = NameDisplay
UITextSizeConstraint_5.Name = "UITextSizeConstraint_5"
UITextSizeConstraint_5.MaxTextSize = 11
UIPadding_2.Parent = NameDisplay
UIPadding_2.Name = "UIPadding_2"
UIPadding_2.PaddingLeft = UDim.new(0, 30)
local function GetColor(Percentage)
local UIGradientKeyPoints = UIGradient.Color.Keypoints
local ClosestToRight = UIGradientKeyPoints[# UIGradientKeyPoints]
local ClosestToLeft = UIGradientKeyPoints[1]
local Color
for i = 1, (# UIGradientKeyPoints - 1) do
if (UIGradientKeyPoints[i].Time <= Percentage) and (UIGradientKeyPoints[i + 1].Time >= Percentage) then
ClosestToRight = UIGradientKeyPoints[i + 1]
ClosestToLeft = UIGradientKeyPoints[i]
Percentage = ((Percentage - ClosestToLeft.Time) / (ClosestToRight.Time - ClosestToLeft.Time))
Color = ClosestToLeft.Value:lerp(ClosestToRight.Value, Percentage)
return Color
end
end
end
local CanUseSlider = false
task.spawn(function()
Bar.MouseButton1Down:Connect(function()
CanUseSlider = true
end)
end)
task.spawn(function()
UserInputService.InputEnded:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton1 then
CanUseSlider = false
end
end)
end)
task.spawn(function()
Function(R, G, B)
end)
task.spawn(function()
DropdownButton.Activated:Connect(function()
ColorPicker.Visible = not ColorPicker.Visible
task.spawn(function()
repeat
task.wait()
if CanUseSlider == true then
local MousePosition = UserInputService:GetMouseLocation().X
local FramePosition = ColorPicker.AbsolutePosition.X
local BarPosition = Bar.Position
local FrameSize = ColorPicker.AbsoluteSize.X
local Position = ((MousePosition - FramePosition) / FrameSize)
local Percentage = math.clamp(Position, 0, 1)
local TweenInformation = TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 0, false, 0)
local PositionTween = TweenService:Create(Bar, TweenInformation, {Position = UDim2.new(Percentage, 0, BarPosition.Y.Scale, 0)})
PositionTween:Play()
local Color = GetColor(Percentage)
ColorDisplay.BackgroundColor3 = Color
AlSploitSettings[Parent][Name].Percentage = Percentage
AlSploitSettings[Parent][Name].Value = tostring(Color.R .. "," .. Color.G .. "," .. Color.B)
Function()
end
until shared.AlSploitUnInjected == true or ColorPicker.Visible == false
end)
end)
end)
end
task.spawn(function()
ToggleTable:CreateKeybind()
end)
return ToggleTable, Toggle
end
return TabTable
end
function CreateNotification(NotificationTime, NotificationText)
NotificationCount = NotificationCount + 1
local Notification = Instance.new("Frame")
Notification.Parent = AlSploitScreenGui
Notification.Name = "Notification"
Notification.BackgroundTransparency = 0.15
Notification.BackgroundColor3 = Color3.new(0, 0, 0)
Notification.Position = UDim2.new(1, 0, NotificationY, 0)
Notification.Size = UDim2.new(0.178, 0, 0.084, 0)
table.insert(NotificationInstances, Notification)
local UICorner = Instance.new("UICorner")
UICorner.Parent = Notification
UICorner.CornerRadius = UDim.new(0.06, 0)
local UIStroke = Instance.new("UIStroke")
UIStroke.Parent = Notification
UIStroke.Transparency = 0.5
local Slider = Instance.new("Frame")
Slider.Parent = Notification
Slider.Name = "Slider"
Slider.BackgroundColor3 = Color3.new(0, 0, 0)
Slider.BorderSizePixel = 0
Slider.Position = UDim2.new(0.219, 0, 0.734, 0)
Slider.Size = UDim2.new(0.631, 0, 0.058, 0)
local UICorner2 = Instance.new("UICorner")
UICorner2.Parent = Slider
UICorner2.Name = "UICorner2"
UICorner2.CornerRadius = UDim.new(1, 0)
local Fill = Instance.new("Frame")
Fill.Parent = Slider
Fill.Name = "Fill"
Fill.BackgroundColor3 = Color3.new(0.45098, 0, 1)
Fill.BorderSizePixel = 0
Fill.Size = UDim2.new(1, 0, 1, 0)
local Text = Instance.new("TextLabel")
Text.Parent = Notification
Text.Name = "Text"
Text.BackgroundTransparency = 1
Text.TextColor3 = Color3.new(1, 1, 1)
Text.TextScaled = true
Text.Position = UDim2.new(0, 0, 0.1, 0)
Text.Font = Enum.Font.GothamBold
Text.Size = UDim2.new(1, 0, 0.47, 0)
Text.Text = NotificationText
local UITextSizeConstraint = Instance.new("UITextSizeConstraint")
UITextSizeConstraint.Parent = Text
UITextSizeConstraint.MaxTextSize = 14
local TimeLeft = Instance.new("TextLabel")
TimeLeft.Parent = Notification
TimeLeft.Name = "TimeLeft"
TimeLeft.BackgroundTransparency = 1
TimeLeft.TextColor3 = Color3.new(1, 1, 1)
TimeLeft.TextScaled = true
TimeLeft.Position = UDim2.new(0, 0, 0.53, 0)
TimeLeft.Font = Enum.Font.GothamBold
TimeLeft.Size = UDim2.new(0.221, 0, 0.47, 0)
TimeLeft.Text = tostring(NotificationTime)
local UITextSizeConstraint2 = Instance.new("UITextSizeConstraint")
UITextSizeConstraint2.Parent = TimeLeft
UITextSizeConstraint2.Name = "UITextSizeConstraint2"
UITextSizeConstraint2.MaxTextSize = 14
task.spawn(function()
local DesiredPosition = UDim2.new(0.81, 0, NotificationY, 0)
NotificationY = NotificationY - 0.105
local TweenInformation = TweenInfo.new(0.3, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out, 0, false, 0)
local PositionTween = TweenService:Create(Notification, TweenInformation, {Position = DesiredPosition})
PositionTween:Play()
task.wait(NotificationTime)
DesiredPosition = UDim2.new(1, 0, Notification.Position.Y.Scale, 0)
TweenInformation = TweenInfo.new(0.3, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0)
PositionTween = TweenService:Create(Notification, TweenInformation, {Position = DesiredPosition})
NotificationY = NotificationY + 0.105
PositionTween:Play()
NotificationEvent:Fire({Name = "NotificationRemoved", Position = DesiredPosition})
NotificationCount = NotificationCount - 1
task.wait(TweenInformation.Time)
for i, v in next, NotificationInstances do
if v == Notification then
table.remove(NotificationInstances, i)
Notification:Destroy()
break
end
end
end)
task.spawn(function()
local TimeleftTick = tick()
repeat
task.wait()
TimeLeft.Text = string.format("%.1f", (NotificationTime - (tick() - TimeleftTick)))
until (tick() - TimeleftTick) >= NotificationTime
TimeLeft.Text = "0.0"
end)
local TweenInformation = TweenInfo.new(NotificationTime, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0)
local SizeTween = TweenService:Create(Fill, TweenInformation, {Size = UDim2.new(0, 0, 1, 0)})
SizeTween:Play()
end
local function CreateProgressHud(MaximumValue)
local Background = Instance.new("Frame")
local UICorner = Instance.new("UICorner")
local UIStroke = Instance.new("UIStroke")
local Text = Instance.new("TextLabel")
local UITextSizeConstraint = Instance.new("UITextSizeConstraint")
local DisplayBackground = Instance.new("Frame")
local UICorner_2 = Instance.new("UICorner")
local Display = Instance.new("Frame")
local UICorner_3 = Instance.new("UICorner")
Background.Parent = AlSploitScreenGui
Background.Name = "Background"
Background.BackgroundTransparency = 0.25
Background.BackgroundColor3 = Color3.new(0, 0, 0)
Background.BorderSizePixel = 0
Background.Position = UDim2.new(0.410, 0, 0.698, 0)
Background.Size = UDim2.new(0.178, 0, 0.085, 0)
UICorner.Parent = Background
UICorner.Name = "UICorner"
UICorner.CornerRadius = UDim.new(0.1, 0)
UIStroke.Parent = Background
UIStroke.Name = "UIStroke"
UIStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
UIStroke.Thickness = 2
UIStroke.Color = Color3.new(0, 0.6, 1)
Text.Parent = Background
Text.Name = "Text"
Text.BackgroundTransparency = 1
Text.BorderSizePixel = 0
Text.Position = UDim2.new(0, 0, 0.510, 0)
Text.TextColor3 = Color3.new(0, 0.6, 1)
Text.TextScaled = true
Text.TextSize = 20
Text.Size = UDim2.new(1, 0, 0.489, 0)
Text.Font = Enum.Font.GothamBold
Text.Text = MaximumValue
UITextSizeConstraint.Parent = Text
UITextSizeConstraint.Name = "UITextSizeConstraint"
UITextSizeConstraint.MaxTextSize = 20
DisplayBackground.Parent = Background
DisplayBackground.Name = "DisplayBackground"
DisplayBackground.BackgroundColor3 = Color3.new(0, 0, 0)
DisplayBackground.BorderSizePixel = 0
DisplayBackground.Position = UDim2.new(0.229, 0, 0.267, 0)
DisplayBackground.Size = UDim2.new(0.545, 0, 0.150, 0)
UICorner_2.Parent = DisplayBackground
UICorner_2.Name = "UICorner_2"
UICorner_2.CornerRadius = UDim.new(0.4, 0)
Display.Parent = DisplayBackground
Display.Name = "Display"
Display.BackgroundColor3 = Color3.new(0, 0.6, 1)
Display.BorderSizePixel = 0
Display.Position = UDim2.new(0, 0, 0, 0)
Display.ZIndex = 2
Display.Size = UDim2.new(1, 0, 1, 0)
UICorner_3.Parent = Display
UICorner_3.Name = "UICorner_3"
UICorner_3.CornerRadius = UDim.new(0.4, 0)
task.spawn(function()
local TweenInformation = TweenInfo.new(MaximumValue, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0)
local SizeTween = TweenService:Create(Display, TweenInformation, {Size = UDim2.new(0, 0, 1, 0)})
SizeTween:Play()
SizeTween.Completed:Connect(function()
Background:Destroy()
end)
end)
task.spawn(function()
repeat
task.wait()
local Percentage = math.clamp(Display.Size.X.Scale, 0, 1)
local RoundedValue = DecimalRound((Percentage * MaximumValue), 1)
Text.Text = RoundedValue
until shared.AlSploitUnInjected == true or not Background
end)
return Background
end
local function CreateTargetHud()
local Background = Instance.new("Frame")
local UICorner = Instance.new("UICorner")
local UIStroke = Instance.new("UIStroke")
local DisplayBackground = Instance.new("Frame")
local UICorner_2 = Instance.new("UICorner")
local Display = Instance.new("Frame")
local UICorner_3 = Instance.new("UICorner")
local PlayerName = Instance.new("TextLabel")
local Health = Instance.new("TextLabel")
local _100HP = Instance.new("TextLabel")
local Status = Instance.new("TextLabel")
Background.Parent = AlSploitScreenGui
Background.Name = "Background"
Background.BackgroundTransparency = 0.15
Background.BackgroundColor3 = Color3.new(0, 0, 0)
Background.BorderSizePixel = 0
Background.AnchorPoint = Vector2.new(0.5, 0)
Background.Position = UDim2.new(0.5, 0, 0.65, 0)
Background.Size = UDim2.new(0.219, 0, 0.116, 0)
UICorner.Parent = Background
UICorner.Name = "UICorner"
UICorner.CornerRadius = UDim.new(0.09, 0)
UIStroke.Parent = Background
UIStroke.Name = "UIStroke"
UIStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
UIStroke.Thickness = 1
DisplayBackground.Parent = Background
DisplayBackground.Name = "DisplayBackground"
DisplayBackground.BackgroundColor3 = Color3.new(0, 0, 0)
DisplayBackground.BorderSizePixel = 0
DisplayBackground.Position = UDim2.new(0.226, 0, 0.825, 0)
DisplayBackground.Size = UDim2.new(0.545, 0, 0.0729, 0)
UICorner_2.Parent = DisplayBackground
UICorner_2.Name = "UICorner_2"
UICorner_2.CornerRadius = UDim.new(0.015, 0)
Display.Parent = DisplayBackground
Display.Name = "Display"
Display.BorderSizePixel = 0
Display.Position = UDim2.new(0, 0, 0, 0)
Display.Size = UDim2.new(1, 0, 1, 0)
Display.ZIndex = 2
UICorner_3.Parent = Display
UICorner_3.Name = "UICorner3"
UICorner_3.CornerRadius = UDim.new(0, 6)
PlayerName.Parent = Background
PlayerName.Name = "PlayerName"
PlayerName.BackgroundTransparency = 1
PlayerName.BorderSizePixel = 0
PlayerName.TextColor3 = Color3.new(1, 1, 1)
PlayerName.Position = UDim2.new(0, 0, 0, 0)
PlayerName.TextSize = 18
PlayerName.Size = UDim2.new(1, 0, 0.480, 0)
PlayerName.Font = Enum.Font.GothamBold
PlayerName.Text = ""
Health.Parent = Background
Health.Name = "Health"
Health.BackgroundTransparency = 1
Health.BorderSizePixel = 0
Health.Position = UDim2.new(0, 0, 0.471, 0)
Health.TextColor3 = Color3.new(1, 1, 1)
Health.TextSize = 15
Health.Size = UDim2.new(1, 0, 0.354, 0)
Health.Font = Enum.Font.GothamBold
Health.Text = "Health: 100"
_100HP.Parent = Background
_100HP.Name = "100HP"
_100HP.BackgroundTransparency = 1
_100HP.BorderSizePixel = 0
_100HP.Position = UDim2.new(0.770, 0, 0.725, 0)
_100HP.TextColor3 = Color3.new(1, 1, 1)
_100HP.TextSize = 15
_100HP.Size = UDim2.new(0.230, 0, 0.249, 0)
_100HP.Font = Enum.Font.GothamBold
_100HP.Text = "100 HP"
Status.Parent = Background
Status.Name = "Status"
Status.BackgroundTransparency = 1
Status.BorderSizePixel = 0
Status.Position = UDim2.new(0, 0, 0.725, 0)
Status.TextColor3 = Color3.new(0, 1, 0)
Status.TextSize = 15
Status.Size = UDim2.new(0.228, 0, 0.249, 0)
Status.Font = Enum.Font.GothamBold
Status.Text = "Win"
return Background, UIStroke, PlayerName, Display, Health, _100HP, Status
end
local function CreateFlyHud()
local Background = Instance.new("Frame")
local UICorner = Instance.new("UICorner")
local UIStroke = Instance.new("UIStroke")
local Text = Instance.new("TextLabel")
local UITextSizeConstraint = Instance.new("UITextSizeConstraint")
local DisplayBackground = Instance.new("Frame")
local UICorner_2 = Instance.new("UICorner")
local Display = Instance.new("Frame")
local UICorner_3 = Instance.new("UICorner")
Background.Parent = AlSploitScreenGui
Background.Name = "Background"
Background.BackgroundTransparency = 0.25
Background.BackgroundColor3 = Color3.new(0, 0, 0)
Background.BorderSizePixel = 0
Background.AnchorPoint = Vector2.new(0.5, 0)
Background.Position = UDim2.new(0.5, 0, 0.7, 0)
Background.Visible = false
Background.Size = UDim2.new(0.178, 0, 0.085, 0)
UICorner.Parent = Background
UIStroke.Name = "UICorner"
UICorner.CornerRadius = UDim.new(0.1, 0)
UIStroke.Parent = Background
UIStroke.Name = "UIStroke"
UIStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
UIStroke.Thickness = 2
Text.Parent = Background
Text.Name = "Text"
Text.BackgroundTransparency = 1
Text.BackgroundColor3 = Color3.new(1, 1, 1)
Text.TextColor3 = Color3.new(0, 0.6, 1)
Text.TextScaled = true
Text.Position = UDim2.new(0, 0, 0.511, 0)
Text.TextSize = 20
Text.Size = UDim2.new(1, 0, 0.489, 0)
Text.Font = Enum.Font.GothamBold
UITextSizeConstraint.Parent = Text
UITextSizeConstraint.Name = "UITextSizeConstraint"
UITextSizeConstraint.MaxTextSize = 20
DisplayBackground.Parent = Background
DisplayBackground.Name = "DisplayBackground"
DisplayBackground.BackgroundColor3 = Color3.new(0, 0, 0)
DisplayBackground.BorderSizePixel = 0
DisplayBackground.Position = UDim2.new(0.229, 0, 0.267, 0)
DisplayBackground.Size = UDim2.new(0.545, 0, 0.150, 0)
UICorner_2.Parent = DisplayBackground
UICorner_2.Name = "UICorner_2"
UICorner_2.CornerRadius = UDim.new(0.1, 6)
Display.Parent = DisplayBackground
Display.Name = "Display"
Display.BackgroundColor3 = Color3.new(0, 0.6, 1)
Display.BorderColor3 = Color3.new(0, 0, 0)
Display.Position = UDim2.new(0, 0, 0, 0)
Display.Size = UDim2.new(0, 0, 1, 0)
UICorner_3.Parent = Display
UICorner_3.Name = "UICorner_3"
UICorner_3.CornerRadius = UDim.new(0.1, 6)
return Background, Text, Display, UIStroke
end
local function CreateCoordinatesDisplay()
local Text = Instance.new("TextLabel")
Text.Parent = AlSploitScreenGui
Text.Name = "Text"
Text.BackgroundTransparency = 1
Text.TextTransparency = 1
Text.BorderSizePixel = 0
Text.TextColor3 = Color3.new(1, 1, 1)
Text.TextSize = 20
Text.Position = UDim2.new(0.038, 0, 0.818, 0)
Text.Size = UDim2.new(0.135, 0, 0.061, 0)
Text.Font = Enum.Font.GothamBold
Text.Text = "XYZ: (Nan, Nan, Nan)"
task.spawn(function()
repeat
task.wait()
if AlSploitSettings.AirtimeDisplay.Value == true then
Text.Position = UDim2.new(0.038, 0, 0.818, 0)
end
if AlSploitSettings.AirtimeDisplay.Value == false then
Text.Position = UDim2.new(0.038, 0, 0.857, 0)
end
until shared.AlSploitUnInjected == true
end)
return Text
end
local function CreateAirtimeDisplay()
local Text = Instance.new("TextLabel")
Text.Parent = AlSploitScreenGui
Text.Name = "Text"
Text.BackgroundTransparency = 1
Text.TextTransparency = 1
Text.BorderSizePixel = 0
Text.TextColor3 = Color3.new(1, 1, 1)
Text.TextSize = 20
Text.Position = UDim2.new(0.038, 0, 0.857, 0)
Text.Size = UDim2.new(0.135, 0, 0.061, 0)
Text.Font = Enum.Font.GothamBold
Text.Text = "Airtime: 0"
return Text
end
local function CreateSpeedDisplay()
local Text = Instance.new("TextLabel")
Text.Parent = AlSploitScreenGui
Text.Name = "Text"
Text.BackgroundTransparency = 1
Text.TextTransparency = 1
Text.BorderSizePixel = 0
Text.TextColor3 = Color3.new(1, 1, 1)
Text.TextSize = 20
Text.Position = UDim2.new(0.038, 0, 0.896, 0)
Text.Size = UDim2.new(0.135, 0, 0.061, 0)
Text.Font = Enum.Font.GothamBold
Text.Text = "Speed: Nan"
return Text
end
local ViewModel = Camera:WaitForChild("Viewmodel", 3)
local C1 = ViewModel:WaitForChild("RightHand"):WaitForChild("RightWrist").C1
local C0 = ViewModel:WaitForChild("RightHand"):WaitForChild("RightWrist").C0
local CollectionServiceBlocks = CollectionService:GetTagged("block")
task.spawn(function()
for i, v in next, WorkSpace:GetDescendants() do
if v.Size == Vector3.new(3, 3, 3) then
table.insert(CollectionServiceBlocks, v)
end
end
task.spawn(function()
for i, v in next, game:GetService("Workspace"):WaitForChild("Map"):WaitForChild("Wolds")[1]:FindFirstChild("Blocks") do
if v.Size == Vector3.new(3, 3, 3) then
table.insert(CollectionServiceBlocks, v)
end
end
end)
end)
local AnticheatBypassing = false
local DamageBoostValue = false
local JadeHammerTick = 0
local ZephyrOrb = 0
local Sides = {
Enum.NormalId.Top,
Enum.NormalId.Left,
Enum.NormalId.Right,
Enum.NormalId.Back,
Enum.NormalId.Front
}
local KnitGotten, Knit
task.spawn(function()
repeat
task.wait()
pcall(function()
KnitGotten, Knit = pcall(function()
return debug.getupvalue(require(LocalPlayer.PlayerScripts.TS.knit).setup, 9)
end)
end)
until KnitGotten or shared.AlSploitUnInjected == true
end)
local DefaultRemotePath = ReplicatedStorageService:WaitForChild("rbxts_include"):WaitForChild("node_modules"):WaitForChild("@rbxts"):WaitForChild("net"):WaitForChild("out"):WaitForChild("_NetManaged")
task.wait(1)
local BedwarsKnitControllers = {
WindWalkerController = (KnitGotten and Knit.Controllers.WindWalkerController or nil),
ViewModelController = (KnitGotten and Knit.Controllers.ViewmodelController or nil),
SprintController = (KnitGotten and Knit.Controllers.SprintController or nil),
SwordController = (KnitGotten and Knit.Controllers.SwordController or nil),
FovController = (KnitGotten and Knit.Controllers.FovController or nil)
}
local BedwarsControllers = {
ViewModelController = LocalPlayer.PlayerScripts.TS.controllers.global.viewmodel["viewmodel-controller"],
}
local BedwarsUtilities = {
KnockbackUtil = {
ogvals = {
dirStrength = 11750,
upwardStrength = 10000
},
applyKnockback = function(horizontal, vertical)
ReplicatedStorageService.TS.damage["knockback-util"]:SetAttribute('ConstantManager_kbDirectionStrength', horizontal)
ReplicatedStorageService.TS.damage["knockback-util"]:SetAttribute('ConstantManager_kbUpwardStrength', vertical)
end
}
}
local BedwarsConstants = {
CombatConstant = require(ReplicatedStorageService.TS.combat["combat-constant"]).CombatConstant,
CPSConstants = require(ReplicatedStorageService.TS["shared-constants"]).CpsConstants
}
local BedwarsMetas = {
ProjectileMeta = HttpService:JSONDecode(game:HttpGet("https://github.com/jewjew123/ALSPLOIT/raw/refs/heads/main/IS/SHIT/USE/CATVAPE/OR/ProjectileMeta")),
ItemMeta = HttpService:JSONDecode(game:HttpGet("https://raw.githubusercontent.com/jewjew123/ALSPLOIT/refs/heads/main/IS/SHIT/USE/CATVAPE/OR/ItemMeta")),
}
local BedwarsFunctions = {
GetItemMeta = function(Item)
return BedwarsMetas.ItemMeta["items"][Item]
end,
}
local BedwarsRemotes = {
SummonerClawAttackRequestRemote = DefaultRemotePath:WaitForChild("SummonerClawAttackRequest"),
CollectCollectableEntityRemote = DefaultRemotePath:WaitForChild("CollectCollectableEntity"),
DestroyPetrifiedPlayerRemote = DefaultRemotePath:WaitForChild("DestroyPetrifiedPlayer"),
BedwarsPurchaseItemRemote = DefaultRemotePath:WaitForChild("BedwarsPurchaseItem"),
HannahPromptTriggerRemote = DefaultRemotePath:WaitForChild("HannahPromptTrigger"),
TrinitySetAngelTypeRemote = DefaultRemotePath:WaitForChild("SetAngelType"),
SetObservedChestRemote = DefaultRemotePath:WaitForChild("Inventory/SetObservedChest"),
HellBladeReleaseRemote = DefaultRemotePath:WaitForChild("HellBladeRelease"),
AttemptCardThrowRemote = DefaultRemotePath:WaitForChild("AttemptCardThrow"),
ConsumeTreeOrbRemote = DefaultRemotePath:WaitForChild("ConsumeTreeOrb"),
ProjectileFireRemote = DefaultRemotePath:WaitForChild("ProjectileFire"),
PickupItemDropRemote = DefaultRemotePath:WaitForChild("PickupItemDrop"),
SkyScytheSpinRemote = DefaultRemotePath:WaitForChild("SkyScytheSpin"),
ChestGetItemRemote = DefaultRemotePath:WaitForChild("Inventory/ChestGetItem"),
BlockPlacingRemote = ReplicatedStorageService:WaitForChild("rbxts_include"):WaitForChild("node_modules"):WaitForChild("@easy-games"):WaitForChild("block-engine"):WaitForChild("node_modules"):WaitForChild("@rbxts"):WaitForChild("net"):WaitForChild("out"):WaitForChild("_NetManaged"):WaitForChild("PlaceBlock"),
ReportPlayerRemote = DefaultRemotePath:WaitForChild("ReportPlayer"),
DamageBlockRemote = ReplicatedStorageService:WaitForChild("rbxts_include"):WaitForChild("node_modules"):WaitForChild("@easy-games"):WaitForChild("block-engine"):WaitForChild("node_modules"):WaitForChild("@rbxts"):WaitForChild("net"):WaitForChild("out"):WaitForChild("_NetManaged"):WaitForChild("DamageBlock"),
SetInvItemRemote = DefaultRemotePath:WaitForChild("SetInvItem"),
JoinQueueRemote = ReplicatedStorageService:WaitForChild("events-@easy-games/lobby:shared/event/lobby-events@getEvents.Events"):WaitForChild("joinQueue"),
GroundHitRemote = DefaultRemotePath:WaitForChild("GroundHit"),
SwordHitRemote = DefaultRemotePath:WaitForChild("SwordHit"),
AfkInfoRemote = DefaultRemotePath:WaitForChild("AfkInfo")
}
local function GetBestProjectileLauncher(Player)
local BestProjectileGgravitationalAcceleration, BestProjectileLaunchersDPS, BestProjectileLauncherCooldown, BestProjectileLaunchVelocity, BestProjectileLauncher, BestProjectileDamage, BestProjectileType, BestProjectile = 0, 0, 0, 0, nil, 0, nil, nil
for i, v in next, GetInventory(Player) do
local ProjectileLauncher = BedwarsFunctions.GetItemMeta(v.itemType)
if ProjectileLauncher and ProjectileLauncher.projectileSource and ProjectileLauncher.projectileSource.ammoItemTypes then
local InventoryProjectile, InventoryProjectileDamage, InventoryProjectileLaunchVelocity, InventoryProjectileGgravitationalAcceleration = GetBestProjectile(ProjectileLauncher.projectileSource, Player)
local ProjectileCooldown = ProjectileLauncher.projectileSource.fireDelaySec
if InventoryProjectile and InventoryProjectileDamage > 0 and ProjectileCooldown then
local ProjectileLaunchersDPS = (InventoryProjectileDamage / ProjectileCooldown)
if ProjectileLaunchersDPS > BestProjectileLaunchersDPS then
InventoryProjectileGgravitationalAcceleration = InventoryProjectileGgravitationalAcceleration
BestProjectileLauncherCooldown = ProjectileCooldown
BestProjectileLaunchVelocity = InventoryProjectileLaunchVelocity
BestProjectileLaunchersDPS = ProjectileLaunchersDPS
BestProjectileLauncher = v
BestProjectileDamage = InventoryProjectileDamage
BestProjectileType = ProjectileLauncher.projectileSource.projectileType(InventoryProjectile.itemType)
BestProjectile = InventoryProjectile
end
end
end
end
return BestProjectileGgravitationalAcceleration, BestProjectileLauncherCooldown, BestProjectileLaunchVelocity, BestProjectileLauncher, BestProjectileType, BestProjectile
end
local function FindNearestLuckyBlock(MaxDistance)
local MinDistance = MaxDistance or math.huge
local NearestLuckyBlock = nil
for i, v in next, CollectionServiceBlocks do
if v.Name:lower():find("lucky") then
local Distance = (v.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < MinDistance then
MinDistance = Distance
NearestLuckyBlock= v
end
end
end
return NearestLuckyBlock
end
local function GetDevidedPosition(Position)
local X = math.round(Position.X / 3)
local Y = math.round(Position.Y / 3)
local Z = math.round(Position.Z / 3)
return Vector3.new(X, Y, Z)
end
local function FindNearestTreeOrb(MaxDistance)
local NearestTreeOrbDistance = MaxDistance or math.huge
local NearestTreeOrb
for i, v in next, game:GetService("CollectionService"):GetTagged("treeOrb") do
if v:FindFirstChild("Spirit") then
local Distance = (v.Spirit.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestTreeOrbDistance then
NearestTreeOrbDistance = Distance
NearestTreeOrb = v
end
end
end
return NearestTreeOrb, NearestTreeOrbDistance
end
function FindNearestPlayer(MaxDistance, RaycastCheck)
RaycastCheck = RaycastCheck or false
local NearestPlayerDistance = MaxDistance or math.huge
local NearestPlayer
for i, v in next, PlayerService:GetPlayers() do
if IsAlive(v) == true and v ~= LocalPlayer and IsAlive(LocalPlayer) == true and v.Team ~= LocalPlayer.Team then
local Distance = (v.Character.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if RaycastCheck == true then
local RaycastParameters = RaycastParams.new()
RaycastParameters.FilterDescendantsInstances = {LocalPlayer.Character:GetDescendants(), v.Character:GetDescendants()}
RaycastParameters.FilterType = Enum.RaycastFilterType.Exclude
local Raycast = WorkSpace:Raycast(LocalPlayer.Character.PrimaryPart.Position, (v.Character.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position), RaycastParameters)
if Raycast and Raycast.Position then
if not Raycast.Instance then
if Distance < NearestPlayerDistance then
NearestPlayerDistance = Distance
NearestPlayer = v
end
end
end
if not Raycast or not Raycast.Position then
if Distance < NearestPlayerDistance then
NearestPlayerDistance = Distance
NearestPlayer = v
end
end
end
if RaycastCheck == false then
if Distance < NearestPlayerDistance then
NearestPlayerDistance = Distance
NearestPlayer = v
end
end
end
end
return NearestPlayer, NearestPlayerDistance
end
local function FindNearestEntity(MaxDistance, FindAPlayer)
local NearestEntityDistance, NearestEntity = (MaxDistance and MaxDistance or math.huge), nil
local IsNotAPlayer = true
FindAPlayer = FindAPlayer and FindAPlayer or false
task.spawn(function()
for i, v in next, CollectionService:GetTagged("Titan") do
if v.PrimaryPart and v:GetAttribute("Team") ~= LocalPlayer:GetAttribute("Team") then
local Distance = (v.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestEntityDistance then
NearestEntityDistance = Distance
NearestEntity = v
end
end
end
end)
task.spawn(function()
local Titan = WorkSpace:FindFirstChild("Titan")
if Titan and Titan.PrimaryPart then
local Distance = (Titan.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestEntityDistance then
NearestEntityDistance = Distance
NearestEntity = Titan
end
end
end)
task.spawn(function()
for i, v in next, CollectionService:GetTagged("GuardianOfDream") do
if v.PrimaryPart then
local Distance = (v.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestEntityDistance then
NearestEntityDistance = Distance
NearestEntity = v
end
end
end
end)
task.spawn(function()
for i, v in next, CollectionService:GetTagged("GolemBoss") do
if v.PrimaryPart then
local Distance = (v.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestEntityDistance then
NearestEntityDistance = Distance
NearestEntity = v
end
end
end
end)
task.spawn(function()
for i, v in next, CollectionService:GetTagged("jellyfish") do
if v.PrimaryPart then
local Distance = (v.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestEntityDistance then
NearestEntityDistance = Distance
NearestEntity = v
end
end
end
end)
task.spawn(function()
for i, v in next, CollectionService:GetTagged("DiamondGuardian") do
if v.PrimaryPart then
local Distance = (v.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestEntityDistance then
NearestEntityDistance = Distance
NearestEntity = v
end
end
end
end)
task.spawn(function()
for i, v in next, CollectionService:GetTagged("Monster") do
if v.PrimaryPart and v:GetAttribute("Team") ~= LocalPlayer:GetAttribute("Team") then
local Distance = (v.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestEntityDistance then
NearestEntityDistance = Distance
NearestEntity = v
end
end
end
end)
task.spawn(function()
if FindAPlayer == true then
for i, v in next, PlayerService:GetPlayers() do
if IsAlive(v) == true and v ~= LocalPlayer and v.Team ~= LocalPlayer.Team then
local Distance = (v.Character.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestEntityDistance then
NearestEntityDistance = Distance
NearestEntity= v
IsNotAPlayer = false
end
end
end
end
end)
if NearestEntity then
return (IsNotAPlayer == true and NearestEntity or NearestEntity.Character), NearestEntityDistance
end
return nil
end
function GetBestProjectile(Projectile, Player)
local BestProjectileGgravitationalAcceleration, BestProjectileDamage, BestProjectileLaunchVelocity, BestProjectile = 0, 0, nil
for i, v in GetInventory(Player) do
if table.find(Projectile.ammoItemTypes, v.itemType) then
local ProjectileMeta = BedwarsMetas.ProjectileMeta[v.itemType]
local GgravitationalAcceleration = (ProjectileMeta.gravitationalAcceleration and ProjectileMeta.gravitationalAcceleration or WorkSpace.Gravity)
local LaunchVelocity = (ProjectileMeta.launchVelocity and ProjectileMeta.launchVelocity or 100)
if ProjectileMeta then
local ProjectileDamage = -1
pcall(function()
if ProjectileMeta.combat.damage then
ProjectileDamage = (ProjectileMeta.combat.damage and ProjectileMeta.combat.damage or -1)
end
end)
if ProjectileDamage > BestProjectileDamage then
BestProjectileGgravitationalAcceleration = GgravitationalAcceleration
BestProjectileLaunchVelocity = LaunchVelocity
BestProjectileDamage = ProjectileDamage
BestProjectile = v
end
end
end
end
return BestProjectile, BestProjectileDamage, BestProjectileLaunchVelocity, BestProjectileGgravitationalAcceleration
end
local function FindNearestChest(MaxDistance)
local NearestChest = nil
local MaxDistance = MaxDistance or math.huge
for i, v in next, CollectionService:GetTagged("chest") do
if v:FindFirstChild("ChestFolderValue") and #v:FindFirstChild("ChestFolderValue").Value:GetChildren() >= 1 then
local Distance = (v.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < MaxDistance then
NearestChest = v
MaxDistance = Distance
end
end
end
return NearestChest
end
local function FindNearestGhost(MaxDistance)
local NearestGhost = nil
local MaxDistance = MaxDistance or math.huge
for i, v in next, CollectionService:GetTagged("ghost") do
if v:GetAttribute("Id") then
local Distance = (v.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < MaxDistance then
NearestGhost = v:GetAttribute("Id")
MaxDistance = Distance
end
end
end
return NearestGhost
end
local function IsTouchingGround(Player, RayDown)
RayDown = RayDown or -3.5
Player = Player or LocalPlayer
local IsTouchingFloor = false
local RaycastParameters = RaycastParams.new()
RaycastParameters.FilterDescendantsInstances = {Player.Character:GetDescendants()}
RaycastParameters.FilterType = Enum.RaycastFilterType.Exclude
local Origin = Player.Character.PrimaryPart.Position
local Raycast = WorkSpace:Raycast(Origin, Vector3.new(0, RayDown, 0), RaycastParameters)
local Raycast2 = WorkSpace:Raycast(Origin + Vector3.new(1, 0, 0), Vector3.new(0, RayDown, 0), RaycastParameters)
local Raycast3 = WorkSpace:Raycast(Origin + Vector3.new(-1, 0, 0), Vector3.new(0, RayDown, 0), RaycastParameters)
local Raycast4 = WorkSpace:Raycast(Origin + Vector3.new(0, 0, 1), Vector3.new(0, RayDown, 0), RaycastParameters)
local Raycast5 = WorkSpace:Raycast(Origin + Vector3.new(0, 0, -1), Vector3.new(0, RayDown, 0), RaycastParameters)
pcall(function()
if Raycast and Raycast.Position and Raycast.Instance and Raycast.Instance.CanCollide == true then
IsTouchingFloor = true
end
end)
pcall(function()
if Raycast2 and Raycast2.Position and Raycast.Instance and Raycast.Instance.CanCollide == true then
IsTouchingFloor = true
end
end)
pcall(function()
if Raycast3 and Raycast3.Position and Raycast.Instance and Raycast.Instance.CanCollide == true then
IsTouchingFloor = true
end
end)
pcall(function()
if Raycast4 and Raycast4.Position and Raycast.Instance and Raycast.Instance.CanCollide == true then
IsTouchingFloor = true
end
end)
pcall(function()
if Raycast5 and Raycast5.Position and Raycast.Instance and Raycast.Instance.CanCollide == true then
IsTouchingFloor = true
end
end)
return IsTouchingFloor
end
local function HasItemEquipped(Item)
if LocalPlayer.Character.HandInvItem.Value and LocalPlayer.Character.HandInvItem.Value == Item then
return true
end
return false
end
local function FindNearestBlock(MaxDistance)
local NearestBlockDistance= MaxDistance or math.huge
local NearestBlock = nil
for i, v in next, game:GetService("CollectionService"):GetTagged("block") do
if IsAlive(LocalPlayer) == true then
local Magnitude = (LocalPlayer.Character.PrimaryPart.Position - v.Position).Magnitude
if Magnitude < NearestBlockDistance then
NearestBlockDistance = Magnitude
NearestBlock = v
end
end
end
return NearestBlock, NearestBlockDistance
end
function FindNearestBed(IgnoreBedSheildEndTime, MaxDistance)
local NearestBedDistance = MaxDistance or math.huge
local NearestBed = nil
local AmountOfBeds = 0
if IsAlive(LocalPlayer) == true then
for i, v in next, CollectionService:GetTagged("bed") do
local BedColor = (v:FindFirstChild("Bed") and v:FindFirstChild("Bed").BrickColor or v:FindFirstChild("bed"):FindFirstChild("Bed") and v:FindFirstChild("bed"):FindFirstChild("Bed").BrickColor or nil)
if BedColor and BedColor ~= LocalPlayer.Team.TeamColor then
AmountOfBeds = (AmountOfBeds + 1)
end
end
if IgnoreBedSheildEndTime == false then
for i, v in next, CollectionService:GetTagged("bed") do
local BedColor = (v:FindFirstChild("Bed") and v:FindFirstChild("Bed").BrickColor or v:FindFirstChild("bed"):FindFirstChild("Bed") and v:FindFirstChild("bed"):FindFirstChild("Bed").BrickColor or nil)
if BedColor and BedColor ~= LocalPlayer.Team.TeamColor then
if v:GetAttribute("BedShieldEndTime") and (v:GetAttribute("BedShieldEndTime") > WorkSpace:GetServerTimeNow() and AmountOfBeds == 1 or v:GetAttribute("BedShieldEndTime") < WorkSpace:GetServerTimeNow()) then
local Distance = (v.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestBedDistance then
NearestBedDistance = Distance
NearestBed = v
end
end
if not v:GetAttribute("BedShieldEndTime") then
local Distance = (v.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestBedDistance then
NearestBedDistance = Distance
NearestBed = v
end
end
end
end
end
if IgnoreBedSheildEndTime == true then
for i, v in next, CollectionService:GetTagged("bed") do
local BedColor = (v:FindFirstChild("Bed") and v:FindFirstChild("Bed").BrickColor or v:FindFirstChild("bed"):FindFirstChild("Bed") and v:FindFirstChild("bed"):FindFirstChild("Bed").BrickColor or nil)
if BedColor and BedColor ~= LocalPlayer.Team.TeamColor then
local Distance = (v.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestBedDistance then
NearestBedDistance = Distance
NearestBed = v
end
end
end
end
end
return NearestBed, NearestBedDistance
end
local function FindNearestNpc(MaxDistance)
local MaxDistance = MaxDistance or math.huge
local NearestNpc = nil
task.spawn(function()
for i, v in next, CollectionService:GetTagged("BedwarsTeamUpgrader") do
local Distance = (v.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < MaxDistance then
MaxDistance = Distance
NearestNpc = v
end
end
end)
task.spawn(function()
for i, v in next, CollectionService:GetTagged("BedwarsItemShop") do
local Distance = (v.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < MaxDistance then
MaxDistance = Distance
NearestNpc = v
end
end
end)
return NearestNpc
end
local function FindNearestOre(MaxDistance)
local MinDistance = MaxDistance or math.huge
local NearestOre = nil
for i, v in next, CollectionServiceBlocks do
if v.Name:lower():find("ore") then
local Distance = (v.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < MinDistance then
MinDistance = Distance
NearestOre = v
end
end
end
return NearestOre
end
local function PlayAnimation(Animation)
if ViewModel and C0 then
for i, v in next, Animation do
local TweenInformation = TweenInfo.new(v.Time, Enum.EasingStyle.Linear, Enum.EasingDirection.In, 0, false, 0)
local AnimationTween = TweenService:Create(ViewModel.RightHand.RightWrist, TweenInformation, {C0 = (C0 * v.CFrame)})
AnimationTween:Play()
task.wait(v.Time)
end
end
end
local function GetMatchState()
return (WorkSpace:WaitForChild("SpectatorPlatform").Root.Transparency == 1 and 1 or 0)
end
local function PurchaseItem(Arguments, Inventory)
local Inventory = (Inventory and Inventory or GetInventory(LocalPlayer))
for i, v in next, Inventory do
if v.itemType == Arguments[1]["shopItem"]["currency"] and v.amount >= Arguments[1]["shopItem"]["price"] then
BedwarsRemotes.BedwarsPurchaseItemRemote:InvokeServer(unpack(Arguments))
end
end
end
local function GetQueueType()
local State = ClientStore:getState()
return State.Game.queueType or "bedwars_test"
end
function GetInventory(Player)
local Player = Player or LocalPlayer
local Inventory1 = (IsAlive(Player) == true and LocalPlayer.Character:FindFirstChild("InventoryFolder").Value:GetChildren() or {})
local Inventory = {}
for i, v in next, Inventory1 do
Inventory[v] = {tool = v, itemType = tostring(v), amount = v:GetAttribute("Amount")}
end
return Inventory
end
local function CreateClone(KeepCape)
LocalPlayer.Character.Archivable = true
local Clone = LocalPlayer.Character:Clone()
Clone.Parent = WorkSpace
Clone.Name = "Clone"
Clone.PrimaryPart.CFrame = LocalPlayer.Character.PrimaryPart.CFrame
Camera.CameraSubject = Clone.Humanoid
task.spawn(function()
for i, v in next, Clone:FindFirstChild("Head"):GetDescendants() do
v:Destroy()
end
for i, v in next, Clone:GetChildren() do
if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
v.Transparency = 1
end
if v:IsA("Accessory") then
v:FindFirstChild("Handle").Transparency = 1
end
end
if KeepCape == false then
for i, v in next, Clone:GetDescendants() do
if v:IsA("BasePart") and v.Name == "Cape" then
v:Destroy()
end
end
end
end)
return Clone
end
local function DamageBlock(Position, Bed)
if Bed == true then
BedwarsRemotes.DamageBlockRemote:InvokeServer({
blockRef = {
blockPosition = GetDevidedPosition(Position),
},
hitPosition = GetDevidedPosition(Position),
hitNormal = Vector3.yAxis
})
end
if Bed == false then
BedwarsRemotes.DamageBlockRemote:InvokeServer({
blockRef = {
blockPosition = Position,
},
hitPosition = Position,
hitNormal = Vector3.FromNormalId(Sides[3])
})
end
end
function DecimalRound(Number, DigitsPast0)
DigitsPast0 = math.pow(10, DigitsPast0)
Number = (Number * DigitsPast0)
if Number >= 0 then
Number = math.floor(Number + 0.5)
end
if Number < 0 then
Number = math.ceil(Number - 0.5)
end
return (Number / DigitsPast0)
end
local function GetBestSword(Player)
local HighestDamage, Sword = -math.huge, nil
for i, v in next, GetInventory(Player) do
local SwordMetaGame = BedwarsFunctions.GetItemMeta(v.itemType).sword
if SwordMetaGame then
local SwordDamage = (SwordMetaGame.damage / SwordMetaGame.attackSpeed)
if SwordDamage > HighestDamage then
HighestDamage = SwordDamage
Sword = v
end
end
end
return HighestDamage, Sword
end
local function GetSnowball(Player)
for i, v in next, GetInventory(Player) do
if v.itemType:find("snowball") then
local SnowballMeta = BedwarsMetas.ProjectileMeta[v.itemType]
local GgravitationalAcceleration = (SnowballMeta.gravitationalAcceleration and SnowballMeta.gravitationalAcceleration or WorkSpace.Gravity)
local LaunchVelocity = (SnowballMeta.launchVelocity and SnowballMeta.launchVelocity or 100)
return v, GgravitationalAcceleration, LaunchVelocity
end
end
return nil, 0, nil
end
local function GetFireball(Player)
for i, v in next, GetInventory(Player) do
if v.itemType == "fireball" then
local FireballMeta = BedwarsMetas.ProjectileMeta[v.itemType]
local GgravitationalAcceleration = (FireballMeta.gravitationalAcceleration and FireballMeta.gravitationalAcceleration or WorkSpace.Gravity)
local LaunchVelocity = (FireballMeta.launchVelocity and FireballMeta.launchVelocity or 100)
return v, GgravitationalAcceleration, LaunchVelocity
end
end
return nil, 0, nil
end
local function SwitchItem(Item)
BedwarsRemotes.SetInvItemRemote:InvokeServer({hand = Item})
end
function GetSpeed()
local Speed = 0
local SpeedBoost = LocalPlayer.Character:GetAttribute("SpeedBoost")
if SpeedBoost and SpeedBoost > 1 then
Speed = (Speed + (8 * (SpeedBoost - 1)))
end
if LocalPlayer.Character:GetAttribute("GrimReaperChannel") then
Speed = (Speed + 20)
end
if type(ZephyrOrb) == "number" and ZephyrOrb > 0 then
Speed = Speed + 19
end
if (tick() - JadeHammerTick) <= 1.4 then
Speed = (Speed + 30)
end
if DamageBoostValue == true then
Speed = (Speed + 20)
end
Speed = ((Speed + AlSploitSettings.Speed.Speed.Value) - 20) --Speed = (((Speed + PacketDisablerSpeed) + AlSploitSettings.Speed.Speed.Value) - 20)
return Speed
end
local function GetBlock()
for i, v in next, GetInventory(LocalPlayer) do
local ItemMeta = BedwarsFunctions.GetItemMeta(v.itemType)
if ItemMeta and ItemMeta.block and v.itemType:find("wool") then
return v.itemType
end
end
end
local function GetArmor(Player)
if IsAlive(Player) == true then
local ArmorHelmetExists = pcall(function()
return WorkSpace[Player.Name].ArmorInvItem_0.Value.Name
end)
local ArmorHelmet
if ArmorHelmetExists then
ArmorHelmet = WorkSpace[Player.Name].ArmorInvItem_0.Value.Name
end
local ArmorHelmetDamageReductionMultiplier = 0
local ArmorChestplateExists = pcall(function()
return WorkSpace[Player.Name].ArmorInvItem_1.Value.Name
end)
local ArmorChestplate
if ArmorChestplateExists then
ArmorChestplate = WorkSpace[Player.Name].ArmorInvItem_1.Value.Name
end
local ArmorChestplateDamageReductionMultiplier = 0
local ArmorBootsExists = pcall(function()
return WorkSpace[Player.Name].ArmorInvItem_2.Value.Name
end)
local ArmorBoots
if ArmorBootsExists then
ArmorBoots = WorkSpace[Player.Name].ArmorInvItem_2.Value.Name
end
local ArmorBootsDamageReductionMultiplier = 0
if ArmorHelmet then
ArmorHelmetDamageReductionMultiplier = BedwarsFunctions.GetItemMeta(ArmorHelmet).armor.damageReductionMultiplier
end
if ArmorChestplate then
ArmorChestplateDamageReductionMultiplier = BedwarsFunctions.GetItemMeta(ArmorChestplate).armor.damageReductionMultiplier
end
if ArmorBoots then
ArmorBootsDamageReductionMultiplier = BedwarsFunctions.GetItemMeta(ArmorBoots).armor.damageReductionMultiplier
end
local TotalReductionMultiplier = (ArmorHelmetDamageReductionMultiplier + ArmorChestplateDamageReductionMultiplier + ArmorBootsDamageReductionMultiplier)
return TotalReductionMultiplier, ArmorHelmet, ArmorChestplate, ArmorBoots
end
end
function HasItem(Name)
for i, v in next, GetInventory(LocalPlayer) do
if v.itemType == Name then
return v
end
end
return nil
end
function IsAlive(Player)
if not Player.Character then return false end
if not Player.Character:FindFirstChildOfClass("Humanoid") then return false end
if Player.Character:GetAttribute("Health") <= 0 then return false end
if not Player.Character.PrimaryPart then return false end
return true
end
local CombatTab = AlSploitLibrary:CreateTab("Combat")
local BlatantTab = AlSploitLibrary:CreateTab("Blatant")
local UtilityTab = AlSploitLibrary:CreateTab("Utility")
local WorldTab = AlSploitLibrary:CreateTab("World")
local OtherTab = AlSploitLibrary:CreateTab("Other")
--[[ task.spawn(function()
local DirectionSwitchTick = tick()
local ScytheDisabler = CombatTab:CreateToggle({
Name = "ScytheDisabler",
Function = function()
repeat
task.wait()
local Scythe = GetScythe()
if Scythe and IsAlive(LocalPlayer) == true and GetMatchState() ~= 0 then
task.spawn(function()
local MoveDirection = LocalPlayer.Character.Humanoid.MoveDirection
task.wait(0.1)
local NewMoveDirection = LocalPlayer.Character.Humanoid.MoveDirection
if (MoveDirection - NewMoveDirection).Magnitude >= 1 then
DirectionSwitchTick = tick()
end
end)
local HasItemEquipped = HasItemEquipped(Scythe.tool)
if HasItemEquipped == true then
ScytheAnticheatDisabled = true
local MoveDirection = LocalPlayer.Character.Humanoid.MoveDirection
local Vector = LocalPlayer.Character.PrimaryPart.CFrame.lookVector
if (MoveDirection - Vector).Magnitude > 1.9 then
Vector = MoveDirection
end
if (tick() - DirectionSwitchTick) < 0.7 then
ScytheAnticheatDisabledSpeed = math.random(0, 20)
end
if (tick() - DirectionSwitchTick) > 1 then
ScytheAnticheatDisabledSpeed = math.random(0, AlSploitSettings.ScytheDisabler.Speed.Value)
end
BedwarsRemotes.ScytheDashRemote:FireServer({direction = Vector})
if Scythe.itemType == "sky_scythe" then
BedwarsRemotes.SkyScytheSpinRemote:FireServer()
ScytheAnticheatDisabled = false
end
end
if HasItemEquipped == false then
ScytheAnticheatDisabled = false
end
end
if not Scythe or IsAlive(LocalPlayer) == false then
ScytheAnticheatDisabled = false
end
until shared.AlSploitUnInjected == true or AlSploitSettings.ScytheDisabler.Value == false
ScytheAnticheatDisabled = false
end,
HoverText = "Gives The Anticheat Brain Damage (Scythe Needed) "
})
ScytheDisabler:CreateSlider({
Name = "Speed",
Function = function() end,
MaximumValue = 100,
DefaultValue = 100
})
end) --]]
task.spawn(function()
local FireDelays = {
Snowballs = tick(),
Fireballs = tick(),
Arrows = tick()
}
local function PredictMovement(GravitationalAcceleration, LaunchSpeed, TargetPosition, TargetVelocity, TargetHipHeight, TargetJump)
local PredictedEnemyPosition = TargetPosition
local VerticalOffset = Vector3.new(0, (TargetHipHeight + TargetJump), 0)
local Gravity = Vector3.new(0, -math.abs(GravitationalAcceleration), 0)
local Origin = (Camera and Camera.CFrame.Position or Vector3.zero)
local Distance = (TargetPosition - Origin).Magnitude
local Time = (Distance / math.max(LaunchSpeed, 1))
for i = 1, 40 do
task.spawn(function()
local FutureTargetPosition = (TargetPosition + VerticalOffset + (TargetVelocity * Time))
local Displacement = (FutureTargetPosition - Origin - (0.5 * Gravity * Time * Time))
local RequiredVelocity = (Displacement / Time)
local RequiredSpeed = RequiredVelocity.Magnitude
Time = (Time * (RequiredSpeed / math.max(LaunchSpeed, 0.001)))
end)
end
PredictedEnemyPosition = (TargetPosition + VerticalOffset + (TargetVelocity * Time))
return PredictedEnemyPosition
end
local function CreateProjectileGUID()
local GUID = HttpService:GenerateGUID(false)
return string.upper((GUID:split("-"))[1])
end
local ProjectileAura = CombatTab:CreateToggle({
Name = "ProjectileAura",
Function = function()
repeat
task.wait(0)
local TargetEntity
if AlSploitSettings.ProjectileAura.Targets.Entities.Value == true then
local NearestEntity = FindNearestEntity(AlSploitSettings.ProjectileAura.Range.Value, false)
if NearestEntity then
TargetEntity = {
PrimaryPart = NearestEntity.PrimaryPart,
Humanoid = {
HipHeight = (NearestEntity.Humanoid and NearestEntity.Humanoid.HipHeight or 0),
Jump = (NearestEntity.Humanoid and NearestEntity.Humanoid.Jump or false)
}
}
end
end
if AlSploitSettings.ProjectileAura.Targets.Players.Value == true then
local NearestPlayer = FindNearestPlayer(AlSploitSettings.ProjectileAura.Range.Value, true)
if NearestPlayer then
TargetEntity = NearestPlayer.Character
end
end
if TargetEntity then
task.spawn(function()
if AlSploitSettings.ProjectileAura.Projectiles.Snowballs.Value == true then
local Snowball, GgravitationalAcceleration, LaunchVelocity = GetSnowball(LocalPlayer)
if Snowball and (tick() - FireDelays.Snowballs) > 0.1 then
FireDelays.Snowballs = tick()
task.spawn(function()
if AlSploitSettings.ProjectileAura.SwitchToItem.Value == true then
SwitchItem(Snowball.tool)
end
end)
local Prediciton = PredictMovement(
GgravitationalAcceleration,
LaunchVelocity,
TargetEntity.PrimaryPart.Position,
TargetEntity.PrimaryPart.Velocity,
TargetEntity.Humanoid.HipHeight,
(TargetEntity.Humanoid.Jump and 0.5 or 0)
)
local Direction = CFrame.lookAt(LocalPlayer.Character.PrimaryPart.Position, (Prediciton - Vector3.new(0, 4, 0))).LookVector * LaunchVelocity
BedwarsRemotes.ProjectileFireRemote:InvokeServer(
Snowball.tool,
Snowball.itemType,
Snowball.itemType,
LocalPlayer.Character.Head.Position,
LocalPlayer.Character.PrimaryPart.Position,
Direction,
CreateProjectileGUID(),
{
shotId = CreateProjectileGUID(),
drawDurationSec = 0
},
WorkSpace:GetServerTimeNow() - 0.045
)
end
end
end)
task.spawn(function()
if AlSploitSettings.ProjectileAura.Projectiles.Fireballs.Value == true then
local Fireball, GgravitationalAcceleration, LaunchVelocity = GetFireball(LocalPlayer)
if Fireball and (tick() - FireDelays.Fireballs) > 0.1 then
FireDelays.Fireballs = tick()
task.spawn(function()
if AlSploitSettings.ProjectileAura.SwitchToItem.Value == true then
SwitchItem(Fireball.tool)
end
end)
local Prediciton = PredictMovement(
GgravitationalAcceleration,
LaunchVelocity,
TargetEntity.PrimaryPart.Position,
TargetEntity.PrimaryPart.Velocity,
TargetEntity.Humanoid.HipHeight,
(TargetEntity.Humanoid.Jump and 0.5 or 0)
)
local Direction = CFrame.lookAt(LocalPlayer.Character.PrimaryPart.Position, (Prediciton - Vector3.new(0, 4, 0))).LookVector * LaunchVelocity
BedwarsRemotes.ProjectileFireRemote:InvokeServer(
Fireball.tool,
Fireball.itemType,
Fireball.itemType,
LocalPlayer.Character.Head.Position,
LocalPlayer.Character.PrimaryPart.Position,
Direction,
CreateProjectileGUID(),
{
shotId = CreateProjectileGUID(),
drawDurationSec = 0
},
WorkSpace:GetServerTimeNow() - 0.045
)
end
end
end)
task.spawn(function()
if AlSploitSettings.ProjectileAura.Projectiles.Arrows.Value == true then
local BestProjectileGgravitationalAcceleration, BestProjectileLauncherCooldown, BestProjectileLaunchVelocity, BestProjectileLauncher, BestProjectileType, BestProjectile = GetBestProjectileLauncher(LocalPlayer)
if BestProjectileLauncherCooldown and BestProjectileLauncher and BestProjectile and (tick() - FireDelays.Arrows) > BestProjectileLauncherCooldown then
FireDelays.Arrows = tick()
task.spawn(function()
if AlSploitSettings.ProjectileAura.SwitchToItem.Value == true then
SwitchItem(BestProjectileLauncher.tool)
end
end)
local Prediciton = PredictMovement(
BestProjectileGgravitationalAcceleration,
BestProjectileLaunchVelocity,
TargetEntity.PrimaryPart.Position,
TargetEntity.PrimaryPart.Velocity,
TargetEntity.Humanoid.HipHeight,
(TargetEntity.Humanoid.Jump and -6 or 0)
)
local Magnitude = (LocalPlayer.Character.PrimaryPart.Position - TargetEntity.PrimaryPart.Position).Magnitude
local MagnitudeAmplification = (TargetEntity.Humanoid.Jump and (Magnitude > 50 and Magnitude / 150 or Magnitude > 100 and Magnitude / 65 or Magnitude > 150 and Magnitude / 30) or 0)
local Direction = CFrame.lookAt(LocalPlayer.Character.PrimaryPart.Position, (Prediciton + Vector3.new(0, MagnitudeAmplification, 0))).LookVector * BestProjectileLaunchVelocity
BedwarsRemotes.ProjectileFireRemote:InvokeServer(
BestProjectileLauncher.tool,
BestProjectile.itemType,
BestProjectileType,
LocalPlayer.Character.Head.Position,
LocalPlayer.Character.PrimaryPart.Position,
Direction,
CreateProjectileGUID(),
{
shotId = CreateProjectileGUID(),
drawDurationSec = (BestProjectileLauncher.itemType == "wood_bow" and 0.85 or 0)
},
WorkSpace:GetServerTimeNow() - 0.045
)
end
end
end)
end
until AlSploitSettings.ProjectileAura.Value == false or shared.AlSploitUnInjected == true
end,
HoverText = "Automatically Shoots Players "
})
ProjectileAura:CreateToggle({
Name = "SwitchToItem",
Function = function() end,
DefaultValue = true
})
ProjectileAura:CreateSlider({
Name = 'Range',
Function = function() end,
MaximumValue = 200,
DefaultValue = 150
})
local Projectiles = ProjectileAura:CreateDropdown({
Name = "Projectiles",
HoverText = "Which Projectiles Will Be Thrown While Using ProjectileAura"
})
Projectiles:CreateToggle({
Name = "Snowballs",
Function = function() end,
DefaultValue = true
})
Projectiles:CreateToggle({
Name = "Fireballs",
Function = function() end,
DefaultValue = true
})
Projectiles:CreateToggle({
Name = "Arrows",
Function = function() end,
DefaultValue = true
})
local Targets = ProjectileAura:CreateDropdown({
Name = "Targets",
HoverText = "Which Entities Will Be Targetted While Using ProjectileAura"
})
Targets:CreateToggle({
Name = "Entities",
Function = function() end,
DefaultValue = false
})
Targets:CreateToggle({
Name = "Players",
Function = function() end,
DefaultValue = true
})
end)
task.spawn(function()
if BedwarsKnitControllers.SwordController then
local OldIsClickingTooFast
local NoClickDelay = CombatTab:CreateToggle({
Name = "NoClickDelay",
Function = function()
if AlSploitSettings.NoClickDelay.Value == true then
OldIsClickingTooFast = BedwarsKnitControllers.SwordController.isClickingTooFast
BedwarsKnitControllers.SwordController.isClickingTooFast = function(self)
self.lastSwing = tick()
return false
end
end
if AlSploitSettings.NoClickDelay.Value == false then
BedwarsKnitControllers.SwordController.isClickingTooFast = OldIsClickingTooFast
end
end,
HoverText = "Removes The Delay While Clicking "
})
end
end)
task.spawn(function()
if BedwarsKnitControllers.SwordController then
local Autoclicker = CombatTab:CreateToggle({
Name = "Autoclicker",
Function = function()
repeat
task.wait(1 / AlSploitSettings.Autoclicker.Cps.Value)
BedwarsKnitControllers.SwordController:swingSwordAtMouse((1 / AlSploitSettings.Autoclicker.Cps.Value) + 0.01)
until shared.AlSploitUnInjected == true or AlSploitSettings.Autoclicker.Value == false
end,
HoverText = "Clicks At The Desired Speed "
})
local Cps = Autoclicker:CreateSlider({
Name = "Cps",
Function = function() end,
MaximumValue = 100,
DefaultValue = 20
})
end
end)
task.spawn(function()
local InstantKill = CombatTab:CreateToggle({
Name = "InstantKill",
Function = function()
repeat
task.wait(1 / AlSploitSettings.InstantKill.Speed.Value)
if IsAlive(LocalPlayer) == true then
local NearestEntity = FindNearestEntity(18, true)
if GetMatchState() ~= 0 and NearestEntity then
if AlSploitSettings.InstantKill.Method.InfernalSaber.Value == true then
local InfernalSaber = HasItem("infernal_saber")
if InfernalSaber then
BedwarsRemotes.HellBladeReleaseRemote:FireServer({chargeTime = 1.2, player = LocalPlayer, weapon = InfernalSaber})
end
end
if AlSploitSettings.InstantKill.Method.SkyScythe.Value == true then
local SkyScythe = HasItem("sky_scythe")
if SkyScythe then
BedwarsRemotes.SkyScytheSpinRemote:FireServer()
end
end
end
end
until AlSploitSettings.InstantKill.Value == false or shared.AlSploitUnInjected == true
end,
HoverText = "Kills The Enemies Instantly (Infernal Saber / Sky Scythe Needed)"
})
InstantKill:CreateSlider({
Name = "Speed",
Function = function() end,
MaximumValue = 10,
DefaultValue = 10
})
local Method = InstantKill:CreateDropdown({
Name = "Method",
Function = function() end,
HoverText = "Pick What Method You Want The InstantKill To Be "
})
Method:CreateToggle({
Name = "InfernalSaber",
Function = function() end,
DefaultValue = true
})
Method:CreateToggle({
Name = "SkyScythe",
Function = function() end,
DefaultValue = true
})
end)
task.spawn(function()
local AimAssist = CombatTab:CreateToggle({
Name = "AimAssist",
Function = function()
repeat
task.wait()
if IsAlive(LocalPlayer) == true and GetMatchState() ~= 0 then
local NearestPlayer = FindNearestPlayer(AlSploitSettings.AimAssist.Range.Value)
local NearestEntity = FindNearestEntity(AlSploitSettings.AimAssist.Range.Value, false)
if NearestPlayer or NearestEntity then
local NearestEntityPrimaryPart = (AlSploitSettings.AimAssist.FaceMobs.Value == true and (NearestEntity and NearestEntity.PrimaryPart or nil) or (NearestPlayer and NearestPlayer.Character.PrimaryPart or nil))
if not NearestEntityPrimaryPart then
return
end
local LookVector = (NearestEntityPrimaryPart.Position - Camera.CFrame.Position).Unit
Camera.CFrame = CFrame.new(Camera.CFrame.Position, (Camera.CFrame.Position + LookVector))
end
end
until shared.AlSploitUnInjected == true or AlSploitSettings.AimAssist.Value == false
end,
HoverText = "Makes Your Camera Face The Disered Entity "
})
AimAssist:CreateToggle({
Name = "FaceMobs",
Function = function() end,
DefaultValue = false
})
AimAssist:CreateSlider({
Name = "Range",
Function = function() end,
MaximumValue = 19,
DefaultValue = 19
})
end)
task.spawn(function()
local Velocity = CombatTab:CreateToggle({
Name = "Velocity",
Function = function()
if AlSploitSettings.Velocity.Value == true then
local Horizontal = BedwarsUtil
-- [truncated]Deskripsi
this isnt a good script, but its a good base to skid/paste off of, i wouldnt recommend using this as your main script, some modules are broken/glitched credits of this script go to godclutcher, he made it originally and i deobfuscated and cleaned it
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Pertanyaan yang sering diajukan
- Bagaimana cara menggunakan script Bedwars script SOURCE?
- Salin kode script di atas, buka executor Roblox Anda, tempel kodenya, lalu tekan execute saat Anda berada di dalam game. Fitur akan aktif seketika setelah script berjalan.
- Apakah script Bedwars script SOURCE gratis?
- Ya. Script ini gratis untuk disalin dan digunakan. Jika menggunakan sistem kunci, ikuti tautan "Dapatkan kunci" untuk membukanya tanpa biaya.
- Apakah script Bedwars script SOURCE aman digunakan?
- Kode sumber lengkap ditampilkan di halaman ini sehingga Anda bisa membaca persis apa yang dilakukannya sebelum menjalankannya. Selalu gunakan executor tepercaya, dan ingat bahwa menggunakan script melanggar ketentuan layanan Roblox, jadi gunakan dengan risiko Anda sendiri.
- Executor mana yang kompatibel dengan Bedwars script SOURCE?
- Script ini bekerja dengan sebagian besar executor Roblox populer. Lihat halaman executor kami untuk menemukan executor gratis atau berbayar yang tepercaya untuk perangkat Anda.