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+1 backflip AUTO WIN GIVE SPEED REMOVE KILL PARTS

CHchaspersky01407 tayanganUniversal29 Jul 2026
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+1 backflip AUTO WIN GIVE SPEED REMOVE KILL PARTS

Kode Script

Lua
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/imagoodpersond/puppyware/main/lib"))()
local NotifyLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/imagoodpersond/puppyware/main/notify"))()
local Notify = NotifyLibrary.Notify

-- Get players and character references
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")

-- State variables
local killPartRemoverEnabled = false
local autoWinEnabled = false
local forceGiveSpeedEnabled = false
local currentWalkSpeed = 16

-- Handle character respawns
player.CharacterAdded:Connect(function(newCharacter)
    character = newCharacter
    humanoid = character:WaitForChild("Humanoid")
    humanoidRootPart = character:WaitForChild("HumanoidRootPart")
end)

-- Create main window with backflip emoji
local Window = library:new({name = "pupwear 🔄", accent = Color3.fromRGB(244, 95, 115), textsize = 13})

-- COMBAT TAB
local CombatTab = Window:page({name = "Combat"})
local CombatSection = CombatTab:section({name = "Combat Cheats", side = "left", size = 320})

CombatSection:toggle({name = "Kill Part Remover", def = false, callback = function(state)
    killPartRemoverEnabled = state
    if killPartRemoverEnabled then
        Notify("Kill Part Remover", "Enabled", 2)
        task.spawn(function()
            while killPartRemoverEnabled do
                local killPart = workspace:FindFirstChild("KillPart")
                if killPart then
                    for _, child in pairs(killPart:GetChildren()) do
                        child:Destroy()
                    end
                end
                RunService.Heartbeat:Wait()
            end
            Notify("Kill Part Remover", "Disabled", 2)
        end)
    else
        killPartRemoverEnabled = false
        Notify("Kill Part Remover", "Disabled", 2)
    end
end})

-- UTILITY TAB
local UtilityTab = Window:page({name = "Utility"})
local UtilitySection = UtilityTab:section({name = "Speed & Win", side = "left", size = 320})

UtilitySection:slider({name = "Walk Speed", def = 16, max = 400, min = 1, rounding = true, callback = function(value)
    currentWalkSpeed = value
    if humanoid then
        humanoid.WalkSpeed = currentWalkSpeed
    end
end})

-- Keep walk speed locked
humanoid.Changed:Connect(function()
    if humanoid.WalkSpeed ~= currentWalkSpeed then
        humanoid.WalkSpeed = currentWalkSpeed
    end
end)

UtilitySection:toggle({name = "Auto Win", def = false, callback = function(state)
    autoWinEnabled = state
    if autoWinEnabled then
        Notify("Auto Win", "Enabled", 2)
        task.spawn(function()
            while autoWinEnabled do
                -- Move to the win location
                humanoidRootPart.CFrame = CFrame.new(21163.2148, 59.9424553, -772.005188)
                
                -- Method 1: Try firing a RemoteEvent if it exists
                local targetModel = workspace.GiveWins["15"]
                if targetModel then
                    local targetPart = targetModel:FindFirstChildWhichIsA("Part")
                    if targetPart then
                        -- Try to find a RemoteEvent in the model
                        local remoteEvent = targetModel:FindFirstChild("TouchEvent") or targetModel:FindFirstChild("WinEvent")
                        if remoteEvent and remoteEvent:IsA("RemoteEvent") then
                            remoteEvent:FireServer()
                        else
                            -- Fallback: Move character to overlap the part (physical touch)
                            humanoidRootPart.CFrame = targetPart.CFrame
                            task.wait(0.3)
                        end
                    end
                end
                
                RunService.Heartbeat:Wait()
            end
            Notify("Auto Win", "Disabled", 2)
        end)
    else
        autoWinEnabled = false
        Notify("Auto Win", "Disabled", 2)
    end
end})

UtilitySection:toggle({name = "Force Give Speed", def = false, callback = function(state)
    forceGiveSpeedEnabled = state
    if forceGiveSpeedEnabled then
        Notify("Force Give Speed", "Enabled", 2)
        task.spawn(function()
            while forceGiveSpeedEnabled do
                local Event = ReplicatedStorage:FindFirstChild("Events")
                if Event and Event:FindFirstChild("AddSpeed") then
                    Event.AddSpeed:FireServer()
                end
                RunService.Heartbeat:Wait()
            end
            Notify("Force Give Speed", "Disabled", 2)
        end)
    else
        forceGiveSpeedEnabled = false
        Notify("Force Give Speed", "Disabled", 2)
    end
end})

CombatTab:openpage()

Deskripsi

**VIBECODED/AI** This is just something i asked ai to make because i was going through here i saw a script for this game i was like why not and well it was only auto win so i made this with ai in like 30 minutes and its 100000% better

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