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R15->R6 using new UGC anim packs

FLFluffyBlox685 vistasUniversal24 jul 2026
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R15->R6 using new UGC anim packs

Código del script

Lua
local Players = game:GetService("Players")
local player = Players.LocalPlayer

local ANIMATIONS = {
	idle1 = "rbxassetid://85735421117197",
	idle2 = "rbxassetid://136463789054516",

	walk = "rbxassetid://140409718187215",
	run = "rbxassetid://118375157537412",
	jump = "rbxassetid://132381016103721",
	fall = "rbxassetid://77496925287217",
	climb = "rbxassetid://86318575131600",

	swim = "rbxassetid://95599821412670",
	swimidle = "rbxassetid://132170981486619",
}

local function setWeight(anim, weight)
	local weightValue = anim:FindFirstChild("Weight")
	if not weightValue then
		weightValue = Instance.new("NumberValue")
		weightValue.Name = "Weight"
		weightValue.Parent = anim
	end

	weightValue.Value = weight
end

local function applyAnimations(character)
	local animate = character:WaitForChild("Animate", 10)
	if not animate then
		warn("Animate script not found.")
		return
	end

	-- IDLE
	local idleFolder = animate:FindFirstChild("idle")
	if idleFolder then
		local idleAnimations = {}

		for _, child in ipairs(idleFolder:GetChildren()) do
			if child:IsA("Animation") then
				table.insert(idleAnimations, child)
			end
		end

		if idleAnimations[1] then
			idleAnimations[1].AnimationId = ANIMATIONS.idle1
			setWeight(idleAnimations[1], 7) -- primary idle
		end

		if idleAnimations[2] then
			idleAnimations[2].AnimationId = ANIMATIONS.idle2
			setWeight(idleAnimations[2], 3) -- occasional idle
		end
	end

	-- WALK
	if animate:FindFirstChild("walk") and animate.walk:FindFirstChild("WalkAnim") then
		animate.walk.WalkAnim.AnimationId = ANIMATIONS.walk
	end

	-- RUN
	if animate:FindFirstChild("run") and animate.run:FindFirstChild("RunAnim") then
		animate.run.RunAnim.AnimationId = ANIMATIONS.run
	end

	-- JUMP
	if animate:FindFirstChild("jump") and animate.jump:FindFirstChild("JumpAnim") then
		animate.jump.JumpAnim.AnimationId = ANIMATIONS.jump
	end

	-- FALL
	if animate:FindFirstChild("fall") and animate.fall:FindFirstChild("FallAnim") then
		animate.fall.FallAnim.AnimationId = ANIMATIONS.fall
	end

	-- CLIMB
	if animate:FindFirstChild("climb") and animate.climb:FindFirstChild("ClimbAnim") then
		animate.climb.ClimbAnim.AnimationId = ANIMATIONS.climb
	end

	-- SWIM MOVING
	if animate:FindFirstChild("swim") and animate.swim:FindFirstChild("Swim") then
		animate.swim.Swim.AnimationId = ANIMATIONS.swim
	end

	-- SWIM IDLE
	if animate:FindFirstChild("swimidle") and animate.swimidle:FindFirstChild("SwimIdle") then
		animate.swimidle.SwimIdle.AnimationId = ANIMATIONS.swimidle
	end

	print("Animations applied.")
end

local function onCharacter(character)
	task.wait(1)
	applyAnimations(character)
end

if player.Character then
	onCharacter(player.Character)
end

player.CharacterAdded:Connect(onCharacter)

Descripción

can also do /e dance & 1,2 and 3

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Preguntas frecuentes

¿Cómo uso el script R15->R6 using new UGC anim packs?
Copia el código del script de arriba, únete a Universal en Roblox y luego pega y ejecuta el código en tu executor. Las funciones se activan en cuanto el script se ejecuta.
¿R15->R6 using new UGC anim packs sigue funcionando?
Sí — R15->R6 using new UGC anim packs está marcado actualmente como funcional (última actualización: 18 sept 2026). Si deja de funcionar tras una actualización de Roblox, vuelve pronto para una versión corregida.
¿Qué executor funciona con R15->R6 using new UGC anim packs?
Este script funciona con la mayoría de los executores populares de Roblox. Consulta nuestra página de executores para encontrar un executor gratuito o de pago confiable para tu dispositivo.