Vibe code hub (Esp, Aimbot)

Script-Code
-- Drag red title bar to move GUI | Hold E to aim | INSERT = Show/Hide GUI | F2 = Unload
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local AimbotEnabled = true
local ESPEnabled = true
local AimKey = Enum.KeyCode.E
local AimPart = "Head"
local Smoothness = 0.28
local FOVRadius = 110
local MaxDistance = 850
local ESP = {}
local FOVCircle = nil
local ScreenGui = nil
local ScriptLoaded = true
local CurrentTarget = nil
wait(0.8)
local function SafeUnload()
ScriptLoaded = false
CurrentTarget = nil
for _, data in pairs(ESP) do
pcall(function()
data.Box:Remove()
data.Name:Remove()
end)
end
if FOVCircle then pcall(function() FOVCircle:Remove() end) end
if ScreenGui then pcall(function() ScreenGui:Destroy() end) end
print("✅ Unloaded")
end
local function HideAllESP()
for _, data in pairs(ESP) do
pcall(function()
if data.Box then data.Box.Visible = false end
if data.Name then data.Name.Visible = false end
end)
end
end
local function CreateFOVCircle()
if FOVCircle then pcall(FOVCircle.Remove, FOVCircle) end
FOVCircle = Drawing.new("Circle")
FOVCircle.Thickness = 1.5
FOVCircle.Filled = false
FOVCircle.Transparency = 0.75
FOVCircle.Color = Color3.fromRGB(0, 255, 100)
FOVCircle.Radius = FOVRadius
FOVCircle.Position = Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y/2)
FOVCircle.Visible = true
end
local function RemoveESP(plr)
if ESP[plr] then
pcall(function()
ESP[plr].Box:Remove()
ESP[plr].Name:Remove()
end)
ESP[plr] = nil
end
end
local function CreateESP(plr)
if plr == LocalPlayer then return end
RemoveESP(plr)
local box = Drawing.new("Square")
box.Thickness = 2
box.Filled = false
box.Transparency = 1
box.Color = Color3.fromRGB(255, 0, 0)
local name = Drawing.new("Text")
name.Size = 15
name.Center = true
name.Outline = true
name.Color = Color3.fromRGB(255, 255, 0)
ESP[plr] = {Box = box, Name = name}
end
local function UpdateESP()
if not ESPEnabled or not ScriptLoaded then
HideAllESP()
return
end
for plr, data in pairs(ESP) do
pcall(function()
local char = plr.Character
if char and char:FindFirstChild("HumanoidRootPart") then
local hum = char:FindFirstChild("Humanoid")
if hum and hum.Health > 0 then
local root = char.HumanoidRootPart
local head = char:FindFirstChild("Head") or root
local _, onScreen = Camera:WorldToViewportPoint(root.Position)
if onScreen then
local top = Camera:WorldToViewportPoint(head.Position + Vector3.new(0,2.5,0))
local bottom = Camera:WorldToViewportPoint(root.Position - Vector3.new(0,3,0))
local h = bottom.Y - top.Y
data.Box.Size = Vector2.new(h*0.6, h)
data.Box.Position = Vector2.new(top.X - h*0.3, top.Y)
data.Box.Visible = true
data.Name.Text = plr.Name
data.Name.Position = Vector2.new(top.X, top.Y - 20)
data.Name.Visible = true
else
data.Box.Visible = false
data.Name.Visible = false
end
else
data.Box.Visible = false
data.Name.Visible = false
end
else
data.Box.Visible = false
data.Name.Visible = false
end
end)
end
end
local function IsInFOV(target)
if not target or not target.Character then return false end
local screenPos, onScreen = Camera:WorldToViewportPoint(target.Character[AimPart].Position)
if not onScreen then return false end
local center = Camera.ViewportSize / 2
return (Vector2.new(screenPos.X, screenPos.Y) - center).Magnitude <= FOVRadius
end
local function GetBestTarget()
local best, minDist = nil, math.huge
for _, plr in ipairs(Players:GetPlayers()) do
if plr ~= LocalPlayer and plr.Character then
local hum = plr.Character:FindFirstChild("Humanoid")
if hum and hum.Health > 0 and plr.Character:FindFirstChild(AimPart) and IsInFOV(plr) then
local dist = (Camera.CFrame.Position - plr.Character[AimPart].Position).Magnitude
if dist < minDist then
minDist = dist
best = plr
end
end
end
end
return best
end
local function Aimbot()
if not AimbotEnabled or not UserInputService:IsKeyDown(AimKey) then
CurrentTarget = nil
return
end
if not CurrentTarget or not CurrentTarget.Character or not CurrentTarget.Character:FindFirstChild("Humanoid") or CurrentTarget.Character.Humanoid.Health <= 0 or not IsInFOV(CurrentTarget) then
CurrentTarget = GetBestTarget()
end
if CurrentTarget and CurrentTarget.Character and CurrentTarget.Character:FindFirstChild(AimPart) then
local targetPos = CurrentTarget.Character[AimPart].Position
local current = Camera.CFrame
local targetCF = CFrame.lookAt(current.Position, targetPos)
Camera.CFrame = current:Lerp(targetCF, Smoothness)
end
end
-- Draggable GUI
local function CreateGUI()
if ScreenGui then pcall(function() ScreenGui:Destroy() end) end
ScreenGui = Instance.new("ScreenGui")
ScreenGui.ResetOnSpawn = false
ScreenGui.IgnoreGuiInset = true
pcall(function() ScreenGui.Parent = game:GetService("CoreGui") end)
if not ScreenGui.Parent then
pcall(function() ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui") end)
end
local Main = Instance.new("Frame")
Main.Size = UDim2.new(0, 300, 0, 260)
Main.Position = UDim2.new(0.5, -150, 0.35, 0)
Main.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
Main.BorderSizePixel = 4
Main.BorderColor3 = Color3.fromRGB(255, 0, 0)
Main.Parent = ScreenGui
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1,0,0,50)
Title.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Title.Text = "vibe code hub by vfxlaber"
Title.TextColor3 = Color3.new(1,1,1)
Title.TextScaled = true
Title.Parent = Main
-- Draggable
local dragging = false
local dragStart, startPos
Title.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = Main.Position
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
Main.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end
end)
local aimBtn = Instance.new("TextButton")
aimBtn.Size = UDim2.new(0.9,0,0,45)
aimBtn.Position = UDim2.new(0.05,0,0,70)
aimBtn.BackgroundColor3 = Color3.fromRGB(0, 180, 0)
aimBtn.Text = "Aimbot: ON"
aimBtn.TextScaled = true
aimBtn.Parent = Main
aimBtn.MouseButton1Click:Connect(function()
AimbotEnabled = not AimbotEnabled
aimBtn.Text = "Aimbot: " .. (AimbotEnabled and "ON" or "OFF")
end)
local espBtn = Instance.new("TextButton")
espBtn.Size = UDim2.new(0.9,0,0,45)
espBtn.Position = UDim2.new(0.05,0,0,130)
espBtn.BackgroundColor3 = Color3.fromRGB(0, 180, 0)
espBtn.Text = "ESP: ON"
espBtn.TextScaled = true
espBtn.Parent = Main
espBtn.MouseButton1Click:Connect(function()
ESPEnabled = not ESPEnabled
espBtn.Text = "ESP: " .. (ESPEnabled and "ON" or "OFF")
if not ESPEnabled then HideAllESP() end
end)
end
-- Setup
CreateFOVCircle()
CreateGUI()
for _, plr in ipairs(Players:GetPlayers()) do CreateESP(plr) end
Players.PlayerAdded:Connect(CreateESP)
Players.PlayerRemoving:Connect(RemoveESP)
RunService.RenderStepped:Connect(function()
if not ScriptLoaded then return end
UpdateESP()
Aimbot()
if FOVCircle then
FOVCircle.Position = Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y/2)
end
end)
UserInputService.InputBegan:Connect(function(input, gp)
if gp then return end
if input.KeyCode == Enum.KeyCode.Insert then
if ScreenGui then ScreenGui.Enabled = not ScreenGui.Enabled end
elseif input.KeyCode == Enum.KeyCode.F2 then
SafeUnload()
end
end)Beschreibung
Basically loads a gui that has esp and aimbot, pretty sure you can change fov circle settings in code and aimbot settings. It's all open source so I don't care what people do with the code this was just for fun and a little project. HOLD E TO LOCK ON WITH AIMBOT.
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Häufig gestellte Fragen
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- Ist der Vibe code hub (Esp, Aimbot)-Script kostenlos?
- Ja. Dieser Script ist völlig kostenlos zu kopieren und zu verwenden. Wenn er ein Schlüsselsystem nutzt, folge dem Link "Schlüssel erhalten", um ihn kostenlos freizuschalten.
- Ist der Vibe code hub (Esp, Aimbot)-Script sicher zu verwenden?
- Der vollständige Quellcode wird auf dieser Seite angezeigt, damit du genau lesen kannst, was er tut, bevor du ihn ausführst. Verwende immer einen vertrauenswürdigen Executor, und denke daran, dass die Verwendung von Scripts gegen die Nutzungsbedingungen von Roblox verstößt — verwende sie auf eigene Gefahr.
- Welcher Executor funktioniert mit Vibe code hub (Esp, Aimbot)?
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