Funktioniert
⚡Skin Upgrader CS2⚡ LEADERBOARD SCRIPT

Script-Code
Lua
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local addSkinEvent = ReplicatedStorage:WaitForChild("AddSkinEvent")
local skinName = "Gemini_Generated_Image_5a6smr5a6smr5a6s-removebg-preview"
local running = false
local gui = Instance.new("ScreenGui")
gui.Name = "AvantiSkinUI"
gui.ResetOnSpawn = false
gui.IgnoreGuiInset = true
gui.Parent = player:WaitForChild("PlayerGui")
local panel = Instance.new("Frame")
panel.Size = UDim2.fromOffset(310, 170)
panel.Position = UDim2.new(0.5, -155, 0.5, -85)
panel.BackgroundColor3 = Color3.fromRGB(14, 16, 22)
panel.BackgroundTransparency = 0.08
panel.BorderSizePixel = 0
panel.Parent = gui
Instance.new("UICorner", panel).CornerRadius = UDim.new(0, 18)
local stroke = Instance.new("UIStroke")
stroke.Color = Color3.fromRGB(110, 130, 255)
stroke.Transparency = 0.35
stroke.Thickness = 1.4
stroke.Parent = panel
local gradient = Instance.new("UIGradient")
gradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(23, 28, 42)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(9, 11, 18))
})
gradient.Rotation = 35
gradient.Parent = panel
local padding = Instance.new("UIPadding")
padding.PaddingTop = UDim.new(0, 18)
padding.PaddingBottom = UDim.new(0, 18)
padding.PaddingLeft = UDim.new(0, 18)
padding.PaddingRight = UDim.new(0, 18)
padding.Parent = panel
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, -80, 0, 26)
title.BackgroundTransparency = 1
title.Text = "AVANTI SKIN"
title.TextColor3 = Color3.fromRGB(245, 247, 255)
title.TextSize = 20
title.Font = Enum.Font.GothamBold
title.TextXAlignment = Enum.TextXAlignment.Left
title.Parent = panel
local status = Instance.new("TextLabel")
status.Size = UDim2.fromOffset(70, 26)
status.Position = UDim2.new(1, -70, 0, 0)
status.BackgroundColor3 = Color3.fromRGB(36, 40, 52)
status.Text = "OFF"
status.TextColor3 = Color3.fromRGB(180, 186, 205)
status.TextSize = 12
status.Font = Enum.Font.GothamBold
status.Parent = panel
Instance.new("UICorner", status).CornerRadius = UDim.new(1, 0)
local subtitle = Instance.new("TextLabel")
subtitle.Size = UDim2.new(1, 0, 0, 22)
subtitle.Position = UDim2.fromOffset(0, 32)
subtitle.BackgroundTransparency = 1
subtitle.Text = "AddSkinEvent automation"
subtitle.TextColor3 = Color3.fromRGB(135, 143, 165)
subtitle.TextSize = 13
subtitle.Font = Enum.Font.Gotham
subtitle.TextXAlignment = Enum.TextXAlignment.Left
subtitle.Parent = panel
local button = Instance.new("TextButton")
button.Size = UDim2.new(1, 0, 0, 54)
button.Position = UDim2.fromOffset(0, 78)
button.BackgroundColor3 = Color3.fromRGB(80, 105, 255)
button.Text = "START"
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.TextSize = 16
button.Font = Enum.Font.GothamBold
button.AutoButtonColor = false
button.Parent = panel
Instance.new("UICorner", button).CornerRadius = UDim.new(0, 14)
local buttonStroke = Instance.new("UIStroke")
buttonStroke.Color = Color3.fromRGB(180, 195, 255)
buttonStroke.Transparency = 0.35
buttonStroke.Thickness = 1
buttonStroke.Parent = button
local buttonGradient = Instance.new("UIGradient")
buttonGradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(88, 128, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(178, 88, 255))
})
buttonGradient.Rotation = 20
buttonGradient.Parent = button
local glow = Instance.new("Frame")
glow.Size = UDim2.new(1, -28, 0, 16)
glow.Position = UDim2.new(0, 14, 1, -10)
glow.BackgroundColor3 = Color3.fromRGB(110, 110, 255)
glow.BackgroundTransparency = 0.65
glow.BorderSizePixel = 0
glow.ZIndex = panel.ZIndex - 1
glow.Parent = panel
Instance.new("UICorner", glow).CornerRadius = UDim.new(1, 0)
local function tween(object, props, time)
TweenService:Create(
object,
TweenInfo.new(time or 0.22, Enum.EasingStyle.Quart, Enum.EasingDirection.Out),
props
):Play()
end
local function updateUI()
if running then
button.Text = "STOP"
status.Text = "LIVE"
tween(status, {
BackgroundColor3 = Color3.fromRGB(35, 210, 145),
TextColor3 = Color3.fromRGB(255, 255, 255)
})
tween(button, {
BackgroundColor3 = Color3.fromRGB(255, 70, 115)
})
buttonGradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 80, 120)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 160, 80))
})
else
button.Text = "START"
status.Text = "OFF"
tween(status, {
BackgroundColor3 = Color3.fromRGB(36, 40, 52),
TextColor3 = Color3.fromRGB(180, 186, 205)
})
tween(button, {
BackgroundColor3 = Color3.fromRGB(80, 105, 255)
})
buttonGradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(88, 128, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(178, 88, 255))
})
end
end
button.MouseEnter:Connect(function()
tween(button, { Size = UDim2.new(1, 0, 0, 58) }, 0.18)
end)
button.MouseLeave:Connect(function()
tween(button, { Size = UDim2.new(1, 0, 0, 54) }, 0.18)
end)
button.MouseButton1Click:Connect(function()
running = not running
updateUI()
if running then
task.spawn(function()
while running do
addSkinEvent:FireServer(skinName)
task.wait(0.1)
end
end)
end
end)
local dragging = false
local dragStart
local startPos
panel.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = panel.Position
end
end)
panel.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
panel.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
end)
updateUI()Beschreibung
Use it for like 30 mins to be on leaderboard
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Häufig gestellte Fragen
- Wie verwende ich den ⚡Skin Upgrader CS2⚡ LEADERBOARD SCRIPT-Script?
- Kopiere den obigen Code, öffne deinen Roblox-Executor, füge den Code ein und drücke Ausführen, während du im Spiel bist. Die Funktionen werden sofort aktiviert, sobald der Script läuft.
- Ist der ⚡Skin Upgrader CS2⚡ LEADERBOARD SCRIPT-Script kostenlos?
- Ja. Dieser Script ist völlig kostenlos zu kopieren und zu verwenden. Wenn er ein Schlüsselsystem nutzt, folge dem Link "Schlüssel erhalten", um ihn kostenlos freizuschalten.
- Ist der ⚡Skin Upgrader CS2⚡ LEADERBOARD SCRIPT-Script sicher zu verwenden?
- Der vollständige Quellcode wird auf dieser Seite angezeigt, damit du genau lesen kannst, was er tut, bevor du ihn ausführst. Verwende immer einen vertrauenswürdigen Executor, und denke daran, dass die Verwendung von Scripts gegen die Nutzungsbedingungen von Roblox verstößt — verwende sie auf eigene Gefahr.
- Welcher Executor funktioniert mit ⚡Skin Upgrader CS2⚡ LEADERBOARD SCRIPT?
- Dieser Script funktioniert mit den meisten beliebten Roblox-Executoren. Besuche unsere Executor-Seite, um einen vertrauenswürdigen kostenlosen oder kostenpflichtigen Executor für dein Gerät zu finden.