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⚡Skin Upgrader CS2⚡ LEADERBOARD SCRIPT

CLclarkdevlinorg0 AufrufeUniversal26. Juli 2026
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⚡Skin Upgrader CS2⚡ LEADERBOARD SCRIPT

Script-Code

Lua
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")

local player = Players.LocalPlayer
local addSkinEvent = ReplicatedStorage:WaitForChild("AddSkinEvent")

local skinName = "Gemini_Generated_Image_5a6smr5a6smr5a6s-removebg-preview"
local running = false

local gui = Instance.new("ScreenGui")
gui.Name = "AvantiSkinUI"
gui.ResetOnSpawn = false
gui.IgnoreGuiInset = true
gui.Parent = player:WaitForChild("PlayerGui")

local panel = Instance.new("Frame")
panel.Size = UDim2.fromOffset(310, 170)
panel.Position = UDim2.new(0.5, -155, 0.5, -85)
panel.BackgroundColor3 = Color3.fromRGB(14, 16, 22)
panel.BackgroundTransparency = 0.08
panel.BorderSizePixel = 0
panel.Parent = gui

Instance.new("UICorner", panel).CornerRadius = UDim.new(0, 18)

local stroke = Instance.new("UIStroke")
stroke.Color = Color3.fromRGB(110, 130, 255)
stroke.Transparency = 0.35
stroke.Thickness = 1.4
stroke.Parent = panel

local gradient = Instance.new("UIGradient")
gradient.Color = ColorSequence.new({
	ColorSequenceKeypoint.new(0, Color3.fromRGB(23, 28, 42)),
	ColorSequenceKeypoint.new(1, Color3.fromRGB(9, 11, 18))
})
gradient.Rotation = 35
gradient.Parent = panel

local padding = Instance.new("UIPadding")
padding.PaddingTop = UDim.new(0, 18)
padding.PaddingBottom = UDim.new(0, 18)
padding.PaddingLeft = UDim.new(0, 18)
padding.PaddingRight = UDim.new(0, 18)
padding.Parent = panel

local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, -80, 0, 26)
title.BackgroundTransparency = 1
title.Text = "AVANTI SKIN"
title.TextColor3 = Color3.fromRGB(245, 247, 255)
title.TextSize = 20
title.Font = Enum.Font.GothamBold
title.TextXAlignment = Enum.TextXAlignment.Left
title.Parent = panel

local status = Instance.new("TextLabel")
status.Size = UDim2.fromOffset(70, 26)
status.Position = UDim2.new(1, -70, 0, 0)
status.BackgroundColor3 = Color3.fromRGB(36, 40, 52)
status.Text = "OFF"
status.TextColor3 = Color3.fromRGB(180, 186, 205)
status.TextSize = 12
status.Font = Enum.Font.GothamBold
status.Parent = panel

Instance.new("UICorner", status).CornerRadius = UDim.new(1, 0)

local subtitle = Instance.new("TextLabel")
subtitle.Size = UDim2.new(1, 0, 0, 22)
subtitle.Position = UDim2.fromOffset(0, 32)
subtitle.BackgroundTransparency = 1
subtitle.Text = "AddSkinEvent automation"
subtitle.TextColor3 = Color3.fromRGB(135, 143, 165)
subtitle.TextSize = 13
subtitle.Font = Enum.Font.Gotham
subtitle.TextXAlignment = Enum.TextXAlignment.Left
subtitle.Parent = panel

local button = Instance.new("TextButton")
button.Size = UDim2.new(1, 0, 0, 54)
button.Position = UDim2.fromOffset(0, 78)
button.BackgroundColor3 = Color3.fromRGB(80, 105, 255)
button.Text = "START"
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.TextSize = 16
button.Font = Enum.Font.GothamBold
button.AutoButtonColor = false
button.Parent = panel

Instance.new("UICorner", button).CornerRadius = UDim.new(0, 14)

local buttonStroke = Instance.new("UIStroke")
buttonStroke.Color = Color3.fromRGB(180, 195, 255)
buttonStroke.Transparency = 0.35
buttonStroke.Thickness = 1
buttonStroke.Parent = button

local buttonGradient = Instance.new("UIGradient")
buttonGradient.Color = ColorSequence.new({
	ColorSequenceKeypoint.new(0, Color3.fromRGB(88, 128, 255)),
	ColorSequenceKeypoint.new(1, Color3.fromRGB(178, 88, 255))
})
buttonGradient.Rotation = 20
buttonGradient.Parent = button

local glow = Instance.new("Frame")
glow.Size = UDim2.new(1, -28, 0, 16)
glow.Position = UDim2.new(0, 14, 1, -10)
glow.BackgroundColor3 = Color3.fromRGB(110, 110, 255)
glow.BackgroundTransparency = 0.65
glow.BorderSizePixel = 0
glow.ZIndex = panel.ZIndex - 1
glow.Parent = panel

Instance.new("UICorner", glow).CornerRadius = UDim.new(1, 0)

local function tween(object, props, time)
	TweenService:Create(
		object,
		TweenInfo.new(time or 0.22, Enum.EasingStyle.Quart, Enum.EasingDirection.Out),
		props
	):Play()
end

local function updateUI()
	if running then
		button.Text = "STOP"
		status.Text = "LIVE"

		tween(status, {
			BackgroundColor3 = Color3.fromRGB(35, 210, 145),
			TextColor3 = Color3.fromRGB(255, 255, 255)
		})

		tween(button, {
			BackgroundColor3 = Color3.fromRGB(255, 70, 115)
		})

		buttonGradient.Color = ColorSequence.new({
			ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 80, 120)),
			ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 160, 80))
		})
	else
		button.Text = "START"
		status.Text = "OFF"

		tween(status, {
			BackgroundColor3 = Color3.fromRGB(36, 40, 52),
			TextColor3 = Color3.fromRGB(180, 186, 205)
		})

		tween(button, {
			BackgroundColor3 = Color3.fromRGB(80, 105, 255)
		})

		buttonGradient.Color = ColorSequence.new({
			ColorSequenceKeypoint.new(0, Color3.fromRGB(88, 128, 255)),
			ColorSequenceKeypoint.new(1, Color3.fromRGB(178, 88, 255))
		})
	end
end

button.MouseEnter:Connect(function()
	tween(button, { Size = UDim2.new(1, 0, 0, 58) }, 0.18)
end)

button.MouseLeave:Connect(function()
	tween(button, { Size = UDim2.new(1, 0, 0, 54) }, 0.18)
end)

button.MouseButton1Click:Connect(function()
	running = not running
	updateUI()

	if running then
		task.spawn(function()
			while running do
				addSkinEvent:FireServer(skinName)
				task.wait(0.1)
			end
		end)
	end
end)

local dragging = false
local dragStart
local startPos

panel.InputBegan:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseButton1 then
		dragging = true
		dragStart = input.Position
		startPos = panel.Position
	end
end)

panel.InputEnded:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseButton1 then
		dragging = false
	end
end)

UserInputService.InputChanged:Connect(function(input)
	if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
		local delta = input.Position - dragStart
		panel.Position = UDim2.new(
			startPos.X.Scale,
			startPos.X.Offset + delta.X,
			startPos.Y.Scale,
			startPos.Y.Offset + delta.Y
		)
	end
end)

updateUI()

Beschreibung

Use it for like 30 mins to be on leaderboard

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Häufig gestellte Fragen

Wie verwende ich den ⚡Skin Upgrader CS2⚡ LEADERBOARD SCRIPT-Script?
Kopiere den obigen Code, öffne deinen Roblox-Executor, füge den Code ein und drücke Ausführen, während du im Spiel bist. Die Funktionen werden sofort aktiviert, sobald der Script läuft.
Ist der ⚡Skin Upgrader CS2⚡ LEADERBOARD SCRIPT-Script kostenlos?
Ja. Dieser Script ist völlig kostenlos zu kopieren und zu verwenden. Wenn er ein Schlüsselsystem nutzt, folge dem Link "Schlüssel erhalten", um ihn kostenlos freizuschalten.
Ist der ⚡Skin Upgrader CS2⚡ LEADERBOARD SCRIPT-Script sicher zu verwenden?
Der vollständige Quellcode wird auf dieser Seite angezeigt, damit du genau lesen kannst, was er tut, bevor du ihn ausführst. Verwende immer einen vertrauenswürdigen Executor, und denke daran, dass die Verwendung von Scripts gegen die Nutzungsbedingungen von Roblox verstößt — verwende sie auf eigene Gefahr.
Welcher Executor funktioniert mit ⚡Skin Upgrader CS2⚡ LEADERBOARD SCRIPT?
Dieser Script funktioniert mit den meisten beliebten Roblox-Executoren. Besuche unsere Executor-Seite, um einen vertrauenswürdigen kostenlosen oder kostenpflichtigen Executor für dein Gerät zu finden.
⚡Skin Upgrader CS2⚡ LEADERBOARD SCRIPT | BloxScripter