Funktioniert
Auto Farm - Monkey Tycoon

Script-Code
Lua
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local ButtonPaths = {
Deposit = {"Buttons", "DepositButton", "Button"},
BuyMonkey = {"Buttons", "BuyDropper", "Button"},
BuyMaxMonkey = {"Buttons", "BuyDropper5", "Button"},
BananaLauncher = {"Buttons", "BuySpeed", "Button"},
MergeMonkeys = {"Buttons", "MergeButton", "Button"},
}
local PLOTS_FOLDER_NAME = "Plots"
local MIN_PLOT_NUMBER = 1
local MAX_PLOT_NUMBER = 8
local DROPS_FOLDER_NAME = "Drops"
local DROP_INSTANCE_NAME = "Dropper_Drop"
local STEP_WAIT = 0.75
local BANANA_WAIT = 0.4
local LOOP_WAIT = 0.5
local State = {
AutoFarmEnabled = false,
BuyMonkeyEnabled = false,
BuyMaxMonkeyEnabled = false,
MergeMonkeysEnabled = false,
BananaLauncherEnabled = false,
}
local farmThread = nil
local cachedPlotNumber = nil
local function getCharacter()
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart", 5)
return character, hrp
end
local function teleportTo(cframe)
if not State.AutoFarmEnabled then return end
local _, hrp = getCharacter()
if hrp then
hrp.CFrame = cframe
end
end
local function getInstancePosition(inst)
if inst:IsA("BasePart") then
return inst.Position
elseif inst:IsA("Model") then
if inst.PrimaryPart then
return inst.PrimaryPart.Position
end
local part = inst:FindFirstChildWhichIsA("BasePart", true)
if part then
return part.Position
end
end
return nil
end
local function resolvePath(plotNumber, pathParts)
local plotsFolder = Workspace:FindFirstChild(PLOTS_FOLDER_NAME)
if not plotsFolder then return nil end
local plot = plotsFolder:FindFirstChild(tostring(plotNumber))
if not plot then return nil end
local inst = plot
for _, part in ipairs(pathParts) do
if not inst then return nil end
inst = inst:FindFirstChild(part)
end
return inst
end
local function findButton(pathParts)
if cachedPlotNumber then
local found = resolvePath(cachedPlotNumber, pathParts)
if found then return found end
end
for i = MIN_PLOT_NUMBER, MAX_PLOT_NUMBER do
local found = resolvePath(i, pathParts)
if found then
cachedPlotNumber = i
return found
end
end
return nil
end
local function teleportToButton(pathParts)
local button = findButton(pathParts)
if not button then return end
local pos = getInstancePosition(button)
if pos then
teleportTo(CFrame.new(pos + Vector3.new(0, 3, 0)))
end
end
local function getActiveBananas()
local dropsFolder = Workspace:FindFirstChild(DROPS_FOLDER_NAME)
local bananas = {}
if not dropsFolder then
return bananas
end
for _, child in ipairs(dropsFolder:GetChildren()) do
if child.Name == DROP_INSTANCE_NAME then
table.insert(bananas, child)
end
end
return bananas
end
local function collectBananas()
local snapshot = getActiveBananas()
for _, banana in ipairs(snapshot) do
if not State.AutoFarmEnabled then
return
end
if banana and banana.Parent then
local pos = getInstancePosition(banana)
if pos then
teleportTo(CFrame.new(pos))
task.wait(BANANA_WAIT)
end
end
end
end
local function farmLoop()
while State.AutoFarmEnabled do
collectBananas()
if not State.AutoFarmEnabled then break end
teleportToButton(ButtonPaths.Deposit)
task.wait(STEP_WAIT)
if not State.AutoFarmEnabled then break end
if State.BuyMaxMonkeyEnabled then
teleportToButton(ButtonPaths.BuyMaxMonkey)
task.wait(STEP_WAIT)
if not State.AutoFarmEnabled then break end
elseif State.BuyMonkeyEnabled then
teleportToButton(ButtonPaths.BuyMonkey)
task.wait(STEP_WAIT)
if not State.AutoFarmEnabled then break end
end
if State.MergeMonkeysEnabled then
teleportToButton(ButtonPaths.MergeMonkeys)
task.wait(STEP_WAIT)
if not State.AutoFarmEnabled then break end
end
if State.BananaLauncherEnabled then
teleportToButton(ButtonPaths.BananaLauncher)
task.wait(STEP_WAIT)
if not State.AutoFarmEnabled then break end
end
task.wait(LOOP_WAIT)
end
farmThread = nil
end
local function startFarm()
if farmThread then return end
State.AutoFarmEnabled = true
farmThread = task.spawn(farmLoop)
end
local function stopFarm()
State.AutoFarmEnabled = false
farmThread = nil
end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "AutoFarmGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local mainFrame = Instance.new("Frame")
mainFrame.Name = "MainFrame"
mainFrame.Size = UDim2.new(0, 220, 0, 275)
mainFrame.Position = UDim2.new(0, 20, 0.5, -115)
mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 35)
mainFrame.BorderSizePixel = 0
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = screenGui
local uiCorner = Instance.new("UICorner")
uiCorner.CornerRadius = UDim.new(0, 8)
uiCorner.Parent = mainFrame
local title = Instance.new("TextLabel")
title.Name = "Title"
title.Size = UDim2.new(1, 0, 0, 30)
title.BackgroundTransparency = 1
title.Text = "Auto Farm"
title.TextColor3 = Color3.fromRGB(255, 255, 255)
title.Font = Enum.Font.GothamBold
title.TextSize = 16
title.Parent = mainFrame
local layout = Instance.new("UIListLayout")
layout.Padding = UDim.new(0, 8)
layout.SortOrder = Enum.SortOrder.LayoutOrder
layout.Parent = nil
local buttonContainer = Instance.new("Frame")
buttonContainer.Name = "ButtonContainer"
buttonContainer.Size = UDim2.new(1, -20, 1, -40)
buttonContainer.Position = UDim2.new(0, 10, 0, 35)
buttonContainer.BackgroundTransparency = 1
buttonContainer.Parent = mainFrame
layout.Parent = buttonContainer
local function createToggleButton(name, labelText, layoutOrder)
local button = Instance.new("TextButton")
button.Name = name
button.Size = UDim2.new(1, 0, 0, 40)
button.BackgroundColor3 = Color3.fromRGB(60, 60, 68)
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.Font = Enum.Font.GothamSemibold
button.TextSize = 14
button.LayoutOrder = layoutOrder
button.Text = labelText .. ": OFF"
button.AutoButtonColor = false
button.Parent = buttonContainer
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 6)
corner.Parent = button
return button
end
local function setButtonState(button, labelText, enabled)
button.Text = labelText .. ": " .. (enabled and "ON" or "OFF")
button.BackgroundColor3 = enabled
and Color3.fromRGB(46, 160, 90)
or Color3.fromRGB(60, 60, 68)
end
local function setButtonLocked(button, labelText, locked)
button.Active = not locked
if locked then
button.Text = labelText .. ": OFF (locked)"
button.BackgroundColor3 = Color3.fromRGB(40, 40, 45)
button.TextColor3 = Color3.fromRGB(140, 140, 140)
else
button.TextColor3 = Color3.fromRGB(255, 255, 255)
setButtonState(button, labelText, false)
end
end
local mainToggle = createToggleButton("MainToggle", "Auto Farm", 1)
mainToggle.MouseButton1Click:Connect(function()
State.AutoFarmEnabled = not State.AutoFarmEnabled
setButtonState(mainToggle, "Auto Farm", State.AutoFarmEnabled)
if State.AutoFarmEnabled then
startFarm()
else
stopFarm()
end
end)
local buyMonkeyToggle = createToggleButton("BuyMonkeyToggle", "Buy Monkey", 2)
buyMonkeyToggle.MouseButton1Click:Connect(function()
if State.BuyMaxMonkeyEnabled then return end
State.BuyMonkeyEnabled = not State.BuyMonkeyEnabled
setButtonState(buyMonkeyToggle, "Buy Monkey", State.BuyMonkeyEnabled)
end)
local buyMaxMonkeyToggle = createToggleButton("BuyMaxMonkeyToggle", "Buy Max Monkey", 3)
buyMaxMonkeyToggle.MouseButton1Click:Connect(function()
State.BuyMaxMonkeyEnabled = not State.BuyMaxMonkeyEnabled
setButtonState(buyMaxMonkeyToggle, "Buy Max Monkey", State.BuyMaxMonkeyEnabled)
if State.BuyMaxMonkeyEnabled then
State.BuyMonkeyEnabled = false
setButtonLocked(buyMonkeyToggle, "Buy Monkey", true)
else
setButtonLocked(buyMonkeyToggle, "Buy Monkey", false)
end
end)
local mergeMonkeysToggle = createToggleButton("MergeMonkeysToggle", "Merge Monkeys", 4)
mergeMonkeysToggle.MouseButton1Click:Connect(function()
State.MergeMonkeysEnabled = not State.MergeMonkeysEnabled
setButtonState(mergeMonkeysToggle, "Merge Monkeys", State.MergeMonkeysEnabled)
end)
local bananaLauncherToggle = createToggleButton("BananaLauncherToggle", "Banana Launcher", 5)
bananaLauncherToggle.MouseButton1Click:Connect(function()
State.BananaLauncherEnabled = not State.BananaLauncherEnabled
setButtonState(bananaLauncherToggle, "Banana Launcher", State.BananaLauncherEnabled)
end)Beschreibung
Auto Farm Inlcudes Collect Bananas, Deposit Bananas, Buy Monkey, Buy Max Monkeys, Merge Monkeys, Banana Launcher Upgrade
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Häufig gestellte Fragen
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- Ist der Auto Farm - Monkey Tycoon-Script kostenlos?
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- Ist der Auto Farm - Monkey Tycoon-Script sicher zu verwenden?
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