Funktioniert
Remnant V1
Script-Code
Lua
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Remant V1 Loaded",true)
wait(2)
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Depth Loaded",true)
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Kill Depth Loaded",true)
wait(2)
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Rage Loaded",true)
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Kill Loaded",true)
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Entity Loaded",true)
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Credits To ScriptGaming ScripterGaming",true)
wait(10)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local stamina = 100
local maxStamina = 100
local staminaDrain = 25
local staminaRegen = 15
local isSprinting = false
local canSprint = true
local sprintCoroutine = nil
spawn(function()
while true do
wait(0.5)
pcall(function()
if humanoid and not isSprinting then
humanoid.WalkSpeed = 16
end
end)
end
end)
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "SprintHUD"
screenGui.Parent = player:WaitForChild("PlayerGui")
local sprintButton = Instance.new("TextButton")
sprintButton.Size = UDim2.new(0, 80, 0, 80)
sprintButton.Position = UDim2.new(1, -100, 0.5, -40)
sprintButton.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
sprintButton.BackgroundTransparency = 0.3
sprintButton.Text = "SPRINT"
sprintButton.TextColor3 = Color3.new(1, 1, 1)
sprintButton.TextSize = 14
sprintButton.Font = Enum.Font.SourceSansBold
sprintButton.BorderSizePixel = 2
sprintButton.BorderColor3 = Color3.new(1, 1, 1)
sprintButton.Parent = screenGui
local buttonCorner = Instance.new("UICorner")
buttonCorner.CornerRadius = UDim.new(1, 0)
buttonCorner.Parent = sprintButton
local staminaFrame = Instance.new("Frame")
staminaFrame.Size = UDim2.new(0, 80, 0, 10)
staminaFrame.Position = UDim2.new(1, -100, 0.5, 45)
staminaFrame.BackgroundColor3 = Color3.new(0, 0, 0)
staminaFrame.BackgroundTransparency = 0.5
staminaFrame.BorderSizePixel = 1
staminaFrame.BorderColor3 = Color3.new(1, 1, 1)
staminaFrame.Parent = screenGui
local staminaBar = Instance.new("Frame")
staminaBar.Size = UDim2.new(1, 0, 1, 0)
staminaBar.BackgroundColor3 = Color3.new(0, 1, 0)
staminaBar.BorderSizePixel = 0
staminaBar.Parent = staminaFrame
local staminaText = Instance.new("TextLabel")
staminaText.Size = UDim2.new(1, 0, 1, 0)
staminaText.Position = UDim2.new(0, 0, 0, -12)
staminaText.BackgroundTransparency = 1
staminaText.Text = "100%"
staminaText.TextColor3 = Color3.new(1, 1, 1)
staminaText.TextSize = 10
staminaText.Font = Enum.Font.SourceSansBold
staminaText.Parent = staminaFrame
local function updateBar()
staminaBar.Size = UDim2.new(stamina / maxStamina, 0, 1, 0)
staminaText.Text = math.floor(stamina) .. "%"
if stamina <= 30 then
staminaBar.BackgroundColor3 = Color3.new(1, 0, 0)
sprintButton.BackgroundColor3 = Color3.new(0.5, 0, 0)
elseif stamina <= 60 then
staminaBar.BackgroundColor3 = Color3.new(1, 1, 0)
sprintButton.BackgroundColor3 = Color3.new(0.5, 0.5, 0)
else
staminaBar.BackgroundColor3 = Color3.new(0, 1, 0)
sprintButton.BackgroundColor3 = Color3.new(0, 0.5, 0)
end
end
spawn(function()
while true do
wait(0.1)
if not isSprinting and stamina < maxStamina then
stamina = math.min(maxStamina, stamina + staminaRegen / 10)
updateBar()
end
if stamina >= maxStamina and not canSprint then
canSprint = true
sprintButton.BackgroundTransparency = 0.3
end
end
end)
local function stopSprint()
if isSprinting then
isSprinting = false
humanoid.WalkSpeed = 16
sprintButton.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
sprintButton.BackgroundTransparency = 0.3
sprintButton.Text = "SPRINT"
if sprintCoroutine then
coroutine.close(sprintCoroutine)
sprintCoroutine = nil
end
end
end
local function startSprint()
if isSprinting then
stopSprint()
wait(0.1)
end
if canSprint and stamina > 0 then
isSprinting = true
humanoid.WalkSpeed = 21
sprintButton.BackgroundColor3 = Color3.new(0, 0.8, 0)
sprintButton.BackgroundTransparency = 0
sprintButton.Text = "SPRINTING"
sprintCoroutine = coroutine.create(function()
while isSprinting and stamina > 0 do
wait(0.1)
stamina = math.max(0, stamina - staminaDrain / 10)
updateBar()
if stamina <= 0 then
isSprinting = false
canSprint = false
humanoid.WalkSpeed = 16
sprintButton.BackgroundColor3 = Color3.new(0.3, 0, 0)
sprintButton.BackgroundTransparency = 0.5
sprintButton.Text = "RECHARGE"
break
end
end
end)
coroutine.resume(sprintCoroutine)
end
end
sprintButton.MouseButton1Down:Connect(startSprint)
sprintButton.MouseButton1Up:Connect(stopSprint)
sprintButton.TouchTap:Connect(function()
if isSprinting then
stopSprint()
else
startSprint()
end
end)
player.CharacterAdded:Connect(function(newChar)
character = newChar
humanoid = character:WaitForChild("Humanoid")
stamina = maxStamina
isSprinting = false
canSprint = true
updateBar()
sprintButton.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
sprintButton.BackgroundTransparency = 0.3
sprintButton.Text = "SPRINT"
if sprintCoroutine then
coroutine.close(sprintCoroutine)
sprintCoroutine = nil
end
end)
spawn(function()
while true do
wait(0.1)
pcall(function()
local lighting = game:GetService("Lighting")
lighting.FogColor = Color3.new(0, 0, 0)
lighting.FogEnd = 100
lighting.FogStart = 5
end)
end
end)
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://108780908532387"
sound.Volume = 0.5
sound.Looped = true
sound.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
sound:Play()
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://140635119444127"
sound.Volume = 1
sound.Looped = true
sound.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
spawn(function()
while true do
wait(0.5)
pcall(function()
for _, v in pairs(workspace:GetDescendants()) do
if v.Name:find("Door") or v.Name:find("door") then
if not v:FindFirstChild("DoorTouch") then
v.Touched:Connect(function(hit)
if hit.Parent == game.Players.LocalPlayer.Character then
sound:Play()
end
end)
end
end
end
end)
end
end)
spawn(function()
while true do
wait(0.5)
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("Part") and not v:IsDescendantOf(game.Players.LocalPlayer.Character) then
v.Material = Enum.Material.Slate
v.BrickColor = BrickColor.new("Dark stone grey")
end
if v.Name:find("Door") or v.Name:find("door") then
for _, child in pairs(v:GetDescendants()) do
if child:IsA("BillboardGui") or child.Name:find("Number") or child.Name:find("Num") then
child:Destroy()
end
end
end
end
end
end)
coroutine.wrap(function()
while true do
wait(800)
loadstring(game:HttpGet("https://raw.githubusercontent.com/arkanzulfadliputra-oss/Entities-Models/refs/heads/main/Mode%20Tool/Rage.lua"))()
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Rage Spawned",true)
end
end)()
coroutine.wrap(function()
while true do
wait(1000)
loadstring(game:HttpGet("https://raw.githubusercontent.com/arkanzulfadliputra-oss/Entities-Models/refs/heads/main/Mode%20Tool/Rebound%20Old.lua"))()
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Rebound Spawned",true)
end
end)()
coroutine.wrap(function()
while true do
wait(600)
loadstring(game:HttpGet("https://raw.githubusercontent.com/arkanzulfadliputra-oss/Entities-Models/refs/heads/main/Mode%20Tool/Depth.lua"))()
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Depth Spawned",true)
end
end)()
local screech = game.ReplicatedStorage.Entities.Screech
local slimeTop = screech:FindFirstChild("Slime_Top")
if slimeTop then
slimeTop:Destroy()
print("_--_-+++++")
end
print("Spawn!")
coroutine.wrap(function()
while true do
wait(35)
local remote = game:GetService("ReplicatedStorage"):FindFirstChild("Entities")
if remote then
remote:FireServer("Screech")
print("Screech botak spawn!")
end
end
end)()
local ASSET_ID = "rbxassetid://118827851802626"
local function applyCustom(seek)
local success, err = pcall(function()
for _, part in pairs(seek:GetDescendants()) do
if (part:IsA("BasePart") or part:IsA("MeshPart")) and part.Name ~= "HumanoidRootPart" then
part:Destroy()
end
end
local custom = Instance.new("MeshPart")
custom.Name = "Custom3DAsset"
custom.MeshId = ASSET_ID
custom.Size = Vector3.new(4, 4, 4)
custom.Parent = seek
local root = seek:FindFirstChild("HumanoidRootPart")
if root then
local weld = Instance.new("Weld")
weld.Part0 = root
weld.Part1 = custom
weld.Parent = custom
end
end)
if not success then
print("?????: " .. tostring(err))
local failedCustom = seek:FindFirstChild("Custom3DAsset")
if failedCustom then failedCustom:Destroy() end
end
end
while true do
task.wait(1)
for _, seek in pairs(game:GetDescendants()) do
if seek.Name == "Seek" and seek:IsA("Model") then
if not seek:FindFirstChild("Custom3DAsset") then
applyCustom(seek)
end
end
end
endKommentare (0)
Melde an, um an der Unterhaltung teilzunehmen
- Sei der Erste, der kommentiert.
Häufig gestellte Fragen
- Wie verwende ich den Remnant V1-Script?
- Kopiere den obigen Code, öffne deinen Roblox-Executor, füge den Code ein und drücke Ausführen, während du im Spiel bist. Die Funktionen werden sofort aktiviert, sobald der Script läuft.
- Ist der Remnant V1-Script kostenlos?
- Ja. Dieser Script ist völlig kostenlos zu kopieren und zu verwenden. Wenn er ein Schlüsselsystem nutzt, folge dem Link "Schlüssel erhalten", um ihn kostenlos freizuschalten.
- Ist der Remnant V1-Script sicher zu verwenden?
- Der vollständige Quellcode wird auf dieser Seite angezeigt, damit du genau lesen kannst, was er tut, bevor du ihn ausführst. Verwende immer einen vertrauenswürdigen Executor, und denke daran, dass die Verwendung von Scripts gegen die Nutzungsbedingungen von Roblox verstößt — verwende sie auf eigene Gefahr.
- Welcher Executor funktioniert mit Remnant V1?
- Dieser Script funktioniert mit den meisten beliebten Roblox-Executoren. Besuche unsere Executor-Seite, um einen vertrauenswürdigen kostenlosen oder kostenpflichtigen Executor für dein Gerät zu finden.