Funktioniert
Open source auto farm

Script-Code
Lua
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local SpeedEvent = ReplicatedStorage.Modules.Shared.RemoteEventService.AddSpeedRemoteEvent
local EvoEvent = ReplicatedStorage.Modules.Shared.RemoteEventService.EvolutionRemoteEvent
local RebirthEvent = ReplicatedStorage.Modules.Shared.RemoteEventService.RebirthRemoteEvent
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local TRANSPARENCY = 0.4
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "ToggleGui"
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.Parent = playerGui
local loadFrame = Instance.new("Frame")
loadFrame.Size = UDim2.new(1, 0, 1, 0)
loadFrame.Position = UDim2.new(0, 0, 0, 0)
loadFrame.BackgroundColor3 = Color3.fromRGB(10, 10, 18)
loadFrame.BackgroundTransparency = TRANSPARENCY
loadFrame.BorderSizePixel = 0
loadFrame.ZIndex = 20
loadFrame.Parent = screenGui
local loadTitle = Instance.new("TextLabel")
loadTitle.Size = UDim2.new(0, 500, 0, 90)
loadTitle.Position = UDim2.new(0.5, -250, 0.36, 0)
loadTitle.BackgroundTransparency = 1
loadTitle.Text = "C R Y N O X"
loadTitle.TextColor3 = Color3.fromRGB(220, 220, 255)
loadTitle.Font = Enum.Font.GothamBold
loadTitle.TextSize = 54
loadTitle.TextTransparency = 0
loadTitle.ZIndex = 21
loadTitle.Parent = loadFrame
local titleLine = Instance.new("Frame")
titleLine.Size = UDim2.new(0, 0, 0, 1)
titleLine.Position = UDim2.new(0.5, 0, 0.5, 0)
titleLine.AnchorPoint = Vector2.new(0.5, 0.5)
titleLine.BackgroundColor3 = Color3.fromRGB(160, 140, 255)
titleLine.BackgroundTransparency = 0
titleLine.BorderSizePixel = 0
titleLine.ZIndex = 21
titleLine.Parent = loadFrame
local loadSub = Instance.new("TextLabel")
loadSub.Size = UDim2.new(0, 500, 0, 28)
loadSub.Position = UDim2.new(0.5, -250, 0.52, 0)
loadSub.BackgroundTransparency = 1
loadSub.Text = "L O A D I N G"
loadSub.TextColor3 = Color3.fromRGB(140, 130, 200)
loadSub.Font = Enum.Font.Gotham
loadSub.TextSize = 13
loadSub.TextTransparency = 0
loadSub.ZIndex = 21
loadSub.Parent = loadFrame
local barTrack = Instance.new("Frame")
barTrack.Size = UDim2.new(0, 300, 0, 3)
barTrack.Position = UDim2.new(0.5, -150, 0.63, 0)
barTrack.BackgroundColor3 = Color3.fromRGB(35, 35, 55)
barTrack.BackgroundTransparency = 0
barTrack.BorderSizePixel = 0
barTrack.ZIndex = 21
barTrack.Parent = loadFrame
local barTrackCorner = Instance.new("UICorner")
barTrackCorner.CornerRadius = UDim.new(1, 0)
barTrackCorner.Parent = barTrack
local barFill = Instance.new("Frame")
barFill.Size = UDim2.new(0, 0, 1, 0)
barFill.BackgroundColor3 = Color3.fromRGB(180, 160, 255)
barFill.BackgroundTransparency = 0
barFill.BorderSizePixel = 0
barFill.ZIndex = 22
barFill.Parent = barTrack
local barFillCorner = Instance.new("UICorner")
barFillCorner.CornerRadius = UDim.new(1, 0)
barFillCorner.Parent = barFill
local barFillGrad = Instance.new("UIGradient")
barFillGrad.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(130, 110, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(210, 200, 255))
})
barFillGrad.Parent = barFill
local barPercent = Instance.new("TextLabel")
barPercent.Size = UDim2.new(0, 300, 0, 24)
barPercent.Position = UDim2.new(0.5, -150, 0.66, 0)
barPercent.BackgroundTransparency = 1
barPercent.Text = "0%"
barPercent.TextColor3 = Color3.fromRGB(140, 130, 200)
barPercent.Font = Enum.Font.Gotham
barPercent.TextSize = 12
barPercent.TextTransparency = 0
barPercent.TextXAlignment = Enum.TextXAlignment.Center
barPercent.ZIndex = 22
barPercent.Parent = loadFrame
TweenService:Create(titleLine, TweenInfo.new(0.8, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
Size = UDim2.new(0, 300, 0, 1)
}):Play()
local LOAD_TIME = 2.5
local startTime = tick()
task.spawn(function()
while loadFrame.Parent and tick() - startTime < LOAD_TIME do
local pct = math.clamp((tick() - startTime) / LOAD_TIME, 0, 1)
barPercent.Text = math.floor(pct * 100) .. "%"
task.wait()
end
barPercent.Text = "100%"
end)
TweenService:Create(barFill, TweenInfo.new(LOAD_TIME, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), {
Size = UDim2.new(1, 0, 1, 0)
}):Play()
local panel = Instance.new("Frame")
panel.Size = UDim2.new(0, 200, 0, 345)
panel.Position = UDim2.new(0, 20, 0, 20)
panel.BackgroundColor3 = Color3.fromRGB(18, 18, 24)
panel.BackgroundTransparency = TRANSPARENCY
panel.BorderSizePixel = 0
panel.Active = true
panel.Draggable = true
panel.Visible = false
panel.Parent = screenGui
local panelCorner = Instance.new("UICorner")
panelCorner.CornerRadius = UDim.new(0, 12)
panelCorner.Parent = panel
local panelStroke = Instance.new("UIStroke")
panelStroke.Color = Color3.fromRGB(80, 80, 120)
panelStroke.Thickness = 1.5
panelStroke.Transparency = TRANSPARENCY
panelStroke.Parent = panel
local titleBar = Instance.new("Frame")
titleBar.Size = UDim2.new(1, 0, 0, 40)
titleBar.BackgroundColor3 = Color3.fromRGB(30, 30, 45)
titleBar.BackgroundTransparency = TRANSPARENCY
titleBar.BorderSizePixel = 0
titleBar.Parent = panel
local titleCorner = Instance.new("UICorner")
titleCorner.CornerRadius = UDim.new(0, 12)
titleCorner.Parent = titleBar
local titleFix = Instance.new("Frame")
titleFix.Size = UDim2.new(1, 0, 0.5, 0)
titleFix.Position = UDim2.new(0, 0, 0.5, 0)
titleFix.BackgroundColor3 = Color3.fromRGB(30, 30, 45)
titleFix.BackgroundTransparency = TRANSPARENCY
titleFix.BorderSizePixel = 0
titleFix.Parent = titleBar
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, 0, 1, 0)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "Crynox"
titleLabel.TextColor3 = Color3.fromRGB(200, 200, 255)
titleLabel.TextTransparency = 0
titleLabel.Font = Enum.Font.GothamBold
titleLabel.TextSize = 16
titleLabel.Parent = titleBar
local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(0, 28, 0, 28)
closeBtn.Position = UDim2.new(1, -34, 0.5, -14)
closeBtn.BackgroundColor3 = Color3.fromRGB(180, 50, 50)
closeBtn.BackgroundTransparency = TRANSPARENCY
closeBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
closeBtn.TextTransparency = 0
closeBtn.Text = "X"
closeBtn.Font = Enum.Font.GothamBold
closeBtn.TextSize = 14
closeBtn.BorderSizePixel = 0
closeBtn.Parent = titleBar
local closeBtnCorner = Instance.new("UICorner")
closeBtnCorner.CornerRadius = UDim.new(0, 6)
closeBtnCorner.Parent = closeBtn
local divider = Instance.new("Frame")
divider.Size = UDim2.new(0.85, 0, 0, 1)
divider.Position = UDim2.new(0.075, 0, 0, 44)
divider.BackgroundColor3 = Color3.fromRGB(80, 80, 120)
divider.BackgroundTransparency = TRANSPARENCY
divider.BorderSizePixel = 0
divider.Parent = panel
local function makeButton(labelText, yPos)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 168, 0, 48)
btn.Position = UDim2.new(0.5, -84, 0, yPos)
btn.BackgroundColor3 = Color3.fromRGB(40, 160, 80)
btn.BackgroundTransparency = TRANSPARENCY
btn.TextColor3 = Color3.fromRGB(240, 240, 240)
btn.TextTransparency = 0
btn.Text = labelText .. ": ON"
btn.Font = Enum.Font.GothamBold
btn.TextSize = 15
btn.BorderSizePixel = 0
btn.Parent = panel
local c = Instance.new("UICorner")
c.CornerRadius = UDim.new(0, 10)
c.Parent = btn
local s = Instance.new("UIStroke")
s.Color = Color3.fromRGB(60, 220, 110)
s.Thickness = 1.2
s.Transparency = 0
s.Parent = btn
local grad = Instance.new("UIGradient")
grad.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(55, 190, 95)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(30, 130, 60))
})
grad.Rotation = 90
grad.Parent = btn
return btn, s, grad
end
local speedButton, speedStroke, speedGrad = makeButton("Speed Farm", 55)
local tpButton, tpStroke, tpGrad = makeButton("Win Farm", 115)
local evoButton, evoStroke, evoGrad = makeButton("Auto Evolve", 175)
local rebirthButton, rebirthStroke, rebirthGrad = makeButton("Auto Rebirth", 235)
local function makeDot(btn)
local dot = Instance.new("Frame")
dot.Size = UDim2.new(0, 8, 0, 8)
dot.Position = UDim2.new(0, 12, 0.5, -4)
dot.BackgroundColor3 = Color3.fromRGB(100, 255, 140)
dot.BackgroundTransparency = 0
dot.BorderSizePixel = 0
dot.Parent = btn
local dc = Instance.new("UICorner")
dc.CornerRadius = UDim.new(1, 0)
dc.Parent = dot
return dot
end
local speedDot = makeDot(speedButton)
local tpDot = makeDot(tpButton)
local evoDot = makeDot(evoButton)
local rebirthDot = makeDot(rebirthButton)
local function setOff(btn, stroke, grad, dot, label)
btn.Text = label .. ": OFF"
grad.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(160, 50, 50)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(100, 30, 30))
})
stroke.Color = Color3.fromRGB(220, 70, 70)
dot.BackgroundColor3 = Color3.fromRGB(255, 80, 80)
end
local function setOn(btn, stroke, grad, dot, label)
btn.Text = label .. ": ON"
grad.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(55, 190, 95)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(30, 130, 60))
})
stroke.Color = Color3.fromRGB(60, 220, 110)
dot.BackgroundColor3 = Color3.fromRGB(100, 255, 140)
end
local speedRunning = true
local speedThread
local tpRunning = true
local tpThread
local evoRunning = true
local evoThread
local rebirthRunning = true
local rebirthThread
local function startSpeedLoop()
speedThread = task.spawn(function()
while speedRunning do
SpeedEvent:FireServer()
task.wait()
end
end)
end
local function startTpLoop()
tpThread = task.spawn(function()
while tpRunning do
local character = player.Character or player.CharacterAdded:Wait()
character:PivotTo(CFrame.new(7980, 209, 480))
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then humanoid.Jump = true end
task.wait(2.5)
if not tpRunning then break end
character = player.Character or player.CharacterAdded:Wait()
character:PivotTo(CFrame.new(7980, 209, 480))
humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then humanoid.Jump = true end
task.wait(2.5)
end
end)
end
local function startEvoLoop()
evoThread = task.spawn(function()
while evoRunning do
EvoEvent:FireServer({ Action = "Evolve" })
task.wait()
end
end)
end
local function startRebirthLoop()
rebirthThread = task.spawn(function()
while rebirthRunning do
RebirthEvent:FireServer()
task.wait()
end
end)
end
task.delay(LOAD_TIME, function()
task.wait(0.1)
local fadeInfo = TweenInfo.new(0.6, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
TweenService:Create(loadFrame, fadeInfo, { BackgroundTransparency = 1 }):Play()
TweenService:Create(loadTitle, fadeInfo, { TextTransparency = 1 }):Play()
TweenService:Create(loadSub, fadeInfo, { TextTransparency = 1 }):Play()
TweenService:Create(titleLine, fadeInfo, { BackgroundTransparency = 1 }):Play()
TweenService:Create(barTrack, fadeInfo, { BackgroundTransparency = 1 }):Play()
TweenService:Create(barFill, fadeInfo, { BackgroundTransparency = 1 }):Play()
TweenService:Create(barPercent, fadeInfo, { TextTransparency = 1 }):Play()
task.wait(0.65)
loadFrame:Destroy()
panel.Visible = true
end)
closeBtn.MouseButton1Click:Connect(function()
speedRunning = false
tpRunning = false
evoRunning = false
rebirthRunning = false
task.wait()
if speedThread then task.cancel(speedThread) end
if tpThread then task.cancel(tpThread) end
if evoThread then task.cancel(evoThread) end
if rebirthThread then task.cancel(rebirthThread) end
screenGui:Destroy()
end)
speedButton.MouseButton1Click:Connect(function()
speedRunning = not speedRunning
if speedRunning then
setOn(speedButton, speedStroke, speedGrad, speedDot, "Speed Farm")
startSpeedLoop()
else
setOff(speedButton, speedStroke, speedGrad, speedDot, "Speed Farm")
if speedThread then task.cancel(speedThread) end
end
end)
tpButton.MouseButton1Click:Connect(function()
tpRunning = not tpRunning
if tpRunning then
setOn(tpButton, tpStroke, tpGrad, tpDot, "Win Farm")
startTpLoop()
else
setOff(tpButton, tpStroke, tpGrad, tpDot, "Win Farm")
if tpThread then task.cancel(tpThread) end
end
end)
evoButton.MouseButton1Click:Connect(function()
evoRunning = not evoRunning
if evoRunning then
setOn(evoButton, evoStroke, evoGrad, evoDot, "Auto Evolve")
startEvoLoop()
else
setOff(evoButton, evoStroke, evoGrad, evoDot, "Auto Evolve")
if evoThread then task.cancel(evoThread) end
end
end)
rebirthButton.MouseButton1Click:Connect(function()
rebirthRunning = not rebirthRunning
if rebirthRunning then
setOn(rebirthButton, rebirthStroke, rebirthGrad, rebirthDot, "Auto Rebirth")
startRebirthLoop()
else
setOff(rebirthButton, rebirthStroke, rebirthGrad, rebirthDot, "Auto Rebirth")
if rebirthThread then task.cancel(rebirthThread) end
end
end)
startSpeedLoop()
startTpLoop()
startEvoLoop()
startRebirthLoop()Beschreibung
It has auto farm for basic stuff
Kommentare (0)
Melde an, um an der Unterhaltung teilzunehmen
- Sei der Erste, der kommentiert.
Häufig gestellte Fragen
- Wie verwende ich den Open source auto farm-Script?
- Kopiere den obigen Code, öffne deinen Roblox-Executor, füge den Code ein und drücke Ausführen, während du im Spiel bist. Die Funktionen werden sofort aktiviert, sobald der Script läuft.
- Ist der Open source auto farm-Script kostenlos?
- Ja. Dieser Script ist völlig kostenlos zu kopieren und zu verwenden. Wenn er ein Schlüsselsystem nutzt, folge dem Link "Schlüssel erhalten", um ihn kostenlos freizuschalten.
- Ist der Open source auto farm-Script sicher zu verwenden?
- Der vollständige Quellcode wird auf dieser Seite angezeigt, damit du genau lesen kannst, was er tut, bevor du ihn ausführst. Verwende immer einen vertrauenswürdigen Executor, und denke daran, dass die Verwendung von Scripts gegen die Nutzungsbedingungen von Roblox verstößt — verwende sie auf eigene Gefahr.
- Welcher Executor funktioniert mit Open source auto farm?
- Dieser Script funktioniert mit den meisten beliebten Roblox-Executoren. Besuche unsere Executor-Seite, um einen vertrauenswürdigen kostenlosen oder kostenpflichtigen Executor für dein Gerät zu finden.